I have never even heard of Popfly until today, however I am thoroughly enjoying Kodu and they will probably be focusing their efforts towards that, yay.
I have never even heard of popfly before now. Oh well though, doesn't affect me since I know C# and should easily be able to pick up XNA if I ever felt like making a xbox live community game.
I bought it this morning and I'm absolutely in love with it.
I made this awesome platformer game where you have to figure out what path to go on. If you go on the wrong path, you die. If you press any button but the Y button, you die. Y button jumps, right stick moves. On the right path to the end, the controls controls change with every platform you jump on, so again, if you press the wrong button, you die.
All of this, and the last "correct" platform you jump on makes it to where you have to kill yourself to win the game.
I just finished the tutorial and started work on my game world. This is gonna take some time. I'm impressed with how involved Kodu's simple programming language can be. I also am going to have to buy a 360 text pad since I hate hunting and pecking for dialogue boxes.
@IamNinja: Gameplay options appear limited to bumping into objects and firing projectiles in addition to basic movement and jump commands. It's a pretty big sand box for basic arcade fare, but you won't be making flight sims, Virtua Fighter 5, or anything like that with this tool.
@Pizzaman: It's a visual GUI but Kodu's significantly more complex given that it's a video game. Beyond just creating worlds, you can put in all kind of AI parameters and tweaks to dozens of objects. It's pretty neat.
Right now I have started my "training" trying to make a twisted version of Pac-Man. I'm really interested in seeing how far I can stretch the tool. I plan on seeing if I can make the basics for the following:
Anyone remember an ancient Origin title called Ogre? I'm pretty sure that 'game' is what got me to pursue game design as a career... not that I was thinking about careers in middle school.
07/17/09
I wish I had though. I'd have loved to try it out...
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07/02/09
I made this awesome platformer game where you have to figure out what path to go on. If you go on the wrong path, you die. If you press any button but the Y button, you die. Y button jumps, right stick moves. On the right path to the end, the controls controls change with every platform you jump on, so again, if you press the wrong button, you die.
All of this, and the last "correct" platform you jump on makes it to where you have to kill yourself to win the game.
07/02/09
I just finished the tutorial and started work on my game world. This is gonna take some time. I'm impressed with how involved Kodu's simple programming language can be. I also am going to have to buy a 360 text pad since I hate hunting and pecking for dialogue boxes.
07/01/09
07/01/09
07/01/09
Currently have the Cole Train pretty much done. Whenever he shoots one of the "locusts" he has a small chance of shouting a one liner.
Currently working on Dom who follows Marcus around like a lost puppy. Might get to work on Baird later.
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That had me rollin'!
07/01/09
- FPS
- Original Zelda
- RPG (battles and towns)
We'll see!
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