<![CDATA[Kotaku: kingdom under fire]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: kingdom under fire]]> http://kotaku.com/tag/kingdomunderfire http://kotaku.com/tag/kingdomunderfire <![CDATA[Kingdom Under Fire II Bringing Crusader Carnage To Xbox 360]]> Jeez, Kingdom Under Fire II just feels like it's been in development forever, hasn't it? Part-MMO, part-RTS, it's not due until the second half of next year.

But when it does come, at least we now know which platforms it's coming for. Previously it had been listed as coming for PC and "consoles", but that's now been narrowed down to PC and "Xbox 360", developers Blueside making the announcement at the same time they released these new shots.

Looking at these impressive in-game screens, can't help but wonder whether this is the direction Lord of the Rings: Conquest should have taken...








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<![CDATA[Kingdom Under Fire Goes MMO]]> While the recently released Xbox 360 game Kingdom Under Fire: Circle of Doom may have strayed from the series' action RTS formula, Korean developer Blueside and Phantagram are looking to bring the franchise back to its roots and then some with an all new, massively multiplayer version of Kingdom Under Fire. Thousands of players will be able to engage in giant battles in the world's first MMOARTS - massively multiplayer online action real-time strategy game. The game will also introduce a new faction, joining the already heated battle between the Human Alliance and the Dark Kingdom. Not sure what to expect with this title, really. I'm picturing a Planetside sort of affair, with different zones under conflict at any given time, with the ability to join battles on the fly. Whatever direction they take, the game is at least looking fabulous, which is one tenth of the battle. Hit up Eurogamer below for more images from this very ambitious sequel.

Kingdom Under Fire gets MMO sequel [Eurogamer]

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<![CDATA[Circle Of Doom Demo Looms Over Xbox Live]]> A playable demo of Kingdom Under Fire: Circle of Doom has found its way up onto Xbox Live today, and I am scared to download it. It's not that I don't have the 1.2GB free space on my hard drive, or that I lack the time to sit down and play it. It's just that they took my beloved action RTS and neutered it into a hack and slash action RPG, and I can't bear to look. It's like being called down to the morgue to identify a loved one, only reversed. You guys download it and tell me if the coast is clear. The two stage demo shouldn't take you too long to work your way through. Does it retain the KUF look and feel? Is that really out-of-place guitar metal still there? Over the past year I've offered my opinion on the playability of countless games, and now it's your turn to do me a favor. Take one for the team!

Demo: KUF:COD Playable Demo [Xbox Live's Major Nelson]

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<![CDATA[Korea Getting Korean Superstar]]> Xbox Korea recently held its X07 presser, where it unveiled future Xbox 360 titles. Most, and we mean most, of the titles were stuff markets outside Korea are getting or have gotten: BioShock, Ninja Gaiden II, Mass Effect, Viva Piñata and so on. There were two new domestic titles that stood out: Kingdom Under Fire: Circle of Doom from dev Blueside and Superstar from Studio Nine. Microsoft getting Studio Nine is a coup of sorts as the Korean developer has made rhythm games like DDR-style PSP game Pump It Up. Sure, we'll be getting an localized version of Kingdom Under Fire: CoD early next year, but wondering if we'll see Superstar.
X07 Presser [Danawa via Siliconera]

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