This week, we learned the whole messy story of what really happened to Destiny. But how often does that sort of thing happen in the games industry? Let’s discuss.
Amazon is bolstering up talent in their video game development studio, and they've got two new high-profile snags: Portal designer Kim Swift and Far Cry 2 designer Clint Hocking have both joined Amazon Game Studios, Kotaku has learned.
Soul Fjord, the Ouya exclusive by Portal creator Kim Swift and her team at Airtight Games (Quantum Conundrum), will be out on January 28. It's free-to-play (with in-app purchases, of course, because nothing is ever really free).
This is Soul Fjord, the next game from Airtight Games, the folks behind last year's excellent first-person puzzler Quantum Conundrum.
Quantum Conundrum's Kim Swift (because I am tired of typing Portal creator) and her team at Airtight Games have undergone a startling epiphany—mobile phones can play games. They've launched Airtight Mobile to take advantage of this discovery, with the first of these "mobile phone games" dropping next week. It's…
Let's just get this out of the way: Yes, Quantum Conundrum is a first-person puzzler, just like Portal. Yes, it was designed by Kim Swift, the project lead on Portal. And yes, it shares some of Portal's core traits: there's a physics-altering arm device, a goofy omniscient narrator, and an alarming number of buttons…
From reading Valve's employee handbook, you might get the impression that the Half-Life creator is freewheeling, chaotic, and structure-free.
Everything's in first-person. Your silent hero is equipped with a high-tech gadget that can manipulate chunks of the environment. You progress through a series of rooms, each stuffed to the brim with quirky crate-and-button-based puzzles that need solving. And an omniscient voice is talking to you the whole time.
This is Quantum Conundrum, the first-person puzzle game coming out early next year from a development team led by Kim Swift. She's someone who has earned my gaming trust, since she was a senior member of the team that made Narbacular Drop and the more famous game it was turned into, Portal
While we got our first look at Airtight Games' dimension-hopping Quantum Conundrum yesterday via Gamespot, there's just something about the smell of a fresh announcement trailer and screenshots that transport your heart straight to the fluffy dimension.
While Valve busies itself thinking with portals, Portal designer Kim Swift let her mind wander to newer, fluffier dimensions. Quantum Conundrum is the result of those wanderings, and it looks amazing.
The first game collaboration between Square Enix and Airtight Games will be revealed at a PAX panel this Saturday, 7:00 PM PST. The panel will feature former Valve developer, Kim Swift. Kotaku is covering everything PAX, so check back regularly!
Kim Swift, best known for being one of the students-turned-Valve-developers behind Narbacular Drop and team leader for its better-known successor Portal has left the house of Half-Life for the den of Dark Void.