@excel_excel:
Yeah it was. But playing offline death-match with bots and your family was really fun. Almost as fun as Halo:CE offline ... almost (if you'd believe me).
Sweet! Last time there was a double XP week-end on K2 I ended up getting addicted and playing non-stop for about a month.
Gained quite a few levels and unlocked most classes. First time I had unlocked so much in the online portion of any game.
And since K2 is the only game with online trophies that I'm still optimistic about getting the platinum, this is exactly the excuse I needed to get back into it!
If any game should have God of War style remastering (or whatever you call it) for the PS3, it's Killzone. That game was hampered by the PS2's limitations as I understand it. On a better hardware, it could play better.
Especially multiplayer. I remember seeing videos of the multiplayer. The framerate was really bad, disapointingly so.
I'll bite: I got hooked by the Bad Company 2 beta, and it's pace reminded me a bit of Killzone 2's multiplayer, which further reminded me, "Hey, I haven't played that game in a while." Maybe I will pick up those map packs and give it another go.
Anyone want to form an impromptu Kotaku clan/team with me, and go for some trophies?
@Mega-Driven: I'll be up for it, Megamoppy is PSN id but I haven't even played my copy of killzone 2 (or any killzone) yet but i'm confident i'll rise to the challenge. Also i have no mic :P
@b-radicate: The high precision option? it only makes your analogue deadzone smaller, but doesn't improve the lag. Now it's easier to shoot Helghast's head in SP. Still doesn't fix the lag when you nudge the analogue to aim, it'll be a fraction of a second before your reticule moves. The same with when you fire, there's a slight lag between when you press R1 and your gun actually firing.
I find this tolerable in SP, since you can take cover, you have all the time in the world to take aim without getting fire at too much. But in Mp when you need to constantly move, i find this frustrating.
@rich8606: "Still doesn't fix the lag when you nudge the analogue to aim, it'll be a fraction of a second before your reticule moves."
like that really matters? so you die, then what you keep dying because you simply don't have that fraction of a second? nitpickers will always be nitpickers...
@Kaminari: No, that's not the same. I didn't like Gone with the Wind, but I still can tell it's a good movie. I don't like FIFA, but I know it's a good soccer game. #killzone2
JUST FOR THE RECORD, if ANYONE played the multiplayer of Killzone 2, they would understand why sites like Gamespot gave it a 9. It's got one of the best structured maps, and as far as i can say, for a FPS, the best class system ever. If you want to differ please give me an example of any other FPS game with better class systems. The mechanics are really solid, the control makes it feel as realistic as possible up till now (you really feel the heaviness of being a soldier, you don't aim as easy as COD or HALO, which makes you feel as if you're naked, weigh as much as a dog and shoot through a flute), THE BEST graphics ever up till now in a FPS, and a challenging single player campaign.
If you didn't play it because you didn't thing it was good, do not comment. If you played it and consider it to be a not so great game, especially when it comes to multiplayer, you must be one of these players that are only satisfied with perfection, and that is a game every 5 years or so.
Or, there's also the chance of classic xbox fanboy-ism (which sadly still exists) and you just hate it and like to bash it. #killzone2
@benkatz: I agree with you on some points. Graphically Killzone 2 multiplayer (and in general) is clearly one of the best we've ever gotten bar none, PC included. I agree with you on the map structure but a couple of maps like Wasteland Bullet sucked. you spent far to much time trying to navigate the train cars as opposed to fighting. Overall, the good stages in KZ2 multi are really good.
My biggest problems with KZ2 multi was the "weight" aspect overall. I can understand if my character is carrying a huge machine gun that results in him turning really sloooooooooow. But it was the same carrying a pistol. These are soldiers? Why can't they whip and turn quickly when only carrying a pistol? High Precision basically put a band-aid on the problem. It's better with high precision but that took a control mechanic that was "terrible" and upgraded it to "bad".
It's a shame. I really like the recoil aspect to the weapons, the sound efx are top notch, custom soundtrack support is gravy but as I've said in the past, Sony made the PS3 with native mouse and keyboard support and developers just refuse to use it. As a result, controls will always be a problem in some way form or function with FPS games.(on a side note, Bioshock has no multiplayer what-so-ever and we STILL couldn't get m/kb support on the PS3 version. it's a disgrace) Even with auto aim KZ2 gets frustrating when you have an enemy in your sights and just can't get the damn crosshairs where they need to be fast enough for the kill. Too many times it's luck and not skill if you do get the kill. #killzone2
Not to bust your balls or anything, but i think it also has a bit to do with skill. I mean i'm deffinately not telling you you can't play or anything, but honestly for me, at the beginning, it sucked as well, then, after ranking up a bit while playing multi, i got really used to it. Then they made that precision option and it's even better. For me, right now, with the precision option on, it's probably the best and most realistic aiming out there. Also, i don't know if it's only me, but don't you guys (who play kz2) feel that the game offers the most satisfying kills ever? I mean the way it feels in the game when you kill an enemy, the animation and all, it just feels so realistic, as if you're actually in a war and killed a live enemy, not a bot or anything (both multi and single player).
As far as the maps go, you are right that SOME maps are not so good as others. (btw i just downloaded the latest map pack yesterday and i literally DID NOT FIND a single game with them on, however i found thousands with the other maps, do they suck or something or why doesn't anyone play on them?)
HOWEVER, i don't know if any of you guys remember, but a week or so BEFORE the game originally came out, there was an interview with the guerrilla guys (don't remember if it was gamespot, GT or here) where they said that their plans regarding the multi player in the future, besides some map packs they will be delivering shortly, will be vehicles and such. I can also put my money where my mouth is that the guerrilla guys are currently working on a new map pack, with much larger maps and vehicles, as they originally intended. I feel like that's the only thing missing from the game and will make it's multiplayer deffinately on level if not over the best multiplayer games out there. #killzone2
@benkatz: I definitely agree with the controls, it's a great feature that you grow to love. It makes the whole experience, from traversing the environment to swinging around a shotgun with one bullet left and blasting a Hig's head off all the more satisfying ;) #killzone2
While I respect it's authenticity, the music was underwhelming. It was more like a generic blockbuster movie score than anything memorable. Many games have had more memorable pieces, synth be damned. #killzone2
The Killzone series is the only series i've played where it actually feels like i'm at war. Especially Killzone 2. That makes it a unique and entertaining experience in yourself, to experience how surreal and disorienting it would be to actually be put in that position. #killzone2
I too have been consistently underwhelmed by the Killzone franchise with each game I played. I bought the original because it was described as a Halo killer. It was one of the worst FPS games I bought for the generation. Then I borrowed a PSP and Killzone: Liberation from a friend. Slightly better, but still mediocre.
By the time Killzone 2 was out, I had no real desire to try the game. I still don't. The shitty time I've had with the previous two games and the fact that the Helghast seem ripped straight off of the Protect Gear from the Kerberos series makes me avoid it like the plague.
For anyone interested, the picture tied to this post is a Protect Gear. [/rant]
On-topic, I will probably give this soundtrack a listen as I luuuuuurve me some video game music. #killzone2
@Rocketknight: It's actually a good game, if not great. Not the best FPS most certainly, but it's actually quite fun and the online was a blast for how long I played, which was about two months I believe.
Aside from that, the Helghast are obviously in British Robot Nazi attire! #killzone2
It's a rare sight to behold when the US gets an opportunity to purchase a game's soundtrack. The only other ones you see around stores are usually from Halo or GTA. Well, this is on iTunes, so may there are more on the service?
Also... OMG AN ARTICLE ABOUT A FPS THAT ISN'T MODERN WARFARE 2!!!
I was really underwhelmed by Killzone as well It wasn't bad, but I didn't realy find it that fun, and I have little desire to pop it back in my PS3. To each his own. #killzone2
I can't help but think a lot of recent DLC is a bit backwards. Granted, level packs are DEFINITELY above player skins (LittleBigPlanet, much as I love the art of the skin pack, really needs more official content to use it on. Nothing against the phenominal community stuff, but the MM levels are phenominal, excellent levels the likes of which I haven't seen in a while), and the terrifyingly terrible stuff that The Godfather 2 had (The best (gameplaywise) minion, and the best weapons. Great!). I don't QUITE disagree with "unlock this thing that you can get by playing the damn game" DLC in a way, but certainly, I feel they should just make cheats for that. - It's a bit unfortunate how cheats have faded into nihility to allow those to exist in their place.
Regardless, the bolt gun and flamethrower... I wonder if they're ONLY in these maps, or if you're paying to use them everywhere as a part of the class system. If it's the latter, I'm a little annoyed, and don't feel it's a good direction to take. Granted, not unprecidented, and not nearly as appalling as some examples, but certainly a step backwards. I remember back in the day when multiplayer maps tended to be included with free patches. - Games like Outlaws, for instance, and the Unreal Tournament series has ALWAYS been good for that, even now with the recent level pack and massive update it got, much akin to the ECE pack UT2004 got.
There are good sized and well produced expansions still - The Lost And Damned (which, bravo to Rockstar for making a srtandalone pack of the exclusive DLC for those of us who prefer the PS3), and, Horse Armor aside, most of the stuff Bethesda has put out for their flagship RPGs, have been excellent. I just wonder if we'll be slowly moving towards those examples, or if maps, missions n' other stuff will continue to thrive. At the very least, steady progress is being made - While The Godfather 2's DLC is bullshit, it's not nearly as much as the first game, which included such gems as ingame money.
Only time will tell, it seems.
As a mild aside, if this seems really off topic, it's mostly because my original post got eaten, and I ended up trying to retread, and I had gotten a bit sidetracked on the DLC rant in the original post. And apologies for the stupid length, I didn't intend for it to get this long.
@reality.exe.torrent: Back in those days, the cost to produce games was much cheaper. Any game that was a million seller not only broke even but also made the publisher serious coinage.
Nowadays, as you begin to make the game you have to factor in DLC content as a potential revenue source. Once you do that, you are given a bit more money by the publisher to make your game, and in turn, you put more into your game and spend more time on it.
Epic can afford to give DLC free nowadays (well, unless MS published their title as in the case of the Gears of War series) because they created their own engine and sell that to recoup development costs. Games like Gears of War cost them only $10 million to make, and I'd wager UT3 cost a similar amount.
But games like Halo 3 and Killzone 2 must have had spectacular budgets, and DLC was kept in mind throughout development to help the publishers get the most out of their investment.
DLC can be done right, and done wrong. I don't think any blanket judgment could be applied to all DLC. There are some games that I wish had more DLC...games like Wip3out: HD.
@nrXic: Wipeout DLC will be coming soon though, and just like you I'll be all over that. I need new tracks and ships in the worst way. And as I recently "Platinumed" UT3, you can bet I also want some new DLC for that. It's really getting boring now. If Epic is not going to make a new engine this gen, then I don't know what's keeping them from unleashing insane amounts of maps and skins for UT3. New modes too maybe? At least the 2 packs they had so far were free and excellent. The Titan pack was the shit. It's really the perfect DLC package for me. Free and massive.
@Kaneda: I dunno, it seems how they always do it is make one godly free update, and then move on. The one exception being UT2K3 which they kinda just dumped once UT2K4 came out. I kinda doubt (but I'd LOVE to see) they'll come out with another UT3 update. Course, since UT3 does support mods.
It would be nice if they made the Titan Pack for 360 though, make it so all versions are even as far as Epic content goes. As it stands, it seems anyone who got the 360 version is kinda screwed with not only less official content, but no unofficial content as well.
@reality.exe.torrent: True. They really should Titan Pack the 360 version. Did they even get the Classic Map pack? But let's not forget that the 360 has Gears. I think it's great for the 360 people, but I find it very sad that Epic seems to have totally forgotten their UT fanbase since their Gears success.
11/24/09
11/24/09
Yeah it was. But playing offline death-match with bots and your family was really fun. Almost as fun as Halo:CE offline ... almost (if you'd believe me).
11/25/09
11/26/09
Say it like it is! Too bad it's a dying trend. Luckily KZ2 had bots.
Another sad dying trend is offline (or even online) splistcreen FPS. So sad :(
11/24/09
Gained quite a few levels and unlocked most classes. First time I had unlocked so much in the online portion of any game.
And since K2 is the only game with online trophies that I'm still optimistic about getting the platinum, this is exactly the excuse I needed to get back into it!
11/24/09
Especially multiplayer. I remember seeing videos of the multiplayer. The framerate was really bad, disapointingly so.
11/24/09
11/24/09
#speakup
11/24/09
11/24/09
#speakup
11/24/09
#speakup
11/24/09
If any game should have God of War style remastering (or whatever you call it) for the PS3, it's Shadow of the Colossus.
Sorry, had to fix that for you.
11/24/09
Anyone want to form an impromptu Kotaku clan/team with me, and go for some trophies?
11/24/09
11/24/09
11/24/09
i love KZ2 multiplayer. much fun to be had.
11/24/09
11/24/09
11/24/09
#speakup
11/24/09
11/24/09
Cool, looking forward to it. Going to do some warm-ups later to get back in the game. I'll add everybody; add me on PSN as: irondef
hope you guys have mics! #speakup
11/24/09
11/24/09
#speakup
11/24/09
QueensGangstaX
#speakup
11/24/09
11/24/09
11/25/09
I do have a mic and speak perfectly brazilian english. lol
#speakup
11/25/09
Ok, I set up the clan. The name of it is "Crecente's Roughnecks", the clan id is CRN! (with an exclamation mark)
hope to see you guys there.
11/24/09
11/24/09
Personally, I never had trouble with it. Everyone was on the same playing field anyway.
God forbid you have to adjust to and/or learn a new control scheme.
11/24/09
I find this tolerable in SP, since you can take cover, you have all the time in the world to take aim without getting fire at too much. But in Mp when you need to constantly move, i find this frustrating.
11/24/09
like that really matters? so you die, then what you keep dying because you simply don't have that fraction of a second? nitpickers will always be nitpickers...
11/10/09
Call out the opinion police! I can't believe someone wouldn't like a game that someone else does! Inconceivable! #killzone2
11/10/09
11/10/09
Of course he "said" the game was bad, since he didn't like it. Duh.
Ah, the lost art of semantics. #killzone2
11/10/09
11/10/09
If you didn't play it because you didn't thing it was good, do not comment. If you played it and consider it to be a not so great game, especially when it comes to multiplayer, you must be one of these players that are only satisfied with perfection, and that is a game every 5 years or so.
Or, there's also the chance of classic xbox fanboy-ism (which sadly still exists) and you just hate it and like to bash it. #killzone2
11/10/09
My biggest problems with KZ2 multi was the "weight" aspect overall. I can understand if my character is carrying a huge machine gun that results in him turning really sloooooooooow. But it was the same carrying a pistol. These are soldiers? Why can't they whip and turn quickly when only carrying a pistol? High Precision basically put a band-aid on the problem. It's better with high precision but that took a control mechanic that was "terrible" and upgraded it to "bad".
It's a shame. I really like the recoil aspect to the weapons, the sound efx are top notch, custom soundtrack support is gravy but as I've said in the past, Sony made the PS3 with native mouse and keyboard support and developers just refuse to use it. As a result, controls will always be a problem in some way form or function with FPS games.(on a side note, Bioshock has no multiplayer what-so-ever and we STILL couldn't get m/kb support on the PS3 version. it's a disgrace) Even with auto aim KZ2 gets frustrating when you have an enemy in your sights and just can't get the damn crosshairs where they need to be fast enough for the kill. Too many times it's luck and not skill if you do get the kill. #killzone2
11/10/09
Not to bust your balls or anything, but i think it also has a bit to do with skill. I mean i'm deffinately not telling you you can't play or anything, but honestly for me, at the beginning, it sucked as well, then, after ranking up a bit while playing multi, i got really used to it. Then they made that precision option and it's even better. For me, right now, with the precision option on, it's probably the best and most realistic aiming out there. Also, i don't know if it's only me, but don't you guys (who play kz2) feel that the game offers the most satisfying kills ever? I mean the way it feels in the game when you kill an enemy, the animation and all, it just feels so realistic, as if you're actually in a war and killed a live enemy, not a bot or anything (both multi and single player).
As far as the maps go, you are right that SOME maps are not so good as others. (btw i just downloaded the latest map pack yesterday and i literally DID NOT FIND a single game with them on, however i found thousands with the other maps, do they suck or something or why doesn't anyone play on them?)
HOWEVER, i don't know if any of you guys remember, but a week or so BEFORE the game originally came out, there was an interview with the guerrilla guys (don't remember if it was gamespot, GT or here) where they said that their plans regarding the multi player in the future, besides some map packs they will be delivering shortly, will be vehicles and such. I can also put my money where my mouth is that the guerrilla guys are currently working on a new map pack, with much larger maps and vehicles, as they originally intended. I feel like that's the only thing missing from the game and will make it's multiplayer deffinately on level if not over the best multiplayer games out there. #killzone2
11/10/09
11/10/09
11/10/09
That or the plot xD #killzone2
11/10/09
11/10/09
I too have been consistently underwhelmed by the Killzone franchise with each game I played. I bought the original because it was described as a Halo killer. It was one of the worst FPS games I bought for the generation. Then I borrowed a PSP and Killzone: Liberation from a friend. Slightly better, but still mediocre.
By the time Killzone 2 was out, I had no real desire to try the game. I still don't. The shitty time I've had with the previous two games and the fact that the Helghast seem ripped straight off of the Protect Gear from the Kerberos series makes me avoid it like the plague.
For anyone interested, the picture tied to this post is a Protect Gear. [/rant]
On-topic, I will probably give this soundtrack a listen as I luuuuuurve me some video game music. #killzone2
11/10/09
Aside from that, the Helghast are obviously in British Robot Nazi attire! #killzone2
11/10/09
Also... OMG AN ARTICLE ABOUT A FPS THAT ISN'T MODERN WARFARE 2!!!
11/10/09
07/11/09
07/10/09
It's just like in Bambi: If you don't have anything nice to say, just give us the title and release date.
At least that's how I remember the movie....
07/10/09
Regardless, the bolt gun and flamethrower... I wonder if they're ONLY in these maps, or if you're paying to use them everywhere as a part of the class system. If it's the latter, I'm a little annoyed, and don't feel it's a good direction to take. Granted, not unprecidented, and not nearly as appalling as some examples, but certainly a step backwards. I remember back in the day when multiplayer maps tended to be included with free patches. - Games like Outlaws, for instance, and the Unreal Tournament series has ALWAYS been good for that, even now with the recent level pack and massive update it got, much akin to the ECE pack UT2004 got.
There are good sized and well produced expansions still - The Lost And Damned (which, bravo to Rockstar for making a srtandalone pack of the exclusive DLC for those of us who prefer the PS3), and, Horse Armor aside, most of the stuff Bethesda has put out for their flagship RPGs, have been excellent. I just wonder if we'll be slowly moving towards those examples, or if maps, missions n' other stuff will continue to thrive. At the very least, steady progress is being made - While The Godfather 2's DLC is bullshit, it's not nearly as much as the first game, which included such gems as ingame money.
Only time will tell, it seems.
As a mild aside, if this seems really off topic, it's mostly because my original post got eaten, and I ended up trying to retread, and I had gotten a bit sidetracked on the DLC rant in the original post. And apologies for the stupid length, I didn't intend for it to get this long.
07/11/09
Nowadays, as you begin to make the game you have to factor in DLC content as a potential revenue source. Once you do that, you are given a bit more money by the publisher to make your game, and in turn, you put more into your game and spend more time on it.
Epic can afford to give DLC free nowadays (well, unless MS published their title as in the case of the Gears of War series) because they created their own engine and sell that to recoup development costs. Games like Gears of War cost them only $10 million to make, and I'd wager UT3 cost a similar amount.
But games like Halo 3 and Killzone 2 must have had spectacular budgets, and DLC was kept in mind throughout development to help the publishers get the most out of their investment.
DLC can be done right, and done wrong. I don't think any blanket judgment could be applied to all DLC. There are some games that I wish had more DLC...games like Wip3out: HD.
07/11/09
07/11/09
It would be nice if they made the Titan Pack for 360 though, make it so all versions are even as far as Epic content goes. As it stands, it seems anyone who got the 360 version is kinda screwed with not only less official content, but no unofficial content as well.
07/13/09