<![CDATA[Kotaku: Kazunori Yamauchi]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Kazunori Yamauchi]]> http://kotaku.com/tag/kazunori yamauchi http://kotaku.com/tag/kazunori yamauchi <![CDATA[ Some Guy Just Got His Car Into Gran Turismo ]]> Last week, as part of the Specialty Equipment Market Association car show, the sixth Gran Turismo awards went down. They're held to honour some guys who cobble together the very best fancy, custom cars, and the winners are judged by none other than Gran Turismo bossman Kazunori Yamauchi. This year, five cars were honoured amongst the various categories, with JR Rocha picked as the overall winner for his 2007 Infiniti G37. That's it above. For his troubles, Rocha won a lovely custom PS3, and also the honour of having his car made playable in a "future installment of Gran Turismo". Better hope that's GT5 they're talking about. Any more "future" than that and it'll be the only car in the game that can't fly.

INFINITI G37 Wins the GRAN Prize [PlayStation.Blog]

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Kotaku-5084978 Thu, 13 Nov 2008 04:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5084978&view=rss&microfeed=true
<![CDATA[ Yes, Gran Turismo Creator Can Actually Drive ]]> Nice to see that Gran Turismo creator Kazunori Yamauchi isn't pussy footing around. Dude is clearly able to drive. Fast. Here he takes to the wheel of the new Nissan GT-R and pushes it upwards of 190 mph. This is exactly the person you want making your realistic racing simulators.

Gran Turismo Creator [Auoblog]

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Kotaku-386458 Fri, 02 May 2008 04:00:26 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=386458&view=rss&microfeed=true
<![CDATA[ Gran Turismo Trying To Catch Hollywood ]]> Hollywood still has the edge. As pretty as those Gran Turismo games are (and they're pretty pretty), they're not as nice looking as CG in movies. Series creator Kazunori Yamauchi is rarin' to change that. He's already thinking of stuff that's not even possible on the PS3. Says Yamauchi:


Real-time computer graphics are about 10 years behind non-real-time computer graphics like you see in movies. I think that gap is what we'll be trying to fill in the years to come.

Well, it was only what, ten years ago that the first GT game went on sale, and Yamauchi is just starting to add car damage? So yeah, that decade gap seems about right. Can't wait to see what he'll add in the next ten years.
Yamauchi Interview [videogamer.com] [Pic] ]]>
Kotaku-376007 Fri, 04 Apr 2008 04:00:57 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=376007&view=rss&microfeed=true
<![CDATA[ Gran Turismo 5 Prologue May Get Downloadable Damage As Early As Fall ]]> The gang at Polyphony Digital has been talking up—and failing to deliver—car damage in Gran Turismo for what seems like forever. We know it's coming someday, it's just that Kazunori Yamauchi told us it was coming with Gran Turismo 5 Prologue when we talked to him at Games Convention. Didn't happen, though.

According to an interview with IGN, it may still be en route, via a software update. And it may be coming as soon as this fall. We will, of course, believe it when we see it.

Gran Turismo 5 Prologue gets Smashed [IGN]

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Kotaku-375955 Thu, 03 Apr 2008 20:20:10 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=375955&view=rss&microfeed=true
<![CDATA[ Sony Announces Winners of Gran Turismo Awards ]]> The godly hand of Polyphony Digital's Kazunori Yamauchi has once again touched mere mortals in PlayStation's fifth annual Gran Turismo Awards at the 2007 SEMA. "Best In Show" went to the badass 2007 Audi TT, which will be featured in the upcoming Gran Turismo Prologue. Winning designer Marcel Horn walks away with a sweet custom-lasered PS3...and eternal pride.

"Best European Import" - Marcel Horn; 2007 Audi TT
"Best Domestic Automobile" - Gary Cheney; 2007 Factory Five GTM
"Best Hot Rod" - Jim and Mike Ring; 1967 Ford Mustang Fastback
"Best Japanese Import" - Michael Chung; 2007 Nissan 350Z
"Best Truck / SUV" - Mike DeFord; 2007 Dodge Ram
While Horn was checking out the new PS3, a couple of Polyphony guys hopped in his Audi and were never seen again. ]]>
Kotaku-318371 Fri, 02 Nov 2007 12:45:32 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=318371&view=rss&microfeed=true
<![CDATA[ Gran Turismo 5 Prologue To Feature Car Damage, Improved AI, Better Physics ]]> We just had a chance to sit down with Gran Turismo series creator Kazunori Yamauchi to not only watch the Polyphony Digital president play some expert-level Gran Turismo 5 Prologue, but catch up on how the teaser version of Gran Turismo 5 will play. The early taste of the first proper PLAYSTATION 3 release will feature a number of firsts, including online play, damage effects for cars, and fully modeled interiors.

We spent a good portion of our session going through Prologue's "My Page" features. Most of it is rather self explanatory—Options, Home integration, Garage—but Polyphony touched briefly on the TV functions. The developers plans to show videos of non-game content, including (potentially) real life races, television shows, and "how to" clips created by Polyphony themselves. The My Page Profile aspect was pitched as very straightforward, containing information about the user's personality, but we weren't shown what it actually looks like.

Kaz seemed pretty proud of his latest car museum disguised as a PlayStation game, giving us ample eyeball time with the lovingly crafted car models. He showed us details on a 2006 Ferrari F430, making sure we didn't miss the stitched leather details to our left. Yes, Kaz, very pretty. Players will be able to inspect Polyphony's hard work even during races, as the GT driving wheel will let drivers pan left and right, an option supposedly not available with the SIXAXIS controller.

We also got a bird's eye view of the Lotus Elise convertible from the same model year which he took out for a spin on the familiar Suzuka Circuit. This probably won't come as a surprise, but Kaz was pretty good at playing Gran Turismo 5 Prologue. The one curiosity I noticed was that he steered with the D-pad, not the analog stick. He told me to chalk it up to habit, having learned how to play his own game on the original PlayStation, before the controller became the analog stick-equipped DualShock.

Hardcore racer will be pleased to learn that GT5 Prologue will also add a new level of mastery for expert drivers, with a Professional driving physics option. Apparently, fan requests for a more intense driving experience led to the change.

Also at the behest of fans is a working damage model, one of unspecified depth. We didn't see Kaz run into anything during our session, so it was hard to tell if the game features the system in place yet. When asked about the new built-from-the-ground-up AI code and the option for car damage, Yamauchi indicated that CPU controlled drivers are aware of the new penalties for playing "bumper cars." With up to sixteen cars on the track, they need to be aware of each and the danger of spinning out when one comes in contact with another.

Yamauchi says these changes will lead to fewer cars lining up as they had in previous Gran Turismo games.

Apparently, with GT5 Prologue being built on a car and component basis, virtual racers will be given a better perspective on how their changes in hardware will affect cars from a performance basis and how they'll look when decked out. After learning this, I asked Yamauchi if the new guys at PD are stuck building just components, like aftermarket wheels and bonnets. No, he said, but that is one of the tests when someone comes on at the developer. Get your tire models right, then you can move on to cars.

Yamauchi also confirmed, via his translator Tsubasa Inaba, that a new force feedback wheel is being developed specifically for the release of the game. The Polyphony Digital staff declined to give us additional details on what changes we could expect, but I think we can safely assume that they're not adding motion control.

The bad news? A North American release has not yet been confirmed. The Europeans and Japanese will get their driving gloves on the game this year, but Yamauchi asked us to solicit fan feedback. They said they'll be evaluating fan interest to see if a US and Canada version makes sense.

You know what to do. If you want it, say so.

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Kotaku-293208 Fri, 24 Aug 2007 14:20:06 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=293208&view=rss&microfeed=true
<![CDATA[ Gran Turismo 5 Prologue Details Peel Out ]]> Polyphony Digital's main man Kazunori Yamauchi dished plenty of details about Gran Turismo 5 Prologue recently, telling Famitsu about the networking features the driving sim is expected to ship with this fall. For the early look at the real Gran Turismo 5, Yamauchi is planning for 40 cars, 4 tracks, 12-player online races, friends list support and an online mode with chat.

1UP's report of the Famitsu interview also gives us a hazy vision of what that mysterious PlayStation Home integration would be like, indicating that a "Gran Turismo World" game space will be included, giving players the ability to switch from Home to GT5 Prologue and vice-versa.

No mention of hovercar support, Yamauchi? No sale!

Gran Turismo 5 Prologue Online Details [1UP]

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Kotaku-282536 Wed, 25 Jul 2007 16:20:23 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=282536&view=rss&microfeed=true