Maybe these guys are just waiting for the PS3 install base to grow to a respectable number. How else do you justify taking that long? Inadequate hardware? Inadequate development team? Perfectionist designers? No game can be perfect and GT5 Prologue looks nowhere near as good as Forza 3 and they released Forza 2 only a couple of years ago. Somebody has to just say "C'mon man." #granturismo5
@vagrantscholar: The comment about being able to release GT5 at any point says to me that they're perfectionists that would gladly take any extra time Sony will give them to tweak and polish the game. #granturismo5
I've heard so many negative comments about GT5. Most of them along the lines of "cars don't look like that." and "The cars don't sound like that.". (The latter is from a friend who owns an RX-7 himself.)
I respond with: The cars look absolutely PERFECT. Which, I admit, isn't the norm when you walk down the street... Because people don't take care of the cars like car freaks/enthusiasts do, which they SHOULD. This game is a representative of how car-lovers LOVE their cars and how they operate. I for one, have been playing this series since it's inception and there's no other racing game that compares. I would place Race Driver:Grid and Dirt2 the closest comparisons to how well-conceived GT5 really is. (I've also not played Forza. I would put Forza up there too based on what I've visually seen. But that's all visual, so I don't have much opinion.)
To address my friends comment I simply stated that his car has been modified and no longer sounds like what GT5 is portraying. I've seen how they replicate the engine/exhaust and all other sounds of the cars and I can't see how anyone would doubt he quality of this game.
60 million, also does NOT seem like much and I guarantee you they have no worries about making profit... And anyone who thinks otherwise is just flat out ignorant and does not have much business knowledge.
I've pre-ordered this game ages ago and I've put in many hours to Prologue... Oh how I can't way to throw away portions of my life to this game. #granturismo5
To everyone complaining about the "high" development budget: at $60/copy it would only take 1 million sales to break even. I'd say it's a bargain considering GT has always been a multimillion seller. #granturismo5
@move: You do realize that the publisher does not see all of that $59.99, right? It's going to take more then a million copies sold to make up production costs. #granturismo5
Personally, I think Killzone 2's sales will go up this fall with all the PS3s flying off the shelves. If I were the publisher, I'd release a new ad campaign (aside from the Sony Montage one), because Killzone 2 if fucking awesome. #granturismo5
What wasn't that awesome? The amazing AI (which totally took me by surprise), the unbelievable graphics (which might be the industry best, possibly even better than Crysis and I run Crysis in DX10), or the great level-up/class based multiplayer?
I mean, I would've liked some more open environments -- it's a bit linnear. And, um, that's about the only negative I can think of. #granturismo5
@Strangelove: Awesome, post was eaten. In short, KZ2 is no Crysis, the AI was just okay, the multiplayer was a a second rate MW clone, the camera was zoomed too far in and the aim mechanic was wonky at best. We all have our opinions, but some things can't really be argued... #granturismo5
What difficulty were you playing on? The AI is better than you're giving it credit for. It's in the top-five FPS AI w/ Crysis, Halo, STALKER, and FEAR.
As far as the FOV, Bioshock, Halo 3, and basically every other FPS uses FOV75 now instead of FOV90. You pretty much have no option to play with FOV90 unless you're on PC now. Shit, Bioshock didn't even have real widescreen on consoles.
The aiming I'll give you, but I think that's mostly due to the PS3s bad triggers and the cover system, which takes some getting used to.
As far as the MP being a bad MW clone: Yes, it has levelling up. But you don't die in 2 shots, either. In my book, that makes it superior, but that's because I personally hate MW's MP.
And the graphics are at the very least on par with Crysis, and sometimes look better. Yes, Crysis is rendering vegetation and much larger environments, but I stand by my assertion that K2 might look better. #granturismo5
@MaWeiTao: Are you stupid? 60 million is pretty damn good. Go look at James Cameron's AVATAR with his 400 million dollar budget and talk to FOX about that. #granturismo5
@i_pooped_on_: you're pretty stupid for not proving your point properly. money is money and budget is budget. Games are already costing more than movie production so the difference between budgets of a movie and a game are vague because each are able to make back money from high expenses.
MaWeiTao thinks 60 million is really steep but its hasn't even touched the budget of blizzard's games.
Dude look at the budget for Titanic. it's half the budget of AVATAR and the economy was fine then. Another factor for titanic's success was its release near valentines day. How many people do you think will watch AVATAR as a christmas movie? With the success of District 9 which had a 30 mil budget don't you think FOX is sweating nukes when they realize they dropped 400 million bones on the production of AVATAR? #granturismo5
@Boom-Chicka-Ah: Here to Create a Star Commenter Empire: No! You're stupid first.
And, by the way, Avatars budget is "above 200" million, not 400. So, let's say 250. Exaggerator man!
Also, even in times of economic decline or stagnation, movie sales have not followed suite. So there goes the economic argument, at least from a historically relevant perspective. And, yes, there are references to evidence this in the last couple of months.
This hasn't even started yet my man. Titanic was in fact released around Christmas, 1997. It is the highest grossing film of all time, directed and written by James Cameron. Its budget was 210 million (adjusting for a 5% inflation rate). Next, I can pretty much guarantee you that Cameron's production studio has significant capital invested in this movie, along with Fox. You cannot be James Cameron and not have a significant financial stake in your movie. Seriously. So, no, I don't think Fox is sweating bullets about the 175 million it put down for Avatar.
So now you're stupid again, for not checking your facts properly. So there. #granturismo5
@i_pooped_on_: well you are wrong on your facts since James Cameron said in an interview that FOX provided another 100 mil on top of the 300 mil they already gave for the movie. so do your math. its 400 mil fool. And He said FOX was nervous about all their investing. And Titanic was also released on valentines day as well. SO you're stupid. TOOL! you think a movie that is 60% CGI is gonna cost a measly 210 million? Revenge of the Fallen was about 200 million and they had more live action than CGI. CGI is expensive got it? shrek the third was just 40 mil short of Revenge of the Fallen's budget, why do you think that is? CGI movies are incredibly expensive to make. Plus AVATAR is using the latest in 3D software and is using the most powerful 3D cameras. They also have to provide theaters for the special projectors to show both the quality and the 3D capabilities. That costs money and a measly 210 mil can not cover that. #granturismo5
@Boom-Chicka-Ah: Here to Create a Star Commenter Empire: "The film was originally to be released on July 2, 1997, but post-production delays pushed back the film's release to December 19, 1997." - Wikipedia
Or how about IMDB: "Release Date:
19 December 1997 (USA)"
On the budget:
"With a budget of $230 million, 'Avatar', a digital 3-D science fiction feature film, is directed and written by James Cameron." - Merinews
"Time has added the following to its article: 'The original version of this story misstated the cost of the film Avatar as being in excess of $300 million. The correct figure is in excess of $200 million.' " - Filmthreat
I could further quote articles that have the budget reported as 230 million, but that would be redundant.
And, what I said was that Titanic was 210 million, not Avatar. I estimated Avatar's budget at 250 million. All recent reports estimate a budget of 230 million.
Also, I never disputed that James Cameron said Fox was nervous, but he is a director - directors historically have a conflictual relationship with distributors. Fox, being a for profit corporation, is ALWAYS nervous about investments, it's their damned job to be. In fact, it is their LEGAL OBLIGATION to be.
Also, Cameron pushed back the release date of the film to allow for the proliferation of IMAX screens into movie theaters, and is not bankrolling this process.
So, unless you can provide me with clear citations and examples disproving mine, and supporting your claims, then quit being a dickhead. #granturismo5
@Foxstar is in love with Kotaku's two Brians.: the game isn't developed by sony so they have no part in the 60 million $ development cost. but yeas as snakepliskin said. licensing will give them more money than if they only had revenues on the game. 60 million is not much compared to how big the game is and how much money it will give back to polyphony. #granturismo5
It's mind-boggling to me that people think Gran Turismo 5 looks good. When I go outside and see cars on the road, they don't look like they're coated in Crisco. #granturismo5
Why does it anger you that there exist both Forza and Gran Turismo? If you like one better than the other, play the one you like better. Or play both. Or play neither. Nobody fucking cares. #granturismo5
@dowingba: I think it just irks people who can afford or own or choose to own just one console. It's pretty much a matter of defending their purchase with a lot of mental gymanstics really.
When it comes to consumer products, be fickle and be open to choice is what I'd say. #granturismo5
You know, they have released games in the meantime. Tourist Trophy, GT5P and last but not least: GTPSP, which is so far the biggest racing game ever made. #granturismo5
@TheShape: Do you people not read? The game is being built from scratch, a fresh high quality engine, something which isn't built over night. Why do you think FFXIII is also taking so long?
I don't get why everyone keeps making statements about GT6 either, the game will probably be out in 2012 or maybe 2013. #granturismo5
@AncientUnknown1: Except that the Gran Turismo series has redefined what the 1-10 scale even *is*. Before the first GT, nobody thought a realistic "driving simulator" would sell on game consoles. There would be no Forza without Gran Turismo.
I would rather have a genre-defining game every 6 years than a bunch of wannabes every other year. #granturismo5
@badasscat: "Before the first GT, nobody thought a realistic driving simulator would sell on game consoles. There would be no Forza without Gran Turismo."
Very true. GT was the original real driving simulator on consoles and I have very fond memories of playing 1, 2 and 3 on playstation.
I am still firmly in the Forza 3 camp though. It's the unprecidented customisation that hooked me. Forza's online community is amazing, GT5 owners will be missing out on something very special there.
That would be fine if the games held up six years....but they dont. The competition is constantly competing and putting out great additions and features in the mean time. I wouldnt mind if it was every three years or so...but six? Because yes, the auto industry (and more importantly) video game industry advances much faster than the rate of their output .
Point is even if GT5 is better than Forza 3 (its not really the point, but Id say its probably a hair better in terms of looks...but Forza is the one Id rather play), we will not see GT6 till probably 2015 whereas Forza would be on 5 or 6. I would rather have these incremental, but noticeable, increments every two or three years #granturismo5
@Jakelshark: *sigh* its not really the point, but Id say its probably a hair better in terms of looks
What you smoking?
we will not see GT6 till probably 2015 whereas Forza would be on 5 or 6.
Seriously! WTF are you smoking?! GT6 will use the same engine as GT5 so it won't be another 6 years until it's released, I thought that would have been obvious.
Also, the lineup of cars is very up to date, the cover car for the game isn't even out to buy yet.
GT games have always been epically long and always have massive replayability and a huge library. I'm sorry but without trying to bash Forza in any way when I say this but that series cannot compare to Gran Turismo and come out looking better...other than being released quickly, which some might consider a con. #granturismo5
@-MasterDex-: Turn10 managed to put out an engine that looks as good, if not better, than what we've seen so far from GT5. They did so in about 2 years on a lower budget while providing more tracks and features that GT5 has yet to come up with, although yes it has less cars. That's not to say GT5 is lacking in cars or features, but that's what sets them apart is their differences.
Realistically, Polyphony suffers from the same problem 3D Realms and many other developers from the hey day have; they can't perform on a budget, either time or money wise, and have the attitude that they don't have to. The only difference between them and 3D Realms is that Polyphony has Sony backing them financially and that's not about to change anytime soon. Unless Sony realizes they need to kick some butts into motion. Think how many copies they'd need to sell to turn a profit on that amount of money (although conning people into buying Prologue probably helped). #granturismo5
@NoHoldsBarred: Turn10 managed to put out an engine that looks as good, if not better, than what we've seen so far from GT5. They did so in about 2 years on a lower budget while providing more tracks and features that GT5 has yet to come up with
@AncientUnknown1: So you'd rather pay $60 every 2 years for a good game as opposed to $60 every 5~ years for the apex of the genre? Do racing games really change that much with each iteration to warrant a two year cycle obsolescence? #granturismo5
@badasscat: The interesting thing is that T10 and the Forza series have done more to define the genre than Gran Turismo has.
The racing line, brand name upgrades, the in-depth tuning, the PC-level of sim physics, the auction house and store front, the online play (at least with FM2), the livery editor, etc. have raised the standard when it comes to console racing sims.
In comparison, the GT series hasn't been genre defining at all.
"Better graphics" doesn't redefine a genre.
The fact that you can foster a community of painters, tuners and racers...that's genre defining.
The fact that you can have physics that take into account track surface temperatures, tire pressure, tire gas temperatures, tire sidewall flex, etc. on a level that only PC sims can compare?
A game like GT: Prologue had the same development time as FM2...yet featured less of everything. Not only less cars and tracks, but a poor online implementation, poor tuning implementation, NO upgrading of vehicle components, no livery editor, no auction houses or car trading aspects, and a half assed single player mode.
What GT5 has to do is basically do everything that Forza 3 does.
Which effectively makes Forza 3 the genre-defining game. #granturismo5
@-MasterDex-: Forza has strengths of its own that GT will have a hard time competing against, with Forza's community, auction house, liveries, tunings, etc.
Yet you act as if GT is some untouchable superior.
As far as I see it, the biggest thing GT has going for it right now is its name, and that explains why Forza's team is so willing to boast at the moment. #granturismo5
@AncientUnknown1: Why would you be paying that every 6 years? GT5 is only taking so long because it is built ground up from scratch, GT6 will likely be along 2 or maybe 3 years after gt5. #granturismo5
@AncientUnknown1: I agree. To have Forza, in my hands TWICE and love it both times... it makes GT far less important. Yes- perhaps we'll see a 9.5 out of 10 score on GT. But then again- maybe we won't. GT on PSP didn't do shit. The GT4 scores were less than GT3. And GT 3 was less then GT2. So... to people claiming that GT is a genre defining game are living in the past. GT WAS a genre defining game. It's not anymore. Forza took that ball and ran with it a LONG time ago. In game damage. Tire simulation. Nearly 4x the amount of calculations per second. Sorry kids, but that's all Forza- not GT. And with GT playing catch up- my only guess is Poly's been working on the graphics, not the physics. And the game needs better physics and better crumples and a long list of other things to catch up to Forza. GT just lost something over the past few years- and even now- they've copied the driving line of Forza and they're damage model isn't even close to Forza's. Yes the graphics are better... is that what you look for in a Simulator guys? Graphics? I'm looking for how the car handles, how the tires flex and grip, how the tuning process can be down to a mm, how the car buckles when it hits a wall or barrier... these are the areas where FM wins out over GT in MONSTEROUS ways. So... yes- more cars (even 34 versions of the skyline) and better graphics on GT are one thing to point at. I'd rather not wait 6 years for a dusty old king playing catch up, when I could be playing a game that's changing the way I play the game. #granturismo5
@Jakelshark: 2015 ayy? Gran Turismo 3, 4 and 5 in all came out starting in July 01. That puts them on pace for a game every 2 to 3 years. Not too bad actually.
Also, while Forza is good and actually really good, it's far from perfect. The controls are just not that tight. Things feel floaty when they shouldn't. DAMAGE modeling is weak actually. They brag about it but did a crappy job. Why is it that when we rub fenders side by side very lightly both of my taillights explode like the fourth of July and my hood crumples up like cardboard. NOT REALISTIC.
Yamauchi could have done damage like that probably without a problem. He's a perfectionist though. Any part of a game he's going to highlight he wants to be as absolutely realistic as possible. This is why damage was never done. That and the fact that he wants it done based on the car. So where a ferrari would get destroyed in a 10 mph accident a taurus would keep on chuggin (but manufacturers don't want that and it would take a ton of time). I'll take GT over Forza anyday. And I'm still saying I think Forza is very good. #granturismo5
GT - 1998
GT2 - 1999 [famous glitches in this one]
GT3 - 2001
GT4 - 2005
GT5 - maybe end of year 2010
if I wanted to be nerdy, Id point out this is some type of exponential or geometric growth
so yes, GT6 in 2015 is not some crazy comment
Im not even arguing which game was better. So god help me I regret mentioning that my PERSONAL preference is Forza [because I think its more fun god damn it]....all Im saying is if you think GT6 is coming out very soon after 5, you have no idea what its like to be a GT series fan who has to patiently wait while DP dicks around with what their competition has made great strides in #granturismo5
@Jakelshark: Hmm going back to 98 thats 5 gts in 12 years. You do the math. There has been a big gap between 4 and 5 but that hardly means its gonna be another 5 years.
I do have every idea what it feels like to wait but that's what other games are for.
You're entitled to your opinion but I just think all the critics will be silenced when GT finally comes out. And I played GT at a conference in Vegas 2 months ago and it's gonna be well worth the wait. Lets just leave it at that. #granturismo5
High budgets just dont make sense sometimes. A lot of times it is because money was wasted and they started over or scrapped certain things and had to take more time. Does GT5 look like a game that costs 60 million? No, its beautiful but its a racing game with no AI. Did 50 million go into the graphics? #granturismo5
@TheHeartBreakKid: Does GT5 look like a game that costs 60 million?
Yes.
its beautiful but its a racing game with no AI.
No AI? What? What kind of nonsenese is that, of course it has AI, you think those computer controller cars are driven by real people?
Did 50 million go into the graphics?
Obviously, that would be absurd. License fees, paying a development team for 6 years, creating a new engine to run the game, getting all the info, data, etc for the cars, creating hundreds of unique painstakingly accurate car models, etc, etc, etc is where the money went.
Also, it must be noted that a fair portion of the budget came from GT5 Prologue which allowed them to keep GT5 in development longer and perfect the game.
The high budget of GT5 makes total sense to me. #granturismo5
@TheHeartBreakKid: It doesn't and at this point, it will hard to make a profit on GT5.
To be fair though, Halo 3 cost 60 million dollars to make. At the time it was one of the prettiest games on the 360 as well, but it sold on promotion, hype, and on the back of the rest of the series. GT5 on the other hand, I don't know about. I mean, racers don't sell as well as FPS's these days, NASCAR, I don't think, will be a good enough of a reason to push the game harder in America. It should do fantastic in Japan and very well in Europe, but in America and Canada, I don't think it will preform as strongly as Forza 3 did. #granturismo5
@TheHeartBreakKid: On graphics... yes, yes it most likely did, though I would extrapolate "graphics" into "presentation". Creating one of those cars can take a solid month of work by a dedicated team of people, including programmers, designers, artists and so on, and not to mention they have to pay auto manufacturers to use the cars... and put up with their requirements on how they're featured; if Ferrari wants some car shown only from some angle in replays, Polyphony has to oblige. The fact is that, like it or don't like it, the level of polish that goes into a Gran Turismo game is patently Nintendo-like, with a nearly total absence of glitches, crashes, framerate hiccups, interface inconsistencies, etc. That sort of thing takes far more time and effort than most people think. Making a game is hard, and making one that's "perfect" is nearly impossible. #granturismo5
Halo 3 is different because its a much larger appeal (FPS) than GT (simracing), so they can spend more money in production seeing as they have a larger demand
I see GT as a series that aims to propagate and never really make bank like other franchises #granturismo5
@-MasterDex-: License fees, paying a development team for 6 years
This.
After working on multiple license based games before, I can say that the license burns holes in wallets. I shudder to think how much money is drizzled for games like Guitar Hero and stuff for licenses. #granturismo5
@Jakelshark: You seriously underestimate the power GT holds, especially in Europe and Japan. The game may not quite reach Halo levels of sales by by god it won't be far off trust me on that. #granturismo5
@Jakelshark: You are so mistaken. I never said FPS wasn't popular in Europe but it has such a huge following over here it is unbelievable. #granturismo5
its still not the same market size...not like it really matters considering how many more games are bought in NA verse EU and Jap combined #granturismo5
@rich8606: Since they'll already have the PS3 engine by then and be used to the development on it there's always the chance it will be cheaper. #granturismo5
@mass9: vaporware?? what an ignorant person you are. There is no doubt it will be released. PD has given us GT:P and the game has been playable at many conferences. With such a high budget and being a flagship product for Sony, this ain't vaporware. #granturismo5
@neoraul20: I ask again, do you knoow a release date that NO ONE ELSE DOES?
If so, please share.
I'm sorry, but a title thats "in development" for this long.....well....something must be wrong. Its not like Polyphony Digital or Sony just started making games yesterday.
Why the delay in offering ANY concrete dates?
A half complete demo for $35 a year ago? c'mon, is that it? Why the delay?????? #granturismo5
it took them about four years to go from 3-5 even though it was on the same system and even though they supposedly wrote the a new PS2 engine that would quicken dev time
whats going to happen is they will not rewrite the whole engine, but most of it and will take about four or so years proven by history and their seemingly lackadaisical trackrecord at game making in terms of deadlines and such #granturismo5
That's a ridiculous price tag for a video game. $60 million is tremendously wasteful and inefficient use of resources. Sony could have invested in 3 or more triple AAA titles with that much money. The idiot whose idea it was to throw that much money on one game (I dont care if it is GT) seriously needs to be fired. #granturismo5
@Moar_pr0nz: It's Sony's biggest franchise, of course they should throw money at it. Any 3 AAA titles that would bring revenue comparable to this would have to be expensive as well anyway. And it's not like PS3 is starved for those right now...
Besides, I'd rather they spend $60 million on making an amazing racing game than $50 million for exclusive DLC. #granturismo5
@Moar_pr0nz: 1 million units @ $60 will cover the $60 million price tag. Considering GT5's $40 demo has sold nearly 4 million units, I don't think the actual game will have any problem hitting that mark and then some. #granturismo5
@( shake cows, win a ) Milkshake!: Indeed, with GT5 Prologue selling around 3.2 million, they recouped a good portion of the budget and the sales of GT5 are sure to be much higher.
@Moar_pr0nz: It seems like you're new to gaming, Yamauchi is known to be a perfectionist and he's very well respected in the industry and far from an idiot. You clearly have no idea what you're talking about. #granturismo5
@flashtut: Still, it's impossible to tell the future. My point is just because something used to be awesome doesn't mean it always will be (*cough*Sonic games*cough*). While I personally don't doubt GT5 won't sell copies (and systems) like gangbusters, the future is always unpredictable and you can't say the sales for an unreleased title will ever meet or exceed any sort of expectations, turthfully.
I mean, who is to say that all those people that bought GT Prologue will even find it necessary to buy GT5 now? Maybe that's a couple million copies they WON'T sell. Who knows?
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I respond with: The cars look absolutely PERFECT. Which, I admit, isn't the norm when you walk down the street... Because people don't take care of the cars like car freaks/enthusiasts do, which they SHOULD. This game is a representative of how car-lovers LOVE their cars and how they operate. I for one, have been playing this series since it's inception and there's no other racing game that compares. I would place Race Driver:Grid and Dirt2 the closest comparisons to how well-conceived GT5 really is. (I've also not played Forza. I would put Forza up there too based on what I've visually seen. But that's all visual, so I don't have much opinion.)
To address my friends comment I simply stated that his car has been modified and no longer sounds like what GT5 is portraying. I've seen how they replicate the engine/exhaust and all other sounds of the cars and I can't see how anyone would doubt he quality of this game.
60 million, also does NOT seem like much and I guarantee you they have no worries about making profit... And anyone who thinks otherwise is just flat out ignorant and does not have much business knowledge.
I've pre-ordered this game ages ago and I've put in many hours to Prologue... Oh how I can't way to throw away portions of my life to this game. #granturismo5
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Money in PD's pocket already! #granturismo5
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Trust us, Gran Turismo 5 will be huge, make no mistake. #granturismo5
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Personally, I think Killzone 2's sales will go up this fall with all the PS3s flying off the shelves. If I were the publisher, I'd release a new ad campaign (aside from the Sony Montage one), because Killzone 2 if fucking awesome. #granturismo5
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What wasn't that awesome? The amazing AI (which totally took me by surprise), the unbelievable graphics (which might be the industry best, possibly even better than Crysis and I run Crysis in DX10), or the great level-up/class based multiplayer?
I mean, I would've liked some more open environments -- it's a bit linnear. And, um, that's about the only negative I can think of. #granturismo5
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What difficulty were you playing on? The AI is better than you're giving it credit for. It's in the top-five FPS AI w/ Crysis, Halo, STALKER, and FEAR.
As far as the FOV, Bioshock, Halo 3, and basically every other FPS uses FOV75 now instead of FOV90. You pretty much have no option to play with FOV90 unless you're on PC now. Shit, Bioshock didn't even have real widescreen on consoles.
The aiming I'll give you, but I think that's mostly due to the PS3s bad triggers and the cover system, which takes some getting used to.
As far as the MP being a bad MW clone: Yes, it has levelling up. But you don't die in 2 shots, either. In my book, that makes it superior, but that's because I personally hate MW's MP.
And the graphics are at the very least on par with Crysis, and sometimes look better. Yes, Crysis is rendering vegetation and much larger environments, but I stand by my assertion that K2 might look better. #granturismo5
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hell they prolly already made a lot of it back with GT5 Prologue sales
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And Avatar...is a movie...made by JAMES CAMERON.
Do you remember any other movies he made recently? Ya know, it was kind of like...huge...
Oh wait, did I hear somebody say 2 million dollars? Oh...oh...wait, 2 BILLION dollars?
Are you stupid? #granturismo5
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MaWeiTao thinks 60 million is really steep but its hasn't even touched the budget of blizzard's games.
Dude look at the budget for Titanic. it's half the budget of AVATAR and the economy was fine then. Another factor for titanic's success was its release near valentines day. How many people do you think will watch AVATAR as a christmas movie? With the success of District 9 which had a 30 mil budget don't you think FOX is sweating nukes when they realize they dropped 400 million bones on the production of AVATAR? #granturismo5
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And, by the way, Avatars budget is "above 200" million, not 400. So, let's say 250. Exaggerator man!
Also, even in times of economic decline or stagnation, movie sales have not followed suite. So there goes the economic argument, at least from a historically relevant perspective. And, yes, there are references to evidence this in the last couple of months.
This hasn't even started yet my man. Titanic was in fact released around Christmas, 1997. It is the highest grossing film of all time, directed and written by James Cameron. Its budget was 210 million (adjusting for a 5% inflation rate). Next, I can pretty much guarantee you that Cameron's production studio has significant capital invested in this movie, along with Fox. You cannot be James Cameron and not have a significant financial stake in your movie. Seriously. So, no, I don't think Fox is sweating bullets about the 175 million it put down for Avatar.
So now you're stupid again, for not checking your facts properly. So there. #granturismo5
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Or how about IMDB: "Release Date:
19 December 1997 (USA)"
On the budget:
"With a budget of $230 million, 'Avatar', a digital 3-D science fiction feature film, is directed and written by James Cameron." - Merinews
[www.merinews.com]
"Time has added the following to its article: 'The original version of this story misstated the cost of the film Avatar as being in excess of $300 million. The correct figure is in excess of $200 million.' " - Filmthreat
[www.slashfilm.com]
I could further quote articles that have the budget reported as 230 million, but that would be redundant.
And, what I said was that Titanic was 210 million, not Avatar. I estimated Avatar's budget at 250 million. All recent reports estimate a budget of 230 million.
Also, I never disputed that James Cameron said Fox was nervous, but he is a director - directors historically have a conflictual relationship with distributors. Fox, being a for profit corporation, is ALWAYS nervous about investments, it's their damned job to be. In fact, it is their LEGAL OBLIGATION to be.
Also, Cameron pushed back the release date of the film to allow for the proliferation of IMAX screens into movie theaters, and is not bankrolling this process.
So, unless you can provide me with clear citations and examples disproving mine, and supporting your claims, then quit being a dickhead. #granturismo5
11/05/09
I don't know why people love to kvetch about this game's bill. #granturismo5
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Why does it anger you that there exist both Forza and Gran Turismo? If you like one better than the other, play the one you like better. Or play both. Or play neither. Nobody fucking cares. #granturismo5
11/05/09
Same deal with multiplat games. Gotta make sure mine looks slightly better.
Geeze, why you gotta be such an ass? I'm just ignorantly defending my ludicrous positions. #granturismo5
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When it comes to consumer products, be fickle and be open to choice is what I'd say. #granturismo5
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I don't get why everyone keeps making statements about GT6 either, the game will probably be out in 2012 or maybe 2013. #granturismo5
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I have no problem with GT5 taking so long because I know Yamauchi and his team haven't been slacking during that time. #granturismo5
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I would rather have a genre-defining game every 6 years than a bunch of wannabes every other year. #granturismo5
11/05/09
Couldn't have put it better myself. +1 #granturismo5
11/05/09
Very true. GT was the original real driving simulator on consoles and I have very fond memories of playing 1, 2 and 3 on playstation.
I am still firmly in the Forza 3 camp though. It's the unprecidented customisation that hooked me. Forza's online community is amazing, GT5 owners will be missing out on something very special there.
11/05/09
That would be fine if the games held up six years....but they dont. The competition is constantly competing and putting out great additions and features in the mean time. I wouldnt mind if it was every three years or so...but six? Because yes, the auto industry (and more importantly) video game industry advances much faster than the rate of their output .
Point is even if GT5 is better than Forza 3 (its not really the point, but Id say its probably a hair better in terms of looks...but Forza is the one Id rather play), we will not see GT6 till probably 2015 whereas Forza would be on 5 or 6. I would rather have these incremental, but noticeable, increments every two or three years #granturismo5
11/05/09
its not really the point, but Id say its probably a hair better in terms of looks
What you smoking?
we will not see GT6 till probably 2015 whereas Forza would be on 5 or 6.
Seriously! WTF are you smoking?! GT6 will use the same engine as GT5 so it won't be another 6 years until it's released, I thought that would have been obvious.
Also, the lineup of cars is very up to date, the cover car for the game isn't even out to buy yet.
GT games have always been epically long and always have massive replayability and a huge library. I'm sorry but without trying to bash Forza in any way when I say this but that series cannot compare to Gran Turismo and come out looking better...other than being released quickly, which some might consider a con. #granturismo5
11/05/09
Realistically, Polyphony suffers from the same problem 3D Realms and many other developers from the hey day have; they can't perform on a budget, either time or money wise, and have the attitude that they don't have to. The only difference between them and 3D Realms is that Polyphony has Sony backing them financially and that's not about to change anytime soon. Unless Sony realizes they need to kick some butts into motion. Think how many copies they'd need to sell to turn a profit on that amount of money (although conning people into buying Prologue probably helped). #granturismo5
11/05/09
ROFL. You know your stuff don't you? /sarcasm
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The racing line, brand name upgrades, the in-depth tuning, the PC-level of sim physics, the auction house and store front, the online play (at least with FM2), the livery editor, etc. have raised the standard when it comes to console racing sims.
In comparison, the GT series hasn't been genre defining at all.
"Better graphics" doesn't redefine a genre.
The fact that you can foster a community of painters, tuners and racers...that's genre defining.
The fact that you can have physics that take into account track surface temperatures, tire pressure, tire gas temperatures, tire sidewall flex, etc. on a level that only PC sims can compare?
A game like GT: Prologue had the same development time as FM2...yet featured less of everything. Not only less cars and tracks, but a poor online implementation, poor tuning implementation, NO upgrading of vehicle components, no livery editor, no auction houses or car trading aspects, and a half assed single player mode.
What GT5 has to do is basically do everything that Forza 3 does.
Which effectively makes Forza 3 the genre-defining game. #granturismo5
11/05/09
Spoken like a person who doesn't play the genre... #granturismo5
11/05/09
Yet you act as if GT is some untouchable superior.
As far as I see it, the biggest thing GT has going for it right now is its name, and that explains why Forza's team is so willing to boast at the moment. #granturismo5
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graphics are a relative thing, some people find certain things more pleasing than others
and I refer you to how long it took from GT3 to GT4 as why GT5-6 will take forever #granturismo5
11/05/09
Also, while Forza is good and actually really good, it's far from perfect. The controls are just not that tight. Things feel floaty when they shouldn't. DAMAGE modeling is weak actually. They brag about it but did a crappy job. Why is it that when we rub fenders side by side very lightly both of my taillights explode like the fourth of July and my hood crumples up like cardboard. NOT REALISTIC.
Yamauchi could have done damage like that probably without a problem. He's a perfectionist though. Any part of a game he's going to highlight he wants to be as absolutely realistic as possible. This is why damage was never done. That and the fact that he wants it done based on the car. So where a ferrari would get destroyed in a 10 mph accident a taurus would keep on chuggin (but manufacturers don't want that and it would take a ton of time). I'll take GT over Forza anyday. And I'm still saying I think Forza is very good. #granturismo5
11/05/09
lolwut
GT - 1998
GT2 - 1999 [famous glitches in this one]
GT3 - 2001
GT4 - 2005
GT5 - maybe end of year 2010
if I wanted to be nerdy, Id point out this is some type of exponential or geometric growth
so yes, GT6 in 2015 is not some crazy comment
Im not even arguing which game was better. So god help me I regret mentioning that my PERSONAL preference is Forza [because I think its more fun god damn it]....all Im saying is if you think GT6 is coming out very soon after 5, you have no idea what its like to be a GT series fan who has to patiently wait while DP dicks around with what their competition has made great strides in #granturismo5
11/05/09
I do have every idea what it feels like to wait but that's what other games are for.
You're entitled to your opinion but I just think all the critics will be silenced when GT finally comes out. And I played GT at a conference in Vegas 2 months ago and it's gonna be well worth the wait. Lets just leave it at that. #granturismo5
11/06/09
the point was look at how long the sequels on PS2 took even though they said they made the engine of GT3 good for 4 #granturismo5
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Yes.
its beautiful but its a racing game with no AI.
No AI? What? What kind of nonsenese is that, of course it has AI, you think those computer controller cars are driven by real people?
Did 50 million go into the graphics?
Obviously, that would be absurd. License fees, paying a development team for 6 years, creating a new engine to run the game, getting all the info, data, etc for the cars, creating hundreds of unique painstakingly accurate car models, etc, etc, etc is where the money went.
Also, it must be noted that a fair portion of the budget came from GT5 Prologue which allowed them to keep GT5 in development longer and perfect the game.
The high budget of GT5 makes total sense to me. #granturismo5
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To be fair though, Halo 3 cost 60 million dollars to make. At the time it was one of the prettiest games on the 360 as well, but it sold on promotion, hype, and on the back of the rest of the series. GT5 on the other hand, I don't know about. I mean, racers don't sell as well as FPS's these days, NASCAR, I don't think, will be a good enough of a reason to push the game harder in America. It should do fantastic in Japan and very well in Europe, but in America and Canada, I don't think it will preform as strongly as Forza 3 did. #granturismo5
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Halo 3 is different because its a much larger appeal (FPS) than GT (simracing), so they can spend more money in production seeing as they have a larger demand
I see GT as a series that aims to propagate and never really make bank like other franchises #granturismo5
11/05/09
This.
After working on multiple license based games before, I can say that the license burns holes in wallets. I shudder to think how much money is drizzled for games like Guitar Hero and stuff for licenses. #granturismo5
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yeah...it will be, I refer you to ddhboy's post and suggest you take an economics class
you wanna sell a shit ton as soon as possible because thats the most profitable as you can immediately invest it again
and no I wasnt underestimating, ok Japan may not care about FPS...but bullshit if Europe doesnt want FPS more than simracing games #granturismo5
11/06/09
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its still not the same market size...not like it really matters considering how many more games are bought in NA verse EU and Jap combined #granturismo5
11/05/09
BWAHAHAHAHAHAHAHA!!! #granturismo5
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yawn.....stopped caring about this vaporware a long time ago. #granturismo5
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Id like to point to you GT3 to GT4
how many years was that? #granturismo5
11/05/09
Until they firm up some type of timeline for this game, 'flagship title' or not, I'll continue to assume the worst.
thanksandbye #granturismo5
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If so, please share.
I'm sorry, but a title thats "in development" for this long.....well....something must be wrong. Its not like Polyphony Digital or Sony just started making games yesterday.
Why the delay in offering ANY concrete dates?
A half complete demo for $35 a year ago? c'mon, is that it? Why the delay?????? #granturismo5
11/05/09
it took them about four years to go from 3-5 even though it was on the same system and even though they supposedly wrote the a new PS2 engine that would quicken dev time
whats going to happen is they will not rewrite the whole engine, but most of it and will take about four or so years proven by history and their seemingly lackadaisical trackrecord at game making in terms of deadlines and such #granturismo5
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Besides, I'd rather they spend $60 million on making an amazing racing game than $50 million for exclusive DLC. #granturismo5
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@Moar_pr0nz: It seems like you're new to gaming, Yamauchi is known to be a perfectionist and he's very well respected in the industry and far from an idiot. You clearly have no idea what you're talking about. #granturismo5
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I mean, who is to say that all those people that bought GT Prologue will even find it necessary to buy GT5 now? Maybe that's a couple million copies they WON'T sell. Who knows?
/Devil's Advocate #granturismo5