<![CDATA[Kotaku: kane & lynch: dead men]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: kane & lynch: dead men]]> http://kotaku.com/tag/kanelynchdeadmen http://kotaku.com/tag/kanelynchdeadmen <![CDATA[GameSpot's Kane & Lynch Review Hit The Dev Team "Like A Hammer"]]> Generally, we would suspect that any unfavorable review of one's video game creation would be quite the bum out. In the case of IO Interactive's Kane & Lynch: Dead Men, however, team members say that GameSpot's damning review of the Eidos published crime epic knocked the wind out of them and that being caught up in the "conspiracy theory" brouhaha that surrounded the review was "surreal."

Jens Peter Kurup, Director of Kane & Lynch at IO, tells GamesRadar that "there was something in the tone of that review that was tough on people, and on me."

Calling the GameSpot thrashing of Kane & Lynch — a nasty 6.0, when many reviews range from 7.0 to 10 — "a review that I would like to forget," Kurup is surprisingly honest in his feelings about the judgment.

Kurup says that single review has molded the opinions of gamers everywhere, even ones who haven't played the game.

"In glimpses I still feel it, because when I meet somebody who hasn’t played the game, I can be fairly sure that his or her opinion is based on the GameSpot review," Kurup said. "It just won't go away."

It doesn't sound like we've heard the last of the unlikable Kane and Lynch, according to Kurup's assessment of the franchise's future. When you sell a million copies, you're almost guaranteed another go — even if Jeff Gerstmann doesn't like your game that much.

Kane & Lynch: How it feels to be critically panned [GamesRadar]

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<![CDATA[Kane & Lynch Ads Banned In UK]]> The Advertising Standards Authority is not amused by the recent UK advertisements for Kane & Lynch: Dead Men. The watchdog group has recieved 26 separate complaints against the violent ads, which include a TV spot, posters, and print ads. The main offender was the poster, which featured a gagged, crying woman with her head held back by one of the game's heroes. Another poster contained a quote from OXM calling the game "Grittier and nastier in tone than anything you've seen before, the violence here is visceral, brutal and very, very real." The television ads included the crunching noise of a rifle butt being brought down on a man's face and another man getting his throat cut. The ASA has ordered that Eidos not broadcast or reprint the ads again, deeming them too graphic and shocking to be seen in any medium. Hope no one gets fired over a game as average as Kane & Lynch.

'Shocking' Eidos ad banned
[MCV]

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<![CDATA[Kane & Lynch Sells Over A Million Copies]]> Middling review scores and a negative association with the controversy surrounding the termination of a Gamespot employee doesn't seem to have harmed the sales performance of the Eidos-published Kane & Lynch: Dead Men. The IO Interactive action game has sold over a million copies since its launch in November, according to a report from Next Generation. That would mean sequel talk is more than likely, despite my predictions that everyone involved would like to avoid franchise talk like the plague. Guess that movie is still going ahead, too.

Also a big hit for parent company SCI? Pony Friends, which is, as far as we know, a harrowing pony war game.

Kane and Lynch Sells 1 mln [Next-Gen]

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<![CDATA[Kane & Lynch Site Drops Five Star "Reviews"]]> When site GameBump noticed that the official Kane & Lynch: Dead Men web site contained what appeared to be a series of five-star reviews for the Eidos and IO Interactive game, five-star reviews that weren't actually granted, reaction from quoted outlets and readers was less than positive. The German-language version even quoted our own hands-on impressions of the game, nestled comfortably beneath a grand row of five-stars. It all seemed so... distasteful.

Today, regardless of whether it was an innocent design decision or whether consumers were being intentionally mislead, the unwarranted "ratings" have been removed. All that remain now are the pull-quotes, a preview clip, some guns to let you know how shoot-y it is... and a couple of black eyes.

Official Site [Kane & Lynch]

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<![CDATA[GameSpot May See "Mass Resignations" Over Dismissal]]> Speaking with a Gamespot employee yesterday who asked not to be named for this story, we've learned that, despite the neutral nature of the Gamespot news item on the matter, the editorial staff is said to be "devastated, gutted and demoralized" over the removal of former editorial director Jeff Gerstmann. While the termination of Gerstmann, a respected fixture at Gamespot, was pitched to his remaining colleagues by management as a "mutual decision", it was anything but, we're told.

The confusion over the reasons for Gerstmann's termination, compounded with a lack of transparency from management has created a feeling of "irreconcilable despair" that may eventually lead to an exodus of Gamespot editorial staffers. "Our credibility," said the source, "is in ruins." Over the course of the previous days, a "large number of Gamespot editors" have expressed their intentions to leave. Tales of emotionally deflated peers, with no will to remain at the site, were numerous.

Unless cooler heads prevail or concerns are addressed, Gamespot could see "mass resignations", our source revealed.

Rank and file employees of the Gamespot organization are unaware of the real reasons behind Gerstmann's termination. Our source admitted that Eidos was less than pleased with the review scores for Kane & Lynch: Dead Men, but the team has "dealt with plenty of unhappy publishers before." Our contact stressed that "Money has never played a role in reviews before" and that "[Gamespot] has never altered a score." No pressure from management or sales has been exercised to remove or alter content, the source reiterated.

However, the source did speculate that disagreements between Gertsmann and VP of games Josh Larson may have been the root cause of the former being terminated. Larson, successor to former editor in chief Greg Kasavin, was described as out of touch with the employees who report to him. The VP is the one allegedly responsible for telling Gamespot editorial staff that it was Gerstmann's "tone" that was at the heart of his dismissal.

"People used to think of Larson as a sort of non-intrusive cousin of Bill Lumberg from Office Space—an empty suit who was more of an annoyance than a liability," our source told us. "Now, people are referring to him as the moron lieutenant from Aliens who sits around stunned, doing nothing as everyone drops dead around him."

The source also indicated that Larson's paraphrased assertion that "AAA titles deserve more attention" was not necessarily a hint that Gamespot's reviewers be more lenient to those titles. Instead, in light of some rather controversial review scores—for example, the 7.5 for Insomniac Games' Ratchet & Clank Future: Tools of Destruction—the editorial team needed to be more conscious of accuracy and impact of its scores.

As for the now-pulled video of review, it appears the reasons for it's removal are less nefarious than assumed. "Jeff showed up late. It was thrown together quickly, the sound sucked, there was only footage from the first level of the game—it was a mess," our source said. We were told that the redacting of the clip was based on a producer's decision and not a demand from upper management.

However, rumored perception from management that Gerstmann's work had become sloppier, more flippant and smacked of a celebrity attitude may have only been solidified by the questionable quality of the review.

And the removal of the Kane & Lynch site ads, following initial reports? A reflexive action taken by the sales team, a move that may have been executed too late.

What was accurate, according to the Gamespot staffer, was the account of user "gamespot" at sister site Valleywag. The anonymous blow-by-blow "could have been written by a stenographer", indicating that it perfectly captured the sequence of events and emotional landscape at the company—one of confusion, fear and anger.

The overflowing emotions, combined with a lack of transparency from CNet and Gamespot management has lead the full-time editorial staff to near mutiny. Some feel the site's brand has been irrevocably tarnished, that the controversy is "a cataclysmic event in Gamespot history."

At this point, editors at Gamespot seem most frustrated that CNet management isn't listening to their concerns. Poor decision making has been and continues to be a sore spot, with a CNet internal investigation into Gamespot's review practices and code of ethics—one handled by outsider Jai Singh, editor in chief at News.com—adding to that frustration.

Our Gamespot source pointed out that during the course of the week, we may see a more human, more revealing version of the story, as editorial staff will address the situation in podcasts and videos. If parent company CNet will respond to editorial requests for greater transparency of the situation, a move that may help repair the mental health of staffers and the bruised credibility of Gamespot itself, remains to be seen.

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<![CDATA[Gamespot Comments On Gerstmann Departure]]> Following last Thursday's revelation that 11-year Gamespot veteran Jeff Gerstmann had been let go from parent company CNet, amid rumors that the "tone" in his review for Kane & Lynch: Dead Men was responsible, the outlet finally issues a statement. While the staff at Gamespot declined to comment on the grounds for the termination, citing company policy, it writes that "contrary to widespread and unproven reports, his exit was not a result of pressure from an advertiser."

CNet Networks Entertainment VP Greg Brannan goes on record, assuring readers that advertising dollars do not affect the Gamespot's editorial content. He calls accusations that Gerstmann's termination was due to pressure from Kane & Lynch publisher Eidos "unsubstantiated and untrue." Brannan points to unspecified "internal reasons unrelated to any buyer of advertising on Gamespot."

Additional statements from Gamespot staffers are at the news story linked below.

Gerstmann, GameSpot part ways [Gamespot]

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<![CDATA[Alleged Gamespot Employee Spills Guts On Valleywag]]> A commenter on sister site Valleywag, who claims to be a current Gamespot employee, wrote anonymously about the current situation surrounding rumors of former editorial director Jeff Gerstmann's termination. The new user, known as "gamespot", who does a fairly solid impression of a bitter employee of CNet, if nothing else, provides possible insight into the emotional state at Gamespot's editorial staff. In response to a Valleywag post that quoted another supposed CNet employee, one whose "gut" had informed them that Gerstmann was fired for unspecified "larger" reasons, "gamespot" chimed in. Many had questioned the timing of the termination, wondering why, if the Kane & Lynch: Dead Men review had been published over two weeks ago, was Jeff fired just two days ago?

Commenter "gamespot" responded.

The main problem here is that no one in the entire editorial team was aware that this was about to occur, least of all Gerstmann. We're very clear in our review policies that all reviews are vetted by the entire team before they go live - everything that goes up is the product of an entire team's output. Our freelancers are especially guilty of making snide comments, but those are always yanked before the review goes live, because everyone in the office reads these reviews and makes sure they're up to our standards before they get put up.

If there was a problem with his reviews, then it would've been a problem with the entire team. Firing him without telling anyone implies that anyone else on this team can be fired at the drop of a hat as well, because none of us are writing any differently or meaner or less professionally than we were two years ago before the management changed. I'm sure management wants to spin this as the G-Man being unprofessional to take away from the egg on their face that results after a ten-year employee gets locked out of his office and told to leave the premises and then no one communicates anything to us about it until the next day.

Addressing the timing, "gamespot" weighs in again.

Also, despite the fact that this occured two weeks ago, there was no way they were going to fire him then; the last big games didn't come out until just before Thanksgiving, and there was no doubt that management knew that the rest of the reviewers would refuse to write any reviews after his termination, which is indeed what is happening. After thanksgiving nothing major comes out in games; everything is either before thanksgiving or comes out in January. They waited to fire him until they knew that any strike or walkout by the rest of the staff wouldn't have much of an effect.

Also, keep in mind that these salespeople do have axes to grind with editorial. I know a lot of people busted their asses to get not only this large deal with Eidos done, but also other huge ad deals. The salespeople and the marketers are the ones who have to deal with the publishers when a heavily-advertised game gets a bad review, so obviously they like it if every game that comes out is peachy keen and gets a 9.0 or above. If a salesperson knows anything about unprofessional review practices, then that says a lot about the management team that we have in place because not a single other member of the editorial team had heard word one about this until Jeff was fired. Surely site management would want to let us know about their concerns before firing the most senior staff member and one of the most respected game critics in the industry? If they're sharing their concerns with the salespeople and not with us then that says a lot about their priorities.

In response to Valleywag write Paul Boutin's opinion that he doesn't believe the rumor that Gerstmann was solely fired for his Kane & Lynch review, partially based on the fact that no named sources have weighed in on the topic, "gamespot" responded again.

No one wants to be named because no one wants to get fucking fired! This management team has shown what they're willing to do. Jeff had ten years in and was fucking locked out of his office and told to leave the building.

What you might not be aware of is that GS is well known for appealing mostly to hardcore gamers. The mucky-mucks have been doing a lot of "brand research" over the last year or so and indicating that they want to reach out to more casual gamers. Our last executive editor, Greg Kasavin, left to go to EA, and he was replaced by a suit, Josh Larson, who had no editorial experience and was only involved on the business side of things. Over the last year there has been an increasing amount of pressure to allow the advertising teams to have more of a say in the editorial process; we've started having to give our sales team heads-ups when a game is getting a low score, for instance, so that they can let the advertisers know that before a review goes up. Other publishers have started giving us notes involving when our reviews can go up; if a game's getting a 9 or above, it can go up early; if not, it'll have to wait until after the game is on the shelves.

I was in the meeting where Josh Larson was trying to explain this firing and the guy had absolutely no response to any of the criticisms we were sending his way. He kept dodging the question, saying that there were "multiple instances of tone" in the reviews that he hadn't been happy about, but that wasn't Jeff's problem since we all vet every review. He also implied that "AAA" titles deserved more attention when they were being reviewed, which sounded to all of us that he was implying that they should get higher scores, especially since those titles are usually more highly advertised on our site.

I know that it's all about the money, and hey, I like money. I like advertising because it pays my salary. Unfortunately after Kasavin left the church-and-state separation between the sales teams and the editorial team has cracked, and with Jeff's firing I think it's clear that the management now has no interest at all in integrity and are instead looking for an editorial team that will be nicer to the advertisors.

When companies make games as downright contemptible as Kane and Lynch, they deserve to be called on it. I guess you'll have to go to Onion or a smaller site for objective reviews now, because everyone at GS now thinks that if they give a low score to a high-profile game, they'll be shitcanned. Everyone's fucking scared and we're all hoping to get Josh Larson removed from his position because no one trusts him anymore. If that doesn't happen then look for every game to be Game of the Year material at GameSpot.

Please note that this post is tagged "rumor" for a reason. We have no way to confirm that commenter "gamespot" is actually employed at Gamespot or CNet or has access to information about the current situation.

GameSpot editor (?) on fired reviewer [Valleywag]

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<![CDATA[Gamespot Editor Fired Over Kane & Lynch Review?]]> We've heard an unsettling rumor today from an anonymous tipster that longtime game reviewer Jeff Gerstmann from Gamespot has been let go. That wouldn't necessarily be newsworthy, but the conditions under which he was allegedly dismissed were. According to the source, Gerstmann was fired "on the spot" due to advertiser pressure for his review of Eidos' Kane & Lynch: Dead Men. A visit to Gamespot shows that the Xbox 360 and PlayStation 3 game has taken over the site very prominently, with backgrounds and multiple banner ads all pitching Kane & Lynch. Allegedly, publisher Eidos "took issue with the review and threatened to pull its ad campaign."

Jeff's review was certainly less than glowing. He assigned the game a 6.0, otherwise known as "Fair" on the Gamespot scale. The game is currently enjoying a Metacritic score in the 65 to 69 range, which the site describes as "mixed or average reviews." According to our tipster, it wasn't necessarily the score that was reason for Gerstmann's rumored axing, but the "tone" of the review.

Gerstmann has been no stranger to controversial reviews, as his scores of 10 for Tony Hawk's Pro Skater 3 and 8.8 for The Legend of Zelda: Twilight Princess had sensitive internet users up in arms. It's now possible that many bitter fanboys may have had their wishes for his firing granted.

As our tipster points out, if the rumor is true, it could point to a distressing precedent at Gamespot and parent company CNet. "As writers of what is supposed to be objective content, this is our worst nightmare coming to life," wrote the tipster.

Our efforts to confirm the story with Gamespot haven't proved successful. Our current requests with PR, Gerstmann and other CNet contacts have either gone unanswered or yielded a "no comment."

Update: We did get confirmation that Mr. Gerstmann is no longer with Gamespot. The circumstances in which he was terminated or left of his own accord, however, were not disclosed.

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<![CDATA[Week in Games: Drain Your Bank Accout Edition]]> It's been a banner several weeks for new games and this one is no different. No matter what your taste there is a little something for everyone. Mass effect, Rock Band and Uncharted: Drake's Fortune will be on my holiday play list as I sit in my parents rec room after ingesting too much food. What will you be playing post-turkey time?

Mass Effect (X360)
Space, ho!

Rock Band (PS3, X360)
Rock out with more than just a guitar.

Uncharted: Drake's Fortune (PS3)
Relive every great 80's adventure movie you ever saw.

Unreal Tournament 3 (PC)
Get real with Unreal..3!

Kane & Lynch: Dead Men (PC)
It's like a buddy movie with killing.

Ghost Squad (WII)
Fight the war on terror at home on your Wii

Final Fantasy XII: Revenant Wings (DS)
More Final Fantasy... more!!

College Hoops 2K8 (X360, PS3, PS2)
Next-gen college basketball.

Soul Calibur Legends (WII)
The Soul Calibur franchise tries a new style.

Time Crisis 4 (PS3)
Shoot those bad guys up. Now with scrolling.

Link's Crossbow Training (WII)
Test out the Wii Zapper Zelda style!

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<![CDATA[Kane & Lynch Go Mobile]]> Every since I was a young boy growing up in Conshohocken Pennsylvania, I've always dreamt that one day I would be able to carry two tiny psychopaths in my pocket, and now Eidos is making that dream come true. Danish developer Kiloo has lovingly crafted Kane & Lynch: Dead Men for mobile phones, now available from Eidos Mobile. The game features 38 levels of shooting, platforming, and trying to pack an excellent story into a tiny little game, much like the full version of Kane & Lynch packs an excellent story into a mediocre game. I played the Xbox 360 version for hours yesterday, and was alternately impressed and disappointed over and over again by the character development and gameplay respectively. Hopefully the mobile phone version manages to balance gameplay and story a bit better than its big brother.

Kane and Lynch blast on to mobiles

IO's two anti-heroes bring their explosive mix of action and betrayal to a game created specifically for mobile handsets

Eidos Interactive, one of the world's leading publishers and developers of entertainment software, will bring its eagerly-awaited next generation action title Kane and Lynch: Dead Men to mobile phones this November, in a specially-created version developed for mobile by Danish Developer, Kiloo, with input from Io Interactive, the original development studio for the game.

Timed to coincide with the PLAYSTATION®3 and Xbox 360 versions of the game, Kane and Lynch mobile will be released through the publisher's fast-growing Eidos New Media division.

Kane & Lynch: Dead Men is a cinematic crime drama that tells a raw and gritty tale of two anti-heroes - one a flawed mercenary, the other a medicated psychopath: Forced to embark on a violent and chaotic journey and hating each other every step of the way, Kane & Lynch: Dead Men features a gripping storyline and relentless third-person action.

Spanning 38 action-packed levels across five very different scenarios, Kane and Lynch mobile takes the form of a fast paced action game. Armed with a wealth of firearms, explosives, deadly booby traps and gadgets, the pair must blast a path through each heavily-guarded location, using simple yet effective menu systems to switch between shotguns and assault rifles with ease.

With its mixture of platform elements and exploration - coupled with a seemingly endless army of enemies and interactive backdrops - Kane and Lynch mobile is a testing game where the stakes are high and the action is unrelenting...

For full details of Kane and Lynch: Dead Men for mobile phone and release dates, please visit http://www.eidosmobile.com/kaneandlynch/index.php?lang=UK for more information.

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<![CDATA[Willis And Thornton For Kane And Lynch?]]> Now that Kane & Lynch is finally upon us, we can move our attention towards different things, such as the forthcoming Kane & Lynch movie. The Times Online reports that two stars are already under consideration.

Bruce Willis and Billy Bob Thornton are said to be in the running to play Kane and Lynch, two escapees from death row - one "a flawed mercenary", the other "a medicated psychopath". The game is due for release next Friday.
I'd daresay that this would be the most appropriate video game movie casting since they got Billy Bob's ex-wife to strap on guns for Tomb Raider - another Eidos game incidentally. If the two ended up working together on this film, it could be the first time a video game movie was more enjoyable than the game itself.
Hollywood pounces on Lara Croft successor [Times Online]]]>
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<![CDATA[Week in Games: Super Mario Galaxy Edition]]> We had a little break last week, but the cork popped out of the dam and the flood of games has begun anew. Super Mario Galaxy, Assassin's Creed and Umbrella Chronicles are all on my list of things to buy and eventually not get to play because I have too many other things to play. What's topping your list this week?

Super Mario Galaxy (WII)
It'sa Mario again... in space!

Assassin's Creed (X360, PS3)
Altair is da man in 1191.

Crysis (PC)
Fight aliens!

BlackSite: Area 51 (X360, PC)
Fight more aliens!

Need for Speed ProStreet (PC, X360, PS3, PS2, WII, DS)
Race around the world in your custom car.

WWE SmackDown! vs. RAW 2008 (X360, PS2, WII, PS3, PSP, DS)
Wrestlemania. Wait, that's something else...

Kane & Lynch: Dead Men (X360, PS3, PC)
Co-op killing.

Dragon Ball Z: Budokai Tenkaichi 3 (PS2)
Dragon Ball Z. Still going.

SimCity Societies (PC)
Learn how buildings shape society.

Resident Evil: Umbrella Chronicles (WII)
A zombie massacre on rails.

Soldier of Fortune: Payback (X360, PC)
The game based on the magazine based on killing and guns.

Medal of Honor Heroes 2 (WII, PSP)
Invade WWII with your Wii Zapper.

Rayman Raving Rabbids 2 (WII, DS)
Rayman's Raving Rabbids return.

Aliens vs. Predator: Requiem (PSP)
My money is on Aliens because they look cooler.

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<![CDATA[Kane And Lynch Multipayer Mayhem]]> The latest Kane & Lynch: Dead Men insider takes a look at the intriguing multiplayer modes available in the game. While I've already expressed my excitement over the Fragile Alliance online multiplayer, which encourages cooperation and backstabbing at the same time, the concept of a co-op experience that adds more than just another player to the main game is even more intriguing. I just hope Lynch's psychotic episodes coincide with my own, or things could get messy.]]> http://kotaku.com/index.php?op=postcommentfeed&postId=319908&view=rss&microfeed=true <![CDATA[Kane & Lynch Break Out Early]]> Eidos announced earlier today that it's shooter Kane & Lynch: Dead Men is the lucky recipient of an early release from the publisher. The PlayStation 3, Xbox 360 and PC versions will all ship a week ahead of schedule on November 13, giving it plenty of time to settle in to retailers before the post-Thanksgiving rush.

Unfortunately, it's now going head to head with big names Assassin's Creed and Super Mario Galaxy. We wish it the best of luck. Oh who am I kidding? Everything is coming out over the next two weeks. The Dead Men moniker couldn't be more apt.

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<![CDATA[Kane & Lynch's Swell New Multiplayer Mode]]> Some of us are already pretty much sold on IO Interactive's Kane & Lynch: Dead Men, but when the rest of the crew learns of the game's fascinating new multiplayer mode, dubbed "Fragile Alliance", we may just have to form a clan. Going back to the Heat tap one more time, the blend of co-op and head-to-head multiplayer action makes team killing part of the strategy. IGN's hands-on with Fragile Alliance details the bank robbing, loot gathering, double crossing gameplay so well, we just wanted to turn you on to it.

But in short, you're going to need to grab as much cash as you can and make it out alive. The rub is this: when all is said and done, the total loot is distributed evenly. However, the fewer players you have alive at the end, the more spoils the survivors net. You can see where this is going, right? If not, read on.

New screens of men in ties with guns at the link below.

Kane & Lynch Multiplayer Hands-on [IGN]

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<![CDATA[Kane & Lynch Come Home For Thanksgiving]]> IO Interactive's anti-buddy flick turned video game will be hitting your consoles and computers just in time for you to lose yourself in it after your family gathers for Thanksgiving and then realizes after dinner that they really don't like each other all that much -just like Kane & Lynch! According to GameSpot, the game should be shipping on the 20th of November, incidentally the same day as Drake's Fortune, Mass Effect, and possibly Rock Band, making for one very pricey week. Gotta love those holiday releases, don't you? I figure between the three titles (going full out on Rock Band) that's what, $320? I'm getting too broke for this shit.
Kane & Lynch breaking and entering Nov. 20 [GameSpot]

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<![CDATA[Kane & Lynch Hands-On Impressions]]> Io Interactive and Eidos had the Xbox 360 and PC versions of Kane & Lynch: Dead Men on the Games Convention show floor, finally giving us an opportunity to go hands-on with the third person shooter that's heavy on style and Michael Mann cinematic allusions. Two scenes from from the game were on hand, one that started on the rooftops of Remotomo Plaza and the ensuing Tokyo street firefight that awaits your team upon your exit. Kane & Lynch has been on my personal watch list following a preview at E3 '06, in which the duo extracts a target from a Japanese night club, a scene highly reminiscent in look and feel of Mann's Collateral.

The skyscraper level starts with Kane, Lynch and second pair of equally leery characters in coveralls taking out a security group on a rooftop helipad. Following that, the group rappels down the side of the corporate tower, plants an explosive charge on the bulletproof glass, then proceeds to wipe out the Japanese business types of ill repute gathered around a table, against one of whom Kane has a personal vendetta.

The shooting is frantic and shows off the game's destructible architecture, giving one flashbacks to both The Matrix and Die Hard for its bullet play and choice of settings. In between the action, and at some points during, you'll hear bits of dialog bandied about between the two titular "dead men" shedding light on the duo's current situation. There's a bit too much "adult language" with a seemingly constant stream of fucks and shits punctuating their speech.

Where Kane & Lynch appears to be more successful is in giving the player an impression of their personalities via their actions. Following the siege on the meeting room, Kane takes time to not only secure the prized briefcase they've come to collect, but to provide its holder with a knife wound running from brow to eye to cheek, mirroring his own facial scar. Lynch's publicized cold-blooded killer attitude doesn't come through in the Games Convention demo, but I suspect that the final game will feature that in spades.

Personally, I found the line "I repay my debts.... to the penny", delivered as the group leaves the corpse ridden room into the next, to show how cold and calculating Kane and Lynch will ultimately be.

While Kane & Lynch's action and controls may be playing catch up to some of its peers, the game has a style that's hard to ignore. It's light on tactics, heavy on gunplay and oozing with charisma. Everything is brightly lit and the levels we've seen feature clean geometry, with the Tokyo police shootout echoing Mann's Heat with its ammo filled face-off.

Even though my skills didn't do me much good in the chaotic street fight, leading to many deaths and drug-fueled reincarnations, I still had a great time. While Kane & Lynch: Dead Man looks a little rough around the edges in its current state, it's still a solid game and may wind up being one of those titles that succeeds on merits that are hard to quantify.

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<![CDATA[Rumor: Kane & Lynch Heading to PS3, PS2, PSP]]> kanelynch.jpg

FutureGamez is reporting that Atari Australia is listing Kane & Lynch: Dead Men as a title that is coming out on the PS3, PS2 and PSP, not just the Xbox 360 and PC as previously thought.

When hitting up the Atari Australia site, they still list the game as coming out just for the 360 and PC, so take this with a grain of salt until officially confirmed.

The game, due out on all platforms in June 2007, will be developed by lo Interactive, the folks behind Hitman and Freedom Fighters.

Industry News [FutureGamez, thanks Bruce]


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