<![CDATA[Kotaku: kane & lynch]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: kane & lynch]]> http://kotaku.com/tag/kane & lynch http://kotaku.com/tag/kane & lynch <![CDATA[ Did Gerstmanngate Hurt Kane & Lynch? ]]> While we may never know what actually happened, months have passed since the internet exploded over Kane & Lynch, GameSpot and reviewer Jeff Gerstmann. Now that the dust has settled what does Kane & Lynch developer IO Interactive think about the way it went down? Did it hurt game sales? Says Thomas Howalt, business development director at IO Interactive:

It sold well, we broke even and it's still selling. We had some really harsh reviews and there was all this noise about this thing with GameSpot and it sort of went over my head whatever people were fighting about. The web has it's own voice and it can be very loud... You know, what I see today is a lot of people picking it up, playing the free levels we put out. We get a lot of people playing online. You can argue are the graphics good enough, is it up there with the best? But it only takes two weeks and you're no longer the best looking game out. I've been playing games since Pong so I take these things lightly. In the end it's about sales and we have games like Freedom Fighters which is still selling.

Oh, it's always about the sales Thomas. Hence the problem.

IO Interview [Games Industry] [Pic]

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Kotaku-5013251 Thu, 05 Jun 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5013251&view=rss&microfeed=true
<![CDATA[ Bruce Willis Signs On For Kane & Lynch Movie ]]> According to Variety, Bruce Willis is slated for the Kane & Lynch movie adaptation. Bruno will play mercenary Adam "Kane" Marcus, who with batshit insane partner James Lynch is out to retrieve a stolen microchip. Willis has been rumored to play Kane since last fall — and Billy Bob Thornton is supposed to be Lynch, but that's not confirmed. Veteran stunt coordinator Simon Crane will make his directing debut and helm the picture, and scribe Kyle Ward will pen the script. The flick will be produced by the guys that brought Hitman to the silver screen. Reviews for the film will be met with apprehension from the game community.

Kane And Lynch Movie [Variety via AICN] [Pic]

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Kotaku-5012815 Tue, 03 Jun 2008 22:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5012815&view=rss&microfeed=true
<![CDATA[ Kane & Lynch DLC Trailer ]]> For the five or six of you still playing Kane & Lynch on a regular basis, here is a trailer for the downloadable content that should be hitting your console of choice later this week. It contains four new multiplayer maps that you can choose while you sit around waiting for other people to come play. I kid Kane & Lynch. I am sure it has a very devout following and tens of dozens of people will be queued up to play come April 17th. Enjoy! ]]> Kotaku-379381 Mon, 14 Apr 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=379381&view=rss&microfeed=true <![CDATA[ Kane & Lynch Gets Free DLC ]]> kldlc.jpg Still playing Kane & Lynch? Good for you. You're obviously a person who cares not for wild and baseless internet hate campaigns (remember kids, it was neither Kane nor Lynch themselves behind the Gerstmann mess). You're probably also the kind of person who doesn't make a habit of looking a gift horse in the mouth, so when April 17 comes around and four new multiplayer maps are offered on both the PlayStation Store and Xbox Live Marketplace free of charge, do the right thing and snap 'em up, OK?
Free Kane & Lynch Console DLC Due April 17 [Shacknews]

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Kotaku-377117 Tue, 08 Apr 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=377117&view=rss&microfeed=true
<![CDATA[ Kane & Lynch Sells Over A Million Copies ]]> Middling review scores and a negative association with the controversy surrounding the termination of a Gamespot employee doesn't seem to have harmed the sales performance of the Eidos-published Kane & Lynch: Dead Men. The IO Interactive action game has sold over a million copies since its launch in November, according to a report from Next Generation. That would mean sequel talk is more than likely, despite my predictions that everyone involved would like to avoid franchise talk like the plague. Guess that movie is still going ahead, too.

Also a big hit for parent company SCI? Pony Friends, which is, as far as we know, a harrowing pony war game.

Kane and Lynch Sells 1 mln [Next-Gen]

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Kotaku-343598 Thu, 10 Jan 2008 19:20:26 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=343598&view=rss&microfeed=true
<![CDATA[ Kane & Lynch Site Drops Five Star "Reviews" ]]> When site GameBump noticed that the official Kane & Lynch: Dead Men web site contained what appeared to be a series of five-star reviews for the Eidos and IO Interactive game, five-star reviews that weren't actually granted, reaction from quoted outlets and readers was less than positive. The German-language version even quoted our own hands-on impressions of the game, nestled comfortably beneath a grand row of five-stars. It all seemed so... distasteful.

Today, regardless of whether it was an innocent design decision or whether consumers were being intentionally mislead, the unwarranted "ratings" have been removed. All that remain now are the pull-quotes, a preview clip, some guns to let you know how shoot-y it is... and a couple of black eyes.

Official Site [Kane & Lynch]

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Kotaku-329910 Tue, 04 Dec 2007 16:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=329910&view=rss&microfeed=true
<![CDATA[ Alleged Gamespot Employee Spills Guts On Valleywag ]]> A commenter on sister site Valleywag, who claims to be a current Gamespot employee, wrote anonymously about the current situation surrounding rumors of former editorial director Jeff Gerstmann's termination. The new user, known as "gamespot", who does a fairly solid impression of a bitter employee of CNet, if nothing else, provides possible insight into the emotional state at Gamespot's editorial staff. In response to a Valleywag post that quoted another supposed CNet employee, one whose "gut" had informed them that Gerstmann was fired for unspecified "larger" reasons, "gamespot" chimed in. Many had questioned the timing of the termination, wondering why, if the Kane & Lynch: Dead Men review had been published over two weeks ago, was Jeff fired just two days ago?

Commenter "gamespot" responded.

The main problem here is that no one in the entire editorial team was aware that this was about to occur, least of all Gerstmann. We're very clear in our review policies that all reviews are vetted by the entire team before they go live - everything that goes up is the product of an entire team's output. Our freelancers are especially guilty of making snide comments, but those are always yanked before the review goes live, because everyone in the office reads these reviews and makes sure they're up to our standards before they get put up.

If there was a problem with his reviews, then it would've been a problem with the entire team. Firing him without telling anyone implies that anyone else on this team can be fired at the drop of a hat as well, because none of us are writing any differently or meaner or less professionally than we were two years ago before the management changed. I'm sure management wants to spin this as the G-Man being unprofessional to take away from the egg on their face that results after a ten-year employee gets locked out of his office and told to leave the premises and then no one communicates anything to us about it until the next day.

Addressing the timing, "gamespot" weighs in again.

Also, despite the fact that this occured two weeks ago, there was no way they were going to fire him then; the last big games didn't come out until just before Thanksgiving, and there was no doubt that management knew that the rest of the reviewers would refuse to write any reviews after his termination, which is indeed what is happening. After thanksgiving nothing major comes out in games; everything is either before thanksgiving or comes out in January. They waited to fire him until they knew that any strike or walkout by the rest of the staff wouldn't have much of an effect.

Also, keep in mind that these salespeople do have axes to grind with editorial. I know a lot of people busted their asses to get not only this large deal with Eidos done, but also other huge ad deals. The salespeople and the marketers are the ones who have to deal with the publishers when a heavily-advertised game gets a bad review, so obviously they like it if every game that comes out is peachy keen and gets a 9.0 or above. If a salesperson knows anything about unprofessional review practices, then that says a lot about the management team that we have in place because not a single other member of the editorial team had heard word one about this until Jeff was fired. Surely site management would want to let us know about their concerns before firing the most senior staff member and one of the most respected game critics in the industry? If they're sharing their concerns with the salespeople and not with us then that says a lot about their priorities.

In response to Valleywag write Paul Boutin's opinion that he doesn't believe the rumor that Gerstmann was solely fired for his Kane & Lynch review, partially based on the fact that no named sources have weighed in on the topic, "gamespot" responded again.

No one wants to be named because no one wants to get fucking fired! This management team has shown what they're willing to do. Jeff had ten years in and was fucking locked out of his office and told to leave the building.

What you might not be aware of is that GS is well known for appealing mostly to hardcore gamers. The mucky-mucks have been doing a lot of "brand research" over the last year or so and indicating that they want to reach out to more casual gamers. Our last executive editor, Greg Kasavin, left to go to EA, and he was replaced by a suit, Josh Larson, who had no editorial experience and was only involved on the business side of things. Over the last year there has been an increasing amount of pressure to allow the advertising teams to have more of a say in the editorial process; we've started having to give our sales team heads-ups when a game is getting a low score, for instance, so that they can let the advertisers know that before a review goes up. Other publishers have started giving us notes involving when our reviews can go up; if a game's getting a 9 or above, it can go up early; if not, it'll have to wait until after the game is on the shelves.

I was in the meeting where Josh Larson was trying to explain this firing and the guy had absolutely no response to any of the criticisms we were sending his way. He kept dodging the question, saying that there were "multiple instances of tone" in the reviews that he hadn't been happy about, but that wasn't Jeff's problem since we all vet every review. He also implied that "AAA" titles deserved more attention when they were being reviewed, which sounded to all of us that he was implying that they should get higher scores, especially since those titles are usually more highly advertised on our site.

I know that it's all about the money, and hey, I like money. I like advertising because it pays my salary. Unfortunately after Kasavin left the church-and-state separation between the sales teams and the editorial team has cracked, and with Jeff's firing I think it's clear that the management now has no interest at all in integrity and are instead looking for an editorial team that will be nicer to the advertisors.

When companies make games as downright contemptible as Kane and Lynch, they deserve to be called on it. I guess you'll have to go to Onion or a smaller site for objective reviews now, because everyone at GS now thinks that if they give a low score to a high-profile game, they'll be shitcanned. Everyone's fucking scared and we're all hoping to get Josh Larson removed from his position because no one trusts him anymore. If that doesn't happen then look for every game to be Game of the Year material at GameSpot.

Please note that this post is tagged "rumor" for a reason. We have no way to confirm that commenter "gamespot" is actually employed at Gamespot or CNet or has access to information about the current situation.

GameSpot editor (?) on fired reviewer [Valleywag]

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Kotaku-328797 Fri, 30 Nov 2007 17:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=328797&view=rss&microfeed=true
<![CDATA[ Gamespot Editor Fired Over Kane & Lynch Review? ]]> We've heard an unsettling rumor today from an anonymous tipster that longtime game reviewer Jeff Gerstmann from Gamespot has been let go. That wouldn't necessarily be newsworthy, but the conditions under which he was allegedly dismissed were. According to the source, Gerstmann was fired "on the spot" due to advertiser pressure for his review of Eidos' Kane & Lynch: Dead Men. A visit to Gamespot shows that the Xbox 360 and PlayStation 3 game has taken over the site very prominently, with backgrounds and multiple banner ads all pitching Kane & Lynch. Allegedly, publisher Eidos "took issue with the review and threatened to pull its ad campaign."

Jeff's review was certainly less than glowing. He assigned the game a 6.0, otherwise known as "Fair" on the Gamespot scale. The game is currently enjoying a Metacritic score in the 65 to 69 range, which the site describes as "mixed or average reviews." According to our tipster, it wasn't necessarily the score that was reason for Gerstmann's rumored axing, but the "tone" of the review.

Gerstmann has been no stranger to controversial reviews, as his scores of 10 for Tony Hawk's Pro Skater 3 and 8.8 for The Legend of Zelda: Twilight Princess had sensitive internet users up in arms. It's now possible that many bitter fanboys may have had their wishes for his firing granted.

As our tipster points out, if the rumor is true, it could point to a distressing precedent at Gamespot and parent company CNet. "As writers of what is supposed to be objective content, this is our worst nightmare coming to life," wrote the tipster.

Our efforts to confirm the story with Gamespot haven't proved successful. Our current requests with PR, Gerstmann and other CNet contacts have either gone unanswered or yielded a "no comment."

Update: We did get confirmation that Mr. Gerstmann is no longer with Gamespot. The circumstances in which he was terminated or left of his own accord, however, were not disclosed.

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Kotaku-328244 Thu, 29 Nov 2007 18:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=328244&view=rss&microfeed=true
<![CDATA[ Kane & Lynch Walkthrough ]]>

With Kane & Lynch now coming out on Nov. 13, it's time to stop talking about things like art direction and voice acting and to get to the nitty-gritty of game play. This walkthrough features the soothing sounds of game director Jens-Peter Kurup explaining the game play elements, like the use of picture-in-picture.

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Kotaku-317651 Thu, 01 Nov 2007 10:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=317651&view=rss&microfeed=true
<![CDATA[ The Art Direction of Kane & Lynch ]]>
Is it just me or does this video about the art direction of Kane & Lynch almost feel like something that's about a movie rather than a game? K&L is one of those games that has come on slowly for me, but is slowly building from sorta want to absolutely gotta have.

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Kotaku-316328 Mon, 29 Oct 2007 15:10:46 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=316328&view=rss&microfeed=true
<![CDATA[ Kinda Cool Kane & Lynch Ad ]]>

I write occasional features for Playboy Magazine, which is kinda fun to brag about at parties. Recently, the mag has been trying to tweak their game coverage, upping their features to make them more thoughtful and quite a bit longer.

My editor sent me a copy of the recent magazine to check out how things were looking in print and I noticed a difference. In particular I quite enjoyed their Geniuses at Play feature which gave well-know game designers the space to explain some of the keys to making a good game.

At this point in the 21st century it's clear that video games constitute a medium unto themselves. It's an art form and an industry awash in possibility, with rules and boundaries that have only begun to be explored. When you play a game, whether it's Madden, Tetris or Halo, you create your own unique path through it. We may take video games' multiple narratives for granted, but they are precisely what separates games from other storytelling media. The player is as much the author of the experience as the game's creator.

To discern what makes the medium of video games different from other forms that preceded it, we spoke with
some of the foremost minds in the industry. They told us where games have been, where they're headed and what it all means. Some are cynical, some are stressed, others starry-eyed. All are passionate about what they do.

The article goes on to quote the likes of Warren Spector, Sid Meier, Ken Levine and Denis Dyack. Good read. But what I found even more interesting in the magazine (no, not that) was this quirky little Advertorial tucked away next to the game reviews.

The two-page ad was set up to look like a straight-up Playboy Interview with Kane of Kane & Lynch fame. The ad is full of back story grist, details about The 7, Kane's conviction on 25 counts of manslaughter and who the fictitious Kane would like to see portray him in a movie.

This is stacks better than a babe search for best sexy mascot, if you ask me.

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Kotaku-310901 Mon, 15 Oct 2007 10:09:21 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=310901&view=rss&microfeed=true
<![CDATA[ Kane & Lynch No Online Co-Op, "Good Times" ]]> When people think co-op play, they think online. Sure, you want to game with your buddy, but inviting them over to the house is a real drag! Or because of distance, they may not be able to come over even. But, if you plan on playing online co-op with Kane & Lynch, forget it. The game doesn't have it and only sports traditional co-op. Explains the game's direction, Jens Peter Kurup:


It's quite important in the single player and co-op that we're portraying characters and we're also portraying scenarios. It would have been nice to come up with something completely new. There are things with Lynch's Psycho mode which work out differently in co-op, the healing method and things like that, but it is a more traditional approach. We feel that's what players want. Co-op is about good times.

We agree! Though, online co-op is all about better times.

It's a matter of focus, choosing what you want to deliver at what time. We looked at it and decided it was too much of a risk to change our code to be very very good at that, and we're not going to be very very good at other elements. I'll miss the online co-op, but not terribly.

Really? Geez, I dunno. Think most people will miss it terribly. Gamers are becoming a spoiled lot, you know.
Kane&Lynch Interview [Eurogamer] ]]>
Kotaku-308528 Tue, 09 Oct 2007 02:00:35 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=308528&view=rss&microfeed=true
<![CDATA[ Kane & Lynch's Swell New Multiplayer Mode ]]> Some of us are already pretty much sold on IO Interactive's Kane & Lynch: Dead Men, but when the rest of the crew learns of the game's fascinating new multiplayer mode, dubbed "Fragile Alliance", we may just have to form a clan. Going back to the Heat tap one more time, the blend of co-op and head-to-head multiplayer action makes team killing part of the strategy. IGN's hands-on with Fragile Alliance details the bank robbing, loot gathering, double crossing gameplay so well, we just wanted to turn you on to it.

But in short, you're going to need to grab as much cash as you can and make it out alive. The rub is this: when all is said and done, the total loot is distributed evenly. However, the fewer players you have alive at the end, the more spoils the survivors net. You can see where this is going, right? If not, read on.

New screens of men in ties with guns at the link below.

Kane & Lynch Multiplayer Hands-on [IGN]

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Kotaku-307849 Fri, 05 Oct 2007 19:20:47 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=307849&view=rss&microfeed=true
<![CDATA[ Kane and Lynch, Total Bastards ]]> Boy oh boy, I am excited about Kane & Lynch: Dead Men. And with the massive flood of games, that's saying something! Here the game's director Jens Peter Kurup talks about how the game and the characters evolved. So watch it! Great stuff, can't wait until November when the title is released. ]]> Kotaku-306437 Wed, 03 Oct 2007 03:00:39 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=306437&view=rss&microfeed=true <![CDATA[ Sexing Up Kane & Lynch ]]> Kane_%26_Lynch_xbox_360_%28small%29.jpg

It's been quite awhile since a marketing idea has completely confused me. So I guess it's about time.

Eidos today announced a partnership with Playboy and Fox Interactive to promote Kane & Lynch: Dead Men. If the promotional partner selection isn't head-scratching enough, the concept certainly is. The idea is that IGN, Playboy and MySpace will team up to conduct a "cyber search" to find the "perfect girl who can best evoke Kane and Lynch's dangerous vibe." WTF?

A lot of things pop into my head when I think about the gritty, unsettling action shooter, but hot women is not one of them. In fact, I kinda find it disturbing that a game about the brutality of a mercenary and a psychopath could in anyway be turned into sexy. It's not sexy, it's not supposed to be. It's disturbing. Let's keep it that way.

REDWOOD CITY, CA (OCT. 2, 2007) - Eidos Interactive, one of the world's leading publishers and developers of entertainment software, today announced a partnership with Playboy, the premier online destination for men, and Fox Interactive Media to launch a Cyber Search for the ideal female to accompany the upcoming Eidos video game Kane & Lynch: Dead Men.

Utilizing the strengths and communities of three media giants - IGN.com, Playboy, and MySpace.com - the Cyber Search will span three major online targets, from the gaming community and the leading men's lifestyle and entertainment site to one of the world's largest social networking sites - actively involving these communities to find the perfect girl who can best evoke Kane and Lynch's dangerous vibe. Gamers can visit kaneandlynch.ign.com to submit and vote for their favorite candidate in the Cyber Search.

Kane & Lynch: Dead Men is a cinematic crime drama that tells a raw and gritty tale of two anti-heroes - one a flawed mercenary, the other a medicated psychopath - set in an intense third-person action shooter. Forced to embark on a violent and chaotic journey, hating each other every step of the way, Kane & Lynch: Dead Men features a gripping storyline, relentless third-person action and an innovative twist on the online multiplayer gameplay experience.

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Kotaku-306227 Tue, 02 Oct 2007 18:00:40 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=306227&view=rss&microfeed=true
<![CDATA[ Kane & Lynch Movie Script a Go ]]>

IGN Movies reports that Lions Gate has script in hand for their upcoming adaptation of Kane & Lynch. The script, they report, was penned by screenwriter Kyle Ward, a relatively new writer whose only previous work is a yet to be produced film called Fiasco Heights which he sold to Michael Bay's production company.

Ward's script beat out a rival screenplay being written by Jieho Lee and Bob DeRosa. The story will follow the game's plot, which follows the bloody antics of mercenary Kane and psychopath Lynch in a bid for revenge against a cover ops organization.

Kane & Lynch Scoop! [IGN Movies, via Rotten Tomatoes]


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Kotaku-295499 Fri, 31 Aug 2007 08:30:48 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=295499&view=rss&microfeed=true
<![CDATA[ Kane & Lynch Gameplay Clip ]]>

From the PAX floor, GameVideos bring us a gameplay clip from the upcoming Kane & Lynch. Sorry fellows, I don't think there are any panty shots in this one. But there are guns. Lots and lots of guns.

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Kotaku-293477 Sat, 25 Aug 2007 23:29:23 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=293477&view=rss&microfeed=true
<![CDATA[ Kane & Lynch Pantsu ]]>

This is a little disturbing: I was playing Kane & Lynch on the Games Convention show floor earlier today when I accidentally shot a business woman who was running around on the floor I was on. Instead of killing her, I apparently winged her shoulder. She lay sprawled on her back screaming in pain with the camera angle shooting straight up her skirt exposing a pair of white panties. (That's her in that picture laying next to a dead body, one of my henchmen headshot her as I was about to take this picture.)

It wasn't at all sexual and I don't think it was meant to be. The sight of this terrified and injured woman, her panties invertently exposed highlighted the terror of the moment for this woman and how very vulnerable she was. Good idea or taking things too far?

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Kotaku-293439 Sat, 25 Aug 2007 14:00:29 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=293439&view=rss&microfeed=true
<![CDATA[ Kane and Lynch Impressions ]]> "Hey, that looks just like the firefight from Heat," I proudly exclaim. One of Eidos's main PR handshakers leans in to tell me a faux secret.

"That pretty much is Heat," he smiles. "These guys are big fans of that movie."

That's hardly the only Hollywood crime movie that gets a nod in IO
Interactive's Kane & Lynch: Dead Men (published by Eidos). When
the walking red-headed punchline from Gamezone.com asks about the
bandage over Kane's nose (he's one of two anti-heroes that give the
title its name), the producer points out it's a reference to the
classic Chinatown, but the flighty kid has already Aspergered
his way to his next distraction: "Could I get a picture of these
benches?" he asks, pointing to the glass-topped pulpits in Eidos'
viewing room that have been filled with fake cash, cocaine, and
ammunition. "I'd like to show them to the gamers of the world."

Kane & Lynch's calling card is not its gameplay, which is
easily-digested stuff, looking a fair amount like Hitman or any
other third-person shooter. Instead, IO Interactive is trying to tell
a realistic, if hyper-stylish crime story, starring two amoral
sociopaths, evoking the work of Hollywood directors like Michael Mann
and John Frankenheimer. That the player controls two wicked
anti-heroes who gladly slaughter bystanders and punch women in the
face if it serves their needs is only surprising in how legitimately
disturbing their actions feel when so many games before have been
accused of being "murder simulators" or worse. Kane & Lynch
makes Grand Theft Auto look like the cartoon it is.

Which is not to say that it's all violence for violence's sake.
(Although I suspect there will be several legitimately gory moments in
the game that are there just to induce cringing.) Instead, it's clear
IO is trying to tell the story of two men who place their personal
ambition above all else. The characters, devoid of any sympathetic
qualities, have the heft of realism that most games sacrifice when
they try to provide a justification for their criminal protagonist's
action. I had to nuke that orphanage because twenty years ago my
wife was passed over for promotion.

Of course, Kane may have a sympathetic backstory after all; I only saw
a few minutes of gameplay. I hope not, but even if he ends up being,
you know, human, it becomes clear from the in-game patter between the
main characters that the balding, greasy Lynch is an unrepentant,
selfish cock. He's great.

Other sections of the game will bring back the gameplay from IO
Interactive's sadly under-appreciated Freedom Fighters, making
it easy to deploy a small squad of henchman to—say—rappel
down a skyscraper to blow through the plate glass of a boardroom,
punching a dagger into the face of an enemy chairman. I played
Freedom Fighters all the way thought, which is pretty high
praise from me. The combination of its light tactical gameplay and a
mature, harsh backdrop could be a very potent tonic.

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Kotaku-278373 Fri, 13 Jul 2007 15:17:20 MDT http://kotaku.com/index.php?op=postcommentfeed&postId=278373&view=rss&microfeed=true
<![CDATA[ Clip: New Kane & Lynch Trailer ]]> Sure there's action, explosions, tension, and some kick ass music in this new Kane and Lynch trailer, but that isn't what the game is all about. This is a story about love.

I've often felt the same way about my girlfriend. Hell, I almost always feel that way about my girlfriend.

The more I see of these two in action the more I want to see more. I love the dynamic between them even though I've only seen them in a few stylized trailers where they rarely talk. There is chemistry there. If someone doesn't make a Kane and Lynch music video for the song "Happy Together" I just might have to break out my video editing software, toy around with it for a few minutes and then go back to playing WoW.

Man, I'm even hypothetically lazy.

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Kotaku-266925 Fri, 08 Jun 2007 09:20:59 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=266925&view=rss&microfeed=true
<![CDATA[ 360 Loses Kane & Lynch, Crossfire As Exclusives ]]>

SCi today announced that two of their upcoming titles, originally planned for Xbox 360 and PC release, will now also be coming to the Playstation 3.

Kane & Lynch, announced in July as an Xbox 360 and PC title, and Crossfire, announced in September as an Xbox 360 and PC title, are now both officially hitting two next-gen consoles.

Neither Forbes nor Reuters report on the matter explained the reasoning behind the decision, but officials with SCi said they expected the increased cost of making the new version will be more than compensated for by the upside of having a version for the PS3.

Things, it appears, are turning around for the PS3.

SCi says new games plan to cut current year profit [Reuters]

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Kotaku-254845 Tue, 24 Apr 2007 11:01:49 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=254845&view=rss&microfeed=true
<![CDATA[ GC06: A Look at Kane & Lynch ]]>

Direct from some sneaky person in Leipzig comes this hidden video of the best third-person-shooter Michael Mann never made, Kane & Lynch: Dead Men for the Xbox 360/PC. Looks pretty dang cool, especially that Collateralesque nightclub shoot-out.

Thanks, Tony

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Kotaku-196537 Thu, 24 Aug 2006 20:20:32 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=196537&view=rss&microfeed=true