Watch as these players defy the laws of physics and turn jumping into an art form in Halo 5.
Before the world knew him as Mario, Nintendo's iconic plumber had a simpler name: Jumpman. That name makes sense, when you think about it: Mario is defined by his ability to jump. But lately, I've become fascinated by the people who play—and beat—Super Mario 64 without jumping a single time.
When playing video games, it's easy to get caught up in the notion of utility. Is this ability useful to me, does this skill make my character more powerful, will it improve the ratio of my numbers to my opponents' numbers, robot, robot, numbers, beep, boop, etc.
You press a button; a character on the television screen jumps. You press the same button again, while the on-screen character is in the air; the character jumps again.