<![CDATA[Kotaku: Journalism]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Journalism]]> http://kotaku.com/tag/journalism http://kotaku.com/tag/journalism <![CDATA[ The Pleasure of Writing About Games ]]>

Over at Gamers With Jobs, Julian Murdoch looks at the craft of writing about games — and how being a gaming journalist has improved his relationship with games. While I've found writing about games has significantly cut into my time I can spend playing games — and there's a difference between playing for pleasure and playing for pay — I'll agree with many of Murdoch's thoughts in regards to going into situations with a new perspective, one that is frequently quite positive:

This self-conscious focus on both the game and the gamer is an unadulterated good. Playing games now brings a joy of personal intellectual exploration, in addition to the joys of escapism, mastery and conquest. There is no doubt in my mind that my enjoyment of BioShock was substantially magnified because I went into the game thinking, not just passively waiting to experience. How it was made? Who made it? Where the threads were that I could pull on, and discover how much fabric was really there?

Writing about games has taken me from the role of dreamer into the world of the lucid dreamer. Where once I woke from moments of seeming glory, grasping at the fading fragrance of what was right there just a moment ago, now I emerge from a game startled and awake, reaching for the pad of paper, struggling to synthesize the experience in a new form – a form hardened by an edge of language.

I have the problem that I find that intellectual, questioning part of me off — I approach all media with a certain critical eye, and it's hard to ever just sit and enjoy something just for what it is. Still, being able to approach games with a certain lucidity is a good thing, as are the overlaps between my 'academic' life and my 'gaming' life. My relationship with games has certainly changed since I started writing about them, but it's not always doom and gloom — making a living (or partial living) off of something doesn't have to kill the joy of it.

Pinning Butterflies [Gamers With Jobs via Rock, Paper, Shotgun]

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Sun, 13 Jul 2008 12:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5024677&view=rss&microfeed=true
<![CDATA[ Goodbye Next-Gen, Hello Edge (The Website) ]]> You may be familiar with top-shelf industry news site Next-Gen. They're the online reincarnation of a long-dead US magazine, which was basically the American version of respected British mag Edge. Being so close and all (both are run by Future publishing), for the past few months, Next-Gen have begun hosting Edge magazine's content, giving the magazine a decent online presence for the first time in its existence. A presence that's about to get a lot more prominent. Next-Gen will, come Monday, be rebranding their website, which will now be known as Edge. Just like the magazine. This is being done in an attempt to "emulate the respect and credibility of the print magazine online". Odd move, seeing as Next-Gen were already respected and credible, but so long as it doesn't affect either the magazine or the current site, everything should turn out just fine.

Future to rebrand Next Gen website as Edge [GI.biz]

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Thu, 10 Jul 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5023705&view=rss&microfeed=true
<![CDATA[ The Niche Gaming Conundrum ]]> Game Developer magazine's Brandon Sheffield (pictured) has a thoughtful editorial on the realities of the changing video game industry. As the market continues to mushroom at a rapid rate, things are bound to change. According to Sheffield:

Right now, Halo 3, Grand Theft Auto IV, and World of Warcraft are considered our blockbuster titles, and flagships for the industry in popular culture. But when you think about it, it’s still just shooting aliens, playing gang banger, and swinging your sword in the forest.

Boiled down to their essentials those things appeal to a very limited group of people, and the complexity of game controls prevents even blockbuster movie attendees, whom we should be attracting, from playing these things.

At least, that’s the common line. But is that really the case? Do aliens, wizards, and soldiers really make a piece of entertainment inaccessible? Many millions of people went to see the Iron Man movie over the past two months, and a large percentage of them have probably never picked up a comic book in their lives.

Why is it that people will go see The Lord of the Rings' movies, but many of them will not play the games?

Put on your thinking caps, we've got stuff to think about. Dammit.

The Hardcore Niche [Gamasutra] [Pic]

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Fri, 04 Jul 2008 13:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5022197&view=rss&microfeed=true
<![CDATA[ Five Games That Matter In Hideo Kojima's Life ]]> Five games that made an impact on the life of Metal Gear Solid creator Hideo Kojima? According to the famed game designer:

Super Mario Bros.

Portopia Renzoku Satsujin Jiken

Xevious

Another World

Metal Gear Solid

This list comes from a Yomiuri Newspaper article called "All About Kojima Hideo" dated June 11th. We haven't seen the full article (only that picture we found on a Yomiuri blog), and the English translation of Yomiuri article glosses over these five games and what they mean to him. From the pic we found, it certainly appears as though Kojima explained how they affected him.

Hide-and-seek with Hideo Kojima [Yoimuri]

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Fri, 04 Jul 2008 05:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5022205&view=rss&microfeed=true
<![CDATA[ Crecente, Croal and Totilo Pre-3 Talk Part 2 ]]> More talking! Newsweek's N'Gai Croal, Stephen Totilo from Hogan Knows Best, Brian Crecente and Brian Crecente's hair are back for another pre-E3 chit-chat. This time around, the fellas talk about Sony's E3. Insights abound — especially from Crecente's hair.

If you missed Part 1, click here.

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Mon, 30 Jun 2008 07:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=397403&view=rss&microfeed=true
<![CDATA[ Did A Boy Really Kill Himself After His Wii Was Taken Away? ]]> The story goes a little something like this: Britain's Daily Telegraph runs a story with the headline "Schoolboy hangs himself after row over Nintendo Wii". Said story suggests that the 13 year-old boy "hanged himself with his school tie" after his parents had confiscated his Wii following some bad behaviour. The headline and presence of the Wii was enough to give the Telelgraph's (relatively) sensible story some traction, get a bunch of other news outlets and websites thinking - and reporting - that he killed himself. Over a Wii. Pity it's all a load of rubbish. Yes, the boy had his Wii confiscated, and yes, he was found with his tie around his neck, hanging from his bunk bed, but did he kill himself? As in, an act of suicide? No. He didn't. His death was an accident, which took place while he was throwing a temper tantrum after he'd been sent to his room. His parents know this. The coroner knows this, saying the boy "had killed himself by accident". But hey, why let that get in the way of a good "Boy Kills Himself Over Wii" headline!

Schoolboy hangs himself after row over Nintendo Wii [Telegraph]

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Thu, 26 Jun 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5020107&view=rss&microfeed=true
<![CDATA[ Monster Hunter Portable Makes Japanese Players Comfortable ]]> Our favorite source for gaming news, the Wall Street Journal, has a piece up that examines how and why Monster Hunter Portable is so damn popular in Japan. That game has totally energized the PSP, breathing all kinds of new life into it and opening the platform to a wider audience. From the WSJ:

Many Japanese are uncomfortable with the idea of playing videogames with strangers over the Internet. That's why online games for multiple players aren't as popular here as in the U.S. and other markets... Osaka-based Capcom, better known outside Japan for titles like Street Fighter and Evil May Cry, launched Monster Hunter as an online multiplayer game for Sony's PlayStation 2 console four years ago. Sales weren't huge. Many consumers shied away from the game, which was best played with other PS2 users over an online network... But Ryozo Tsujimoto, the producer of the portable Monster Hunter games, saw a big opportunity for a PSP version because the device could be carried around easily, so gamers could introduce the game to friends. Sales figures soon showed he was on to something.

Dunno about you, but I love Evil May Cry. It's my third favorite Capcom franchise after Resident Devil and Muga-Man. Don't quite buy that Japanese people are afraid of playing with strangers over the internet. I'd say online games aren't as popular because offline consoles have dominated so long, but whatever. And if I was going to take a stab at why Monster Hunter Portable is so popular, I'd say collecting things is fun and the game's a great portable pick-up-and-play. But hey, that's just me! And I could be wrong.

Game Device Belatedly Clicks [WSJ via PSP Fanboy]

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Wed, 25 Jun 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5019403&view=rss&microfeed=true
<![CDATA[ Crecente, Croal and Totilo Pre-3 Talk Part 1 ]]>
N'Gai Croal from Newsweek's Level Up, Stephen Totilo from MTV Multiplayer and Brian Crecente from Pirates of the Caribbean talk what we should expect from this year's E3 with Geoff Keighley. Interesting chat!

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Mon, 23 Jun 2008 00:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5018681&view=rss&microfeed=true
<![CDATA[ Legal Mess Over Euro Alone In The Dark Reviews [Update] ]]> This week, the following events took place: 1. We got a bunch of tips telling us that the Xbox 360 version of Alone in the Dark had turned up on BitTorrent sites. 2. Scandinavian games site GameReactor (The Norwegian edition specifically) were one of the first to review Alone in the Dark. They gave it 3/10. Ouch. However, they then promptly pulled the review, and accusations of shady dealings were levelled against the site by Atari, who said that press copies had only been sent out the day before (the review has since been reinstated, and the 3/10 stands). Odd, seeing as many other European publications also had reviews go live this week, but whatever. 3. German site 4Players reviews the game. Gives it 68%. Then is threatened with legal action by Atari because, yes, Atari had no idea how the site got a copy of the game.

4Players' EIC Jörg Luibl says that Atari's lawyers have accused them of "breaking the law and violating the rights of their client (Atari)", all because 4Players reviewed the game prior to its release, but without using a copy sent to them by Atari. 4Players maintain that, like many other games not sent to them by publishers, they secured a copy via a "trusted dealer". Which could well just be a firendly local GAME manager cracking open his shipment of the game before the street date, it could be point #1 (the leaked copies of the game), who knows.

It's interesting that Atari are so worried about publications securing their own copy of a game. Do they fear that, because these outlets may have received copies of the game "early" (ie from pirated copies), that they're somehow reviewing incomplete code, which could affect their opinion of the game? Maybe. Pessimists could, however, be forgiven for thinking it's a convenient excuse for Atari to attack negative reviews of the only game they're releasing in 2008 that has any chance of making them some money.

UPDATE - Tor-Steinar Nastad Tangedal, from Norwegian site Gamer.no, has contacted us with a similar story. He writes (though without proof we're unable to confirm this):

Gamer.no was the second publication in the world to publish a review, and we also gave it 3 out of 10. The review was based on a retail copy obtained from a store on Tuesday this week. Atari contacted us just minutes after it was published, claiming that our review is probably based on a preview or pirated copy, and requested it to be removed. We never removed it, of course.

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Fri, 20 Jun 2008 00:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5018149&view=rss&microfeed=true
<![CDATA[ Tecmo Japan Wants Journalists To Be Fair, Understanding ]]> As previously posted, Tecmo issued a press release calling out the foreign media for that rumored talk of some three dozen Team Ninja member Tecmo exodus. The Japanese press release released today is slightly different and has been "localized" so to speak. [Note: A previous press release Tecmo USA released didn't have mention of Itagaki's "sexual harassment suit" while the Japanese was quick to point it out.] Today's press release is the second one Tecmo Japan has released in the last two days that addresses the mass exodus rumors. Yesterday's was a two sentence affair stating that the Western media rumor was not true. Today, which you've already read the English version of, is slightly longer and quite humble. Hit the jump for that:

Game developer Tecmo has a request for journalists.

Sections of the Western media are running a rumor that large numbers of our staff plan on leaving the company over salary issues, and it is regrettable that this inaccurate news is being propagated, fueling uneasiness among our developers.

We Tecmo are currently focused on bringing high quality products to our customers. Doing our best to concentrate under the circumstances, we hope to bring more enjoyable products to the marketplace.

We have exciting announcements regarding game launches planned for the future. Understanding of the work we are doing and consideration of fairness is asked regarding the treatment of unconfirmed information, as well as how it affects the actual staff. We thank everyone for their understanding.

Recent Press Releases [Tecmo]

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Wed, 18 Jun 2008 22:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5017780&view=rss&microfeed=true
<![CDATA[ Rolling Stone Movie Critic Calls GTAIV "Best Popcorn Movie" ]]> Some movie critics hate video games so hard. They fart in their general direction! But Rolling Stone magazine movie critic Peter Travers? He seems to like them! Disappointed at the recent spate of crap Hollywood summer popcorn movies, Travers writes:

Time to go interactive. That's right, me the movie critic is actually telling you to switch to video games until Hollywood makes more exciting movies... [Grand Theft Auto IV is] a hell of a game (maybe not the Citizen Kane of the form, like many game reviews claim), and in terms of action, thrills, imagination and innovation, GTA IV has it all over the pablum currently passing for ingenuity at the multiplex... And let's keep my game skills out of this as well. This is a review of Grand Theft Auto IV the M-O-V-I-E. And I have to say, it's better than anything I've seen at the multiplex so far this summer, except maybe Iron Man. There's plot development, character depth and moral ambiguity, stuff you don't find in Speed Racer... It's a rare video game that enters territory marked by Scorsese and Tarantino. But writers Dan Houser and Rupert Humphries have created the vid version of film noir with dialogue that crackles even in the film's darkest shadows. And they take every shot they can at social satire.

That's some big time movie critic praise! Nice to see that Travers is open to other (more interactive) forms of story telling.

Is Grand Theft Auto IV Actually the Best Popcorn Movie of the Summer? [Rolling Stone via The Chaos Fold]

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Tue, 17 Jun 2008 04:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5017057&view=rss&microfeed=true
<![CDATA[ The Sun Gnashes Teeth over GTA's Locked Mock Pedophile Site ]]>

UK newspaper The Sun is trying their best to drum up some British outrage over Grand Theft Auto IV's inclusion of a child pageant site on the game's faux internet.

In GTA IV a little exploration at the game's cyber cafe yields LacySurprisePageant.com, when you visit the site a message pops up that it has been shut down by the game's police and that your IP address has been "cataloged" for possible future investigation. A visit also instantly maxes out your wanted level.

When I first noticed this, while playing through the game, I had a pretty good laugh, but at least one South Wales man was offended. And you know what they say: One person pissed off equals a story in The Sun.

Jason Deschoolmeester, 23, of South Wales, said: “I was looking on the internet for cheats and the name of this caught my eye as my daughter is called Lacey. This crosses the line. The makers have obviously sat around and discussed putting this in, and it’s not on. What will they do next?

“It’s disgusting. It could lead people to indulge in things like that. It is totally sick. I won’t play it again.”

While The Sun does go out of its way to point out that the game doesn't allow you to act out the role of a pedophile, they never explain how a single complaint by a gamer morphed into a story with the headline: A HIT computer game has sparked outrage by featuring a spoof paedophile website.

A HIT computer game has sparked outrage by featuring a spoof paedophile website. [The Sun]

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Mon, 16 Jun 2008 10:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5016733&view=rss&microfeed=true
<![CDATA[ Kojima Productions Responds to MGS4 NDA Complaints ]]> There seems to be two discussions going on about Metal Gear Solid 4. One is about the game's actual reviews, and the other is about actually reviewing the game. Rumors swirled that reviewers weren't able to talk about MGS4 cutscenes and installs — rumors that were later confirmed in IGN UK's MGS4 review and by EGM's decision not to review the game. Konami and Kojima Productions were taken to task for this highly unusual NDA. But what was in this NDA? Kojima Productions' Assistant Producer Ryan Payton contacted Kotaku in hopes of setting the record straight and coming clean.

About those review limitations, Payton says the NDA covered: Install times, length of cutscenes (the ending in particular), number of environments, opening "movie", product placement and a half dozen story-specific items. Payton gets down to specifics, stating, "The game requires an eight minute install, as well as a number of two to three-minute installs between acts." But what about the cutscenes? The rationale, according to Payton, was that they wanted reviewers to refrain from describing which cutscenes were long as it would "ruin" the experience if players knew when a cutscene was unfolding. What's more, Payton adds, "I want to make it clear that, from today, reviewers are welcome to discuss the length of the cutscenes and install times, but we ask that they not get too specific about the cinematic times and what happens in later install sequences..." Hit the jump for Payton's email in full.

Hey Brian,

Believe it or not, I've been so busy working on a special surprise for MGS4 buyers (that not even those who have leaked copies of the game can spoil! Haha!), that I haven't had time to catch up on most of the pre-launch excitement.

Scanning the net today, I came across that 90-minute cutscene rumor, and a red-faced Adam Sessler, who was obviously very upset about the restrictions placed on MGS4 reviews.

Adam asks at the end of his Soapbox clip if he was rambling. On the contrary, I think he voiced some really important concerns about the restrictions placed on MGS4 reviewers.

In light of this, I took a look at the list of restrictions and found that some items are outdated and require more explanation.

We asked reviewers to avoid the following topics:

-Install times
-Length of cutscenes (the ending in particular)
-Number of environments
-Opening "movie"
-Product placement
-(Plus a half dozen story-specific items)

The game requires an eight minute install, as well as a number of two to three-minute installs between acts.

As for the cutscenes, reviewers are more than happy to comment on whether they're too long or short. We simply want reviewers to refrain from describing which scenes are long, thus spoiling some of the experience because players will know what to expect when a scene is unfolding.

I want to make it clear that, from today, reviewers are welcome to discuss the length of the cutscenes and install times, but we ask that they not get too specific about the cinematic times and what happens in later install sequences...

But as for the next three items, we are still asking reviewers to avoid these topics. We want the opening to be a huge surprise for gamers, and knowing how many environments there are in the game, obviously, is a spoiler. These restrictions will remain in place.

Finally, we've asked reviewers to not write about some of the product placement because of some contractual agreements we have with third parties.

I hope this helps clear up some of the controversy.

As a former writer, I'm proud of the discussion this topic has sparked. I hope Adam, Patrick Klepek, and everybody else who covered this issue continue to be diligent about restrictions placed on media outlets. (That's honestly why I'm such a fan of Kotaku — it keeps publishers on their toes.)

I do, however, hope gamers can appreciate the efforts we go through to keep them protected from reviewers that could spoil some of the MGS4 experience.

rp

Eds Note: Adam Sessler has responded, stating: "I’m very pleased this has a resolution in time for the reviews on the game to come out. I haven’t talked to Ryan Payton yet, who I consider a friend and colleague, but I greatly appreciate his and Kojima production’s reconsideration of these restrictions. Our ability to speak openly and honestly to our viewers has always been of the utmost importance, and I know Kojima productions and Konami feel the same way."

"I thought the term '90 minutes' was just a shorthand way of saying 'long' from the beginning. Anyway, I’m glad this all settled, because I really want to play this game."

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Thu, 05 Jun 2008 08:40:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5013432&view=rss&microfeed=true
<![CDATA[ Gerstmann Reviewer Regrets? Nah, Man. ]]>
Former GameSpot reviewer Jeff Gerstmann is no stranger to controversy. His 8.9 scoring of The Legend of Zelda: Twilight Princess was met with unhappy campers, while his 6.0 Kane & Lynch review *might* have cost him his job. But does Gerstmann have any regrets? From MTV Multiplayer:

"I’m at a point where I rarely second guess what I think about a game upon finishing it,” Gerstmann told me. He said he’s long gotten over the doubt that could set in “when you are facing the raging fury of the Internet.” He used to get death threats about some of his scores. “Now that stuff just rolls off. It’s the ranting of insane people, which you could say about a lot of internet stuff.”

I've always thought that some people take personal offenence to reviews. They are just opinions. Everyone's got one.

The Art of Not Second Guessing [Multiplayer]

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Wed, 04 Jun 2008 02:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5012857&view=rss&microfeed=true
<![CDATA[ Famitsu Gives Metal Gear Solid 4 Perfect Score ]]>
This is still unconfirmed as we haven't yet seen review scans, but word has it that Japanese magazine Famitsu is giving upcoming PS3 title Metal Gear Solid 4 a perfect 40/40. Famitsu has only done this seven times. Those other "perfect" 40/40 titles are The Legend of Zelda: Ocarina of Time, Soulcalibur, Vagrant Story, The Legend of Zelda: The Wind Waker, Nintendogs, Final Fantasy XII and Super Smash Bros. Brawl. This makes MGS4 the first PLAYSTATION 3 title to get the coveted 40/40 score.

Eds Note: This has been confirmed as true. Hit the jump for a scan.

New Famitsu [Wii@Everyday] [Pic]

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Wed, 04 Jun 2008 00:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5012898&view=rss&microfeed=true
<![CDATA[ EGM Refuse To Review MGS4 Because Konami Imposed "Limitations" ]]> To recap: Konami are imposing restrictions on what publications can and cannot talk about when reviewing Metal Gear Solid 4. No mention of 90-minute cutscenes please, and while you're at it, no talky-talky about install sizes either, K? IGN are cool with that. EGM, refreshingly, are not. Due to "limitations Konami wanted to impose on our comments", the editorial team decided to refrain from giving the game a score, and in lieu of a "review" posted a lengthy roundtable discussion about the game instead. It's hardly a gloved fist on an Olympic dias, but it is nice seeing somebody do something about such an...unsavoury practice.

EGM July 2008 [via GameSetWatch]

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Mon, 02 Jun 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5012146&view=rss&microfeed=true
<![CDATA[ GTAIV Makes California Town "Kurazy"! ]]> People of Stockton, California! Do not play Grand Theft Auto IV! Do not!! It's turning local residents batty. According to the Stockton Record:

"My son Peter was never really aggressive, but once he got into video games, 'GTA' being one of them, he started to push, hit, talk back, and just become a different person," said Stockton parent Greg Within, 46.

Stockton's Mark Wellis, 19, said he was involved in an altercation a week after he purchased "Grand Theft Auto IV." At the time he noticed that he had become less sensitive to violence.

Wellis doesn't completely blame the game for his violence, but it did affect him.

This is the stuff of Pulitzers.
GTAIV Criticized [Recordnet via GamePolitics]

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Fri, 30 May 2008 07:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5011812&view=rss&microfeed=true
<![CDATA[ Steel Yourself For A 360 v PS3 Graphics Showdown ]]> hornets%20nest.jpg Anyone up for an attempt at a 360 v PS3 graphics showdown? I'm out, had my fill of these by around 1994, but if you're curious, read on. GameSpot have attempted to settle which system has the better graphics by comparing a bunch of games, blending some screenshots together into a single image then providing some accompanying notes. One-eyed fanboys will no doubt find a way to convince themselves of their system's superiority, but cooler heads know that if you can pick up any differences - let alone major ones - from the tiny screens they've provided, best case, you're most likely a fibber. Worst case, a liar.

Graphics Comparison [GameSpot]

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Mon, 26 May 2008 19:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=393239&view=rss&microfeed=true
<![CDATA[ Nope, No Diablo 3 Announcement Coming, Sorry ]]> Delusions of grandeur The last few days have been good sport for anyone who enjoys watching the internet conjure rumours out of sheer fantasy. Take the one concerning Diablo 3, for example. The teaser for next month's PC Gamer contained the line "so huge we had to go to [CENSORED] to get it," and from that nondescript sliver, we somehow got a ton of people convinced Diablo 3 is coming. And hey, it might be, sometime in the future, but not now, with PC Gamer telling Shacknews "we're officially squelching the Diablo rumor. We've got two big announcements coming in our August issue, but neither is from Blizzard". Case closed. Return to your Diablo fan forums and remain there until further notice.

PC Gamer Squelches Diablo 3 Rumor [Shacknews]

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Fri, 23 May 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=392883&view=rss&microfeed=true
<![CDATA[ The Associated Press "Disappointed" By WiiWare Games ]]> While the buzz on the initial WiiWare games has been pretty good, the Associated Press isn't have any of it. No siree! The PSN and Xbox Live Arcade are given good marks for a "consistent supply of fresh software," Nintendo's effort is pooh-poohed. According to AP:

Nintendo's WiiWare games are disappointing... None of the six games in the WiiWare launch lineup is as addictive as, say, "Puzzle Quest" or "Geometry Wars," but there are many more offerings on the way.

Definitely, there are more on the way! WiiWare is just finding its feet, so it's a bit premature to nix Nintendo's effort. Want to see how the Associated Press rated the current WiiWare titles? That, after the jump.

Final Fantasy Crystal Chronicles: My Life as a King
"You can build a respectable town fairly quickly, and if you get hooked, you can buy more content online. But it’s hard to escape the feeling that all the real fun is happening offstage."
Two stars out of four

LostWinds
"The wind controls are innovative but frustratingly imprecise, making it hard to pull off basic moves just because the wind doesn’t act the way you expect. It’s an interesting experiment, probably worth the $10."
Two and a half stars

TV Show King
"Here’s a decent trivia quiz for your next party."
Two and a half stars

Defend Your Castle
"'DYC' builds slowly into complete chaos, and benefits from clever graphics that look like the scrawlings of a bored schoolboy.
Two and a half stars

Pop
"It’s much too simple to hold your attention for very long, and just doesn’t have the addictive quality of the best puzzle games."
One star

VIP Casino: Blackjack
"There’s no tournament play, no online competition and not much in the way of visual distraction. It’s amusing for about 10 minutes."
One star

Fret not! The WiiWare games will get better. It's called progress!

AP Reviews WiiWare Games [The Boston Herald via Gay Gamer]

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Tue, 20 May 2008 22:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5010102&view=rss&microfeed=true
<![CDATA[ Even Game-Hating Daily Mail Likes GTA IV ]]> British tabloid Daily Mail isn't know for it's love of video games. In fact, most think that the paper totally hates them! So reviewing Grand Theft Auto IV is a primo opportunity to vilify gaming. Sure, it gets its digs in and calls the game a "sickening glorification of gangland savagery" and falsely says someone was stabbed at the midnight launch. Then the tone of the piece totally changes! Giving the game a five out of five, Daily Mail writes:


In fairness, though, the makers have for the first time utilised something that resembles a moral compass.

Killing is occasionally optional, dialogue and cut scenes are devoted to Nikos's inner turmoil and while criminality and violence are certainly glorified, its perpetrators are somehow not.


This doesn't mean that everyone at Daily Mail doesn't think GTA IV is a killing trainer, just this one review. But, still.
So Slick [Daily Mail via CVG] ]]>
Fri, 09 May 2008 07:20:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=388883&view=rss&microfeed=true
<![CDATA[ Perhaps The Stupidest Anti-GTA Vid You'll See Today ]]>
Look, I'm not normally one to get all hot and bothered by the stuff people that don't play games say about game. But this rant, by CNN's Glenn Beck? As a gamer I'm stumped. But as a gamer and a history grad, I'm...less than amused. It's like a one-two punch with ignorance-coated knuckle-dusters.
[thanks James!]

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Fri, 02 May 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=386441&view=rss&microfeed=true
<![CDATA[ GameSpot's GTA IV Score-Change Down To A "Bug" ]]> Some of the more eagle-eyed/paranoid dwellers from the darkest recesses of the internet discovered a few days back that when GameSpot's GTA IV score was first spotted, it was given a score of 9.5, then quickly "changed" to a perfect 10. I don't need to tell you there was much tin-foil-hattery surrounding the possible causes for this. Well, according to GameSpot's EIC Ricardo Torres, it was all down to a bug:

...there was a bug in our publishing system on Monday that caused the incorrect score for GTAIV, a 9.5, to appear for on some pages for a while. This happened hours before we posted the actual score with the review, a 10. This has all led to a lot of talk and speculation so I'm going to set things straight, short answer: it's not true.
Whether you believe him or not's up to you. The more important question should be: how much do you really care about .5 of a GameSpot score?
The scoop on the GTA IV score [GameSpot] [Pic] ]]>
Wed, 30 Apr 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=385939&view=rss&microfeed=true
<![CDATA[ Lars Ulrich Ponders Guitar Hero Signing Coolness ]]> larsghcool.jpg Rolling Stone magazine caught up with Metallica last week at their Record Store Day signing event in California, where they interviewed drummer Lars Ulrich, demonstrating the sort of hard-hitting interview questions that have made Rolling Stone a shining example of everything good about pop culture journalism.
You signed a lot of Guitar Hero controllers. Is that cool?
In response, I'd imagine Ulrich propped his leg up on a table and scratched his chin thoughtfully, pondering the level of coolness he'd experienced on that day.
It's fucking way cool.
Whoa. You just don't get that deep with People magazine...people. Then Lars went on to ruin the illusion by making a valid, heartwarming point.
Our kids love playing Guitar Hero and Rock Band. It's awesome. There's something really positive coming out of video games. It's so cool to sit there and have your kids talk to you about Deep Purple and Black Sabbath and Soundgarden.
Wow, he's right. That is fucking way cool.

Lars Ulrich: "We've Always Been Fiercely Independent and Controlling"
[Rolling Stone via videogaming247]

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Wed, 23 Apr 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=383049&view=rss&microfeed=true
<![CDATA[ Game Magazine Cover Was For Sale... Literally ]]> Wow. Living in Japan, I didn't know that US game magazine covers actually were so blatantly for sale. But apparently they are! This month's Official Xbox Magazine features perforated Tom Clancy's Rainbow Six Vegas cover that reads "ADVERTISEMENT" on it. Once removed, the actual cover is revealed. (This month it's Fallout 3!) Ads are very much a part of print media or any media — something's got to pay the rent! But, creating a doppelganger cover?
Print Media Confirmed Dead [Insert Credit]

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Wed, 16 Apr 2008 07:00:52 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=380306&view=rss&microfeed=true
<![CDATA[ Reviews v Sales ]]> hulkvwarrior.jpg Yeah, it's a tired old argument, but also one we don't mind revisiting from time to time, so indulge me. IGN have taken the ten top-selling games from 2007, put 'em in a list, then compared that list to the ten top-reviewed games from 2007. Any differences? Course there were differences. As in, seven of the games on the top-selling list weren't on the best-reviewed list, including FIFA 2008, Need For Speed: Pro Street and Brain Age 2. Doesn't really prove anything you don't already know/suspect (or at least, it shouldn't), but interesting nonetheless.
Do Reviews Sell Games? [IGN]

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Mon, 14 Apr 2008 18:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=379699&view=rss&microfeed=true
<![CDATA[ Yes, Yes, The *First* Grand Theft Auto IV Print Review ]]> xbm_gta4_review.jpg First reviews are much like first comments in threads. Sometimes a little too keen and eager to shout "FIRST!" This time, it's The Official Xbox Magazine's turn with the first print review for Grand Theft IV. The bit-sized nuggets are:

• Amazingly realistic world
• Stunning action set pieces
• Genuinely engrossing storyline
• Hugely entertaining multiplayer
• Vast in every aspect

What's more, the mag adds GTA IV is "Utterly stunning in every respect." For those of you who care about numbers, OXM gives the game a "10." That means it's friggin' aces. (Still, from what Crecente wrote, this game sounds top drawer.)
GTA 4 REVIEW [GTAForums Thanks, Zeliard!]

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Mon, 14 Apr 2008 06:00:24 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=379302&view=rss&microfeed=true
<![CDATA[ Dan "Shoe" Hsu Leaves EGM/1Up ]]> I was shocked today to read that long-time EGMer and guiding force Dan "Shoe" Hsu is leaving Ziff Davis Media and the 1Up Network for personal reasons. His last day will be April 25.

Shu is quick to point out that the decision was his alone and not one forced on him or dealing with any sort of lay offs, or connected in anyway to the recent news about Games for Windows. He says on his personal blog that after 11 years at the company it's time to move on.

It's with a heavy (and relieved) heart that I write this: I've tendered my resignation here at Ziff Davis Media and the 1UP Network. My last day here will be Friday, April 25.

This is my own decision; I'm not being forced out or laid off or anything like that. And this is not related to the recent news about Games for Windows: The Official Magazine (and I hope I'm not stealing any thunder away from those guys — that's not my intention here). It's just time for me to move on. I've been here, mostly with EGM, since April of 1996. That's 11 years (taking off one year when I did a brief stint at Gamers.com)...quite a long time!

While Hsu doesn't say where he's headed he does that that we will hear from him again in the near future.

love the videogame business too much to stay away (plus, I'm too old to become a professional snowboarder). Besides, I will miss you guys too much. You all have been fantastic. I sincerely appreciate all the support you've thrown my way over the years — and that, I'll never forget, either.

Thanks and good bye...for now.

I just hope it's still as a writer. The game industry doesn't need Hsu as much as we do.

Hit the jump for the official release naming Sam Kennedy as his replacement as Editorial Director for 1Up Network.

Goodbye [1Up] [Image]

***1UP Network Media Bulletin***
1UP Network Announces New Management Appointment
Sam Kennedy Named as Editorial Director for 1UP Network

April 11, 2008- 1UP Network, the recognized authority in video game content and industry expertise, reaching over 24 million gamers per month, announced today a new management appointment within the 1UP Network. Sam Kennedy, the driving force behind 1UP Network's online properties as site director will be taking on the added role of editorial director as of April 25, 2008.

As site director, Sam Kennedy's fervent vision for the future of 1UP Network's online properties and respected leadership, coupled with his seasoned experience as editor-in-chief of 1UP.com has helped transform 1UP Network into what it is today— the first family of gaming print publications and online sites to provide fully-integrated content and a comprehensive social network. In the added position as editorial director, Sam will report directly to Simon Cox, vice president of content, contributing to the execution of the strategic vision for 1UP Network, setting and maintaining the editorial voice of the 1UP Network, and fostering consistency and co-operation among the editorial brands.

Current editorial director, Dan Hsu, is stepping down to pursue personal interests.

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Fri, 11 Apr 2008 13:20:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=378912&view=rss&microfeed=true
<![CDATA[ "Clearly No One Black Worked On This Game" ]]> In line with the earlier post on race in video games, Newsweek journalist N'Gai Croal offers these insights about the Resident Evil 5 trailer:


I looked at the Resident Evil 5 trailer and I was like, "Wow, clearly no one black worked on this game." Because I wonder, and I haven't sort of really dug into it that much, but I wonder what sort of advice Capcom gave them. The point isn't that you can't have black zombies. There was a lot of imagery in that trailer that dovetailed with classic racist imagery. What was not funny, but sort of interesting, was that there were so many gamers who could not at all see it. Like literally couldn't see it. So how could you have a conversation with people who don't understand what you're talking about and think that you're sort of seeing race where nothing exists?

There's more. If you're interested, hit the jump.
There was stuff like even before the point in the trailer where the crowd turned into zombies. There sort of being, in sort of post-modern parlance, they're sort of "othered." They're hidden in shadows, you can barely see their eyes, and the perspective of the trailer is not even someone who's coming to help the people. It's like they're all dangerous; they all need to be killed. It's not even like one cute African — or Haitian or Caribbean — child could be saved. They're all dangerous men, women and children. They all have to be killed. And given the history, given the not so distant post-colonial history, you would say to yourself, why would you uncritically put up those images? It's not as simple as saying, "Oh, they shot Spanish zombies in 'Resident Evil 4,' and now 'black zombies and that's why people are getting upset." The imagery is not the same. It doesn't carry the same history, it doesn't carry the same weight. I don't know how to explain it more clearly than that.
Knowing Japan and the Japanese, I'm willing to bet this wasn't even on their radar. Hence, the problem. There're more of Croal's opinions on RE 5. Before commenting, you should read it.

N'Gai on the RE5 Trailer [Multiplayer]

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Thu, 10 Apr 2008 21:00:55 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=378535&view=rss&microfeed=true
<![CDATA[ Mark Rein Still Has Gears of War 2 Stuff To Show You ]]> Mark Rein Gears of War 2 Mark Rein's best cheerleader? Mark Rein. And man, is Mark Rein ever excited about that Game Informer article on Gears of War 2. Like, it's probably the best thing Mark Rein has read all month. Says Mark Rein:

Awesome... I've had a chance to read the Game Informer story now and I think when people get a chance to read it they'll see that [Gears 2 is] really good. And we told the Game Informer guys just a tidbit about the game. We showed them some stuff, obviously, but we're keeping a lot of information back that will make people go, 'It's even better than this.' As good as they say it is, and they really, really like it, there's still a lot of story to open up between now and when the game ships in November... I think people will really enjoy this game.

Of course you do, Mark! That's your job!!
Tidbit of Gears 2 [videogaming247]

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Wed, 09 Apr 2008 04:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=377648&view=rss&microfeed=true
<![CDATA[ Famitsu Scores Mario Kart Wii ]]> For those who take Japanese magazine Famitsu scores seriously and for those who don't, we've got 'em: 10/9/9/9. Keep in mind that's with gimped Classic/GameCube controls and a baffling Wii Wheel. Without those foibles, the would've been 10/10/10/10 or even 11/11/11/11 or maybe 12/12/12/12. Guess that means Mario Kart Wii is totally friggin' awesome. Or something.
Famitsu Reviews [GameFront via Go Nintendo]

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Wed, 02 Apr 2008 21:00:35 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=375408&view=rss&microfeed=true
<![CDATA[ "I Hate Video Games" ]]> crankyman.jpg No point in pussy footing around. Let's dive in. Writes Times guest contributor and book author Giles Whittell:

I hate video games, on or offline. I hate the way they suck real people into fake worlds and hold on to them for decades at a time. I hate being made to feel hateful for saying so, and I hate being told to immerse myself in them before passing judgment, because it feels like being told to immerse myself in smack and teenage pregnancy before passing judgment on them.

More out of touch pointless ranting from Whittell's piehole after the jump!

This is not because of anything wrong or bad about video games or heroin or teenage parents. It's not even because of game-induced homicide or web-grooming of little girls by perverts - serious problems, but statistically low-risk. It's because, compared with everything else on offer in a kid's life, video games and heroin and teenage pregnancy are a colossal waste of time.
Video game and heroin and teenage pregnancy? Either Nintendo, some junkie or a pregnant teen killed his dog. We're not sure. Maybe all of them. Together, even!

I'll Never Buy One [Times via videogaming247]

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Wed, 02 Apr 2008 04:00:41 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=374962&view=rss&microfeed=true
<![CDATA[ British Press Offering Cash For Lies About Gaming Crime ]]> Gaming-related violence and crime have been big subjects in Britain over the past year or so, but never so big as now, in the immediate wake of the Byron Review. So if you're currently in the business of selling papers in Britain, what better way to sell papers than to get someone to completely fabricate a story about games turning them to a life of crime! A listing on British industry site StarNow - a job posting site for actors, musicians, etc - turned up late last week saying "a national newspaper wants your story and will pay hundreds of pounds to the right person". What does this "story" involve? Well, all you have to do is "write a few lines about how computer games turned you to crime and if it's something we like, we'll call you straight back". Easy money! Just make up something (anything! Let your imagination run wild!)about games, drugs and/or violence, and not only are millions of people instantly misinformed by alarmist, agenda-driven propaganda, but you can go buy yourself that snappy new jacket you've been promising yourself for months. Everyone wins.
Did computer games make you turn to a life of crime? [StarNow, thanks Jens!] [pic]

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Mon, 31 Mar 2008 05:15:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=373934&view=rss&microfeed=true
<![CDATA[ American Men Need To...Ooo, Gran Turismo! ]]> growranturismo.jpg Dave Gibson at the American Chronicle has posted an article today titled "It Is Time For American Men To Grow Up", which calls out lazy, irresponsible, video game-playing American men for causing the downfall of our society.
Divorce and illegitimate births have reached epidemic proportions. A society whose grown men seem to be more interested in the latest video game, rather than the survival of their nation or even of their own family—is doomed to failure.
I'm sure whatever else he had to say was exciting and all, but I was completely distracted by the totally sweet ad for Gran Turismo halfway down the article and clicked off to look at cars. By the time I came back there was an add for a store selling Airsoft guns, and I need one of those to discipline my cats. By the time I finally got back to the story I caught this:
The lazy and disconnected American man is much more of a threat to the survival of this nation, than are the Muslim terrorists seeking their 72 virgins in heaven.
Instead of being outraged, I went looking for that clip of the suicide bombers in the plane from Uwe Boll's Postal film to try and figure out how many virgins they were supposed to get. Anyway, lazy, disconnected men in America? Not a chance.

It Is Time For American Men To Grow Up [American Chronicle]

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Tue, 25 Mar 2008 08:40:05 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=371802&view=rss&microfeed=true
<![CDATA[ Pokemones Are Not Oral Sexy Obsessed, Just Kissing Crazy ]]> juanletter.jpg Yesterday, we brought word of "Pokemones", the androgynous, public-orgy-havin', Poké-watchin' Chilean youths. Well, according to Newsweek. And what does Newsweek know! It's only Newsweek. Chilean reader Juan writes:

STOP STOP STOP STOP!!!!

There's have to be some kind of misunderstanding, I'm from Chile (not a pokemon) and I have to say "ponceo" had nothing to do with oral sex. What they do in this parties (thursay or fryday, between 4-5PM to 10-11PM, they are all minorage so they cant be out to late at night, alcohol sell is not allowed) is try to kiss in the mouth (not oral sex, that was a particual case, not even pokemoes involved, only 3 highschool students, 14 or 15 years old) as much different people (of the opposite sex) as they can durring the party.

Bisides, pokemones are not gender-blending nor they costume are related to Pokemones (most of them dont even play videogames, pokemon is known here for the tv animated series) they just are wierd looking.

So I hope that make things much clear and erase the vision of "orgies" with menor age student in my Country, Bye!


Bye not-a-pokemon Juan!

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Thu, 20 Mar 2008 00:00:07 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=369988&view=rss&microfeed=true
<![CDATA[ Another GameSpot Editor Quits ]]> brad-shoemaker-050725-01.gif As the dust on Gerstmann-gate has finally more than settled, another GameSpot staffer is exiting the building. As announced on GameSpot's podcast "HotSpot", Senior Editor Brad Shoemaker will be leaving the site this Friday. He's been working at GameSpot since 1999. Shame they never gave him a larger GIF image. We wish him luck in his future endeavors.
The HotSpot [GameSpot Thanks to all who sent this in!]

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Wed, 19 Mar 2008 00:00:56 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=369519&view=rss&microfeed=true
<![CDATA[ Cop Called Out On Blaming Violent Games ]]> PrisonH676501.jpgIt's pretty standard now to hear people close to law enforcement, be they lawyers or police officers, blame much of the violent crime committed by youth on violent video games. Apparently, gamers and game journalists aren't the only ones to notice this, as a reporter for the Naples Daily News questioned when one police officer attributed the reason for a violent crime to a game.

Captain Tim Guerrette of the Collier County, Florida Sheriff's Office, apparently referred extensively to video games and their influence during a conference, where Daily News reporter Victoria Macchi was in attendance. In her article, she refers to what Guerrette said, but also notes some of her own research:

An American Sociological Association report released in early 2007, however, dismissed the link between video game violence and homicidal behavior in children as unfounded.

Moreover, the report claimed that in the decade following the 1993 release of the first-person shooter game Doom — which Guerrette mentioned several times on Tuesday evening as a possible trigger of youth violence — juvenile arrest rates actually went down by 77 percent.


Macchi did exactly what any good journalist should do, presenting both sides of an argument and not just the story on the surface. Kudos to you, Macchi!

Police Official Blames Games, Reporter Calls Him On It [GamePolitics.com]

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Fri, 14 Mar 2008 09:40:48 MDT torif http://kotaku.com/index.php?op=postcommentfeed&postId=366974&view=rss&microfeed=true
<![CDATA[ GDC, DICE, E3 Could All Be Press Invite Only Next Year ]]> gdcsignage.jpg When the Entertainment Software Association announced two years ago that they were downsizing E3, cutting attendees, and in particular the amount of journalists invited, down to a fraction of former head-counts, there was a lot of consternation among the working press.

What if, people wondered, favoritism and nepotism were the rules of the day. Would journalists be blocked from covering E3 if they didn't write positive stories or angered a publisher?

So far, that doesn't appear to be the case, but now both the Design, Innovate, Communicate, Entertain (DICE) summit and the Game Developers Conference are moving toward an invite only system and the same concern is rearing its head.

But the heads of all three organizations say they're going to great lengths to make sure that doesn't happen.

The Game Developers Conference is moving to a new invite-only system starting next year, the show's director, Jamil Moledina, told me.

"We don't have it nailed down, but we are looking at moving to an invite model for press access at GDC," he said. "It's meant to be a networking event for people who make games, but more and more we are seeing a lot of individuals who are obtaining press credentials who aren't full-time press. It's kind of open to being spoofed, in a way."

In 2006, for instance, about 1,000 press members attended the conference, which had a total admission of just 16,000.

And it's not just that an abundance of press, both professional and amateur, get under foot, it also costs the people putting on the show money.

On top of that, Moledina says he has to worry about maintaining the show's atmosphere.

"Making sure the Game Developers Conference fits its core goals is the main thing we concern ourselves with," he said. "As long as it remains predominantly about learning, thats what we are concerned with."

The problem, Moledina says, is that the show draws some of the biggest names in development every year, which in turn draws quite a crowd of journalists and even more publishers hoping to show off their wares in the "halo" surrounding the show.

"I am concerned that if we don't focus on what makes GDC work we will face some complications down the road," he said.

That's primarily the impetus behind DICE's decision this year to cut down on press attendance.

"The academy's role, first and foremost, is to make sure the academy members are comfortable and that the role of the media is to be there to watch and not participate," said Joseph Olin, president of the Academy of Interactive Arts & Sciences, which puts on DICE every year.

This year, the academy decided to cut down on press attendance by assigning the invitee lists to two public relations companies. One handled mainstream press and the other handled enthusiast press and blogs.

The decision came, in part, Olin says, after some misbehavior on the part of invited press in 2006. Some writers were too enthusiastically pursuing interviews, which led the developers to feel like they couldn't focus on the show itself. Olin said he felt like the show had also become a place for writers to find great interviews that could be saved up and doled out over the rest of the year.

"The opportunity to be among so many high-profile signature members of the game-making community is that it creates this opportunity to be, 'There's so and so, I need to go talk to him'," Olin said. "Some of our high profile members said they felt uncomfortable.

While DICE did manage to cut down on press attendance, mostly by limiting the number of those attending for one organization, it also seemed to arbitrarily exclude some sites, including, initially, Kotaku.

Olin acknowledged there were some issues with the vetting process this year and said that it's being looked at for next year.

"We will be reviewing our policies for 2009," he said. "I'm going to get a lot of feedback from our attendees and (journalists)."

The ESA, meanwhile, plans to stick to their invite-only system for E3, which involves getting a list of invitees from participating publishers and developers and creating their own master list.

While last year's show had some hiccups, the downsizing was generally well received.

Rich Taylor, senior vice president for communications and research at the ESA, said the main reason they went to the invite-only system was because the publishers and developers felt they were getting lost in the "swirl of attendance."

"There was a decision to match the need of companies with the goals of the show itself," he said. "We aren't interested in blocking freedom of the press. The selected attendees come from the publishers themselves. The whole point isn't to limit access but to get the information out."

"There is an expanding, exploding universe of folks who have the ability to write or opine about our industry and there just isn't a way to include all of them."

Taylor says there was very little "blow back" from bloggers and mainstream press last year over the invite-only system and promised that if an issue did come up they would be quick to address it.

Taylor added that news that both DICE and GDC seem to be, in some ways, following their lead in this regard is a "validation of a path we chose."

"Across the spectrum there is an increase in the number of people covering events and you can't just keep making larger doors to the convention halls."

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Wed, 27 Feb 2008 13:00:47 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=361172&view=rss&microfeed=true
<![CDATA[ Being Brian Crecente Covering Being Brian Crecente ]]>

For the record, I would never go to a talk about me... unless I was invited. Nora Paul, with the University of Minnesota school of journalism's Institute of New Media Studies, emailed me over the weekend to clue me in to the talk she was doing entitled: "Being Brian Crecente: Using an Off-The-Shelf Role-Playing Game to Teach Journalism."

Actually, the whole name thing really was a last minute add-on. It sounds like Paul had been working on the idea, introducing college-level would-be journalists to the profession through a video game, for a number of years.

After playing around with a couple of different concepts, Paul said she saw a presentation Kurt Squire did about how he and his team made an American Revolution mod for Neverwinter Nights.

Paul scraped together some grant money and 20 copies of Neverwinter Nights. Using a pool of student assistants, and consultant Matt Taylor, Paul and her team rewrote the dialog trees and reworked the graphics for Neverwinter Nights to make it match their goals.

"The course objectives was to teach information gathering, synthesis and analysis," she said. "We wanted the game to let them practice (journalism) and find out the implications of their choices.

"The idea was to develop a game that would reinforce good reporting practices."

In the game, the players take on the role of a reporter (no, not me) who is covering an accident in which a train carrying anhydrous ammonia hits a truck and derails, forcing the evacuation of the surrounding neighborhood.

"We had to create the city...22 different characters," she said.

Students had to figure out what story angle they wanted to take, covering the health, public safety, transportation safety or environmental issues, before getting started. Once they figured that out that have to identify the important questions, collect the necessary background information, find the right sources and interview them, keep notes, and eventually return to the newsroom to write and file a story to the paper's website.

When Paul contacted me over the weekend, she asked what my take was on reporting, what important things had I learned over my years as a police reporter. I gave her three key lessons, which she included in her presentation and, in some sense, the game mod.

Treat people like you want to be treated.

This is one of the most important things you can learn not only in journalism, but in life. Treat people like crap and you'll get a double dose of it in return. I was happy to learn that Paul's mod incorporates attitude a bit. The game allows the questions to take essentially four forms.

They can come from a cocky journalist, a very competent reporter, a ditzy journalist or someone so tentative that they don't seem to know what they were doing.

Don't rely on the officials.
Paul said this was a tricky, but important thing to incorporate into the game. They had to make it possible for a reporter to get conflicting information from different sources and then figure out what the real, and full story is.

If your mother tells you she loves you, check it out.

A famous journalism chestnut, that couldn't be more important. No matter who tells you something, never assume it's right, check and double check everything. Something that seems ingrained in the journalism training mod.

While Paul and her students seemed to like the mod, she said that Bioware didn't really cooperate much with their effort, making it nearly impossible to roll out the program to more students or larger classes. So Paul decided to transition the mod over to a different program.

Now Paul's team is working with Pine Tech's Johnson Simulation Center and a program they have called MULE.

I loved the concept of turning journalism into a video game. Funny enough, years ago when I was still a full-time police reporter I was contacted by a fairly sizable development studio who were playing around with the idea of creating a mainstream game about being a police reporter. They asked me about consulting for them.

That never went anywhere, but I've long thought that in many ways being a reporter, in particular a police reporter, is a lot like being in a role-playing game. You need to explore, talk to people, figure things out. I think that could be made into a great game.

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Tue, 19 Feb 2008 11:00:54 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=357905&view=rss&microfeed=true
<![CDATA[ There Will Be No 1UP Conversion Rating Table ]]> 1UP-editorial-director-Dan-Hsu.jpeg So, yes, the 1UP team (including EGM and Games for Windows) have ditched the 1-10 review scale. Whew, good! As we previously posted, in their place will be a school-like grading system, with titles ranked between A+ and F. The changes will take place during March on 1UP, in the April issue of EGM and the April/May issue of GFW. So if an "A+" is a "10", what is a "B" or a "B-" on 1UP's previous scale? Says 1UP Network editorial director Dan Hsu:

We're not publicizing the conversion scale because we want our readers to go with our new scoring system and not be constantly translating the new letters back to our old scores. We also don't want our reviewers to be thinking about how they translate. It's just easier for us to have everyone move forward and accept the new ratings. But most people can figure it out. Our old "average" in the 5 range roughly translates to the C letter grades (with plusses and minuses), for example.

Smart of them not to make a conversion table. What would the point of switching over be then?
Shoe Interview [Level Up]

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Tue, 19 Feb 2008 06:40:04 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=357975&view=rss&microfeed=true