Listen: when you’re watching two teams go to war in Killer Queen, you don’t have to join in the crowds yelling for an oversized
cephalopod gastropod to make it to one side of the screen. But you want to. “SNAIL! SNAIL! SNAIL!” It just comes out of you.
Whether it’s a PC monitor or a smartphone display, indie game-makers tend to thrive on smaller screens. But when Josh DeBonis and Nik Mikros worked up the idea for their co-operative strategy/platformer hybrid Killer Queen, they went really big. So big they had to make their own unique stand-up machine for it. But,…