<![CDATA[Kotaku: Jobs]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Jobs]]> http://kotaku.com/tag/jobs http://kotaku.com/tag/jobs <![CDATA[ Square Enix Desperately Seeking Programmers For US Dev Studio ]]> According to job feelers extended by Square Enix, the company has designs on building a brand new development studio in the United States, specifically Los Angeles, California. The solicitation for developers notes that the new Square Enix team will be working on "an action-oriented original IP game" with the Xbox 360 and Wii listed as the target platforms.

If you're a programmer with a Bachelor's Degree, a proficiency in C/C++, a nose, and at least one Xbox 360 game under your belt, they're looking for you. Just think, you could be working on The Bouncer 2!! Let's hope not, but that's a potential nightmare scenario you should think about.

Square Enix [Gamasutra Jobs via GameSpot]

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Kotaku-5091308 Mon, 17 Nov 2008 19:00:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5091308&view=rss&microfeed=true
<![CDATA[ Cryptic Porting Champions/Trek Engine to PS3 ]]> A eagle-eyed reader has spotted an ad on Craigslist for a PS3 Engine Programmer. Nothing particularly unusual in that - people occasionally use Craigslist for things other than selling unwanted gifts and soliciting prostitutes, after all.

No, what is interesting about this is that the job poster is Cryptic Studios - home of quality MMOs Champions Online and Star Trek Online that - thus far - run on PC & Xbox 360 platforms.

"We have developed a flexible, cutting edge MMO platform to power games like Champions and Star Trek Online. It runs on PC and XBOX 360 - now we want to support PS3 too"

If you were thinking of applying (you will need to know about "Exploiting SPU parallelism", so don't bother if you glaze over even thinking about what that might mean) please remember that it is NOT Ok to contact Cryptic about other services, products or commercial interests.

Full Time PS3 Engine Programmer Needed – Game Studio [Craigslist - thanks to Traitor Jack for the tip]

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Kotaku-5090660 Mon, 17 Nov 2008 13:20:00 MST Stuart Houghton http://kotaku.com/index.php?op=postcommentfeed&postId=5090660&view=rss&microfeed=true
<![CDATA[ So You Wanna Be a Developer ... ]]> Dave Perry, founder of Shiny Entertainment, sat down with Valve's Gabe Newell to talk about how to shoehorn your way into the industry — and what's the industry going to look like in a few years, anyways? Are game degrees a waste of time? Is specialization going to be the name of the game, as in film ? And how can you avoid shooting yourself in the foot when trying to get said foot in the door? On specialization, Newell had this to say:

DP: Let's look several years into the future for a moment. Should I even bother learning today's skills? Surely they'll have completely changed by the time I get out of college? What kinds of jobs are absolutely 'rock-solid', and will undoubtedly still be around five to 10 years from now? And what new jobs do you think might exist that nobody has quite pinned down just yet?

GN: Specialization and hierarchy are the norms in film production, and are antithetical to what needs to happen in the games industry. The reason for that distinction is that the game industry is more focused on invention than on repeatability/measurability. Programmers that can draw are going to be in much better shape than an animator specializing in putting talking mouths on cats. The solutions of tomorrow are not going to fall into the production or organizational categories of today.

It's a quick read and has some worthy tidbits if you're aiming for a development career.

Valve's Gabe Newell on Becoming a Game Developer [GameCareerGuide]

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Kotaku-5081260 Sun, 09 Nov 2008 13:30:00 MST Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5081260&view=rss&microfeed=true
<![CDATA[ The Promises and Pitfalls of a Gaming Education ]]> The LA Times had a nice industry-focused series of articles earlier this week, and the one that really caught my eye was on the increasingly common 'game degree' of a variety of stripes — as one person quoted in the article noted, games are 'the ultimate interdisciplinary art.' But one problem of (popular) emerging fields is schools that hop on the bandwagon to lure in bright-eyed and bushy-tailed students without really having adequate support for getting those students jobs (sounds like a lot of PhD programs I know):

The surge in interest has led schools to add games to their menu — but not always to the benefit of its students. Recruiters say they often see "mills" that run around-the-clock sessions to quickly churn out as many students as possible. Other programs teach specific skills but not how games are pulled together.

"It's a very hot academic growth area," said Colleen McCreary, who runs EA's university relations program. "I'm very worried about the number of community colleges and for-profit institutions, as well as four-year programs, that are using game design as a lure for students who are not going to be prepared for the real entry-level positions that the game industry wants."

I was up at USC yesterday for a non-game related workshop and had dinner with a friend who is in USC's Interactive Media MFA program; I continue to be impressed with USC's record of success and the students that go through the program. It's a shame — but not a surprise — that the field is getting cluttered with programs that simply don't have the resources, know-how, or curriculum to help place graduates in the industry. While it often seems like 'academic gaming' and 'real-world gaming' will never quite meet, this is one point that the industry as a whole should have more discussion about. The other two articles of the LA Times series are worth a read, as well.

Majoring in video games [LA Times]

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Kotaku-5068808 Sat, 25 Oct 2008 14:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5068808&view=rss&microfeed=true
<![CDATA[ On Making the Games Industry a Better Place to Work ]]> I was talking the other day with a friend regarding my job(s) and how lucky I felt to have them, when it suddenly occurred to me that I was really, really glad I didn't work in the industry for a developer. Oh, sure, there are plenty of horror stories about grad school and academia (plus New York Times articles on why blogging is an unhealthy profession), but it all seems like a cake walk compared to the stories that come from the developer trenches. Well, EA's European head of talent acquisition has set about to debunk some myths about working in the game industry and point to ways to attract talent and keep talent in the trenches:

For our industry to continue to grow at its current rate of acceleration, we need to attract talent from other industries as well as more new graduates. The industry has become overly reliant on playing recruitment chess - taking employees from one competitor and then losing their own in return. This never ending game benefits no one, results in stalemate and does not meet the industry's needs for fresh perspective and growth.

A simple Google search for “games industry” reveals a number of preconceptions of what working in gaming is like. Today I'd like to acknowledge common perceptions and break through some of these myths. Together, we can debunk these myths and grow the industry with a new generation of talent.

Top Myths About Working In Gaming

- Work Hard/Play Hard
- Getting Lost In The Crowd
- Jobs, Not Careers
- Old Demographic Paradigms

It's an interesting little piece, more so if you're dying to get into the industry, I'm sure. I'll take the shark-infested waters of academia any day, but that's just me.

Making The Game Industry An Attractive Place To Work [GameCareerGuide]

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Kotaku-5020604 Sun, 29 Jun 2008 14:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5020604&view=rss&microfeed=true
<![CDATA[ Crytek Moving Toward PSP Development? ]]> PSP programmers take note—Crytek is hiring. The developer of Crysis and Far Cry is looking to bring its wares to the PlayStation Portable in some form, looking for experienced PSP developers to relocate to its Budapest studio to work on an unspecified project. Odd choice for a platform, considering Crytek president Cervat Yali said the company was "suffering currently from the huge piracy that is encompassing Crysis" earlier this year, as piracy on the PSP platform isn't exactly rare.

Crytek is currently working on something for the PlayStation 3, which has been rumored to be an "enhanced" version of Crysis, that may also be multi-platform. Whether that's a PSP spin-off or something totally new altogether, we'll have to wait to find out.

PSP Programmer [Crytek - thanks, Andrew & EN!]

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Kotaku-5017734 Wed, 18 Jun 2008 20:00:33 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5017734&view=rss&microfeed=true
<![CDATA[ Former SOE Exec Becomes Cryptic CEO ]]> Cryptic Studios might be hard at work developing their superhero MMO Champions Online, but that doesn't mean they can't take a few minutes off to take care of a few pressing matters, such as hiring someone to run the company. Stepping into the role of chief executive officer of the company will be Sony Online Entertainment's former senior vice president of Business Development and Operations, John Needham, who is understandably excited about his new job.

"The Cryptic team has a great following among MMO players and their creative plans for the space are really pressing the genre forward," said John Needham, newly appointed CEO of Cryptic Studios. "I look forward to working with the Cryptic team to lead the company into its next phase of growth."

Needham was also once the VP of finance for Telemundo Networks, so you know he'll really appreciate his new office at Cryptic's The Cats, California headquarters.

June 2, 2008 6:00:00 AM

John Needham Named CEO of Cryptic Studios

Former Sony Online Entertainment Executive and Industry Veteran to Lead Independent MMO Publisher and Developer

LOS GATOS, CA — (MARKET WIRE) — 06/02/08 — Cryptic Studios(TM), one of the leading independent developers of massively multiplayer online role-playing games (MMORPGs), announced today that John Needham has joined the company as its Chief Executive Officer. Needham joins Cryptic from Sony Online Entertainment, where he served as Senior Vice President of Business Development and Operations.

"John Needham's proven leadership in the MMO space makes him a dynamic fit for heading up Cryptic's new corporate direction. As an SVP of Sony Online Entertainment he has contributed greatly to the growth of the industry and we're excited to combine his operational experience with our vision for the future of online games," said Michael Lewis, president of Cryptic Studios.

"The Cryptic team has a great following among MMO players and their creative plans for the space are really pressing the genre forward," said John Needham, newly appointed CEO of Cryptic Studios. "I look forward to working with the Cryptic team to lead the company into its next phase of growth."

Cryptic Studios announced in February that the first title in its new product line-up is Champions Online, based on the popular pen-and-paper Champions RPG. Champions Online will allow players to create their own hero and explore vast, richly detailed 3D environments while keeping the forces of evil at bay. Champions Online is slated for release in Spring 2009.

John Needham has been with Sony since 1994. During the first half of his career at Sony, John held many positions in the television division of Sony Pictures Entertainment including Director of
Corporate Development and Vice President of Finance, Telemundo Networks. Since joining Sony Online Entertainment in 2001, Mr. Needham served as CFO and SVP of Business Development for 5 years until recently taking a new role as SVP of Business Development and Operations. As SVP of Business Development and Operations, John managed business development and strategic initiatives for SOE, as well as international operations, customer service and quality assurance testing. John is a graduate of San Diego State University and began his career at Arthur Andersen & Co.

For more information about Champions Online or Cryptic Studios,
please visit www.crypticstudios.com

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Kotaku-5012284 Mon, 02 Jun 2008 10:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5012284&view=rss&microfeed=true
<![CDATA[ Game, Anime, Manga Company Scramble! ]]> Want a job working for a Japanese game, anime or manga company? GET IN LINE!! In Akihabara, an event called "Raku-Job" gathered twenty companies in the game, manga and anime world to interview prospective applicants. Approximately two-thousand hopefuls showed up, with would-be job hunters coming from as far away as Kobe. Remember kids, it's good to show up to job interviews in suits, but with blurry faces is a definite no-no.
Job Hunting Event [Akiba Blog]

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Kotaku-366734 Wed, 12 Mar 2008 03:00:51 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=366734&view=rss&microfeed=true
<![CDATA[ GameSpot Goes on Hiring Binge ]]> In the wake of GameSpot's fairly publicized shake-up in their reviews department, the Cnet owned company is on the prowl for a number of new reviewers.

Tom's Games points out that the company posted three job listings over at JournalismJobs.Com from Feb. 15 through Feb. 27 for copywriter; associate editor, reviews; and associate editor II, PC previews and reviews.

Hit the jump for some of the responsibilities for each job. On a side note, I was a little disturbed to read that their copywriter position might include the unholy wedlock of advertising and editorial, with the person being responsible for writing banner ads, print ads and, perhaps, headlines?


Update: I hear from friends over at GameSpot that the copywriter job is in fact advertising and marketing only and that there will never be any editorial hanky-panky. Good to know.


Associate Editor, Reviews

The associate editor will be responsible for 3-5 regular game product review assignments per week in a timely manner.
The associate editor will be expected to contribute to the reviews editing process both by receiving and giving feedback on his/her own reviews, as well as reviews written by other editors and staffers.
The associate editor will be expected to contribute to additional review-related duties, such as appearing in video reviews or potentially helping to compile game assets.
The associate editor will be expected to contribute to GameSpot's editorial product in other ways, such as attending press events, covering games for previews, and contributing to editorial features.

Associate Editor II, PC previews & reviews
The associate editor will be responsible for 3-5 regular PC game preview and review assignments per week in a timely manner, and potentially some console-related coverage as well.
The associate editor will be called on to interface with game industry contacts and attend game-related industry events and may be required to travel, schedule appointments, manage press assets, and keep track of deadline and designated publish dates.
As part of the process of contributing to reviews, the associate editor will be expected to contribute to the reviews editing process both by receiving and giving feedback on his/her own reviews, as well as reviews written by other editors and staffers.
The associate editor will be expected to contribute to additional review-related duties, such as appearing in video reviews or potentially helping to compile game assets.
The associate editor will be expected to contribute to GameSpot's editorial product in other ways, such as attending press events, covering games for previews, and contributing to editorial features.

Copywriter
Write banner ads, landing pages, print ads, ads, microsites, videos, and, of course, email. Work autonomously with partner designer during concept development and design. Integrate the brand personality into all consumer communication and maintain a consistent look and feel that reinforces and builds the brands as innovators.

Work with Marketing, Product and product design teams to understand our customers, the nuances of the product and the key strategies for each project. Attend user lab studies to witness consumer experience with the product first hand in order to better understand their motivations, stumbling blocks, etc. Develop a strong command of our brands, their positioning and detailed product features.

Like Video Games? Cnet/Gamespot Going Hiring Crazy (must Like Eidos) [Tom's Games]

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Kotaku-363532 Tue, 04 Mar 2008 11:00:30 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=363532&view=rss&microfeed=true
<![CDATA[ GolinHarris Looking for PR Rockstars ]]> golinhlogo.jpg GolinHarris, the award winning public relations firm that represents Nintendo and other fine establishments, is currently looking to hire some folks onto their Los Angeles and San Francisco teams. And the best part is it would be the new hires would get right to work on the Nintendo account! Now before you all go clamoring to try and get a job working with the big N, there are a few requirements. And I quote:

These aren't entry-level positions, you should have solid PR experience already, you should live in or around these cities and you should be awesome.

Please take note of all these, especially the last one. Non-awesome people need not apply. You can see a complete description of each job and it's requirements after the jump.

LA Job:
GolinHarris is a leading international public relations firm and winner of PRWeek's 2007 Editors' Choice, Large PR Agency of the Year 2007, The Holmes Report, PR Agency of the Year 2007, and numerous PRWeek Awards.

Our Los Angeles office is currently seeking an ambitious PR professional with 3-6 years of PR agency experience to join our Interactive Entertainment practice area as a Senior Account Executive within the Nintendo team, an award-winning group recently acknowledged by PRSA as "The Best PR Team" in Los Angeles, responsible for driving one of today's most successful and popular consumer brands.

This Senior Account Executive will need to quickly develop an intimate level of understanding of the account, its business, products, markets, personnel, outside influences, etc. The Senior Account Executive will perform fundamental PR tasks and serve as a day to day client contact. S/he must also have strong research, writing and editing skills, and the ability to continue developing media contacts/relationships and pitch client's top tier, non-traditional, and new media. S/he must have a solid grasp of all basic public relations' tools and how they affect the client.

PRIMARY RESPONSIBILITIES

* Manage multiple projects for Nintendo client from concept to completion on time and within budget
* Proactively generate new ideas and opportunities to ensure client program success
* Conduct and manage the flow of research
* Maintain media contacts/relationships
* Participate in client meetings and presentations as well as proposals
* Contribute to plan development processes and budget management
* Understand industry issues that directly and indirectly affect the client
* Generate creative ideas for PR programs
* Demonstrate sophisticated media pitching and tour scheduling skills
* Proof and edit client related documents as needed
* Serve as a role model to other team members and delegate work appropriately
* Assist with supervision and development of junior team members
* Supervise reports on monthly client billing process
* Contribute to program planning and account management by researching budgets, attending brainstorms, and facilitating the purchase order process
* Track/enter time with precision and on a day-to-day basis

Practice Group/Specialty Area Competencies

Video games, consumer products, consumer technology, entertainment

QUALIFICATIONS
Bachelor's Degree, 3-6 years related professional experience. Candidate must have PR agency experience, be proficient in Microsoft Suite, Internet, on-line services and new media, as well as a defined interest in the video game marketplace. Candidate should possess a complete understanding of all job tasks, an understanding of basic public relations tools, ability to develop strong working relationships with media, ability to solve problems, experience with staff supervision and budgeting, strong desire to progress in day to day responsibilities, and have a track record of consistently meeting deadlines.

We offer a great workplace, culture, competitive salary, health care (medical, dental and vision insurance), 401k and more. Please send resume (IN WORD FORMAT), with cover letter and salary requirements, via email to aweatherbee@golinharris.com

SF Job:
The San Francisco GolinHarris office is currently hiring a Senior Media Specialist or Media Manager to work on the Nintendo team.

The individual is responsible for planning, managing, implementing and measuring ongoing corporate and product media strategies and outreach for Nintendo of America. This person is a proactive thinker who develops strategic and creative pitch angles and story ideas, contributes media-savvy ideas to plans, has experience working with traditional and new media and has an excellent understanding of news, media trends and media opportunities.

The individual is responsible for developing and growing top-level media relationships and for pitching feature, trend, product and corporate stories to these outlets. This person is responsible for prepping Nintendo executives before interviews including contributing to key message development and positioning. This position also is responsible for on-site management of Nintendo executive interviews.

The individual is responsible for developing strategies for dealing with media issues and crises, giving input to media materials (statements, releases, Q&A, etc.) and managing interview requests and information distribution.

The individual plays a key role in managing the team's media outreach — training, mentoring and directing account team members' ongoing proactive outreach. In addition, this position serves as media lead on numerous programs and product launches. Media lead responsibilities include contributing media input to plans as well as planning, managing and implementing media tours. Media lead responsibilities also include managing all of the media outreach for product launch programs and trade shows (media strategy, story placement, event media coverage, interview requests, etc.).

Please submit your cover letter and resume as a Word document to westcoastjobs@cmgrp.com or apply online at the GolinHarris Web site.

GolinHarris is an Equal Opportunity Employer.

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Kotaku-321258 Sat, 10 Nov 2007 15:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=321258&view=rss&microfeed=true
<![CDATA[ Book Authors Looking For Chatty Industry Peoples ]]> 51KPDH10EPL._SS500_.jpgAny industry folkin out there? Who like to talk or can? Random House is publishing a revised and expanded version of 2006's Paid to Play: An Insider's Guide to Video Game Careers, a career guide for breaking into and working in the gaming industry. The book's authors are looking to interview part-time and full-time professionals in the following fields:

  • Animators
  • Mission/Scenario/Level Designers
  • Marketing/PR
  • Business Development
  • Script writers

Interview responses can be kept confidential (if you say bad things) or made public (if you say good things) at the interviewee's request. There is no financial compensation for the interview, but the authors will be more than happy to send any interviewees (whose answers they use) a copy of the book when it's published this Fall. No, they will be tickled pink.

Please respond to bryan_stratton@hotmail.com by July 2nd if you are interested. If you're not, then don't!

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Kotaku-273084 Thu, 28 Jun 2007 06:00:45 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=273084&view=rss&microfeed=true
<![CDATA[ Layoffs Coming To Sony Europe ]]> GameDaily is reporting that Sony Computer Entertainment Europe may see close to a 10-percent reduction in staff with the group looking toward layoffs to "change our structure, streamline and strengthen our business operations." That's according to Nick Sharples, Director of Corporate Communications at SCEE, who told GameDaily that SCEE "our industry is in the middle of a period of transition where some of the fundamentals of our business are changing" and called the layoffs a "difficult business decision."

According to an allegedly leaked internal communication obtained by Destructoid from David Reeves, President and Chief Executive Officer at SCEE, the layoffs will number no more than 160 and affect "SCEE offices in the UK, [Worldwide Studios] in Europe and the Territories."

Ick. I've survived a few rounds of layoffs during my time employed by the military industrial complex and don't envy the position of the management nor the employees. Let's hope they land on their feet somewhere new soon.

Breaking: SCEE Considering Layoffs to Streamline Operations [GameDaily BIZ]

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Kotaku-252743 Mon, 16 Apr 2007 16:40:17 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=252743&view=rss&microfeed=true
<![CDATA[ Want To Work For Reggie? ]]> Nintendo is hiring! They're specifically looking for an assistant to the Nintendo of America president who—let me check the Nintendo corporate bios—just happens to be Reginald Fils-Aime.

The ideal applicant will be bilingual in Japanese and English, have excellent Microsoft Office skills, know the correct pronunciation of Fils-Aime, and show the "ability to relay information with tact and diplomacy". This isn't some cushy job that will involve playing DS games at your desk while occasionally sweeping up the Reggie-kicked asses that clutter the NOA hallways. This is hard work.

If you think you have the organizational and communication chops to support Reggie, apply online from the job posting.

Mission #3: Read this carefully. I ate two meals with Pikachu faces on them. Meal one had a miso base with two Pikachu faces in it. The second meal had salmon and rice in it and might go good with faux liquor. How many small pink and yellow Pikachu faces were in the second meal (a bowl of soup with rice)?

Job Description - Assistant To The President [via Aussie Nintendo]

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Kotaku-232695 Tue, 30 Jan 2007 17:20:46 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=232695&view=rss&microfeed=true
<![CDATA[ PlayStation 3 Camper Needed! Easy Money! ]]>

You gotta love Craigslist. So many uses! I've exploited it to sell furniture. Others have used it to scam hundreds with false promises of anonymous, attachment-free, rough sex. Some are looking to hire gullible line-sitters with no grasp on the concept of capitalism.

To wit:

SONY PS3 PLAYSTATION 3 CAMPER WANTED PAID IN CASH - $200

IF SOMEONE IS WILLING TO CAMP OUT FOR ME IN FRONT OF A STORE IN ORDER FOR ME TO BUY THE NEW PS3 I WILL PAY THEM BECAUSE I HAVE SCHOOL I DON'T HAVE TIME TO BE THERE, I WOULD BE BACK ON THURSDAY NIGHT AT 10PM, OR YOU YOU CAN WAIT TILL THE FOLLOWING MORNING FOR AN EXTRA 50 BUCKS. PLEASE LET ME KNOW, YOU CHOOSE THE STORE, I BUY THE SPOT FROM YOU, THANKS!! CALL ME ANYTIME!!

Okay, doofus, no one is going to do this. Besides, any gamer worth their salt would just drop OUT of school already.

SONY PS3 PLAYSTATION 3 CAMPER WANTED PAID IN CASH - $200

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Kotaku-212865 Mon, 06 Nov 2006 23:42:56 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=212865&view=rss&microfeed=true
<![CDATA[ Mario Bros. Leave Plumbing For Painting ]]>

Details are scant, but you know what, this somehow all makes sense. Overalls and pipes don't make one a plumber. But a Harley shirt, toothy grin and scraggly beard just scream house painter.

More Here [Infendo]

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Kotaku-201518 Tue, 19 Sep 2006 06:22:57 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=201518&view=rss&microfeed=true
<![CDATA[ Irrational Games is Hiring ]]> Irrational Games is hiring for a bunch of new positions including a community manager. They also have a bunch of other openings, including some in Australia. Hotness!

I can think of at least one really good reason why someone would want to apply for one of these jobs, be it a general programmer or administrative assistant, and it's called Bioshock.

Job Openings [Irrational Games]

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Kotaku-188066 Tue, 18 Jul 2006 15:00:56 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=188066&view=rss&microfeed=true
<![CDATA[ Elaborate Game Hoax Is Long, Boring and, Yes, Elaborate ]]>

An infamous performance art troupe from SoCal punk'd a group of college students looking for gaming jobs. The interested applicants are forced to sit through his horrible "demo" of a title this phony company is currently working on. Not sure, who's getting punk'd here as we are forced to sit through the demo as well.

More Here [Destructoid]

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Kotaku-187000 Thu, 13 Jul 2006 13:22:06 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=187000&view=rss&microfeed=true
<![CDATA[ Got A Pulse? Work For Square-Enix ]]> adsquarejob.jpg

They couldn't be any clearer. Square-Enix is hiring and has a giant ad up on Game Impress Watch. Just who is the respected Final Fantasy RPG maker looking for? Anyone. Well, not anyone. The ad state, "We value 'ideas' over 'experience'. Accepting recent college graduates and people changing from other trades. Learn while you work."

How cool. Not just for a gaming company, but for a Japanese company. Many businesses are reluctant to take on people coming from other fields (i.e. other companies). Sure, Square's going to flooded with applications from wanna-bes and never-will-bes, but are giving themselves the pick of the litter. Smart move, Square.

More Here [Insert Credit] Thanks, 108!

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Kotaku-165123 Wed, 05 Apr 2006 08:22:50 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=165123&view=rss&microfeed=true
<![CDATA[ Wanna Work for Take-Two? No, Really ]]> No worries, the person is wearing a life perserver

While stocks continue to free-fall, there's a job opening at parent company Take-Two. Read: people are jumping ship. The position is Senior Product Manager, and interested candidates should have five years experience, a Bachelor's degree and the ability to weather a shit storm.

Apply Here [Next-Gen]

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Kotaku-151676 Tue, 31 Jan 2006 12:20:51 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=151676&view=rss&microfeed=true
<![CDATA[ Profile of a Video Game Tester ]]> Uh, that's not how you hold it, Mr. Testerman

Ran across this profile of Peter Chan, a quality assurance tester at Insomniac Games. The article details how Chan spent eight months playing nothing but Ratchet: Deadlocked. I hope he gets paid a lot. But it beats copyediting Crecente's copy.

Testers: Long hours, single game [Los Angeles Times via the Fort Wayne Journal Gazette]

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Kotaku-145967 Sat, 31 Dec 2005 11:06:00 MST kourosh http://kotaku.com/index.php?op=postcommentfeed&postId=145967&view=rss&microfeed=true