(DEAD) Goldwings - Remembered for his bravery and heroism... xD was starred
(DEAD) Goldwings - Remembered for his bravery and heroism... xD was unstarred
anyone else notice a striking resemblance to the Ice Dance from Edward Scissorhands, composed by Danny Elfman? They're even in the same key, and even the choral parts are very alike. IDK, maybe I'm crazy. Even the key change is the same, I'm calling shenanigans here, lol.
@willparry79: I see where you're coming from but the flOw bit comes off as less chained to its timing. Also the vocals seem to support the instruments in the flOw score, versus Elfman where the instruments kind of depend on the choral bits. I'm a musical laywoman though so I don't have more technical analysis to give...
@svetlana: Yeah, I agree with what you're saying, the pieces are definitely different from each other and have their own unique style, I just found it interesting that Mr. Wintory's song was in the same key and even used the same key change as such a memorable song; one of Danny Elfman's best IMO. flOw's piece definitely has enough individuality as to not be considered plagarism, and even if parts were identical, he could merely be making a tribute.
John Williams did this in the soundtrack to Star Wars Episode III; the track "Anakin's Dark Deeds" is almost identical to the opening track for the first LOTR movie for the first 36 seconds, and he claimed it was a tribute to Howard Shore.
@willparry79: Hey, you're right. I'm unfamiliar with the SW soundtrack but I love me my Howard Shore and...huh. Thar she blows. Did he accept the tribute in good spirit, or were there grumblings?
@svetlana: He accepted it well I'm sure, to have John Williams give you a musical mention is probably one of the greatest honors a film composer could have, given that John Williams is arguably the best in the business.
Do they charge for this game in the app store? Hell, even if they don't I don't see this ending well. After all, this will stop all those people lining up to buy a ps3, high fiving their homeys because they just can't wait to get home and buy flOw.
Flow wasn't really a game. It was a media demo. I played it, but I was never immersed into it. It was more "Hey let me show so people an interesting concept" but that's all it did. Contrast that with Peggle or any other casual game of your choice.
I agree with the how games are derivative and I'm glad people are trying to not conform to a one-size-fits-all formulaic approach. But I don't think that they should believe that their shit don't stink, or that gaming isn't better because of all the FPSs of yesterday.
It's almost as if people love flow because it some how legitimizes the game industry. "Hey we have deep innovative artistic titles, we can't all be degenerate obese kids." In reality, this game isn't much about anything.
Interesting profile on a team with a strong personality and a refreshing outlook on video games. The more success their games encounter, the more the rest of the industry will take notice and realise that sometimes, a little subtlety goes a long way.
Flower will certainly rank among my very best video game experiences of 2009, as Flow did back in 2007. Unlike most other games I've played this year, I already know for sure that Flower will stick with me for years to come.
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John Williams did this in the soundtrack to Star Wars Episode III; the track "Anakin's Dark Deeds" is almost identical to the opening track for the first LOTR movie for the first 36 seconds, and he claimed it was a tribute to Howard Shore.
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young peeps today don't appreciate music :-) I think it's nice, especially the choir. although I prefer the original electronic score. so good.
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Flow wasn't really a game. It was a media demo. I played it, but I was never immersed into it. It was more "Hey let me show so people an interesting concept" but that's all it did. Contrast that with Peggle or any other casual game of your choice.
I agree with the how games are derivative and I'm glad people are trying to not conform to a one-size-fits-all formulaic approach. But I don't think that they should believe that their shit don't stink, or that gaming isn't better because of all the FPSs of yesterday.
It's almost as if people love flow because it some how legitimizes the game industry. "Hey we have deep innovative artistic titles, we can't all be degenerate obese kids." In reality, this game isn't much about anything.
06/15/09
06/15/09
Interesting profile on a team with a strong personality and a refreshing outlook on video games. The more success their games encounter, the more the rest of the industry will take notice and realise that sometimes, a little subtlety goes a long way.
Flower will certainly rank among my very best video game experiences of 2009, as Flow did back in 2007. Unlike most other games I've played this year, I already know for sure that Flower will stick with me for years to come.
06/15/09
06/15/09