Watch Journey creator Jenova Chen's DICE talk about how to make emotional games, including that emotional fan-letter.
Last year's standout PS3 game Journey was an emotional experience for many. That was certainly the case for Sophia, a 15-year-old who wrote the above letter to one of the game's creators, Jenova Chen, about how Journey helped her cope with the loss of her father.
From his mouth to the screen, as seen in the PlayStation blog interview with thatgamecompany's Jenova Chen about the artistic inspirations for his upcoming PlayStation Network game Journey.
Jenova Chen is the designer of genre-bending, artfully crafted games Cloud, FlOw and Flower. He's the co-founder of ThatGameCompany and the recipient of a master's degree from the University of Southern California's Interactive Media Division. He's also a cheater.
flOw and Flower developer thatgamecompany is making something new, Journey, a game that's about singing, sand, hiking, cloth, surfing, astronauts and feeling small. And, in a radical departure for the team, it uses two whole buttons.
"Obviously the in-game music was entirely electronic, with the exception of choral voices," blogs Wintory, "but I had an idea floating around my brain (somewhat resembling the jelly fish, careening out of control after spinning too quickly) for how to handle an adaptation."
The two games do look mighty similar and have pretty much the same player objective. When people pointed that out in comments for a YouTube trailer of Aquatica, Ketera Software responded by saying the source code was "100% written from scratch."
"Everything is intense the first time you experience it," says Jenova Chen, the 27-year-old creative director at Santa Monica-based studio ThatGameCompany.
flOw is one of those interesting little games that keeps on kicking (it's certainly made the rounds at this point) — it's spawned a lot of interest and discussion since its first appearance. Brandon Sheffield sat down with Jenova Chen (flOw designer and co-founder of thatgamecompany) at this year's GDC to talk about…