<![CDATA[Kotaku: Jeff Minter]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Jeff Minter]]> http://kotaku.com/tag/jeff minter http://kotaku.com/tag/jeff minter <![CDATA[ Braid Priced High To Prevent "The Space Giraffe Problem" ]]> When the pricing was announced (both times) for Xbox Live Arcade puzzle-platformer Braid, the vocally frugal gamer crowd bemoaned the higher than average cost. Too bad, really, as it's one of the best XBLA titles I've ever played. Still, there are folks who can't get past the 1200 MS Points pricing — that makes it one of the more expensive downloadable games, but still cheaper than Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness.

Jonathan Blow, creator of Braid, explains why it was priced so, commenting on the official Braid blog he had to "guard against [...] the Space Giraffe problem." He offers up the low priced, low selling (just 19,000 downloads) psychedelic shooter as an example of how pricing came back to bite the developer in the ass (specifically the wallet).

He writes that Space Giraffe for XBLA already had a built-in audience of Jeff Minter followers, something Braid does not.

"There is a significant possibility that Braid would have been the next Psychonauts or Beyond Good and Evil (critically acclaimed but nobody played it)," Blow contends "Even at $10."

He later puts the cost into more tangible terms, commenting that "If it were just a matter of my own money, I wouldn’t care so much, but I ran out of money while developing Braid and had to borrow a lot — so I owe people a lot of money. That makes the nature of the decision a little different."

That decision, it sounds like, may not have been entirely Blow's to make. He theorizes that Microsoft would have priced the title at 1200 MS Points regardless of his wishes to go lower.

I'll be buying the game when it's released on Xbox Live Marketplace early tomorrow morning, despite having free access to it right now. I would recommend you do the same. But only if you like awesome games with a great sense of humor, fantastic gameplay mechanics and stunning artwork.

Recent Braid Review and Preview [Braid Blog - thanks, Mike!]

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Tue, 05 Aug 2008 20:40:27 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5033567&view=rss&microfeed=true
<![CDATA[ Minter Working On Gridrunner++ For XBLA ]]> gridrunner_plusplus.jpgFan of all things hairy, bearded and woolen, Jeff Minter, dropped word on his LiveJournal today on the follow up to the loved/hated Space Giraffe for Xbox Live Arcade. Llamasoft's Gridrunner++ is currently in the redesign process for XBLA which will undergo a 3D transformation and will be "a much more involved game than the PC-only predecessor."

For those unfamiliar with Gridrunner++, demos for the PC and Mac are currently available at Llamasoft. For those who can't be bothered with the half-dozen clicks required to run it, the game is a "twitch gaming shoot 'em up" featuring "glorious, retina scorching, psychedelic themed parallax scrolling levels." It sounds like Robotron. It's fun. Go play it.

iPod touchness [Jeff Minter's LiveJournal]

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Wed, 03 Oct 2007 17:40:16 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=306860&view=rss&microfeed=true
<![CDATA[ Space Giraffe is Rubbish, The Shirt ]]> I'll be honest. I haven't played Space Giraffe, because my Xbox 360 is still in the intense care unit. (Have you? You like it?) Paper mag Official Xbox Magazine didn't dig the game much at all, giving it a 2/10. Over at Something Awful, Space Giraffe creator and head yak Jeff Minter called the review "the most extraordinary example of egregious fuckwittery" he's ever seen. Right or wrong, the magazine is certainly entitled to its opinion! Just as Minter is entitled to make t-shirts lampooning that review. They're available for purchase, too. Buy one if you like. Wear it, too.

Fuckwittery. Gotta remember that one. Funny.
Minter Makes Shirt [YakYak]

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Wed, 05 Sep 2007 06:40:21 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=296475&view=rss&microfeed=true
<![CDATA[ Minter Calls Xbox Live Approval Process "Soul Crushing" ]]> Jeff Minter and Llamasoft's Space Giraffe is currently bugging out the brains of some ten thousand-plus Xbox Live Arcade gamers, beggaring comparisons that range from Joyce's Ulysses to Minter's own Tempest 2000. But in a LiveJournal appropriate lamentation on the need to get away from it all, Minter says his experience dealing with the XBLA re-approval process—Space Giraffe's got some bugs, you see—is akin to a "massive, spirit-crushing inertia."

Poor Jeff. Lay off him already, Giraffe haters! If you love Space Giraffe, though, show Minter some love. Maybe a nice fruit basket or hand knit yak hair sweater would cheer him up.

stage one [Jeff Minter's LiveJournal via 1UP]

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Tue, 04 Sep 2007 19:20:25 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=296426&view=rss&microfeed=true
<![CDATA[ Space Giraffe Entering Orbit ]]>

The dishes are done, man! Jeff Minter announces on his Live Journal earlier this week that Space Giraffe has finished its testing phase which means it is going to be out soon. It also features some screenshots of how he did on his own game throughout different levels (practice makes perfect!).

For all of you who haven't been paying attention, here's a quick review before the test:

Space Giraffe is a psychedelic shooter in a similar vein to previous title Tempest 2000. However, the similarities end on the surface, and the developer is keen to point out that this is a different and unique game.

You can score a copy of Space Giraffe very soon on Xbox Live Arcade for a mere 400 points, which is probably a better buy (at 230 points) than trying to get your Robbie Williams fix after finding out he's the youngest man to make the Sunday's Times Rich List.

Sigh. "Oh, Robbie ..." (elbows on table, hands on head) .

Space Giraffe Finished [Eurogamer]

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Fri, 20 Apr 2007 14:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=254012&view=rss&microfeed=true
<![CDATA[ Why Jeff Minter Didn't Make Game For Sheep ]]>

Jeff Minter: Game developer, sheep owner and naughty dude. Gamasutra has a big interview with Minter in which he explains where the name for his upcoming game Space Giraffe came from, why he didn't return Jallard's email and about the time he was asked to make a game for sheep. Onwards!

...the weirdest request I've ever had in making games was when I was once offered by a research place in Wales to develop video games for sheep. I guess it was some study into the cognitive abilities of sheep. I couldn't take it up because I was busy with other stuff, but I was genuinely asked to make video games for sheep.

And so, that's how "Does Jeff Minter Dream of Electric Sheep?" didn't become a reality. Bummer!

Jeff Minter Sheep Game [Gamasutra]

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Wed, 04 Apr 2007 23:00:06 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=249774&view=rss&microfeed=true
<![CDATA[ Happy Faces. Space Giraffe Levels Done. ]]> jeffmintercorner.jpg

Good news! Our favorite naughty developer Jeff Minter has finished designing all the 100 levels that make up his Xbox 360 title Space Giraffe. Over at LiveJournal, Minter writes:

I'll be continuing to play over and tweak the levels until everything is completely finished, but all the main levels are now pretty much done. ...and then next week will be dedicated to the bonus round. If I can get that nailed in a week then I'll be a happy ox and on schedule for gameplay complete end of March as I hoped }:-)

Not only does Minter like naughty stuff, but also emoticons. Insightful!

Levels finished [LiveJournal via 1Up]

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Fri, 23 Mar 2007 03:00:44 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=246471&view=rss&microfeed=true
<![CDATA[ Jeff Minter, Naughty Dude ]]>

Laptops make good porn banks. Just ask llama obsessed game designer Jeff Minter. He was giving a keynote at the Independent Game Summit at GDC. Insert Credit's Brandon Sheffield reports:

[Minter] was showing the audience his old games. He misplaced the game Gridrunner++ ...so he was searching through his file tree — exposing for a moment on the large screen a folder entitled 'naughty.' That's my greatest fear for presenting, let me tell you! Luckily the folder wasn't opened, and only displayed for a fraction of a second...

Luckily or unluckily?

Jeff Minter is Naughty [Insert Credit]

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Tue, 06 Mar 2007 03:00:41 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=241780&view=rss&microfeed=true
<![CDATA[ Space Giraffe A Go-Go ]]>

Okay, I have no idea what's going on in this demo of Space Giraffe. But it reminds me of that time I licked a monolith I found sticking out of the dirth in the African desert, surrounded by strange looking, half-fossilized monkey bones.

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Tue, 19 Sep 2006 14:40:22 MDT kotaku.com http://kotaku.com/index.php?op=postcommentfeed&postId=201655&view=rss&microfeed=true
<![CDATA[ Clips: Space Giraffe ]]>

Jeff Minter just posted the first video of Space Giraffe up on You Tube, looks like a very trippy version of Tempest. Can't wait till this hits the Xbox 360.

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Fri, 15 Sep 2006 16:52:41 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=201056&view=rss&microfeed=true
<![CDATA[ Minter's Latest Coming to Xbox 360 Arcade ]]>

Jeff Minter, the llama obsessed game designer behind Tempest 2000 and one of the people who created the trippy Xbox 360 visualizer, is bringing Space Giraffe to the Xbox 360.

It sorta looks like a blend of Tempest and Geometry Wars: Retro Evolved. Too bad there aren't any llamas. I have some screens on the jump.

Minter's Latest Game [Quarter to Three]

sg1.jpg

sg2.jpg

sg6.jpg

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Tue, 05 Sep 2006 11:00:52 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=198375&view=rss&microfeed=true
<![CDATA[ Jeff Minter Bleats At PS3 ]]>

Jeff Minter — the opinionated, greasy, bedraggled game designer behind Llamasoft and half a dozen games all about dromedaries — has lashed out against the PS3 in the latest issue of EDGE, calling Sony "incredibly arrogant."

They seem absolutely certain that even when they say it's going to be considerably more expensive than existing consoles... nevertheless us eager customers will rush out in droves to buy it because it's, hey, a new PlayStation."

Yep, that pretty much sums up their marketing pitch: you'll damn well buy what we tell you to, you idiot monkeys. Minter also disparaged the launch line-up as "sucking", although please be aware that the quotations do not indicate an actual quote, and are merely the indicators of this blogger's attempt at remote ventriloquism.

If you want to read it, just pick up EDGE at your local newstand.

Video game legend criticises Sony [BBC]

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Fri, 07 Jul 2006 09:40:56 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=185760&view=rss&microfeed=true