Oh yeah, just to clarify, this wasn't quite "released" proper. It was bundled with Pac-Man World 2, R: Racing Evolution, and I-Ninja.
I really wish it had been released some other way. It was a lot of fun. It was also a really great "casual" multiplayer game before the "casual" was even in our gaming vocabulary.
@olanmills: Oh, man. Back in the day, my friends and I played SO MUCH Pac-Man Vs. Probably more than it deserved. We had the same issue with Rush 2049.
@olanmills: Last year, it came included in Namco Museum DS. On top of that, it has single-cart wireless multiplayer, eliminating all that Gamecube-GBA Connectivity bullshit.
Seriously, hunt it down. Best 15 dollars I've spent this year.
Programmers that can pull off these miraculous deserve a tip of the hat, and if they can do this, imagine what they can do with a less restrictive amount of space.
I agree with most of the sentiment here that mobile gaming is something that's not going to be replacing console,handheld gaming soon. The screen is too small,button placement sucks,etc...
It's like mobile gaming is console videogaming's ugly,weird,not showering cousin. Sure they can get dates here and there that is until women realize the real deal is just around the corner.
Wasn't it just last week when some "analyst" said that console,handhelds are going the way of the Dodo compared to casual,mobile games? Not so hot right now I bet.
Java can only do so much. It's not like they can compete with the DS or the PSP in terms of toolset and whatnot. Then again except for maybe the iPhone. I guess they're targeting people who are casual gamers. Wait. Come to think of it, I don't know anyone who purchases games for their mobile phones. The casual gamers I know has a PSP or DS (though they only have like 1-2 games that they play over and over).
Major problem is that Operators don't play nice with developers. If there was ever a walled garden, that was it.
Porting to a bazillion handsets, distribution, budgets and carrier/developer relationships all doomed this market. It was never, ever an easy endeavor unless you were Jamdat or Gameloft.
12/08/08
12/08/08
12/08/08
I really wish it had been released some other way. It was a lot of fun. It was also a really great "casual" multiplayer game before the "casual" was even in our gaming vocabulary.
12/08/08
12/08/08
Seriously, hunt it down. Best 15 dollars I've spent this year.
12/09/08
12/03/08
12/03/08
12/03/08
12/03/08
I programmed a game with Hypertalk once.
12/03/08
Yay indy developers.
11/18/08
It's like mobile gaming is console videogaming's ugly,weird,not showering cousin. Sure they can get dates here and there that is until women realize the real deal is just around the corner.
Wasn't it just last week when some "analyst" said that console,handhelds are going the way of the Dodo compared to casual,mobile games? Not so hot right now I bet.
Java can only do so much. It's not like they can compete with the DS or the PSP in terms of toolset and whatnot. Then again except for maybe the iPhone. I guess they're targeting people who are casual gamers. Wait. Come to think of it, I don't know anyone who purchases games for their mobile phones. The casual gamers I know has a PSP or DS (though they only have like 1-2 games that they play over and over).
11/18/08
Porting to a bazillion handsets, distribution, budgets and carrier/developer relationships all doomed this market. It was never, ever an easy endeavor unless you were Jamdat or Gameloft.