I can't remember the last time playing a game was a gleeful as NSMBW. It's not perfect, but the chaos with everybody talking is part of what makes it so fun. If you're the type of person the has to win or else you're not having fun, well then it's not a good game for you. But if you can shrug off a cheap death and laugh at the antics of your friends, then this game is as close to perfect as I've played.
I probably would give it a 38 or 39 out of 40, but you have to factor in how they do their scores. It's not one person giving it a score out of 40, it's 4 people giving it a score out of 10. Personally, if I'm at a 9.5, but I have to pick a 9 or 10, then I would pick 10 for this because it's a unique experience. Look how many 9's they give. It seems like for them, a 10 is basically saying, this is something special. So, basically a 40 doesn't mean perfect, it means that all 4 reviewers agree that it deserves special recognition.
Famitsu is known for being stingy with the 10/10 ratings but I can't understand all the rage about the recent dramatic increase in awarding games that score. I always figured that 10/10 didn't mean perfect - it meant masterpiece, triumph, or something along those lines. Maybe the reviewers at Famitsu feel that there have been more masterful games released in recent times. It's just their opinion - you don't have to agree with it, but your disagreement doesn't automatically mean that Famitsu's review scores are invalid/sold for ad space.
@天: There was a time when regardless of your taste in games, you could look at every game on Famitsu's perfect list and, even if the game wasn't your cup of tea, see the merit. Those days are long gone.
@UltimatePancakeSensation: Looking up at the list in the post above, I can see merit in the games listed there that I've played (the first 10 on the list). Even though I didn't like FFXII very much I can still appreciate the good design of the game.
@UltimatePancakeSensation: I think I actually agree with Famitsu this time. For a 2D Platformer, NSMB Wii is at the very top. It's the most-polished game of its kind, by far.
Nintendo's hiring practices will likely influence the quality of their games in the future - for better or worse, who knows. But, imagine if Miyamoto didn't get hired by Nintendo: he'd just work in his garden, do his own plumbing, swing a sword around and ride on his jet ski (which doesn't sound too bad).
I think this is wide spread thing for games companies in general though. The industry isn't as easy to get into as it once was. The entire 'scape of it different now. Alot of people want to go into the games industry hoping to be the next big Miyamoto, Kojima, Nomura, Schaffer, Cliffy B: but that shit's not going to happen. I think some people have an idea in their head that all these guys went into these companies at the level they are now.
I don't even think degrees are THAT important. They're even redundant in some cases. You need to have a damn good portfolio that puts you on some other level above others. You need to be the baddest programmer. The best animator. The illest concept artist. You need to be on the level with those who are already in the industry and are good at what they do. I remember on a Uni visit to EA, they pretty much told us: you need to have one slick as hell portfolio that makes you look the absolute shit, or nobody will even bother with you.
I think that's true for a lot of overnight-success companies. Bill Gates, for instance, never finished college. Let's see if a college dropout can get a prestigious job at Microsoft now.
@RockyRan: Bill Gates is extremely special case. If your dad was a supreme court justice and can hand you $100,000 in 1975 money and your mother knew people on the board of IBM then perhaps you don't really need a degree. The value of education is for little people. Those who lack high profile connections and easy capital.
The value of university is connecting the best and brightest together. The guys at Google met in University as did the people who founded Bioware. Numerous companies start when a few ambitious university students meet and get ideas. The actual degree is more of an endurance test. It shows you can focus and endure for 4-5 years. But it has the very useful side effect of bringing bright ambitious people together.
Paul Allen, Bill Gates, Steve Jobs, Steve Woz all attended university but had enough connections and personal ability to succeed without the degree. But they were bright enough to go to university/college.
I mean is actual physical contact with a girl such a foreign concept to the target audience that poking her face and rubbing her cheeks is a novelty? "This is what it what be like if a girl let me touch her face. Wow!"
@gothicdeathvr2: Maybe the game could actually be helpful if it encouraged the player to make some conversation with their date and tried to foster some sort of socially acceptable interaction rather than poking them in the nose. Then the player could try to go out in the real world and meet a real girl.
@strideo: I have to wonder if games like this actually make the problems facing the young otaku worse as they are given a false idea of what girls are actually like.
I don't get Japan. It's either virtual girlfriends or manga about doing your sister. Is this really the land of great innovation and videogames?
11/24/09
I probably would give it a 38 or 39 out of 40, but you have to factor in how they do their scores. It's not one person giving it a score out of 40, it's 4 people giving it a score out of 10. Personally, if I'm at a 9.5, but I have to pick a 9 or 10, then I would pick 10 for this because it's a unique experience. Look how many 9's they give. It seems like for them, a 10 is basically saying, this is something special. So, basically a 40 doesn't mean perfect, it means that all 4 reviewers agree that it deserves special recognition.
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But Famitsu have always been selective with their 10/10's. Brawl and MGS4 getting perfect scores from 4 different reviewers? Not a chance
11/24/09
I've played this game, and it is far from perfect.
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I don't even think degrees are THAT important. They're even redundant in some cases. You need to have a damn good portfolio that puts you on some other level above others. You need to be the baddest programmer. The best animator. The illest concept artist. You need to be on the level with those who are already in the industry and are good at what they do. I remember on a Uni visit to EA, they pretty much told us: you need to have one slick as hell portfolio that makes you look the absolute shit, or nobody will even bother with you.
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The value of university is connecting the best and brightest together. The guys at Google met in University as did the people who founded Bioware. Numerous companies start when a few ambitious university students meet and get ideas. The actual degree is more of an endurance test. It shows you can focus and endure for 4-5 years. But it has the very useful side effect of bringing bright ambitious people together.
Paul Allen, Bill Gates, Steve Jobs, Steve Woz all attended university but had enough connections and personal ability to succeed without the degree. But they were bright enough to go to university/college.
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I mean is actual physical contact with a girl such a foreign concept to the target audience that poking her face and rubbing her cheeks is a novelty? "This is what it what be like if a girl let me touch her face. Wow!"
That being said, she is cute.
11/24/09
Wait yea it is. Only in Japan do you have people who fit in your description
And this sort of marketing doesn't help.
11/24/09
Naw, who am I kidding, that wouldn't sell. xD
11/24/09
I don't get Japan. It's either virtual girlfriends or manga about doing your sister. Is this really the land of great innovation and videogames?
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I would have taken off some points for the unnecessary motion controls, though.
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Agreed. It is a good game, but not deserving of a perfect score. By far.
#speakup
11/24/09
I guess I don't like the whole "j-rocker" character design trend that Japan has been on for the last several years.
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