<![CDATA[Kotaku: jamil moledina]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: jamil moledina]]> http://kotaku.com/tag/jamilmoledina http://kotaku.com/tag/jamilmoledina <![CDATA[International Game Developers Association Now Offers Healthcare]]> Now is a better time than any to join the International Game Developers Association, as the industry advocacy group adds eligibility for the IGDA Healthcare Program to its list of membership benefits.

Healthcare is a hot-button issue in the U.S. right now, and with the way the winds of change are blowing, you might not want to find yourself without it. Luckily the IDGA has game industry professionals covered, having negotiated a group rate for members with Association Health Programs. Any U.S. member in good standing may join come January 2010. The association's Jamil Moledina explains:

Largely through the tireless and cheerful efforts of our dynamic new Executive Director Joshua Caulfield, we are incredibly proud to announce the IGDA Healthcare Program. The IGDA HP grants you access to the IGDA group account with Association Health Programs, a national US brokerage that negotiates and presents the best available insurance offerings from leading health insurance companies. Starting in January 2010, you will be able to connect directly with an account executive who will generate a set of group-negotiated healthcare options, for you to choose from.

While the cost is still being determined, it should give those IDGA members without health insurance a fairly discounted rate, keeping them and their families healthy so they can continue making us fun things to play with.

Board Blog - IGDA Starts Healthcare Program! [IGDA]

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<![CDATA[Former GDC Director Lands At EA Partners]]> Oh God... they got Jamil, too! Jamil Moledina, the former director of the Game Developers Conference and executive producer of the Independent Games Festival and Game Developers Choice Awards, has been absorbed the EA collective. Moledina left his previous position in August to pursue "other interests."

Moledina's new gig at EA Partners will see him "seek out breakthrough games and provide their developers with a selection of seasoned practical and business capabilities to help them realize their dreams." The EA Partners program is responsible for releases such as Rock Band, The Orange Box, Crysis and Rage. Not a bad job if you can get it, we think. Congrats, Mr. Moledina.

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<![CDATA[Ex-GDC Boss Rips In-Game Ads]]> The former director of the Games Developers Conference, Jamil Moledina, used his appearance at the Japanese CEDEC 2008 conference to speak out about industry plans for in-game advertising.

No longer required to put a positive spin on things, Moledina showed research that suggested in-game ads could not provide enough revenue to support AAA-level titles, only casual games.

Worse, Moledina said that his advertising contacts were finding it difficult to convince clients that games could provide enough exposure compared to advertising on the web.

Sadly, Moledina didn't take issue with the main problem with in-game advertising - the way it makes disbelief harder to suspend than an elephant in a hammock.

Moledina pours scorn on in-game ads and digital distribution [Develop]

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<![CDATA[GDC Boss Jamil Moledina Resigns]]> Sad news. Think Services' Jamil Moledina - the Event Director behind the Game Developers Conference - has today announced his resignation from the company. Moledina will be off to pursue "other interests". It's a big loss for the event, because the guy had a lot of passion for the job, and was really the driving force in turning GDC into one of the premier events on the gaming show/expo calendar. He'll be succeeded by Think Services' Meggan Scavio. All the best, Jamil!

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<![CDATA[GDC Attendance Hits Record High]]> gdc08smalllogo.jpg
The 2008 Game Developer's Conference saw an all-time high in attendance numbers, as the GDC team has announced that over 18,000 people walked through the convention hall's doors. The five day event featured 400 sessions, 300 exhibitors, and enough Force Unleashed coverage to keep Tori happy (okay, the GDC team didn't announce that, but it's still true).

Jamil Moledina, executive director of the GDC, also issued the obligatory "we're oh so happy about it" quote:

"Every year, the GDC's goal is to deliver tailored learning and networking opportunities for the diverse groups of people who make games... This year's conference not only exceeded our historical attendance record, but also surpassed expectations in terms of content quality and deal-making productivity."

Next year's GDC will be held March 23-27, also in San Francisco, but it will be changing to an invite only system.

GDC 2008 Breaks Attendance Record with Over 18K [Game Daily]

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