<![CDATA[Kotaku: jak & daxter]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: jak & daxter]]> http://kotaku.com/tag/jakdaxter http://kotaku.com/tag/jakdaxter <![CDATA[Uncharted Sequel? Count On It]]> Naughty Dog's co-president Evan Wells sat down with the gang at ThreeSpeech to chat up the developer's latest creation, Uncharted: Drake's Fortune, both parties agreeing that that PlayStation 3 and all things associated with it are awesome. So awesome. But Wells does drop two "no shit?" details on us, that another Jak & Daxter game, built on the Uncharted engine, is "a definite possibility some time in the future." Also quite obvious, another game in the Uncharted franchise. Announce it quickly, so I can finally get off my keister and finish the bloody thing.

YOUR QUESTIONS ANSWERED BY NAUGHTY DOG'S EVAN WELLS: PART ONE [ThreeSpeech]

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<![CDATA[Want Uncharted for PS3 Launch?]]> Rule of thumb: Launch titles suck. It's not for a lack of good ideas, but rather, that they are rushed and the hardware is still a big friggin' mystery. Jak & Daxter developer Naughty Dog decided to sit the launch out. Company co-president Evan Wells says:


We specifically didn't want[Uncharted: Drake's Fortune] to be a launch title... We wanted time to really understand the hardware.

According to Wells, that understanding has been aided by fellow Sony developer and "close friend" Insomniac, who created launch title Resistance. That launch game actually turned out okay, but it could've probably benefited from a little more time in the oven. Lesson here: Learn from other's mistakes!

Aside: I played Uncharted at E3. I really liked the title, but Naughty Dog, PLEASE change how enemies are killed. In the demo I played, if you shoot someone a couple of times, they died. If you punched them a couple of times, they died. That makes no sense! Add a finishing moved like a neck snapping or something.
Not for Launch [Games Radar]

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