Jade? Jade?! No, No. What Is Patrice Working On?
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Jade Raymond and Patrice Desilets and the entire Assassin's Creed development team did an excellent job to create the game.
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Jade Raymond and Patrice Desilets and the entire Assassin's Creed development team did an excellent job to create the game.
interview
Ubisoft's Jade Raymond recently interviewed Metal Gear god Hideo Kojima for a piece in Famitsu—yes, sounds like an interesting setup for an article, doesn't it? (Aside: please Jade, don't put us all out of our jobs). In the interview, Kojima had some harsh but fair points about violence in video games, and his perspective on the matter.:
I don't think there are many games that tackle violence head on...When you hit someone or inflict pain, faces get disfigured for example, and I want to make games that show that sort of thing.He continues: More »
interview
MTV Multiplayer's Tracey John, who has excellent taste in cocktails, continues her series of interviews with women in the gaming industry today, speaking with Assassin's Creed animation project manager Elspeth Tory on the challenges women face in the gaming industry. Along with commenting on the whole Jade situation and the challenges faced by being a female in a male-dominated industry, Elspeth explains that proving yourself capable is no longer a factor.
I think there have been enough women in the industry now that there really isn't any pressure as a woman to prove yourself anymore. I think there has been so many great people out there doing things that right now, I think it's completely open-ended. Anyone who comes in, you just want to know that they're good. Their gender is irrelevant.That's certainly good to hear. I would hate to think we could miss out on some amazing talent just because a company couldn't look past biological differences. Hit the jump for more with Elspeth, and be sure to check out Tracey's interviews with Morgan Webb and Jane Pinckard while you're at it.
Women Working in Games: 'Assassin's Creed''s Elspeth Tory on Jade Raymond and Entering the Boys' Club [MTV Multiplayer Blog]
interview
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I don't know exactly how it happened, but I think Ubisoft noticed the amount of press that she was getting, and they did what most companies would do, which is they exploited that. I like Ubisoft and all, but they don't care about Jade as much as they care about their bottom dollar, and they're going to do what they think works. And if the GameTrailers interviews that have Jade on them get like 20 times the hits as any other product that they put out, what are they going to do? They're going to put her in front of the camera. I think they created a lot of resentment though, both internally and maybe externally. I think a lot of men were resentful of her stature, and maybe some of them thought she didn't deserve it, and they deserved it more or whatever. It's difficult. It's complicated.
assassin's creed
rumor smash
Visitors to the London Games Festival this weekend will get a rare opportunity to get close enough to Ubisoft's Jade Raymond to bathe in the warm, flowery scent she leaves in her wake everywhere she goes. She'll be making an appearance at the flagship HMV store on Oxford Street on Saturday afternoon to promote some game about assassins doing some sort of thing, possibly killing that band that sang the "Can You Take Me Higher" song. The press release says something about showcasing new levels from the latest version of the game, but that's neither here nor there. I'm personally hoping she announces a new game where you just move the camera around a 3D model of her person for hours at a time. I'd pay a hundred dollars. Or pounds. A hundred pounds of dollars. Hit the jump for the considerably more sensible press release.
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soundtracks
Ubisoft Montreal's Assassin's Creed is shipping in November for the Xbox 360 and PLAYSTATION 3, we all know that. What gamers might not know about the medieval adventure is that it will ship with music. True story. There's going to be music and, from what I understand, it will be featured throughout the game, not just a clever title jingle. That music—or "score" as we say in the biz—will be handled by British Academy Award winner Jesper Kyd, pictured above in the boiler room in which he keeps his prey.
Kyd has a slew of gaming soundtracks under his belt, including various Splinter Cell and Hitman jams. His musical contribution to Assassin's Creed has been described as "fused with both traditional medieval instruments and modern synth sounds" by producer Jade Raymond. She, by the way, has great taste in sneakers. Kyd describes his own work as having been taken "to the max." I deem this description totally badical.
More info after the jump, with a score provided by me.
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tear
No, we're not making a demo. This game is more like a sandbox style game where there's a lot of things, so it's not a linear mission where you can say, OK, we're making a demo and we're giving you this mission...More »
make an ass of yourself
apples and oranges
game break
sexy
jade raymond
kotakustalku