<![CDATA[Kotaku: jace hall]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: jace hall]]> http://kotaku.com/tag/jacehall http://kotaku.com/tag/jacehall <![CDATA[From Making Games To Making Expensive Television Shows]]> Haven't had a chance to check it out myself, but the remake of classic sci-fi series V certainly seemed to go down OK with viewers. Making this the perfect time to hear from the show's game-mad executive producer, Jace Hall.

That name may sound familiar. Hall has been in the games business for years, having been boss of Monolith when they put out classics like No One Lives Forever, Aliens vs Predator 2 and, most awesomely, Shogo: Mobile Armoured Division.

But that was then. And now, right now, Hall is focused on TV, which is a bit of a jump for someone used to working on video games. It's also an interesting one; we're generally so focused on seeing what movie and TV types can bring to games that we forget games can give a little back, too.

Speaking with VentureBeat, Hall had some interesting things to say on the subject.

I think that my ability to get traction in Hollywood has created a slight crack in the door on the perception. What's going to be the biggest factor is how well V performs as a television series. If it works…if people watch and enjoy what's being presented, then that will crack the door open a little bit further to altering the perception. Hollywood will start to look at creative people in the videogame industry as viable authors, or resources, to come in and create interesting television and film programming. I'm trying really hard to sort of represent some of the best, because I'm one of the first people to do it. But I'm certainly not the most talented, or the smartest of the people in the videogame business. If I can come in and do this, and show it successfully, I'm hoping that it helps pave the way for others in the videogame business to push their talents into this area. Because honestly, I would watch the programming they come up with.

I'm fully behind this. There just aren't enough burly space marines on TV these days.

Video game creator Jace Hall tries hand at TV with ABC's "V" remake [VentureBeat]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5397377&view=rss&microfeed=true
<![CDATA[EverCracked! The Phenomenon of EverQuest]]> Continuing the 10th anniversary celebration for EverQuest, Sony Online Entertainment is debuting a full-length documentary on the game at this year's SOE Fan Faire, with Jace Hall adding flavor.

While I find the story of EverQuest's origin interesting enough without Jace's particular brand of humor, perhaps the attendees at the SOE Fan Faire in Las Vegas on June 25th through the 28th don't. That makes sense. I mean, they're only trekking halfway around the country in many cases to pay homage to the game and possibly get a little Wood Elf action.

"EverQuest was such an influential title; many people don't realize just how daunting of a task it was to create," said Jace Hall, President of HD Films. "With this documentary we were able to tell the epic story of the game and the people behind it while incorporating the light-hearted signature of the Jace Hall Show."

How do you folks feel about Hall's light-hearted signature?

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5286004&view=rss&microfeed=true
<![CDATA[Glimpse of Curt Schilling's MMO Copernicus Coming Via Jace]]>

From Crackle: Next Time on The Jace Hall Show!

Jace Hall's next show is going to include an interview with Red Sox pitcher and MMO addict Curt Schilling along with an early look at Schilling's massively multiplayer game Copernicus. The actual show hits on Thursday. In the meantime hit the jump to listen to the catchy extended-version of the Jace Hall theme song. It has head-lopping and base capturing!

From Crackle: Jace Hall: Animated Intro (Long Version)

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5022924&view=rss&microfeed=true