<![CDATA[Kotaku: it prints money]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: it prints money]]> http://kotaku.com/tag/itprintsmoney http://kotaku.com/tag/itprintsmoney <![CDATA[Pachter Says Nintendo Hasn't Abandoned Core Gamers]]> Add Wedbush Morgan analyst Michael Pachter (and possibly a few of his less famous co-workers) to the list of folks who believe that Nintendo has not yet shrugged off the "core" gamer. According to a report from Gamasutra, Pachter has weighed in on Nintendo's E3 showing, saying "We think that Nintendo focused upon building upon its formidable lead with the mass market, and do not consider the lack of major hard core game announcements to be an abandonment of its core."

The "core" may still be hanging its head, waking up in cold sweats to the sound of Wii Music clanging through their heads, but that doesn't mean Nintendo isn't doing spectacularly on the financial side.

Pachter figures that the Big N will pull in some $3.9 billion for the quarter, adding up to a $17.7 billion take for the entire year. If Nintendo has indeed abandoned the core, who could blame 'em? That's "fuck you" money, right there.

Pachter: Nintendo To Report $3.91b In Q1 Sales, Hasn't Abandoned Core [Gamasutra]

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<![CDATA[20 Million DSes Sold in Japan (The Breakdown)]]> Holy crap, Nintendo has sold a lot of DSes in Japan. How many? A lot. For those of you into frivolous things like numbers, "a lot" comes to the tune of 20 million DS portables according to Famitsu publisher Enterbrain. That's since the handheld went on sale way back in December 2004. Sure, we've heard this before, but Entertain has done the number crunching: The actual breakdown is 6,449,206 original DSes and 13,602,806 DS Lites sold for a grand total of 20,052,012 aka A LOT. The top five games sold are all first party Nintendo titles: Pokémon: Diamond and Pearl (5,337,424), New Super Mario Bros. (4,894,287), Brain Age 2 (4,731,990), Animal Crossing: Wild World (4,443,340) and Brain Age (3,571,030). So, yeah, the DS it prints money. A LOT.
DS Sales Japan [Famitsu]

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<![CDATA[Nintendo DS - Over 50 Million Served]]>
I remember back when Nintendo first announced the DS. How we laughed and jeered. Two screens? What a stupid idea! Well now that stupid idea has been proven not so stupid over 50 million times. Selling a hundred times better than your average hotcake, Nintendo's handheld gamble has paid off big time. In contrast, it took them 11 years to sell 100 million Gameboys, so as PC World points out, the DS should easily surpass that if momentum continues. Huge numbers, but it still means that only .07% of the world population owns a Nintendo DS, so pick up the pace, slackers! Bossangoa needs their Pokemon!

Nintendo DS Sales Pass 50 Million [PC World]

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<![CDATA[Nintendo Owned Japan In 2006]]>

No. Duh. For those living under rocks last year, Nikkei Net points out that Nintendo took eight of the top ten software sales ranking thanks to the DS juggernaut. Brain games and Pokemon were the monster hits, and the company sold twice the number of games compared to last year. Any bets on 2007?

The DS Pwned [Nikkei]

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<![CDATA[Nintendo Dominates November Sales, Industry Sees 34% Growth]]>

Remember when Nintendo prez Reggie said that the GBA had "at least one more holiday season left in it"? I'm thinking he was right. NPD Funworld sales data was released today, showing that Nintendo's grip on the handheld sector is stronger than ever.

Sales estimates put the Game Boy Advance at 641,000 units sold for the month of November, beating out the Xbox 360, with its dual screened brother the DS selling 918,000 units. Figures for Wii sales were just 24,000 shy of half a million, rounding out a very good month for Nintendo.

The industry as a whole performed very well during November, pulling in some 1.7 billion dollars. Hooray for expendable income!

Check out more sales info at GameDaily including meager numbers for the PS3, healthy ones for the PS2 boosted by Guitar Hero II and Final Fantasy XII, as well as some analysis from NPD entertainment industry analyst Anita Frazier.

Breaking: November Game Industry Sales Skyrocket 34%

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