<![CDATA[Kotaku: iran]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: iran]]> http://kotaku.com/tag/iran http://kotaku.com/tag/iran <![CDATA[Iranian Gaming Makes Gamescom Appearance]]> Trade body Iran National Foundation of Computer Games has a booth at the Gamescom event in Cologne, Germany, showcasing the latest games developed domestically in Iran.

"We are using this event to promote what is happening in the Iranian games industry," Amir Tarbyatjoui, who is managing the booth at Gamescom, told the BBC. "We believe we have more potential and we want to promote that potential."

Titles include an Iran-Iraq War tank shooter, a platformer set in Persia, a adventure game starring a girl named Sara, a title about the early days of the Islamic Revolution and a RPG based on Iranian mythology. Unlike Western developers, Iranian devs are using their own mythos — something rarely tapped in gaming — for their own original titles.

The BBC asked Iranian game developer Bahram Borgheai about Special Operation 85: Hostage Rescue — a title in which Iranian players battle American and Israeli forces to save nuclear scientists.

"It certainly wasn't released there and the first I heard about it was through the international media," he said. "If it was made then I would guess they just took an existing game and stuck a few textures and the like onto it; it certainly wasn't a new game."

But, for the sake of argument, let me ask this. Real regimes or fictional ones, how would it be any worse than, say, Call of Duty?

The Iranian developers plan to attend E3 next year, but there will not be a dedicated booth for Iranian games.

Iran tries to crack games market [BBC]

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<![CDATA[Iran Not Blocking Online Games]]> Cell phone and internet communications in Iran are reportedly being jammed by the government to prevent to the flow of data. But there's more ways to communicate electronically than that.

Interactive media like gaming does not appear to be impacted to the same extent as cell phone and email. According to network security blog Security To The Core, "While the rapidly evolving Iranian firewall has blocked web, video and most forms of interactive communication, not all Internet applications appear impacted. Interestingly, game protocols like xbox and World of Warcraft show little evidence of government manipulation."

If this is true, online gaming could be a work around for those in Iran trying to communicate with the world as the regime crackdown continues.

A Deeper Look at The Iranian Firewall [Arbor via GamePolitics]

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<![CDATA[ESRB Denies Working With Iran]]> A report from last week claimed Iran had 'joined' the Entertainment Software Rating Board. The ESRB, meanwhile, has no idea where that came from.

"We have not had any discussions with Iran about adopting our rating system," said Eliot Mizrachi, Assistant Director, Communications at the ESRB.

More questions were raised, however, when a second report released this morning detailed the symbols to be used for the Iranian ESRB program. The symbols were revealed as part of a ceremony held this past Saturday in Tehran.

“If we think a bit, we will find out that the major goal of computer games is to create heroes. And we can revive the culture of Persian championship with all its Iranian and Islamic elements through national computer games," said Mohammadreza Jafari-Jelveh, Iranian Deputy Culture Minister for Cinematic Affairs during the opening ceremony.

It should be noted that in the picture above, it clearly says ESRA, not ESRB. However, the two reports specifically stated this program was in conjunction with the Entertainment Software Rating Board.

ESRB symbols unveiled in Tehran (Tehran Times)

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<![CDATA[Iran Joining The ESRB]]> The Tehran Times is reporting that Iran has joined the Entertainment Software Rating Board. That's right. Iran.

Behruz Minaii, managing director of the National Foundation for Computer Games — a group that oversees all activities dealing with cultural, artistic, and technical aspects of the video and computer games industry — made the announcement yesterday.

“This plan will help families get better ideas about selecting games for their children and can set a good example for cinematic and television productions," Minaii said. "It also helps support our domestic producers and gives better assistance to the distributors. "

Minaii said the idea to join the ESRB came about over a year ago, and since then over 20 experts, from religious, social and media organizations, had come together to work on the project.

The ESRB could not be reached for comment at this time.

Iran joining Entertainment Software Rating Board

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<![CDATA[Iran Developing Strategy Game]]>

Iran's Tabyan Cultural, Information Processing Institute has created a strategic PC game called Saving the Port. It's apparently the first strategy title produced by Iranians. The game's goal? According to Tehran-based site Taliya News, "to counter the West's cultural onslaught and in order to promote the Islamic-Iranian culture." Fair enough, fair enough. Though, Japan and Korea will be thrilled to hear about their default Western inclusion! The blurb says the game will run on any spec PC machine. This could be a mixed bag, but it sure sounds intriguing!

Iran Getting Into Strategy Games [Taliya News via The Raw Feed]

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<![CDATA[Islamogaming in the Muslim World]]>

1UP has a truly fascinating feature up called Islamogaming: Looking for Videogames in the Muslim World. It's an absolute must read.

In what reads more often like an excellent piece for The Economist than a feature for Luke Smith's latest sanatorium, Ed Halter starts by examining a game involving the fictious Iranian Commander Bahman, who must break through Iraq to battle U.S. Special Forces and rescue a kidnapped Iranian nuclear scientist. This triggered an announced sequel by Kuma, who vowed an unofficial sequel in which American soldiers whould take on Commander Bahman.

From there, Halter expertly examines the video game industry of the Arab world as a whole, specifically examining political and religious influences on the games.

Spiked with the tensions surrounding U.S.-Iran relations, the untitled Commander Bahman project is not the first Islamic videogame to appear in the Middle East. In fact, in the past half decade a number of projects have emerged from the Muslim world, all sharing a similar goal: to subvert the typical gaming stereotype of Arabs as bad guys by replacing the typical American or European action hero with a recognizably Muslim protagonist. Like many of their American counterparts, these games often base their narratives on real-life wars and battles: While Westerners replay WWII and Vietnam, they twitch through virtual recreations of the Palestinian intifada and the 1982 Israel-Lebanon war. Though relatively small, Islamogaming is also a diverse field, ranging from amateur projects by students, unabashed anti-Zionist propaganda produced by an internationally recognized terrorist organization, religious games produced to teach Islam to kids, and a set of more sober games designed to explore the complex realities of Middle Eastern history.

This is just a fascinating read, the most fascinating feature I've read in a while. This, gentlemen, is actual gaming journalism.

Islamogaming: Looking for Videogames in the Muslim World [1UP]

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<![CDATA[Iranian Nuke Game]]> iranianflag.jpg

It's not only in the US that games find inspiration in newspaper headlines. Over in Iran (luv those Kiarostami films), schoolchildren in the Union of Islamic Student Societies designed a computer game that follows an Iranian special forces hero out to save one of the country's best atomic scientists, who was captured by U.S. forces. Recently, Iran's nuclear program has been under UN investigation, but the country insists its research is peaceful. The game will supposedly be out by March 2007.

Not sure about others, but I prefer a bit of escapism in my gaming. I like watching CNN, not playing CNN.

More Here [Wired]

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<![CDATA[WoW Watch: Orcs, Dwarves and the Axis of Evil]]> Hamletau_of_WoW.jpg

By Wagner James Au

If you're from the Axis of Evil, you're not supposed to be in the legions of the Horde— even if your country got bombed out of the Axis more than three years ago. Kalimdor's a no-fly zone, as are the Eastern Kingdoms. This is because World of Warcraft's Terms of Use bars players living in Iraq, Iran, North Korea, "or any other country to which the U.S. has embargoed goods." (Citizens from Junior Axis members Syria and Cuba are similarly shit out of luck.) And though the US dropped its Iraqi embargo right after President Bush's remarkably ill-timed "Mission Accomplished" announcement in 2003, Blizzard's rules still say gamers in Baghdad shouldn't be caught leveling in Azeroth.

Which is a roundabout way to introduce "Hamletau", my 8th level Warrior currently noobing it up somewhere South of Goldshire. And though he's got a short sword and a crappy shield, Hamletau's real profession is reporter. After three years as "embedded journalist" in the kinda-sorta MMO of Second Life, where my avatar is known as "Hamlet Au" , my editors at Kotaku challenged me to try out the same kind of reporting in the biggest MMO of them all. It's one thing to report within a user-created world where players can literally make the news up, but could I create a news desk in an old school, hierarchical, level-oriented MMO? Who has time to talk about virtual anti-Bush protests or avatar racism, when there's dungeons to raid?

And though I've argued that every MMO should hire a team of embedded journalists , I was a bit anxious to try it myself. There's news going on in WoW all the time, whether it's a plague resembling a terrorist bio-warfare strike , or a temporary ban on guilds defined by sexual orientation or an attack (staged or real) on the memorial service for a guild member who apparently died in real life. But how can any one person report from a place with 6 million-plus members scattered on 1000+ servers?

Fortunately, the first WoW story angle popped up even before I'd finished the registration process. On paper, at least, despite all the troubles Iraq has been through, and is still going through— not to mention the Coalition soldiers covered in dust and IED shrapnel flakes just looking for a damn hour of R&R at their base's Internet caf — World of Warcraft is still supposed to be off limits to the entire country.

But how strongly enforced were these regulations? As it happens, I know an Iraqi gamer in Baghdad, so I asked him.

"[Y]es," Zeyad e-mailed me back, "I have played [WoW] in the past. It's not very popular here as, say, Red Alert or Empire Earth, for example, but the game has its fans." Zeyad is the secular Sunni author of the enormously popular Healing Iraq blog, and when he's not reporting first-hand on firefights in Adhamiya or lynchings in Husseiniya, he's often gaming. (Notice the Paypal link on his site; assisted by 1337 blogger Jeff Jarvis, Zeyad is trying to raise enough money to get out of Iraq to study journalism in New York. Help a fellow gamer out, for god's sake, the dude's trapped in a Counterstrike match that never ends.)

"I have noticed plenty of games and software with the ban on Iraq warning," Zeyad's e-mail continued, "but you know that we get most of our games, software, and DVDs though piracy anyway." This was also the case during Saddam's regime, Zeyad told me, when bootlegs games were freely available in Baghdad's Bab Al-Sharj markets—after the secret police had first play-tested them to make sure they didn't contain anti-Saddam material, that is.

Zeyad isn't impressed with Blizzard's ban on Iraqis. "As long as we have piracy here," he told me, "I wouldn't care less if they still have a ban on Iraq. No one here really buys originals when they can get the game or DVD at a one dollar price." Which, when you think about it, is probably one of the best markers for real progress in Iraq. Forget about voting or troop withdrawal, we'll know the country is actually a stable member of the world economy when Blizzard's corporate parent Universal-Vivendi sends a team of lawyers into the Bab Al-Sharj to make sure the electronic stores don't have any contraband Warcraft on their shelves.

I checked with Blizzard to see if the ban against World of Warcraft in Iraq was still being enforced.

"After with consulting with the legal team that wrote up the Terms of Use," Blizzard PR assistant George Wang e-mailed back, "they informed me that Iraq and Iran had previously been on a government list of embargoed goods when the ToU was first drafted. Because of this, we did not condone shipping World of Warcraft to Iraq..." Wang told me the Terms of Use will soon be updated to reflect the updated embargo list, though more than a month after contacting him, it still has Iraq listed on the Axis of No Play.

Then again, there's little reason to think the ban was enforced much at all. Veteran WoW players tell me they often raid with folks who say they are Coalition troops in Iraq who've cleverly hacked around military firewalls to log in. And while it's doubtful that anyone but Kim Jung-Il and his geek cronies could log into World of Warcraft from North Korea, there's still an embargo on Iran. I checked with some contacts an Orkut, the semi-defunct quasi-Myspace that's still popular with Iranians, to see if they could WoW from Tehran.

An Iranian IT consultant eventually e-mailed me from somewhere inside the theocratic regime:

"hi dear ... yes , i and my friends play WOW in iran... this game is buying in shopping in iran."

So despite round-the-clock "morality" enforcers on the street and an Iranian President who keeps threatening to launch nuclear conflagration, WoW finds a way in, and continues its spread around the globe.

There's actually a serious side to all this. Despite the early promise of an Internet that could truly connect the entire world, vast firewalls block the Web traffic to and from countries like Iran and China. Web traffic, that is, because up to now, authoritarian regimes have not blocked the chat in MMOs— this despite the nearly two million Chinese alone who play World of Warcraft. But sheer numbers make it inevitable that some of them will soon test the limits of political expression in WoW. Picture a Chinese guild conducting Falun Gong meditations in Booty Bay, or a memorial to Tiananmen Square's dead held in Stormwind, and you get an idea of the possibilities of free expression, even when you look like an orc.

So I asked Blizzard's George Wang about the inevitable: "If governments in Iran or China asked Blizzard to help them regulate 'subversive' chat in World of Warcraft," I e-mailed him, "how would the company respond?"

Unfortunately, I didn't get any reply to the two times I sent that question. And so the dagger hangs over the head of WoW's Chinese and Iranian players, who must wonder if (or rather, when) Vivendi-Universal will go the way of Yahoo! and Google, and bring the hammer down.

It looks like there's a need for virtual reporters in World of Warcraft, after all.

In between WoW bouts, Wagner James Au still covers the emerging world of Second Life. Send Warcraft news tips to "Hamletau" on the Eitrigg server, or e-mail him— au at kotaku dot com.

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