@Tye-The-Czar: The newest 32 and 64GB iPods have the equivalent processor, ram and GPU than the 3gS, so yup, stay away from the 8 and 16GB ones though. #iphone3gs
As an owner of an iPhone 3gs I must say that I don't particularly mind if it's power isn't fully utilised. My favourite games are most often the most simple (in both graphics and gameplay) and made by smaller developers. And whilst I respect companies like gameloft for putting so much effort into iPhone development and pushing the boundaries with 3d graphics and console mimicing gameplay experiences I can't help but feel they should better utilise controls and such other crucial elements.
However not everyone is like me and you can see this in the high sales of 'pretty' 3d yet bland console game clones which pop up on the app store. Gamelofts new feature will indeed help with one of the main jobs of the iPhone (as a status symbol) and people can show of their more detailed textures to jealous eyes, of course until apple decides to paint each new model in a distinctive neon colour which can be seen from miles away. #iphone3gs
I remember them [ngmoco in particular I think] talking about how they would use PC/console like programming to have texture streaming on the fly based on the hardware and its performance
But this is by far the easiest solution... #iphone3gs
I don't understand why would people think that having better specs on the same architecture is a bad thing to do over time, when we've been dealing with the exact same problem since forever with PC software.
As long as the developer puts the effort it can be done.
@Falsoman: I agree in principle, but a PC is very different from an iPod.
A PC you can tune yourself over time. You can modify it, customize it, whatever you want.
An iPod is whatever it was the day you bought it. And that's pretty much it, pending software updates. So in a sense developers HAD to deal with that problem on PC.
Things are a bit less straightforward when factoring for multiple platforms. The solution from this post is really a "dumbed-down" version. It's most definitely not an efficient solution or a proper one. But it will get the job done.
Honestly the biggest flaw with the App store is the amount of garbage that shows up in it. Like you said, "As long as the developer puts the effort it can be done." But since a lot of developers WON'T do that, maybe we'll see the worse developers weeded out of the App store marketplace a bit? The side effect being a couple of decent indie developments might not show up... #iphone3gs
@Falsoman: ...which is a problem on the iPhone, when the most expensive game that will actually sell is only $10, most developers can't afford to put the effort in. #iphone3gs
@TuxBobble: and @Dreamwriter: Thanks for your responses. I think you do have somewhat valid points but are a bit incomplete.
@TuxBobble: Thanks, I read again the article and I agree, the solution gameloft is implementing doesn't sound ideal, however I disagree in the part of that in the PC market is valid and the iPhone/iPod market is not. It's even less of a trouble on the iPod because there's really just two different targets for graphics... the ones with the old devices and the ones that want to do the fancy graphics. And a developer can choose to catter to the lower common denominator and have their app working on everything, or do extra work for the fancy graphics and detect the hardware and load assets accordingly.
On your point of the Appstore having too much crap, it's a valid point but still not sure what has to do with the graphics handling. There's as much or more crap software going on on PCs, that doesn't diminish the fact that there's great software for any device. The real problem is the fact of having it all on the same place, i agree, and Apple should develop a better way of sorting their lists according to "quality".
On your third point, and this also goes @Dreamwriter: Yes most developers will not make the effort, be it for budget, technical skills or simply lack of effort, but if you've been paying atention it's comming to a point where a lot of quality games are starting to show on the appstore and outshine the other ones... so the standards are growing and the effort is going to have to be made in order to sell your software.
For the price argument. That is a really valid argument and yes, there's gonna have to happen. However, it comes back to the point of: If a developer cannot afford to make a version taking advantage of the fancy graphics, they can still make great games using lesser ones that work in all of the devices.
Now ths was a long ass post and i'm gonna stop now! #iphone3gs
And this is why Apple shouldn't make a drive into console land.
Just imagine if the Ps3 slim had an upgraded Cell n RSX, and you'd go out n buy games that would then check if you have the old model then play that, and the PS3 Slim gets it running slightly better, then in a year most folks will be developing Slim only games, oh and the PS3 Speedy is out and that gets two versions made for it too.
The DSi n PSP 2000+ have faster hardware inside, but its locked down so the game works the same across all platforms.
And we all know that in a year the iPhone 4G or whatever they decide to call it will be out, and that too will have faster games.
Yeah you get the advantage of better looking games if you can afford to upgrade each year, but the developers need to make 2 versions of each game, and wel,l you need to get a new device each year. #iphone3gs
@deanbmmv: First of all, the iPhone/iPod Touch isn't a game console, so it's not really fair to compare them to those products. If anything, they should be compared to cellphones, which also deal with changing specs that block older phone owners from being able to play the newest games. Even if they always buy the newest model of the same phone.
Second of all, having to deal with a range of specs is no different than what PC developers and users have had to do since the dawn of PC gaming. So personally, I don't see a problem here. #iphone3gs
@Communist Pope: Well I'm pretty sure the keynote n the emails they carry on sending me (how the hell do they have me email address) carry on telling me how great it is for gaming. heck if it wasn't a game console why would they compare it to NDS n PSP instead of other phones?
Apple are currently marketing it as a handheld console, so I shall treat it as if that's what it is.
Most 'older ' phones run off Java and aren't marketed as gaming devices but phones.
and its not a PC, it isn't modular. So a range of specs shouldn't be expected.
Apple want to market it as a gaming device, they treat it as a gaming device. #iphone3gs
@deanbmmv: But why shouldn't be expected that the device gets better models over time?
Yes, it's not the ideal for a gaming console, however it IS the same as PC gaming and developers don't seem to have a problem with it. Also, consoles mantain an inflated price over time, wich is kind of ironic since we are talking about an Apple product, but then again, the ipods have been getting cheaper AND getting better specs, but that's besides the point.
I just don't see the big problem many people are seeing. There are three different processor speeds on the iphone/ipod AND two different ammounts of ram, but it's the exact same architecture and a program developed for one should work with all of the devices. The only problem here is that if you want to do great graphics for the new devices you also have to put a checker so assets are handled differeny from any of the three devices. Wich is what people have been doing with handheld PCs and PCs for ever.
If a developer cannot afford it he can develop software for the lowest common denominator and leave it at that. It will work on all devices. #iphone3gs
@deanbmmv: Yes, they market its gaming capabilities but they don't market it solely as a handheld console -- that's just one of the many factors they tout (hence the much more prominent "there's an app for that" campaign). It's kind of like saying that the Xbox 360 is primarily a social networking device, because Microsoft markets the console's social networking capabilities. It's not as though stores stock the iPhone right next to the PSPs and DSes.
@Marcelo Riberti Fanfa: lol.. the 32x cd, sega cd, and 32x (which were almost the same platform considering there was less than a handful of games released for the 32x cd) were pretty much dead by the time the saturn dropped (in NA).
the genesis and the saturn co-existing was no big deal, but the genesis add-ons were atrocious, especially the 32x. the sega cd (especially with the jrpgs we never saw here), was a decent addition to a genesis owners library in its prime.
but basically, the sega cd was to the genesis what natal and the ps3 wand are to 360 and ps3. im sure there will still be ps3 games and ps3 wand games (unless its a HUGE flop) co-existing with ps4 shelfspace. #iphone3gs
More games should start to do this. I personally find it dumb that developers are putting out two versions of their games to appease both audiences. #iphone3gs
@NDN_Shadow: And if you have them bundled in the same purchase, if you upgrade your device you reap the benefits without having to purchase another binary.
What we should worry over is how much bloat is being added to support alternate hardware configurations. #iphone3gs
Thanks for posting this Stephen, it was a really interesting read. I'm quite impressed with the quality of many of the comments too.
Regarding the general lack of positive portrayal of cannabis in video games, I think this comes down to the fact that, for the most part, games tend to shy away from anything controversial. Political issues where public opinion is largely mixed are avoided by most developers.
Blizzard thanked "420" in the back of the Starcraft manual and "Proposition 215" in the back of the Diablo manual. Proof marijuana helped in the creation of these two classic games.
Pot in media is a double edged sword for me. I smoke maybe once or twice a week nowadays...more when I was younger. I don't drink. I don't do any other illegal drug.
I have Crohn's disease and pot helps me maintain my appetite plus some pain alleviation. Unfortunately, I don't live in a state thats legalized Marijuana for medicinal purposes. Sometimes I go a couple days without wanting to eat because it makes me nauseous. Of course, the getting high part is nice too.
Still, I get a little self conscious and annoyed when pot references invade entertainment. Even though drinking plays a heavy part in media and almost always in a positive light I hate when people throw out 420 or some other stoner culture reference. Its like...yeah I like to smoke pot...but that doesn't mean I have to talk about it like we're part of some cool dudes club.
At the same time, I know that if pot smokers don't speak out then we'll go back to popular culture believing pot causes people to jump out windows and commit random acts of rape.
There have been drugs, real and fictional, in plenty of games. Narc, Saints Row, just about anything Bethesda has ever touched...
Also, it all sounds kinda low-brow. They're making a GTA clone and saying "yeah...huh-huh...weed!" I haven't played it, but from the art, shots, and stuff like this, it sounds like some suit is sitting in a room watching rap videos and yelling "Pot! The kids love the pot!"
It just seems stupid and there just because they can, which makes it hardly worth mentioning in passing, let alone a story on this site.
@GorbyGipper: I didn't say there hadn't been drugs in games. I was writing about drug use and, more specifically pro-drug content. I maintain that it's a rarity, moreso than in other forms of entertainment.
@CheapyD: You and others here have exposed one of my blind spots -- the Saint's Row series. Wish I'd known about this, because it seems worth a mention. Thanks for adding it here!
I follow Capcom's advice: "Winners don't do drugs". Having said that though, I still think it's up to the individual to decide what goes into their body, so I'd legalize marijuana, along with all the other recreational drugs. That way you could tax and regulate them, which would cripple criminal gangs and end the farcical "war on drugs" pretty much overnight. I mean, you don't see people on street corners selling cigarettes, do you?
Prohibition just doesn't work, and the USA of all countries should know this. People should be educated, not controlled. If people knew beforehand the effects of these drugs, we'd have a lot less addicts.
@EnigmaNemesis: I don't get how so many millions of people can try something that you need to know the right people to even find. It's not like you can go on the internet and have it shipped via UPS.
10/22/09
I don't want to have to deal with the devil that is AT&T. #iphone3gs
10/22/09
10/22/09
However not everyone is like me and you can see this in the high sales of 'pretty' 3d yet bland console game clones which pop up on the app store. Gamelofts new feature will indeed help with one of the main jobs of the iPhone (as a status symbol) and people can show of their more detailed textures to jealous eyes, of course until apple decides to paint each new model in a distinctive neon colour which can be seen from miles away. #iphone3gs
10/22/09
But this is by far the easiest solution... #iphone3gs
10/22/09
I don't understand why would people think that having better specs on the same architecture is a bad thing to do over time, when we've been dealing with the exact same problem since forever with PC software.
As long as the developer puts the effort it can be done.
10/22/09
A PC you can tune yourself over time. You can modify it, customize it, whatever you want.
An iPod is whatever it was the day you bought it. And that's pretty much it, pending software updates. So in a sense developers HAD to deal with that problem on PC.
Things are a bit less straightforward when factoring for multiple platforms. The solution from this post is really a "dumbed-down" version. It's most definitely not an efficient solution or a proper one. But it will get the job done.
Honestly the biggest flaw with the App store is the amount of garbage that shows up in it. Like you said, "As long as the developer puts the effort it can be done." But since a lot of developers WON'T do that, maybe we'll see the worse developers weeded out of the App store marketplace a bit? The side effect being a couple of decent indie developments might not show up... #iphone3gs
10/22/09
10/22/09
@TuxBobble: Thanks, I read again the article and I agree, the solution gameloft is implementing doesn't sound ideal, however I disagree in the part of that in the PC market is valid and the iPhone/iPod market is not. It's even less of a trouble on the iPod because there's really just two different targets for graphics... the ones with the old devices and the ones that want to do the fancy graphics. And a developer can choose to catter to the lower common denominator and have their app working on everything, or do extra work for the fancy graphics and detect the hardware and load assets accordingly.
On your point of the Appstore having too much crap, it's a valid point but still not sure what has to do with the graphics handling. There's as much or more crap software going on on PCs, that doesn't diminish the fact that there's great software for any device. The real problem is the fact of having it all on the same place, i agree, and Apple should develop a better way of sorting their lists according to "quality".
On your third point, and this also goes @Dreamwriter: Yes most developers will not make the effort, be it for budget, technical skills or simply lack of effort, but if you've been paying atention it's comming to a point where a lot of quality games are starting to show on the appstore and outshine the other ones... so the standards are growing and the effort is going to have to be made in order to sell your software.
For the price argument. That is a really valid argument and yes, there's gonna have to happen. However, it comes back to the point of: If a developer cannot afford to make a version taking advantage of the fancy graphics, they can still make great games using lesser ones that work in all of the devices.
Now ths was a long ass post and i'm gonna stop now! #iphone3gs
10/22/09
Just imagine if the Ps3 slim had an upgraded Cell n RSX, and you'd go out n buy games that would then check if you have the old model then play that, and the PS3 Slim gets it running slightly better, then in a year most folks will be developing Slim only games, oh and the PS3 Speedy is out and that gets two versions made for it too.
The DSi n PSP 2000+ have faster hardware inside, but its locked down so the game works the same across all platforms.
And we all know that in a year the iPhone 4G or whatever they decide to call it will be out, and that too will have faster games.
Yeah you get the advantage of better looking games if you can afford to upgrade each year, but the developers need to make 2 versions of each game, and wel,l you need to get a new device each year. #iphone3gs
10/22/09
Second of all, having to deal with a range of specs is no different than what PC developers and users have had to do since the dawn of PC gaming. So personally, I don't see a problem here. #iphone3gs
10/22/09
Apple are currently marketing it as a handheld console, so I shall treat it as if that's what it is.
Most 'older ' phones run off Java and aren't marketed as gaming devices but phones.
and its not a PC, it isn't modular. So a range of specs shouldn't be expected.
Apple want to market it as a gaming device, they treat it as a gaming device. #iphone3gs
10/22/09
Yes, it's not the ideal for a gaming console, however it IS the same as PC gaming and developers don't seem to have a problem with it. Also, consoles mantain an inflated price over time, wich is kind of ironic since we are talking about an Apple product, but then again, the ipods have been getting cheaper AND getting better specs, but that's besides the point.
I just don't see the big problem many people are seeing. There are three different processor speeds on the iphone/ipod AND two different ammounts of ram, but it's the exact same architecture and a program developed for one should work with all of the devices. The only problem here is that if you want to do great graphics for the new devices you also have to put a checker so assets are handled differeny from any of the three devices. Wich is what people have been doing with handheld PCs and PCs for ever.
If a developer cannot afford it he can develop software for the lowest common denominator and leave it at that. It will work on all devices. #iphone3gs
10/22/09
10/22/09
10/22/09
the genesis and the saturn co-existing was no big deal, but the genesis add-ons were atrocious, especially the 32x. the sega cd (especially with the jrpgs we never saw here), was a decent addition to a genesis owners library in its prime.
but basically, the sega cd was to the genesis what natal and the ps3 wand are to 360 and ps3. im sure there will still be ps3 games and ps3 wand games (unless its a HUGE flop) co-existing with ps4 shelfspace. #iphone3gs
10/22/09
10/22/09
What we should worry over is how much bloat is being added to support alternate hardware configurations. #iphone3gs
07/23/09
Regarding the general lack of positive portrayal of cannabis in video games, I think this comes down to the fact that, for the most part, games tend to shy away from anything controversial. Political issues where public opinion is largely mixed are avoided by most developers.
07/23/09
07/23/09
I have Crohn's disease and pot helps me maintain my appetite plus some pain alleviation. Unfortunately, I don't live in a state thats legalized Marijuana for medicinal purposes. Sometimes I go a couple days without wanting to eat because it makes me nauseous. Of course, the getting high part is nice too.
Still, I get a little self conscious and annoyed when pot references invade entertainment. Even though drinking plays a heavy part in media and almost always in a positive light I hate when people throw out 420 or some other stoner culture reference. Its like...yeah I like to smoke pot...but that doesn't mean I have to talk about it like we're part of some cool dudes club.
At the same time, I know that if pot smokers don't speak out then we'll go back to popular culture believing pot causes people to jump out windows and commit random acts of rape.
07/23/09
Also, it all sounds kinda low-brow. They're making a GTA clone and saying "yeah...huh-huh...weed!" I haven't played it, but from the art, shots, and stuff like this, it sounds like some suit is sitting in a room watching rap videos and yelling "Pot! The kids love the pot!"
It just seems stupid and there just because they can, which makes it hardly worth mentioning in passing, let alone a story on this site.
07/23/09
07/23/09
07/23/09
07/23/09
07/23/09
07/23/09
Prohibition just doesn't work, and the USA of all countries should know this. People should be educated, not controlled. If people knew beforehand the effects of these drugs, we'd have a lot less addicts.
07/23/09
07/23/09
07/23/09
It is not that hard at all. Just go to any heavy drinking party or concert.
07/23/09