<![CDATA[Kotaku: iphone]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: iphone]]> http://kotaku.com/tag/iphone http://kotaku.com/tag/iphone <![CDATA[Turn Your Car Into Pac-Man]]> Waze is a free app for the iPhone that works like Wikipedia for street maps. And to encourage users to help the service grow, the owners have devised a cunning plan: get you playing Pac-Man with your car.

Through Waze's "Road Goodies" program, cherries will be scattered across the map for you to find, then gobble up as your little yellow car icon passes over it. These cherries are placed in areas Waze's data is spotty, so a user driving over them helps improve the service. Everybody wins.

Sadly - and we're guessing this is for safety reasons - it's a Pac-Lite experience, as there are no ghosts forcing you to take handbrake corners and do 90 in a 40 zone. Ah well. There's still time to improve the thing.

Waze Turn-By-Turn App Lets You Play Pac-Man With Your Car [Gizmodo]

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<![CDATA[Insurgent Unleashes Teh Internets On Teh iPhone]]> Insurgent Games has just released teh internets - Attack of the Memes for the iPhone, filled with enough lolcats, lollerskates, and trolls to fill at least one forum topic.

teh internets - Attack of the Memes is a shooter for the iPhone in which you navigate what is probably the closest you'll ever come to a graphical interpretation of your average forum conversation. You collect lolcats to earn points, lollerskates grant you extra lives, and you must feed the trolls until they explode, all while dodging firewalls, the odd virus, and tons of popup ads.

It's vaguely terrifying, and available now for $1.99 at the iTunes App Store.








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<![CDATA[Risqué iPhone Game Finally Approved for App Store]]> Six months after being submitted for approval, IUGO Mobile Entertainment's A.D.D. - a package of mini-games ranging from silly to straight-up tasteless, finally has been cleared for sale on Apple's iTunes App Store.

This is no small feat, as A.D.D.'s lite version - which was pulled back after three months because IUGO couldn't get an answer on the full version - featured body hair removal, peeing in the snow, butt cracks and other juvenile humor. It's only for sale to those 17 and up and carries a warning rap sheet longer than your arm:

Frequent/Intense Realistic Violence
Frequent/Intense Cartoon or Fantasy Violence
Frequent/Intense Mature/Suggestive Themes
Frequent/Intense Sexual Content or Nudity
Frequent/Intense Simulated Gambling
Frequent/Intense Horror/Fear Themes
Frequent/Intense Profanity or Crude Humor
Frequent/Intense Alcohol, Tobacco, or Drug Use or References

The full title features 70 mini-games, all animated in the same zany style, which you zip through rapid-fire using the touch controls or accelerometer. For the record, A.D.D. means "Addictive Dumb Distractions." It'll run you $2.99.

A.D.D. From IUGOME Released: OMG! It's That Booger That Won't Go Away! [The APPera]

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<![CDATA[The iPhone Gamer's Gift Guide]]> It's been an amazing year for the iPhone and gaming.

Not only have a slew of new, blockbuster titles come out for the emerging platform, Apple finally realized that maybe they should wake up and start touting the gaming benefits of their smartphone and media player.

This is by no means all of the iPhone and iPod Touch games we reviewed this year, but it's a quick look at some of the more memorable ones. Don't forget, just because they're download only, doesn't mean you can't present a list with the iTunes card you give someone.

Any we missed? Any you would suggest for a friend?

Asphalt 5

Price: $6.99
Rating: N/A
Genre: Racing
Subject Matter: Gameloft brings Burnout's adrenaline-amping crashes and Ridge Racer's wind-in-your-hair thrills to the iPhone with Asphalt 5.
Value: A strong competitor to the PSP's racing games, Asphalt 5 offers three modes-quick race, career, local and online multi-player, 33 cars, 12 tracks, vehicle customization, and unlockable stat-boosting babes.
Buy it for: Gamers ready to go vroom.
Read the Full Review

Command & Conquer: Red Alert

Price: $9.99
Rating: N/A
Genre: Real Time Strategy
Subject Matter: EA brings its over-the-top real-time strategy series to the iPhone, allowing on-the-go gamers to wage war wherever they please.
Value: While things like C&C's cheesy cinematics didn't make the leap to the iPhone, the platform's touch screen display is ideal for RTS style gaming.
Buy it for: RTS players looking for a mobile strategy game.
Read the Full Review

Doom Resurrection

Price: $6.99
Rating: N/A
Genre: First-person touchscreen shooter
Subject Matter: Loosely based on Doom 3, Resurrection is an impressive port of the demonic sci-fi FPS that's easily controlled with the iPhone's accelerometer.
Value: As iPhone games go, Doom Resurrection is priced almost right, offering a solid campaign, but not much more.
Buy it for: budding space marines who enjoy killing hellspawn between phone calls.
Read the Full Review

Dungeon Hunter

Price: $6.99
Rating: 9+
Genre: Diablo-esque action.
Subject Matter: Dungeon Hunter has gamers play as a fallen prince back from the dead to save the kingdom from his evil wife. Plenty of dungeon crawling, loot gathering and virtual button-mashing in this game.
Value: A single play-through of the game can take 25 hours, and there are three character classes to play with. This is probably the best value you'll find on the iPhone or iPod Touch.
Buy it for: fans of adventure games like Diablo and light role-playing titles.
Read the Full Review

Madden NFL
Price: $9.99
Genre: Sports
Subject Matter: EA Sports delivers its bestselling Madden franchise to the iPhone for the first time.
Value: Fully licensed, with all of the teams, players and game modes from the console version of the definitive NFL video game title.
Buy it for: A great stocking stuffer for any football fan with an iPhone or iPod Touch.
Read the Full Review

Metal Gear Solid Touch

Price: $0.99 to $9.99
Rating: N/A
Genre: Third-person touchscreen shooter
Subject Matter: Metal Gear Solid Touch brings 20 stages lifted from Metal Gear Solid 4 but focuses more on arcade-style touchscreen shooting than the stealth gameplay that Solid Snake is famous for.
Value: Depending on how much you pay (the game was marked down to 99 cents recently) MGS Touch offers a decent amount of replayability and cool items to unlock.
Buy it for: the serious as a heart attack Metal Gear fan who doesn't have access to a PlayStation.
Read the Full Review

NBA Live
Price: $9.99
Genre: Sports
Subject Matter: The NBA goes mobile in EA Sports' first port of its popular pro basketball simulation.
Value: All teams, all players, plus season, playoffs, and pick-up-and-play modes, with customizable rosters.
Buy it for: Any hoophead with a gadget fixation will love having a full basketball sim in his or her pocket.
Read the Full Review

Resident Evil 4 Mobile Edition

Price: $6.99
Rating: 9+
Genre: Shooter
Subject Matter: Resident Evil 4 Mobile Edition is a screen-tapping, stop-and-pop, suspense shooter.
Value: With a dozen settings and two dozen timed stages, this iPhone title is worth the money.
Buy it for: Resident Evil fans, shooter fans, anyone interested in gaming on their phone or Touch.
Read the Full Review

Rock Band

Price: $9.99
Rating: N/A
Genre: Music
Subject Matter: It's Rock Band. It's on the iPhone. Yeah!
Value: Packed with 20 tracks, Rock Band has a set list that boasts the likes of Foo Fighters, the Pixies and Joan Jett. Players can jam on all four instruments. Multiplayer supports up to four.
Buy it for: Music game lovers on the go.
Read the Full Review

Rolando 2

Price: $4.99
Rating: 4+
Genre: A charming side-scrolling puzzler.
Subject Matter: This sequel to last-year's must-have iPhone game, Rolando 2 introduces more story, character development and challenges.
Value: This is the first time Luke has ever played an iPhone that felt truly substantial.
Buy it for: fans of LocoRoco, Rolando or cute, cleverly-crafted puzzle games..
Read the Full Review

Space Invaders Infinity Gene

Price: $4.99
Rating: 4+
Genre: Shoot em up
Subject Matter: Space Invaders Infinity Gene is a re-imagining of 70s classic arcade game Space Invaders.
Value: One of the most played games on my iPhone, Space Invaders Infinity Gene offers you 19 levels with a number of interesting new weapons. But almost more importantly, the game can create levels on the fly designed around music played from your iPhone or iPod Touch's music library.
Buy it for: fans of Space Invaders, fans of shoot-em ups, fans of fun.
Read the Full Review

Star Defense
Price: $.99
Rating: 9+
Genre: Tower defense
Subject Matter: Defend a planet outpost from an amazingly orderly bunch of aliens walking there way along the paths that lead from landing port to your base.
Value: It's just a buck, and it's a ton of fun.
Buy it for: Fans of tower defense and globes.
Read the Full Review

Streets of Rage

Price: $4.99
Rating: 12+
Genre: Genesis brawling side-scroller
Subject Matter: This is a straight-up emulation of the Sega classic for the Genesis with chop-socky music and over-the-top tiny graphics.
Value: Not much of a deal here even at $5. It's a straight, troubled port.
Buy it for: With a bad framerate and problematic controls, only hardcore fans of the game and nostalgia freaks should get this.
Read the Full Review

Waterways

Price: $.99
Rating: 4+
Genre: Puzzler
Subject Matter: Winner of the 2008 Japan GameGam Competition, Waterways is a puzzle game with cows, ducks and water.
Value: For a penny shy of a dollar you can't go wrong with this portable game.
Buy it for: Puzzle enthusiasts who want a some brain teasing on the go.
Read the Full Review

Zenonia

Price: $2.99
Rating: 9+
Genre: Adventure role-playing game.
Subject Matter: Zenonia follows a young man named Regret as he searches for answers to the mystery surrounding his birth after the sudden death of the man who raised him.
Value:With about 20 hours worth of play and the ability to choose good and evil paths, this is a no brainer.
Buy it for: fans of The Legend of Zelda.
Read the Full Review

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<![CDATA[iPhone Chart Toppers: Monopoly Times Two]]> It's that time again. Time to look at the top grossing games on iTunes for the iPhone and iPod Touch.

Monopoly isn't just on the chart, it's on the chart twice.


Which do you think should be the top game?

Check out all of our iPhone game reviews.

Position Title Price Weeks Last Week
1 Call of Duty: World at War Zombies (Activision) $9.99 1 -
2 Bejeweled 2 (PopCap Games) $2.99 13 1
3 The Sims 3 (EA) $6.99 11 6
4 Tetris (EA) $4.99 11 5
5 Monopoly (EA) $4.99 1 -
6 Surviving High School (Electronic Arts) $2.99 1 -
7 JellyCar 2 (Walt Disney) $.99 3 2
8 Scrabble (EA) $4.99 14 10
9 Monopoly Here & Now: The World Edition (EA) $4.99 2 10
10 Star Wars: Trench Run (THQ) $4.99 1 -
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<![CDATA[Gameloft Cuts Android Efforts, Says It's Not Alone]]> The French mobile games developer Gameloft has scaled back its development on Google's Android platform, complaining that the Android application store is "not as neatly done" and offers little enticement to buy games offered there.

This is interesting because, as MacWorld points out, smaller developers had welcomed Android as an alternative to the sometimes inscrutable policies and decisions of the iTunes App store. Not Gameloft (though hardly a "smaller developer,") which says it sells "400 times more games on iPhone than Android," according to the finance director Alexandre de Rochefort, speaking at an investor's conference.

Moreover, "we have significantly cut our investment in Android platform, just like ... many others," Rochefort said, as reported by Reuters. "It is not as neatly done as on the iPhone. Google has not been very good to entice customers to actually buy products. On Android nobody is making significant revenue."

Reuters says that iPhone applications generated 13 percent of Gameloft's revenue in the last quarter.

Gameloft Says It, Others Reining in Android Plans
[Reuters via MacWorld]

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<![CDATA[Recreate The Death Star Trench Run On Your iPhone]]> One of the most important moments in Star Wars history plays out on your iPhone and iPod Touch today, as THQ Wireless releases Star Wars: Trench Run.

Take part in the Battle of Yavin as a member of Rebel Alliance's Red Squadron, dog fighting with TIE Fighters before aiming for the most poorly-designed exhaust ports in the history of exhaust port design in Star Wars: Trench Run for the iPhone and iPod Touch. While THQ Wireless doesn't specify which member of the Red Squadron you are, the ability to use Force powers to slow down enemy fighters and increase your agility is a bit of a giveaway, unless of course they've secretly revealed that a Red Squadron member other than Luke had the Force that day and just wasn't telling anyone.

The game features sounds and music from the original films, along with footage to help refresh your memory in case you'd forgotten that bit, and boasts True-Life, accelerator-based flight controls. True-Life space combat physics? I bet that was one expensive research trip.

The game is now available for $4.99 in the App Store. As an added plus, it runs better on the 3GS and 2nd generation iPod Touch, giving owners of those devices something to brag about while the rest of us wait for the upgrade opportunity. Jerks.

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<![CDATA[Asphalt 5 Micro-Review: Pedal to the iPhone]]> Gameloft races back onto the iPhone with a follow-up to last year's arcadey Asphalt 4: Elite Racing.

By tweaking and tuning the formula that made last year's entry such a rubber-burnin' blast, Asphalt 5, despite hitting one major bump in the road, positions itself as the platform's premier racer.

Loved
Garage Full of Features: A gorgeous, full-featured title, Asphalt 5 nearly rivals even the best PSP racers. Three modes-quick race, career, local and online multi-player, 33 cars, 12 tracks, vehicle customization, and unlockable stat-boosting babes-yes, you heard right!-combine for a robust arcade racing experience. Additionally, three intuitive control schemes complement gameplay that blends Burnout's adrenaline-amping crashes and Ridge Racer's wind-in-your-hair thrills. Matching the content-brimming package is a pop-off-the-screen presentation encompassing colorful environments and great details such as planes flying overhead, day/night races, and changing weather conditions.

Turn Up the Tunes: While racing to your own soundtrack is nothing new to the genre, it's damn cool to be able to lap the competition while your iPod library blasts in the background; the slick little Alpine stereo interface is also a very nice touch. My only regret is that I didn't have the Benny Hill Show theme loaded onto my play-list to accompany my more crash-tastic races. That said, listening to the Pixies' Surfer Rosa while hurtling towards the finish line at mach speed is super satisfying.

Hated
The Short Arm of the Law: While most of Asphalt 5's career challenges — Time Trial, Drift, Duel, Escape etc. — yield a well-balanced blast, Cop Chase, where you play the boys in blue and "eliminate" opponents by crashing into them at top speed or forcing them off the track, is about as entertaining as a snipped brake line. The event gets easier-and is often skippable — later in your career, but the very first one tasks you with tackling seven eliminations in three laps. I reached "Where is my mind", the last track on the aforementioned Pixie's 30+ minute debut album, four times — yup, two hours — before reaching this frustrating goal. Any game, no matter how good it is otherwise, is docked a few points if its gameplay can actually make me dread hearing one of my favorite bands. Hopefully Gameloft will alleviate this headache in a future patch.

Tons of content, fun-as-hell gameplay, great visuals, and the ability to rock your own tunes make this one the iPhone's top performer on the race circuit. That said, those who lack the patience to complete that very first, brutally difficult Cop Chase won't get to experience much of what the title offers. If you can get past that hurdle, though, this one's definitely worth buckling-up for.

Asphalt 5 was developed and published by Gameloft for iPhone on November 2nd. Retails for $6.99. A copy of the game was provided by the publisher for reviewing purposes. Completed the game's campaign and played online modes.

Confused by our reviews? Read our review FAQ.

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<![CDATA[Call of Duty: World At War Zombies Attack iPhone]]> Thanks to the iPhone and iPod Touch you need never be away from the mass re-killing of hordes of shuffling, reanimated Nazi soldiers. Call of Duty: World At War: Zombies has been released via the iTunes App Store today.

Call of Duty: World At War: Zombies consists, according to the official description, entirely of the 'Nacht der Untoten' map that Call of Duty: World At War fans are likely familiar with. For an asking price of $9.99 USD, that may be asking a lot. We'll be testing it out shortly to see how much content one gets for ten bucks.

In addition to single player Nazi zombie extermination, the iPhone version supports four players via Wi-fi and two players via Bluetooth connection, promising a "silky smooth 3D environment" in which to gun down rotting Nazi officers. Achievements, leaderboard support and downloadable content in the form of new maps are all promised.

Call of Duty: World At War: Zombies [iTunes]

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<![CDATA[Command & Conquer: Red Alert Micro-Review: Palm-Size Power Trip]]> EA brings its over-the-top real-time strategy series to the iPhone, allowing on-the-go gamers to wage war wherever they please.

Despite being streamlined and stripped-down for portable play, Command & Conquer: Red Alert for the iPhone still manages to pack in much of the series' signature style and addictive strategy-driven gameplay.

Loved
Style to Spare: From its live action cutscenes to its crazy-ass battle units, the C&C series is famed for its intentionally cheesy excess. And while the silly cinematics didn't make it into the iPhone version, the title still retains much of the franchise's wacky trademark charm. Screen-swallowing Russian zeppelins rain death from the skies, armored war bears charge enemy strongholds, and the sexy-accented Natasha quips "You like my scope?" and "The pleasure's all mine." while laying waste to never-had-a-chance infantry. Impressive explosions also engulf the tiny display, and all units, despite their shrunken presentation, are drenched in eye-pleasing detail. Furthermore, a crunchy guitar score keeps the action-and your adrenaline-appropriately amped.

Tactile Warfare: While the RTS genre still struggles to find its sweet spot in terms of control schemes that match traditional mouse-and-keyboard set-ups, there's no question the iPhone's touch screen is a good fit. Like a general positioning pawns on a war map, you'll delight in the tactile satisfaction of fighting with your fingertips; simply touch units, then their target or destination, and watch them go to work. You can also draw a small box around multiple units to move them together, and save specific groups to tabs to easily access them again. Additionally, a swipe of your finger on a mini-map swings the camera to any desired location. Everything, from commanding and training units, to constructing buildings and navigating the map, is a simple intuitive touch away.

Hated
Minus the Multi-player: Given the platform's limitations we can totally forgive the omission of some units and even the Empire of the Rising Sun faction (only Russians and Allies are available.) However, the absence of multi-player is sorely missed considering the competitive nature of the genre. I generally think of any RTS's solo campaign as a warm-up to the online action, so, while C&C's handful of solo play chapters and two skirmish maps are a blast, they only feel like half the total package. Thankfully, EA is reporting that a future download will remedy this, adding the much-missed multi-player mode.

Despite the shrunken presentation, Command and Conquer: Red Alert retains much of the series signature style and charm. Additionally, the touch controls make for a satisfying tactile RTS experience. Give us some multi-player, and we'll happily jump back into this fight.

Command and Conquer: Red Alert was developed and published by EA Mobile for iPhone on November 1. Retails for $9.99. A copy of the game was provided by the publisher for reviewing purposes. Completed the game's campaign and played skirmish modes.

Confused by our reviews? Read our review FAQ.

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<![CDATA[iPhone Chart Toppers: Asphalt 5 Takes Second]]> It's that time again. Time to look at the top grossing games on iTunes for the iPhone and iPod Touch.

Bejewled 2, on the charts for a dozen weeks in a row now, finally hit the top spot, supplanting a lot of newer, fancier titles to grab first place.


Which do you think should be the top game?

Check out all of our iPhone game reviews.

Position Title Price Weeks Last Week
1 Bejeweled 2 (PopCap Games) $2.99 12 4
2 Asphalt 5 (Gameloft) $6.99 1 -
3 JellyCar 2 (Walt Disney) $.99 2 1
4 Rock Band (EA) $6.99 4 2
5 Tetris (EA) $4.99 10 6
6 The Sims 3 (EA) $6.99 10 7
7 DOOM Classic (id Software) $6.99 3 3
8 Scrabble (EA) $4.99 13 9
9 Madden NFL 10 (EA) $9.99 10 10
10 Monopoly Here & Now: The World Edition (EA) $4.99 1 -
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<![CDATA[iPhone Bejeweled 2 Gets Free Blitz Update]]> What's the only thing more addictive than Bejeweled 2 on the iPhone? How about Bejeweled 2 with links to the Facebook version? A free updates from PopCap gives iPhone players just that.

Bejeweled Blitz is the Facebook version of PopCap's popular jewel-twisting puzzle game, which gives players a minute to rack up the highest score humanly possible in order to brag to their friends. Now PopCap brings that functionality to the iPhone version of the game, allowing players to try and beat their Facebook friends anywhere in the bathroom world.

"Ultimately, social gaming is about being able to play games with and against your friends, and the new Blitz update for Bejeweled 2 on iPhone lets you play against your friends anywhere," explained John Vechey, co-founder and director of PopCap's social gaming initiative. "This is a natural next stage in our multi-platform and social strategies. Blending the Facebook and iPhone Bejeweled communities should prove very compelling for players."

For those of you who've never played Bejeweled, it's basically Puzzle Quest without the RPG elements. Captain Backwards Description strikes again!

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<![CDATA[Bad Ideas: R-Type, Ghosts 'N Goblins For iPhone]]> R-Type is coming for the iPhone. Ghosts 'N Goblins came out over the weekend. Who keeps signing these cheques?

R-Type, which is being ported by DotEmu, will be out "sometime in the next few months", while Ghosts N' Goblins was released in Japan on Sunday. So...take two games requiring fast, precise controls, then port them to a system capable of neither. What a great idea.

Exclusive: 'R-Type' Coming to the iPhone [touchArcade]
iPhoneについに『魔界村』、いまなら350円[税込] [Famitsu]

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<![CDATA[iPhone Chart Toppers: Jelly Car 2 Rocks the List]]> It's that time again. Time to look at the top grossing games on iTunes for the iPhone and iPod Touch.

Jelly Car 2 came out of nowhere to claim the top spot this week, with Rock Band clinging to number two and Command & Conquer premiering at number five.


Which do you think should be the top game?

Check out all of our iPhone game reviews.

Position Title Price Weeks Last Week
1 JellyCar 2 (Walt Disney) $.99 1 -
2 Rock Band (EA) $6.99 3 2
3 DOOM Classic (id Software) $6.99 2 6
4 Bejeweled 2 (PopCap Games) $2.99 11 4
5 Command & Conquer Red Alert (EA) $9.99 1 -
6 Tetris (EA) $4.99 9 5
7 The Sims 3 (EA) $6.99 9 9
8 Skee-Ball(Freeverse) $.99 3 3
9 Scrabble (EA) $4.99 12 8
10 Madden NFL 10 (EA) $9.99 9 7
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<![CDATA[Carmack: Working With Apple Is a Rollercoaster Ride]]> John Carmack has a long history working with Apple on gaming products, not all of it positive.

"My relationship with Apple has been long standing, but it's a rollercoaster ride," he told Kotaku. "I'll be invited up on stage for a keynote one month and then I'll say something they don't like and I can be blacklisted for six months."

Working with Apple on iPhone games has been no different, Carmack said, but he is happy to see that former collaborator Graeme Devine is now working at Apple in the iPhone Game Technologies division.

Devine worked at id Software from 1999 to 2003, producing and programming on a number of games including Quake III, Doom 3 and Return to Castle Wolfenstein. Devine went on to Ensemble Studios where he worked on Age of Empires 3 and Halo Wars before that studio was shut down.

Earlier this year he moved to Apple.

"Graeme Devine is in a significant position as a game developer at Apple," Carmack said. "I have a real man on the inside now. We knew each other from way back in the day.

"He's a real developer and I understand everything he is saying."

Devine's role at Apple doesn't mean that Carmack's dealings with the company has gotten any less bumpy though. Doom Classic was rejected twice before Apple allowed it to appear in the store with some minor changes.

Carmack thinks the run-ins with Apple are because the company, the highest people in the company, look down on games. But the popularity of gaming on the iPhone has forced Apple to try and come to grips with that, even if they're not happy about it.

"At the highest level of Apple, in their heart of hearts," Carmack said, "they're not proud of the iPhone being a game machine, they wish it was something else."

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<![CDATA[iPhone Games Caught Stealing Phone Numbers?]]> The fact the iPhone is a veritable wild west for developers can often be a good thing. Then again, when shadier outfits start releasing shadier apps, it can also be a bad thing.

Take iPhone game developer Storm8, for example. A class action lawsuit filed in San Francisco alleges that the company, who are behind iPhone games like World War, iMobsters and Vampires Live, "has written the software for all its games in such a way that it automatically accesses, collects, and transmits the wireless telephone number of each iPhone user who downloads any Storm8 game".

Apparently this number-farming went unannounced until August, when Storm8 finally fessed up, saying it was a"bug". Michael Turner, the man filing the suit, says "poppycock" to that, and is after damages.

iPhone game dev accused of stealing players' phone numbers [boing boing]

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<![CDATA[Carmack on iPhone Fallout, Quake Live and Elves and Orcs]]> What started as a lark, playing around with an operating system that would allow Doom creator John Carmack to quickly produce portables games, has become a thriving business, the famed developer tells Kotaku.

"Wolfenstein Classic was my original experiment on whether a first-person shooter would be any fun on the iPhone," he said. "It did surprisingly well for all of us."

So well, in fact, that Carmack finds himself spending a disproportionate amount of his time working on future iPhone games. Already id Software has released Wolfenstein Classic, Wolfenstein RPG, Doom Resurrection and this week Doom Classic.

Carmack said that there was a lot of "hand wringing" initially over the idea of spending the company's own money (there was no publisher to help fund development) on making games for the iPhone. Doom Resurrection, when it hit, was probably the most expensive game to develop for the iPhone, Carmack says.

But that internal concern quickly disappeared when Wolfenstein Classic hit the App Store.

"It did really well for us," he said. "It was Wolfenstein Classic that made the argument for iPhone development for me. We made quite a bit of money off of that."

After its success Carmack and id Software decided to launch a three-prong approach to iPhone development, working on classic remakes, role-playing titles and original games.

With only a few games out for the platform so far, each game gives Carmack a chance to experiment with development and the technology, he said.

While Doom Classic's touch controls may seem very similar to those found in Wolfenstein Classic, Carmack says there's quite a big difference.

" There were some important changes, like the virtual stick autocentering, changes to precise ramping of movement," he said.

The game also introduces a new control option that allows gamers to turn around in the game by spinning a virtual wheel. But only six months into iPhone game development, Carmack says he already finds himself "hamstrung" by people's expectations of controls set by his previous games.

"We're still feeling out what will play well and what people will like," he said.

Next up for Carmack is Quake Classic, it will be the first shooter that id Software releases for the iPhone that will include the ability to look up and down, not just side to side.

I pointed out that some in the gaming and development community have suggested that both Doom and Wolfenstein Classic control so well because they don't need to worry about up and down controls.

Carmack said that while adding another axis of control is tricky, it would be wrong to dismiss what the current games have accomplished.

"There is an excellent experiment that can be done here," he said. "Play the jail broken Doom and the one I worked on. There is obviously a large difference here. You can be dismissive of the game, that there is a limited control input set, but there is a lot of work that goes into that.

"Everything that has a 32-bit processor has had Doom ported to it, you can run it on a toaster, but it takes a lot of work and care to turn it into something you would choose to play. I had people showing me FPS apps while I was working on Wolfenstein, and they were all atrocious."

Carmack says that it is possible that a fully controlled first-person shooter just isn't in the cards for the iPhone, but he won't really know until he's developed Quake Classic. After that he plans to work on Quake 2 for the iPhone.

"I'm not sure if after Quake 2 I want to do Quake Arena or Quake Live for the iPhone," he said.

The problem is that while Quake Live has better levels it would require WiFi to play online. That's because 3G just won't cut it for Carmack.

"I was originally excited about 3G," he said. "I was told it could have 180 pings, but when I tested it, it was twice that. It was not usable."

While the Classics' line seems fairly mapped out, Carmack isn't as sure about the RPG and original games coming from the developer. He says that the next RPG game will be Doom 2 RPG and if that does well they will move on to the Orcs and Elves RPG games.

The only other original game announced by id Software is one that will be based on their upcoming PC title Rage, but that doesn't mean there aren't others in the works. In particular Carmack is interesting in getting parent company Bethesda interested in bringing some of their games over to the iPhone.

"I spent a bit of time talking to Todd Howard about the iPhone," he said. "We want to make something happen for those products as well."

An obvious choice would be Fallout, something that Carmack says has already had internal proof of concepts made. But nothing has yet officially happened with the game.

Carmack says that Howard, a big fan of the iPhone, is very supportive of the idea and that anything made based on Bethesda's games would likely be created as a joint project between id and Bethesda.

He added that he would be involved in making the game most likely, but that his time is "overloaded badly right now".

"At the very least I'm going to be providing code," he said.

While more people are being brought on to help with iPhone development at id Software, it's clear that Carmack wants to stay involved with the growing business.

"I've had tons of fun working on it as a platform,"he said. "I carry an iPhone around with me as my regular phone all of the time. It's like carrying around a dev kit in my pocket."

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<![CDATA[Apple Celebrates More Than 100K Apps On iTunes]]> The iTunes App Store is officially crowded as hell, as Apple announces more than 100,000 applications now available for you to weed through in order to find anything good.

With over 2 billion applications downloaded across 20 categories in 77 countries, Apple is probably right when they call The App Store the "world's most popular applications store." Now that they've surpassed the 100,000 application mark, perhaps they can get around to making it a bit easier to find something useful.

"The App Store, now with over 100,000 applications available, is clearly a major differentiator for millions of iPhone and iPod touch customers around the world," said Philip Schiller, Apple's senior vice president of Worldwide Product Marketing. "The iPhone SDK created the first great platform for mobile applications and our customers are loving all of the amazing apps our developers are creating."

I'm not saying there aren't a bunch of really great apps to be had, especially in the popular games category, but any store housing more than 100,000 titles is bound to be a real bitch to navigate.

So congratulations to Apple for this amazing achievement. We'd break things down by category to see how many of those 100,000 titles are games, but frankly trying to do so gives us a mild headache.

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<![CDATA[Doom Classic Now on iPhone]]> In case you missed it, Doom Classic is now available in the App Store for the iPhone and iPod Touch.

The $7 game, designed by John Carmack, features customizable control schemes, 36 levels spread across four episodes, a bounty of weapons and multiplayer support.

Here's the full break-down of game features:
Play the legendary first person shooter, DOOM, with an iPhone or iPod Touch
Fight through 36 missions in four action-packed episodes: Knee-Deep in the Dead, Shores of Hell, Inferno and Thy Flesh Consumed
Experience DOOM multiplayer on your mobile device, including Deathmatch and Cooperative play for up to four players via wireless internet
Choose from three different control types and customize the interface to suit your style
Explore the depths of Mars while utilizing the top down map to help your journey and save your game on the fly
Listen to the original soundtrack or disable it and use your own iPod music

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<![CDATA[Free-To-Play First-Person Shooter Hits iPhone]]> Ngmoco's first-person shooter Eliminate hit the iPhone and iPod Touch yesterday sporting a unique pricing system and some pretty slick multiplayer gaming.

Eliminate is a pretty straight forward online first-person shooter with average graphics. You play the game with twin virtual thumbsticks, using one to aim and the other to move.

We'll have a full review of the game in the coming week or so, but it's worth pointing out the game's take on pricing.

Eliminate is technically free-to-play, but to earn the money you need to upgrade your character and purchase new skins, armor and weapons, you have to earn credit. To earn credit you need to play matches using energy. While you get a free drip-feed of energy by downloading the game, if you want to excel you'll likely want to purchase energy packs from the in-app store.

I haven't worked out all of the details, for instance I believe that winning a match gives you some energy back, but I spent $1 last night to purchase enough energy to play a half dozen matches or so. Seems a bit pricey. Of course I don't need to buy energy, I could play and not worry about winning credits or I could just wait to get the free energy which is delivered over time to your account.

Like I said, very interesting.

Oh, anyone who gets the game and wants to play a bit, my username is Crecente.

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