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Denver, 12:02 PM
Sun Dec 6
16 posts in the last 24 hours

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    Dsmvwl  Admin  Promote to frontpage Approve user Ban user ×
    Image of plasticmouse plasticmouse
    12/05/09

    In reply to Dragon's Lair Heading for the iPhone
    Do any of you old people remember this?
     Reply
    plasticmouse was starred plasticmouse was unstarred
    Image of deathxrebirth deathxrebirth
    12/05/09

    @plasticmouse: Totally remember that. It was the most amazing thing EVER back in the day. Don't remember the price, but I know I spent a lot of money on it...

    But not as much as Dragon's Lair. :)
     Reply
    deathxrebirth was starred deathxrebirth was unstarred
    Image of fuchikoma fuchikoma
    11:53 AM

    @plasticmouse: For a simple effect of pointing a TV into a curved mirror and using black backgrounds, the 3D effect worked pretty well. This game was also really responsive compared to Dragon's Lair, but then so was anything under the sun.

    The arcade cabinets had an issue where the (Sony?) laserdisc player inside them would wear out/break, and so there was actually a non-video-based fighting game that you could get as a conversion kit from Sega to salvage the machines with a damaged laserdisc unit.
     Reply
    fuchikoma was starred fuchikoma was unstarred
    Image of plasticmouse plasticmouse
    12/05/09

    In reply to Dragon's Lair Heading for the iPhone
    Ah Dragons Lair. The ultimate game of trial and error. I used to literally write down the actions I had worked out so far, as I was going along. It didn't work too well though it must be said. Damn was that game harsh!

    But for some unfathomable reason, I and many others like me still look back on it with fond memories!
     Reply
    plasticmouse was starred plasticmouse was unstarred
    Image of Random J Random J
    12/05/09

    In reply to Dragon's Lair Heading for the iPhone
    I had a seriously love / hate relationship with this game on the SNES. I liked the art style and the hardcore-ness of the game, and couldn't stop playing it. But the difficulty stressed me the f**k out. Playing this on the go on an iPhone would make me wanna swing for somebody and cuss bad words in public (more than I already do!)
     Reply
    Random J was starred Random J was unstarred
    Image of troopzor troopzor
    12/05/09

    In reply to Dragon's Lair Heading for the iPhone
    DO WAAAAAAAAAAAAAAAAAAAAAAAAAAAAA... *Breath*AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA...!!!!!
     Reply
    troopzor was starred troopzor was unstarred
    Image of Friedhamster Friedhamster
    12/05/09

    In reply to Dragon's Lair Heading for the iPhone
    I've never played this game. It always looked like a 'pick your own adventure' sort of thing and not much of a game. Maybe I'm mistaken, but it never really struck me as something I'd enjoy too much.
     Reply
    Friedhamster was starred Friedhamster was unstarred
    Image of Koztah Koztah
    12/05/09

    @Friedhamster: Actually, these Laserdisc games were not quite pick your own adventure..

    You watch the screen, and once in a while one or more buttons/sides of the screen will flash. You press the button corresponding to your choice.

    Doing nothing usually gets you killed. Doing the wrong thing usually gets you killed. A real quarter-gobbler.
     Reply
    Koztah was starred Koztah was unstarred
    Image of Friedhamster Friedhamster
    12/05/09

    @Koztah: Huh, so it's kind of like an interactive movie? Once you know all the right choices you can just win with a single quarter though I assume right? Or is there some random element?
     Reply
    Friedhamster was starred Friedhamster was unstarred
    Image of Mentuss Mentuss
    12/05/09

    @Friedhamster: It's not even that really.

    You don't pick anything, it's a reaction/memory game, area of screen flashes, press direction/button that corresponds.

    It was laserdisc games such as this that were pretty much the precursor to what we now tend to call quick-time events, although that term came much, much later with Shenmue.
     Reply
    Edited by Mentuss at 12/05/09 3:20 PM Mentuss was starred Mentuss was unstarred
    Image of Koztah Koztah
    12/05/09

    @Friedhamster: No, it's just that you usually have a split second to push the direction. So even if you know...
     Reply
    Koztah was starred Koztah was unstarred
    Image of Mentuss Mentuss
    12/05/09

    @Friedhamster: Interactive Movie was exactly what they were called at the time, and once memorised, yes, you could do it on one quarter. Probably blindfolded.

    Although Dragons Lair didn't have random elements, I believe it's follow-up, Space Ace, would play it's scenes in a random order... But once you knew them, it was the same deal.
     Reply
    Edited by Mentuss at 12/05/09 3:30 PM Mentuss was starred Mentuss was unstarred
    Image of Bucket_deux Bucket_deux
    12/05/09

    @Mentuss: I'll just throw out that I think both games would actually flip the playback (on the vertical axis) of certain game segments. I know Space Ace did this for a fact, and I think Dragon's Lair did too. So although you might memorize the sequence, a subsequent playthrough could have some scenes flipped. Not much of a randomization, but there you go.

    As far as gameplay, I remember enjoying both games quite a bit when I was younger. But then again, I was always into animation, and really, that's what these were - animated short films presented in a game format. I bought Space Ace for the iPhone, and have enjoyed it a lot. If this comes in at $4.99, I'll buy it as well.
     Reply
    Mentuss promoted this comment Bucket_deux was starred Bucket_deux was unstarred
    Image of Lemming Lemming
    12/05/09

    @Mentuss: Actually, I believe there was a random elemental to what rooms/obsticles would turn up next in DL.
     Reply
    Mentuss promoted this comment Lemming was starred Lemming was unstarred
    Image of Mentuss Mentuss
    12/05/09

    @Lemming: @Bucket_deux: I'm pretty sure the original Dragons Lair was linear with no random elements, as the introduction of them was a selling point to Space Ace.

    They probably appeared in Dragons Lair II though.

    Saying that... I might be wrong. I'm certainly no expert in Dragons Lair.

    Great games to watch, not so great to play, and when you're a kid in the mid-eighties, and you've got the choice of dying in seconds playing Dragons Lair, or playing the Enduro Racer cab next to it with the sit-on dirt bike controller that pops wheelies, I'm sure you can guess what I picked to spend my money on.
     Reply
    Mentuss was starred Mentuss was unstarred
    Image of Lemming Lemming
    12/05/09

    @Mentuss: I know that at least the version that was released on PC, levels 3, 4, 5 and 6 were randomised as here *Warning SPOILERS*: [www.thecomputershow.com]
     Reply
    Lemming was starred Lemming was unstarred
    Image of Demonbird Demonbird
    12/05/09

    In reply to Dragon's Lair Heading for the iPhone
    This makes a crazy amount of sense, actually.
     Reply
    Demonbird was starred Demonbird was unstarred
    Image of Koztah Koztah
    12/05/09

    @Demonbird: I was thinking the same thing, oddly.

    Does iPhone get Space Ace next?
     Reply
    Koztah was starred Koztah was unstarred
    Image of Demonbird Demonbird
    12/05/09

    @Koztah:
    According to the article it already seems to have been released for $4.99.
     Reply
    Demonbird was starred Demonbird was unstarred
    Image of Orionsaint Orionsaint
    12/05/09

    In reply to Canabalt Micro-Review: Up On The Rooftop, Tap, Tap, Tap
    I see the appeal, but It's a little too simplistic to keep my interest for very long. I don't really think there's much of a reward to keep playing either.
     Reply
    Orionsaint was starred Orionsaint was unstarred
    Image of Friedhamster Friedhamster
    12/05/09

    In reply to Canabalt Micro-Review: Up On The Rooftop, Tap, Tap, Tap
    I played the flash version of this and, honestly, it reminded me of Tetris.

    Quick and easy to learn, nearly impossible to master, and a joy.

    Sit a child in front of Tetris and they'll figure out what to do pretty fast, same too with Canabalt.
     Reply
    Friedhamster was starred Friedhamster was unstarred
    Image of Ackers thanks Brian Ashcraft Ackers thanks Brian Ashcraft
    12/05/09

    In reply to Canabalt Micro-Review: Up On The Rooftop, Tap, Tap, Tap
    I stumbled on this earlier on in the month and i think it quite a quirky little game, simple design/ controls yet it made me want to beat my previous score.

    The hardest part i find is jumping through the second window, i always jump into the wall :-(.
     Reply
    Ackers thanks Brian Ashcraft was starred Ackers thanks Brian Ashcraft was unstarred
    Image of bangbangblah bangbangblah
    12/05/09

    In reply to Canabalt Micro-Review: Up On The Rooftop, Tap, Tap, Tap
    This game really is awesome. It's one of the few flash games I've actually returned to. In fact, I've been trying to find it for the past couple weeks but completely forgot the name (hint: searching "2D Mirror's Edge" will not find it for you).

    Thank you, Mike, for helping me find it again!
     Reply
    bangbangblah was starred bangbangblah was unstarred
    Image of SuperSonik SuperSonik
    12/05/09

    In reply to Canabalt Micro-Review: Up On The Rooftop, Tap, Tap, Tap
    This game is a shining example of just incredible game design. To have so much crazy-addicted fun with only one button is really fantastic. Complimented by excellent and engaging sound and technical proficiency, and this baby is like digital crack. A+ on all accounts.

    It's really the first game out on the iPhone that makes me regret owning a Pre instead. Just a little.

    Here's hoping the Flash geeks get it cracking for 2010 to hook up all smartphone users with Flash.
     Reply
    SuperSonik was starred SuperSonik was unstarred
    Image of Mentuss Mentuss
    12/04/09

    In reply to Canabalt Micro-Review: Up On The Rooftop, Tap, Tap, Tap
    Adam Atomic also appears to be a big supporter of giving the finger to a certain trademark troll that will remain nameless.

    Check out "Canabedge" and a couple of other similarly named games, at:

    [www.atomicedgegames.com]
     Reply
    Edited by Mentuss at 12/04/09 10:50 PM Mentuss was starred Mentuss was unstarred
    Image of Kobun Kobun
    12/04/09

    In reply to Canabalt Micro-Review: Up On The Rooftop, Tap, Tap, Tap
    XNA port with leaderboard support, please. The Flash game hurts my PC and my eyes. :(
     Reply
    Kobun was starred Kobun was unstarred
    Image of DaveKap DaveKap
    12/04/09

    In reply to The iPhone's Online Identity Crisis
    I have to be honest. I'm sick of these cohesive experiences. All they do is tie more and more shit to a single person and is almost always non-transferable. So what happens if your iPhone gets stolen or breaks? You lose your identity that you've built up; unless Apple really wants to store all that shit on their servers so you can back it up. But they don't.

    I've got dozens of reasons why cohesive experiences on your device are a bad bad BAD idea, but the point I want to make is... if you do have it... make it optional. As it is, being required to choose/make your avatar and input a ton of information before you can have an electronics experience is asinine. HCI Professors weep at the prospects of future adhesive experiences.
     Reply
    DaveKap was starred DaveKap was unstarred
    Image of Chronixal Chronixal
    12/04/09

    In reply to The iPhone's Online Identity Crisis
    Perhaps it's just because it's early days and I'm sure the same was said for the DS and PSP but at present I can't see the iPhone as a platform for online multiplayer. I personally see it more as a short burst gaming device, if only for it's low battery life.

    Of course, things change and evolve and I'm sure Apple will be clamoring to prove me wrong.
     Reply
    Chronixal was starred Chronixal was unstarred
    Image of Nightshift Nurse Nightshift Nurse
    12/04/09

    @Chronixal: Expect to see a "gaming iPhone" in the next year or two. No doubt carrying a $100 premium over other models for that extra button or two and some additional battery life.
     Reply
    Chronixal promoted this comment Nightshift Nurse was starred Nightshift Nurse was unstarred
    Image of Chronixal Chronixal
    12/04/09

    @Nightshift Nurse: I can't see Apple straying from their design, especially as the appeal of the iPhone is the sleakness of the 1 button touch screen device. I personally envision them releasing a newer, more powerful model but with a specific 'gamer' attachment that clips on the bottom or similar. Purely speculation, of course.
     Reply
    Chronixal was starred Chronixal was unstarred
    Image of deanbmmv deanbmmv
    12/04/09

    @Chronixal: Well I think FW 3.00 allows external attachments, so we should of seen some. I think Gizmodo have covered a few, but they at the time only worked on jailbroken phones.
    But proper buttons would be great, playing while covering up most the screen, a small screen at that, is not my idea of great control scheme. And emulating normal controls with onscreen buttons should be a big warning sign the iPhone needs proper buttons.
     Reply
    Edited by deanbmmv at 12/04/09 4:57 PM deanbmmv was starred deanbmmv was unstarred
    Image of Ryan_Long Ryan_Long
    12/04/09

    @deanbmmv: same size as a DS or PSP- so not a good argument. And the stylus of the DS has gotten in my way multiple times.
     Reply
    deanbmmv promoted this comment Ryan_Long was starred Ryan_Long was unstarred
    Image of deanbmmv deanbmmv
    12/04/09

    @Ryan_Long: Because the DS n PSP both lack proper controls, and the PSP has a touchscreen?
    Oh wait, they do have buttons and hte PSP has no touchscreen.
    So, errm, what parallel universe are you from?
     Reply
    deanbmmv was starred deanbmmv was unstarred
    Image of Ryan_Long Ryan_Long
    12/05/09

    @deanbmmv: He was saying that the screen is smaller than the other two devices, where it is actually roughly the same size. I'm not arguing controls, buddy.
     Reply
    Ryan_Long was starred Ryan_Long was unstarred
    Image of deanbmmv deanbmmv
    12/05/09

    @Ryan_Long: Who was saying?
     Reply
    deanbmmv was starred deanbmmv was unstarred
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