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Denver, 11:13 PM
Mon Dec 7
49 posts in the last 24 hours

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03:09 PM
But there's strikeout text, so apparently we're okay for the time being.
03:04 PM
11:01 AM
02:28 PM
06:42 PM
09:15 AM
09:18 AM
09:36 AM
Now with the PSPGo, it was there but not every shown... If sony was paying for product placement, they got screwed this round...If Hugh Laurie actually likes PSP's then its cool he brought it on set... Wonder what the truth is...
09:56 AM
10:05 AM
04:33 PM
Though 16GB probably fails in comparison to Fox Mulder's collection of pre-Internet porn.
09:14 AM
Then we zap the iPhone with a few thousand volts. If and when this works depends on how many minutes we have left (in the show).
09:05 AM
Also, my money's on amyloidosis.
08:57 AM
12/06/09
I remember playing Dragon's Lair as a kid, and basically thinking "ok, so is this a case where he can go left? C'mon left! leftleftleftleftleftleftleftle...! *dies* Ok, so was left the wrong choice or did I just miss the 10 msec window where you can actually enter a command? Maybe that last scene wasn't interactive and I was already dead?
12/05/09
12/05/09
But not as much as Dragon's Lair. :)
12/06/09
The arcade cabinets had an issue where the (Sony?) laserdisc player inside them would wear out/break, and so there was actually a non-video-based fighting game that you could get as a conversion kit from Sega to salvage the machines with a damaged laserdisc unit.
12/05/09
But for some unfathomable reason, I and many others like me still look back on it with fond memories!
12/05/09
12/05/09
12/05/09
12/05/09
You watch the screen, and once in a while one or more buttons/sides of the screen will flash. You press the button corresponding to your choice.
Doing nothing usually gets you killed. Doing the wrong thing usually gets you killed. A real quarter-gobbler.
12/05/09
12/05/09
You don't pick anything, it's a reaction/memory game, area of screen flashes, press direction/button that corresponds.
It was laserdisc games such as this that were pretty much the precursor to what we now tend to call quick-time events, although that term came much, much later with Shenmue.
12/05/09
12/05/09
Although Dragons Lair didn't have random elements, I believe it's follow-up, Space Ace, would play it's scenes in a random order... But once you knew them, it was the same deal.
12/05/09
As far as gameplay, I remember enjoying both games quite a bit when I was younger. But then again, I was always into animation, and really, that's what these were - animated short films presented in a game format. I bought Space Ace for the iPhone, and have enjoyed it a lot. If this comes in at $4.99, I'll buy it as well.
12/05/09
12/05/09
They probably appeared in Dragons Lair II though.
Saying that... I might be wrong. I'm certainly no expert in Dragons Lair.
Great games to watch, not so great to play, and when you're a kid in the mid-eighties, and you've got the choice of dying in seconds playing Dragons Lair, or playing the Enduro Racer cab next to it with the sit-on dirt bike controller that pops wheelies, I'm sure you can guess what I picked to spend my money on.
12/05/09
12/05/09
12/05/09
Does iPhone get Space Ace next?
12/05/09
According to the article it already seems to have been released for $4.99.
12/05/09