<![CDATA[Kotaku: iphone gaming]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: iphone gaming]]> http://kotaku.com/tag/iphone gaming http://kotaku.com/tag/iphone gaming <![CDATA[ The iPhone Gaming Gift Guide ]]> When the App Store first went live for the iPhone and Touch, I thought that we could quickly download all of the games available and review them.

And in fact even made a valiant attempt at doing just that. But as the flood of games continued, not just remaining steady, but increasing, I quickly realized that it's probably better to try and find the gems among the thousands of shovelware, rather than reviewing everything.

This is meant to be just that, a quick snapshot of what I think are some of the better games out for the iPhone and Touch currently, broken down into four categories. Keep in mind that while you can certainly use this list for yourselves, you scabby bastards, you can also use this as a great way to deliver affordable presents to your friends and relatives. Just buy them a iTunes gift card and include a few solid recommendations of which games you think they would most enjoy. Heck, I'm pretty sure that's what my dad's getting this Christmas for his Touch.

Now hit the list, and keep in mind some real gems, like Puzzle Quest, just aren't out yet, so I couldn't include them

Bargains:

MazeFinger
Price: Free
Compatible: iPhone and Touch

Maybe the fact that it's free has something to do with why this game has been downloaded a million times. But my gut says the real reason is because all you need to play it is a finger, a mind for mazes and the time to go through the 200 levels mindful of the timer and all of those traps.

Frotz
Price: Free
Compatibility: iPhone and Touch

Text adventures have a special place in my heart, and they should have one in yours as well. Frotz gives you a chance to revisit, or visit them on your iPhone or Touch free of charge. This cool little program is just a shell for running existing text adventures on. Not only does it come pre-loaded with 25games (yes, including Zork), you can browse the Interactive Fiction DataBase to load up on more. All for free.

Adventure
Price: Free
Compatibility: iPhone and Touch

It's friggen Adventure, the Atari 2600 classic revisited with new and improved touch controls, but not new and improved graphics, or sound, or plot. Which is exactly how I like it. I haven't spent quite enough time with it yet to find out if the game also includes the Easter Egg with the original programmers names. I sure hope so.

Trace
Price: Free
Compatibility: iPhone and Touch

Trace has you drawing lines on the screen to create a safe path for your stick figure to travel to get him, her or it to the sun-like exit hole. The graphics are something you'd expect to see in a 7-year-old's homework, in a very good way. The last of the games 100 levels, for instance, featured a fire spewing dragon and a hill of lava. So awesome. Controls are pretty simple. You draw lines, then you touch the right or left arrows to move and the triangle to jump. You can always draw lines in the middle of your walk and you can even erase stuff. Fantastic fun.

Lux Touch
Price: Free
Compatibility: iPhone and Touch

Lux Touch is pretty much a straight copy of Risk. You play again four computer-controlled colors, all vying to take over the world through strategic troop movement. To play you tap around on the countries you've conquered, either beefing up troop placement or deciding to move them into enemy territory. The only major complaint I have about this free game is that there is no save function, so if you get a call or lose power you're going to need to restart your bid for world conquest.

Essentials:

Spore Origins
Price: $5.99
Compatibility: iPhone and Touch

I've been playing Spore: Origins on and off since the game launched. It's definitely the most played game on my iPhone. What starts out as a tilt-to-control game of flow, quickly builds into something much more like a side-scrolling platformer... without platforms. In those early levels you worry just about eating things smaller than you. Than you have to start worrying about avoiding the bigger creatures in the pool of water that the game takes place. As you make your way through the game you get to add pieces to your bit of life, giving it weapons, and things to make it swim faster. You can even use real pictures to decorate it. Giving it, for instance, the head of your son. The later levels includes ones that just have you trying to find an exit. There are even well-disguised boss battles. This is a must for owners of the iPhone or Touch.

Fieldrunners
Price: $4.99
Compatibility: iPhone and Touch

Mobile gaming needs Tower Defense games, because they're so pick-up-and-play. And there are plenty to choose from for the iPhone and Touch, but only Fieldrunners gives you a PC experience that you can carry around in your pocket. Packed with detailed graphics, a nice variety of weapons and an assorted batch of bad guys, Fieldrunners is, hands down, the best Tower Defense game on the platform. With the latest patch, adding a new level, another bad guy and endless mode, Fieldrunners maybe be the best game on the iPhone hands down.

Super Monkey Ball
Price: $9.99
Compatibility: iPhone and Touch

At just under $10, Super Monkeyball may be a bit overpriced, but it does deliver a fantastic adaptation of the popular Monkeyball series to your iPhone and Touch and it does so with fun graphics, great level design and some pretty polished controls using the platform's accelerometer to allow you to tilt your way through the levels. The one draw back is that the built in angle is a bit too sharp, making it necessary to lean over the screen a tad to see what's going on as you tilt your way through the game.

Crash Bandicoot Nitro Kart 3D
Price: $5.99
Compatibility: iPhone and Touch

Despite being an early release, Crash Bandicoot is still one of the best racers on the platform. In the game you guide Crash, or a slew of other unlockable drivers, around a course by tilting the iPhone back and forth. You brake the vehicles by tapping under the kart and drift by tapping above and to the right or left as you turn. You can also collect power-ups which you use by tapping their icons. The races I've run through on the game were seamless and even managed some fairly fun graphics. But still no multiplayer. Someone needs a patch.

Trism
Price: $2.99
Compatibility: iPhone and Touch

Trism continues to keep me interested, despite the fact that I've owned it for month's now. Trism's slight tweak on the Bejewled game play is so profound that it changes the way you have to think about puzzle gaming. The basic premise, as with most puzzle games, is really simple. You have rows and columns of mutli-colored triangles. You slide them around to line at least three up and clear a space. The twist? The iPhone can detect which way you are holding the phone and drops the triangles into recently filled holes from the proper direction. So now you have to think carefully about which way to hold the phone before making a move. The fun basic play is backed up by five game modes, 22 unlockable achievements and an online international ranking board. They even included a colorblind mode. You can even challenge a friend in the game.

Socializers

Guitar Rock Tour
Price: $7.99
Compatibility: iPhone and Touch

It may not be licensed, but it sure feels like Guitar Hero on the iPhone. The game comes with two instruments to choose from and 17 songs, all of which I suspect are covers. To play through a game using the guitar you just tap your way through the notes on the four-fret guitar as they fall toward you down the neck of the virtual instrument. The songs drop sustained notes and lines of notes at you as well as a number of double notes. If you come across a line of notes you can slide your finger across them as they scroll down. Once you build up enough rock power you can activate the familiar power-up by sliding your finger up the gauge to go into a power-up mode that doubles your points. The drum mode isn't nearly as fun, but it's still worth a bit of time.

Galcon
Price: $4.99
Compatibility: iPhone and Touch

While Lux Touch is great for the price (that's free). Galcon gives you the full-on Risk like experience in space... and with other people. That's right Galcon lets you vie to take over other planets with hordes of spaceships both in real-time and against real opponents using WiFi. The single player mode includes five missions, and the multiplayer mode is ranked on Galcon.com. To play you tap on planets and touch where you want to send your armada. You can even send ships from all of your planets to a single target. Then watch as the screen floods with tiny colored triangles. For $5, it's absurd not to buy this game. So stop being absurd.

Ocarina
Price: $.99
Compatibility: iPhone Only

Maybe this isn't a game exactly, but since it features a Link-friendly Ocarina I just had to include it. For a penny shy of a buck you get a program that turns your iPhone into an honest to goodness musical instrument. By blowing into the mic and pressing buttons on the screen you can replicate the haunting music of a 12,000-year-old, or so, instrument. Tilting the iPhone changes the sounds vibrato rate and depth. Ocarina also lets you listen to others play their digital Ocarina and even identifies where in the world they are.

Uno
Price: $7.99
Compatibility: iPhone and Touch

Gameloft really hit the nail on the head with this portable version of Uno. Not only does it do a good job of delivering the full Uno experience for single player gaming, including nine different rule sets and all of the action cards you remember, there's also amazing multiplayer support. First there's pass the iPhone play, where you can play with your friends on a single device. This is great for long trips with the kids or other buddies who love Uno. The game also includes WiFi multiplayer, allowing you to play Uno against people from around the world with your device. This is an absolute must have for fans of card games or people who like a bit of short pick-up-and-play fun.

Blue Defense!
Price: $.99
Compatibility: iPhone and Touch

This may not be a classic social game. It doesn't support multiplayer gaming, in any form. But it's such a great example of how accessible the iPhone can make some traditionally hardcore genres. In this case it's those screen-filling, horrifically hard bullet-hell shoot-em ups. Shmups aren't for the light of heart, but in Blue Defense! you just have to tilt the phone or Touch around to direct a constant stream of bullets at the oncoming horde of red space ships. The game lists the number of lives on your planet, starting at 6.7 billion, and drops the number whenever you let someone sneak through your stream of bullets. The super easy gameplay and silky smooth frame rate make for a game that's easy to hand off to a someone new to gaming and absorb them instantly.

Epics

Kroll
Price: $4.99
Compatibility: iPhone and Touch

Kroll is the platform's first honest-to-goodness high-end action title. In it you play as Delon, a barbarian in search of Kroll, the Lord of Life. You play the game holding the iPhone sideways. To move you touch the transparent arrows at the bottom of your screen. To attack you touch one of four transparent hammer icons, two on each side of the screen. The top icon delivers a heavy attack and the bottom a regular attack. Touching the left ones attacks to your left and the right attacks to your right. I found that by tapping between the two types of attacks or repeatedly tapping the same attack you can pull off a couple of mini combos. You can also pull off a special attack, if you save up power earned through kills, by either tapping Delon or shaking the iPhone. This is a straight-up, old-school button masher, so don't expect any twists or innovation in play. But it certainly satisfies a very specific itch.

Bomberman Touch: The Legend of Mystic Bomb
Price: $7.99
Compatibility: iPhone and Touch

Bomberman, a classic looking, classic feeling Bomberman, can only be a good thing, no matter what platform it shows up on. In this case, it's a great thing. The crisp graphics, the upbeat music, the hand-drawn looking cut-scenes, it all comes together nicely on the iPhone. You control Bomberman, once he whips off his Jungle Adventurer costume, by holding a finger on the screen, anywhere on the screen, and moving it around. You drop bombs by touching a bomb icon and use special abilities, like kicking a bomb or remotely detonating a bomb, with other action buttons.

Aurora Feint II: The Arena
Price: $7.99
Compatibility: iPhone and Touch

This is essentially Puzzle Quest with a bit less plot and a bit more emphasis on character leveling, special weapons and magic. In the game you mine for elements which can later be used to build weapons or increase your skills. You also craft weapons and battling your way through a tower. Like in Puzzle Quest, everything is done by playing a varied form of Bejeweled. You have to match up like symbols and clear the screen before the symbols reach the top of your screen. New to The Arena is the ability to create a ghost version of yourself to upload to the game's server so other players can challenge you. You can also do a form of live chatting while playing and track high scores. The games certainly a step up from the original Aurora Feint and adds a lot of interesting elements for your $8, but I'm still hoping the game comes together a bit more to deliver an experience that feels a bit less disjointed. Despite that one reservation, the game is a blast to play and can certainly suck up huge chunks of your time.

Toy Bot Diaries 2
Price: $3.99
Compatibility: iPhone and Touch

In Toy Bot you control a diminutive toy robot that can grapple onto metal objects and then either pull them to him or use them to swing to hard to get places or across dangerous spots. The side-scroller uses the iPhone and Touch's title controls to great effect, turning the game into more of a puzzler than a traditional platformer. The thing that makes this game such a joy to play is that the developers didn't just stop with a neat concept, they delivered it with a polished look. While both the first and second game are a bit short, they are relatively inexpensive, and the second outing does include longer levels.

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Kotaku-5075893 Wed, 26 Nov 2008 13:00:00 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5075893&view=rss&microfeed=true
<![CDATA[ Adventure, Yes Adventure, Comes to iPhone ]]> It was bound to happen.

Last night, while researching my iPhone gaming gift guide story, I stumbled across an iPhone adaptation of Atari classic Adventure, aka Keep that F-ing Duck Away From Me!

The game is a faithful copy of the original Atari 2600 title, complete with no music, annoying mazes and duck-faced dragons. It even has those surprise sound effects when the duck, I mean dragon, surprises you.

Instead of relying on tapping or tracing to play the game, you use the iPhone's tilt controls, which works surprisingly well. In fact, I've been enjoying this version of Adventure almost as much as I enjoyed the original back when I was nine. Though that might say more about me than the game.

Did I mention it's free? Yeah, if you have an iPhone or Touch you need to go get this, stat!

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Kotaku-5090447 Mon, 17 Nov 2008 08:00:00 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5090447&view=rss&microfeed=true
<![CDATA[ Jobs - iPhone Is The Best Portable Device For Games ]]> While the first iPhone games were announced earlier this year, today's Let's Rock event from Apple seems to have sharply defined gaming as a major focus for the mobile device. Hell, gaming is now listed as one of the main selling points of the new iPod Touch, but the biggest proof came today during the event, after Jobs had finished showing off Need for Speed Undercover and the new on-screen d-pad from Gameloft.

"Now you can make a pretty good argument that it is the best portable device for playing games on - and a whole new class of games"

You could make that argument, sure. I'd daresay Nintendo, Sony, and sales figures might have something to say about it as well, but feel free to make that argument all you want. Me? I'm still waiting for my Zune to blossom into a powerful gaming machine. *pokes Zune with stick and sighs*

iPod Touch is 'best portable device for games' says Jobs [Develop]

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Kotaku-5047473 Tue, 09 Sep 2008 14:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5047473&view=rss&microfeed=true
<![CDATA[ Online Multiplayer, Cross-Platform Gaming Coming to iPhone ]]> Neutron, Exit Games' cross-platform multiplayer gaming service, just got upgraded with iPhone support, the company announced today.

The service is said to include real-time, turn-based and tournament multiplayer options, game lobbies and various matchmaking capabilities, buddy lists, leaderboards, profiles, in-game voice and text chat and last, but certainly not least, billing and in-game microtransactions.

“The iPhone presents a very unique opportunity for mobile online gaming as it is both specifically designed for online services and comes with the App Store, an already successful and accessible distribution channel”, said Christof Wegmann, CTO of Exit Games. “Neutron’s support of this new and innovative mobile device will ensure that iPhone game developers have a means to take advantage of its wireless connectivity and add social gaming features.” Wegmann further adds, “The iPhone will surely establish itself as a dominant mobile gaming platform and we’re pleased to support multiplayer and social features in games developed for the device.”

Exit Games today announced that its cross-platform multiplayer gaming service, Neutron®, is now compatible with the iPhone™. This new compatibility update allows game developers to integrate online multiplayer and social gaming features into iPhone games by using Neutron technology, as well as cross-platform capabilities between an iPhone and other mobile devices, PCs and game consoles.
Features of the Neutron multiplayer and social gaming platform include, among others:
• Real-time, turn-based and tournament multiplayer options
• Game lobbies and various matchmaking capabilities
• Buddy lists, leaderboards, profiles, etc.
• In-game voice and text chat
• Billing and in-game microtransactions
“The iPhone presents a very unique opportunity for mobile online gaming as it is both specifically designed for online services and comes with the App Store, an already successful and accessible distribution channel”, said Christof Wegmann, CTO of Exit Games. “Neutron’s support of this new and innovative mobile device will ensure that iPhone game developers have a means to take advantage of its wireless connectivity and add social gaming features.” Wegmann further adds, “The iPhone will surely establish itself as a dominant mobile gaming platform and we’re pleased to support multiplayer and social features in games developed for the device.”
The fully managed Neutron service platform minimizes risk and time-to-market for even the most complex multiplayer and community game development projects on all platforms. Neutron 5.0 SDKs provide a broad variety of connectivity features out-of-the-box, and together with its hosting services it enables game developers to integrate sophisticated online features at minimum time and cost investment. Neutron continues to leverage large user communities, supporting online gaming on the mobile, PC and console platforms including J2ME, BREW, Windows Mobile, Flash Lite, Blackberry

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Kotaku-5038896 Tue, 19 Aug 2008 19:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5038896&view=rss&microfeed=true
<![CDATA[ Apple iPhone Games Officially Live ]]> Yesterday those willing to get fancy with forced firmware updates and such were able to sneak into the iPhone's App Store and buy games for the device early. Today, firmware 2.0 and access to those 30 or so games are official.

If you're looking to buy a game for your iPhone than make sure to check out our Ultimate Guide to iPhone Gaming which includes quick impressions of 20 or so of the games as well as screenshots, videos and details for most of the games currently available and a bunch yet to come.

Our most recent update to the guide includes impressions of Tetris, EA's Sudoku and Crash Bandicoot Nitro Racing. Personally, I've played around with 15 different iPhone games and my favorites so far include Super Monkey Ball, Bomberman Touch and Trism... oh Trism. Oh, I also really like Zen Pinball.

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Kotaku-5024209 Fri, 11 Jul 2008 11:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5024209&view=rss&microfeed=true
<![CDATA[ Hey, Maybe This iPhone Thing Won't Be So Bad After All ]]> Ignore, for a moment, the commentary indicating the game's propensity for crashing. Raging Thunder isn't exactly a big-budget title. What it is, however, is a shining example of just why the iPhone holds so much potential as a gaming device. If some backyard coders can come up with something that looks this good, and takes such precise advantage of the iPhone's accelerometer, imagine what proper devs can do. Or, at least, what a creatively engineered copy of Mario Kart could do.

[via Gizmodo]

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Kotaku-388803 Fri, 09 May 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=388803&view=rss&microfeed=true