It's too bad they chose the Wii for this game. I keep imagining what they could have done on the 360/PS3 in terms of creating the game world. Ah well. #disneyepicmickey
Don't know why, but some of these screen shots remind me of the game Blasto! (exclamation point is part of the title of the game and in no way is meant to imply that I am excited about my statement, thank you). #disneyepicmickey
@Lord Shplane: I'd like to thank you for swaying me from making the HUGE mistake of actually trying something before judging it. I don't know what I was thinking.
The industry needs more people like you or we're doomed to repeat our prior mistakes of enjoying games that were unique/fun/innovative/good.
Without your statement to guide me, I'd probably have blindly given Warren Spector my money, which is obviously a bad idea, given his reputation.
Since he's responsible for the travesties known as Wing Commander, Deus Ex, and Thief... he certainly can't be trusted to create a game that can satisfy the typical gamer, let alone someone smart enough to have created, tested, and somehow hidden the existence of the #timemachine that provided you with the means to have played Epic Mickey a FULL YEAR ahead of it's release. #disneyepicmickey
The talk of Mickey being sucked into a "animated" world makes me want a game inspired by "Duck Amuck."
I honestly don't see how this game can really allude to "The Waste Land" like other writings allude to it. To reference its ideas and themes, that's definate possible in a video game, but I can't fathom how it would turn out to really allude to it. I'm actually curious how they'll end up achieving this - maybe "Pluto! You who were with me in the ships at Frontier Island!" Or in-game annotations? Maybe a song: that 'Walt Disne-a-in Rag'? #disneyepicmickey
I'm surprised that they went with the more classical Mickey Mouse look. It's not as comforting a character, and yet it makes it easier to make deeper decisions with. If there was a chipper guy always smiling, then it would be hard to ignore the dying townspeople. I think that it was smart to make something more interesting than the simple retelling of stories in Kingdom Hearts. Can't wait for this one. #disneyepicmickey
So from my understanding, the main villain in this game will be Yensid (Disney spelled backward), and not Oswald the rabbit? Please correct me if I'm wrong.
I just thought it would have been cool if that was the case, seeing as how Oswald has the motive for wanting to get rid of Mickey for stealing the spotlight. #disneyepicmickey
@Jon Q: As per this article Yen Sid is neither a villain nor a hero - more like an omnipotent figure for the story. Oswald is playing the antagonist to Mickey's Protagonist. But I guess it won't be one where he's totally evil, just a bit gray perhaps. I mean it is disney they probably won't make it go that way considering it's the child-parent market their aiming at (considering the Disney interactive guy said it should be on the Wii and cancelled the dev on the PC/360/PS3 where it was originally headed). #disneyepicmickey
Commentary on consumerism? In a Disney game? Should I feel bad for wanting to laugh hysterically?
If choices, morality and consequences mean I can run around throwing paint thinner on everyone and everything, wiping them from existence, then I'm in. I love my (older) Disney, but if you can't do anything like that, then I'm not sure what sort of morality choices there could really be. #disneyepicmickey
so if the wasteland is populated by forgotten Disney characters does this mean we can expect to see brier rabbit and the other folks from Song of the South? #disneyepicmickey
@Miss_fortune:
I would think that Disney would still not want to have them in their game. They've been trying to cover up Song of the South's existence for the longest time.
They've spent all of these years avoiding a re-release because of how much controversy the movie caused. The only place where you might see them in the game is an area based off of Splash Mountain.
If Warren Spector, really wanted them in there, I'm sure he would've thought of that. #disneyepicmickey
@Maxyboy13: its be re-released in other regions beyond america. in the UK it can still be found as a family afternoon film.
besides if they use the characters in splash mountain i hope taking them into this game will be fine since it avoids the controversial context. #disneyepicmickey
"There are lines, lines you don't want to cross," he said. "When you talk about Mickey Mouse, people are like 'Give him a gun, give him a knife,'" he said.
These people later end up as game designers for Team Sonic. #disneyepicmickey
It might still quite some way off, but im looking more and more interested in this. For now, ill just play Capcom's SNES Mystical Quest. Love that game. I think I will love this, too. =) #disneyepicmickey
@Shiryu: Oh man, I remember renting that one and beating it just before I had to return it as a kid. It might have been my first encounter with the cockslap ending of, "...and it was all just a dream," which might as well read as, "...and nothing you did meant a damned thing to anyone, fictional or real." I've always hated that crap in story-telling. #disneyepicmickey
@Shiryu: Meh. Sorry to sound like a fanboy, but the Mickey games on the Genesis were all better representations of the animated worlds. [www.youtube.com] [www.youtube.com]
@D-K, has mastered the dim-mak candlepunch: My brother and I played them both again last year for nostalgia's sake. Magical Quest holds up better mechanically, I think, but Mickey Mania has loads more style. The Steamboat Willie chapter, the moose chase, the garden with the growing plants and the wobbly gelatin, the amazing fortress music, the spiral staircase...man, so many classic moments. #disneyepicmickey
@Shiryu: MAGICAL QUEST! Lol, No clue why my mind was wondering into Final Fantasy territory. I stayed late at work playing it from start to finish. Lovely game, I gotta make some time to play and finish the japan only sequel (on the video) I also love the Genesis/Megadrive versions of most Disney games, of course. #disneyepicmickey
@Shiryu: Oh wow, I never knew that existed. I should get on that. I guess the GBA sequels were just ports of the SNES games we never got? Off to SNES9x for me...
On a side note, I really enjoyed Mystic Quest when I was young. Granted, it was my first FF game, but it did some cool stuff with environmental puzzles (the grappling claw was boss) that you didn't see in the main series. I'd like to revisit it at some point. #disneyepicmickey
@JABB: Theres a "new" kid on the SNES emulation front, but you will need a powerfull PC to run it. BSNES is the most accurate SNES emulator made up to today, but both SNES9x and ZSNES do an amazing job. And Yes indeed, like Super Ghouls n Ghosts Advance, Magical Quests for the GBA were SNES ports of the Capcom originals. I played them to death on both consoles. =)
PS: It's not my place to say if emulation is illegal, immoral and such but I would just like to state I own 96 actual SNES carts that I have been collecting over the years. I also support Nintendo's VC service by buying pretty much every SNES game that has ever came out. However, I can't take my SNES everywhere... but I surely do take my laptop. I spend more time playing SNES and Megadrive games then current gen ones... that's just who I am. #disneyepicmickey
@Shiryu: Thanks for telling me about BSNES. I tried running it and didn't notice any of the audio errors that I sometimes get with SNES9x. My laptop isn't powerful enough to keep it running at full speed, unfortunately, but I'll remember to revisit it whenever I get a more powerful computer.
In regards to emulation: the way I see it, if you're unable to give a company money for their product anymore, it's not at all wrong to go the emulation route. If a game is available on virtual console I'll buy it there (even if I already have it in cartridge form), but more likely than not I'll end up playing an emulated copy for convenience anyway. #disneyepicmickey
@JABB: Yes BSNES is quite CPU intensive (newest version supports Super Game Boy, btw) but it's well worth it if you got the MGHz. You can try disabling all the graphic filters (or use scanlines), this usually brings frames back up to to 60. =) #disneyepicmickey
@JABB: Also, in regards to emulation, theres is also something to consider: My cartridges for SNES and Megadrive that had battery backup are long dead. No way I'm playing "Final Fantasy III/VI" in one sitting... #disneyepicmickey
@Shiryu: Ah, good point. My Super Metroid cartridge will only retain a save if you leave it in the console and nobody bumps into it or anything. It also goes entirely monochromatic at times, which is pretty odd, but actually really cool at points.
Apparently if you have one of those fancy three-wing screwdrivers and a little know-how you can replace the save batteries yourself, but I've never tried it. I suppose it's worth doing for times when the original console and cartridge are needed for maximum nostalgia. #disneyepicmickey
@JABB: Also, it's extremly hard to emulate the Sony SPC700 sound chip of the real hardware. Music comming out of the SNES always sounds better then emulated. #disneyepicmickey
@Shiryu: Oh man, that reminds me. I hooked my SNES up last year to a 400 watt subwoofer (the thing weighed like 40 pounds, too) my buddy got, along with some good speakers. We fired up Donkey Kong Country and the bass completely floored us. It physically hurt to play with the bass set to normal. I guess the music was composed specifically to be played through TV speakers or something. It's definitely an experience though, and as far as I'm concerned the only way to play DKC now. #disneyepicmickey
@JABB: you should try "Secret of Mana" or "Super Metroid". Also, if you hookup to some nice phones (got Sennheiser here myself) Playing "F-Zero" and "Super Mario Kart" is a stunning experience, because you can hear where the opponents are comming when behind you, from either your left or right. I was amazed back in the day when I noticed that. =) #disneyepicmickey
@Shiryu: I happen to have some Sennheiser HD600s for referencing our jazz recordings (I typically use RS140 wireless cans for most other purposes, as it's convenient), so I'll definitely give that a try. I miss the old Nintendo that would really push their new hardware in creative ways and to their maximum potential. Most all of their AAA titles up until this generation were technologically groundbreaking at the time, and usually were ahead of the game design curve, as well.
I'm hoping that, with their next console, they'll take a renewed interest in what more
powerful tech can achieve for them, and bring in some new directors to breathe life into some of their IPs that are becoming stagnant. #disneyepicmickey
@Shiryu: Do you mean with Nintendo in particular, or gaming in general? I think we're going to see a lot of luminaries coming out of this generation, just as we've been seeing more eclectic games from more veteran industry members in the indie and downloadable game scenes. It's a matter of them securing the right positions and stumbling across the right opportunities to do something new. However, new really isn't very commercially viable right now, and I don't see that changing soon.
Give it ten or twenty years, though, and I think you'll see the industry turned on its head. I plan to turn it on its head if it hasn't already been, anyway! The next big ideas will come from cultivating ideas for long periods of time until they've matured properly, I think. There's still such a rush to put out as many titles per year as possible that the industry isn't really accommodating for complete, unrestrained experimentation. Imagine if Team Ico had to put out a game every two years! Give a talented team a lot of time and money and they'll cause a stir. #disneyepicmickey
@JABB: Gaming in general. Nintendo it's just another victim of the current industry. Mind you, they were already very bold with the DS and especially on the Wii (wiimote was a huge risk) . I still have some hope, but just in case all goes terribly wrong, it's nice to know I can still get entertained with the old stuff.
As for the Team Ico example, that's a huge risk nowadays and companies want more money fast, theydon't want videgames as art, they want videogames as profit. It's terrible, there are so much shovelware on all consoles its silly.
Time will tell, I guess... else, GameBoy all the way. #disneyepicmickey
@Shiryu: Yeah, it's quite a risk. I'm hoping for market expansion that will bring in more customers for products like the Team Ico games. They don't need to outsell Call of Duty, they just need to sell to enough customers to recoup development costs. With the size of the market for games like that, though, there's a pretty low budget cap. It'll be great once there's a market big enough to support both blockbusters and artistic pieces simultaneously, without the success of one necessitating the failure of the other.
The Wii and DS, as much as they have their faults, are positive steps towards a broader market. They're getting people who previously didn't game to game, which is making the general public more accepting of gaming as a leisure activity. That's one step closer to the near-universal acceptance movies, television, and novels have achieved. Throw in some culturally relevant artistic masterpieces, and suddenly the medium will be legitimized.
At that point, I expect a lot (perhaps the majority) of games to get really, really short, or episodic in nature. I don't think most people will ever want to spend more than a few hours on resolving a narrative. The acceptance of the medium can be fairly easily resolved with time, but you're either into committing to a narrative/experience or you're not. I think this fundamental difference between the types of future gamers (and, actually, a lot of gamers now) is going to have a huge impact on the way the industry progresses. #disneyepicmickey
@JABB: I kinda miss the days when we bought a game and it was complete... I don't believe in paid for DLC. I'm from a time when PC devs already gave us free stuff (like Unreal Bonus Packs), so I don't really dig micro trasactions. Good times, good times... I beleive in games for everybody, I just don't believe in exploiting everyone for their money. #disneyepicmickey
10/29/09
10/29/09
More powerful hardware != better game. Hell, half the time, more powerful hardware != better-looking graphics. #disneyepicmickey
10/29/09
10/29/09
Too bad it's going to suck. #disneyepicmickey
10/30/09
The industry needs more people like you or we're doomed to repeat our prior mistakes of enjoying games that were unique/fun/innovative/good.
Without your statement to guide me, I'd probably have blindly given Warren Spector my money, which is obviously a bad idea, given his reputation.
Since he's responsible for the travesties known as Wing Commander, Deus Ex, and Thief... he certainly can't be trusted to create a game that can satisfy the typical gamer, let alone someone smart enough to have created, tested, and somehow hidden the existence of the #timemachine that provided you with the means to have played Epic Mickey a FULL YEAR ahead of it's release. #disneyepicmickey
10/30/09
10/30/09
10/28/09
I honestly don't see how this game can really allude to "The Waste Land" like other writings allude to it. To reference its ideas and themes, that's definate possible in a video game, but I can't fathom how it would turn out to really allude to it. I'm actually curious how they'll end up achieving this - maybe "Pluto! You who were with me in the ships at Frontier Island!" Or in-game annotations? Maybe a song: that 'Walt Disne-a-in Rag'? #disneyepicmickey
10/28/09
10/28/09
10/28/09
10/28/09
I just thought it would have been cool if that was the case, seeing as how Oswald has the motive for wanting to get rid of Mickey for stealing the spotlight. #disneyepicmickey
10/28/09
10/28/09
If choices, morality and consequences mean I can run around throwing paint thinner on everyone and everything, wiping them from existence, then I'm in. I love my (older) Disney, but if you can't do anything like that, then I'm not sure what sort of morality choices there could really be. #disneyepicmickey
10/28/09
10/28/09
10/28/09
Mickey confirmed for next Super Smash Bros? #disneyepicmickey
10/28/09
10/28/09
I would think that Disney would still not want to have them in their game. They've been trying to cover up Song of the South's existence for the longest time.
They've spent all of these years avoiding a re-release because of how much controversy the movie caused. The only place where you might see them in the game is an area based off of Splash Mountain.
If Warren Spector, really wanted them in there, I'm sure he would've thought of that. #disneyepicmickey
10/28/09
besides if they use the characters in splash mountain i hope taking them into this game will be fine since it avoids the controversial context. #disneyepicmickey
10/28/09
Really? I was not aware of that. I guess the issue tends to be more sensitive in America.
I can't blame Disney though. I wouldn't release it if I was in their position either. #disneyepicmickey
10/28/09
10/28/09
Yes!
Maybe Roger Rabbit characters will show up as well. Disney doesn't seem to flaunt them too much.
Can you imagine Baby Herman? :o #disneyepicmickey
10/28/09
These people later end up as game designers for Team Sonic. #disneyepicmickey
10/28/09
10/28/09
I hope people are willing to give it chance and not write if off since its mickey mouse.
I mean, if people are willing to accept Kingdom of hearts they should be able to do the same for this. #disneyepicmickey
10/28/09
10/28/09
10/28/09
10/28/09
[www.youtube.com]
[www.youtube.com]
10/28/09
10/28/09
10/28/09
Brilliant in it's simplicity. #disneyepicmickey
10/29/09
10/29/09
On a side note, I really enjoyed Mystic Quest when I was young. Granted, it was my first FF game, but it did some cool stuff with environmental puzzles (the grappling claw was boss) that you didn't see in the main series. I'd like to revisit it at some point. #disneyepicmickey
10/30/09
PS: It's not my place to say if emulation is illegal, immoral and such but I would just like to state I own 96 actual SNES carts that I have been collecting over the years. I also support Nintendo's VC service by buying pretty much every SNES game that has ever came out. However, I can't take my SNES everywhere... but I surely do take my laptop. I spend more time playing SNES and Megadrive games then current gen ones... that's just who I am. #disneyepicmickey
11/02/09
In regards to emulation: the way I see it, if you're unable to give a company money for their product anymore, it's not at all wrong to go the emulation route. If a game is available on virtual console I'll buy it there (even if I already have it in cartridge form), but more likely than not I'll end up playing an emulated copy for convenience anyway. #disneyepicmickey
11/04/09
11/04/09
11/05/09
Apparently if you have one of those fancy three-wing screwdrivers and a little know-how you can replace the save batteries yourself, but I've never tried it. I suppose it's worth doing for times when the original console and cartridge are needed for maximum nostalgia. #disneyepicmickey
11/06/09
11/06/09
11/06/09
11/11/09
I'm hoping that, with their next console, they'll take a renewed interest in what more
powerful tech can achieve for them, and bring in some new directors to breathe life into some of their IPs that are becoming stagnant. #disneyepicmickey
11/11/09
11/11/09
Give it ten or twenty years, though, and I think you'll see the industry turned on its head. I plan to turn it on its head if it hasn't already been, anyway! The next big ideas will come from cultivating ideas for long periods of time until they've matured properly, I think. There's still such a rush to put out as many titles per year as possible that the industry isn't really accommodating for complete, unrestrained experimentation. Imagine if Team Ico had to put out a game every two years! Give a talented team a lot of time and money and they'll cause a stir. #disneyepicmickey
11/11/09
As for the Team Ico example, that's a huge risk nowadays and companies want more money fast, theydon't want videgames as art, they want videogames as profit. It's terrible, there are so much shovelware on all consoles its silly.
Time will tell, I guess... else, GameBoy all the way. #disneyepicmickey
11/11/09
The Wii and DS, as much as they have their faults, are positive steps towards a broader market. They're getting people who previously didn't game to game, which is making the general public more accepting of gaming as a leisure activity. That's one step closer to the near-universal acceptance movies, television, and novels have achieved. Throw in some culturally relevant artistic masterpieces, and suddenly the medium will be legitimized.
At that point, I expect a lot (perhaps the majority) of games to get really, really short, or episodic in nature. I don't think most people will ever want to spend more than a few hours on resolving a narrative. The acceptance of the medium can be fairly easily resolved with time, but you're either into committing to a narrative/experience or you're not. I think this fundamental difference between the types of future gamers (and, actually, a lot of gamers now) is going to have a huge impact on the way the industry progresses. #disneyepicmickey
11/11/09