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Interviews

news

Advocacy Groups Want Games Locked Up

As the GTA IV launch is once again trotted out as a controversy flashpoint, there's one thing the gaming audience tends to agree on: This game is not for children. Of course, just how zealous they are about enforcing such a mandate varies wildly.

Nonprofit advocacy group the Parents' Television Council takes their position on enforcement beyond just demanding legal consequences for retailers who sell M-rated games to kids under the age of 17. The council wants games like GTA IV locked up behind store counters, like cigarettes, tobacco and porn.

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spider-man: web of shadows

Spider-Man: Web Of Shadows To Contain Never Before-Seen Villains

When you think spider's webs, you think delicate filaments shimmering in dusty air. Spider-Man's webs, though, are more like woven iron fortresses — just like the one we slammed up against trying to squeeze Activision for more details on the just-announced Spider Man: Web of Shadows. More »

grand theft auto

Variety: Long Ass Interview With Rockstar's Dan Houser

Rockstar co-founder and VP Dan Houser, notably reluctant to give long interviews, especially about himself, sat down with Variety's Ben Fritz for a 90 minute interview, and from the looks of it, nearly all is transcribed in Fritz's blog on Variety.
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news

EA: Clock's Ticking For Take-Two Deal

This morning we reported on SEC filings (yes, there have been enough SEC filings to wallpaper my apartment this week) that revealed that Electronic Arts has amended its offer to purchase Take-Two. The previous offer expired today, but EA's back for round two, extending its deadline to May 16th. Although some analysts have speculated that EA would need to raise its offer in order to cinch this acquisition, the same SEC filing also shows that some change has actually been shaved off of the previous bid of $26 per share - the new bid is $25.74 per share.

Why, then, is the bid lower? Well, it's not because EA docked it. Last night, about an hour after Take-Two's annual meeting, the results of the vote that took place were announced, and as it turns out, Take-Two shareholders approved the extra cash and the 780,000 shares that the management team was seeking. The approval of that compensation package dilutes EA's offer - more stock equals less value per share - but many current shareholders were not allowed to vote last night. Only those who bought Take-Two stock prior to February 19th got a say - even if they don't own any stock anymore. In other words, Take-Two itself reduced the per-share value of EA's bid, even though the aggregate amount of the offer hasn't changed.

We'd heard some rumors out of Asia that this deal was already sealed behind the scenes, but when we spoke to Owen Mahoney, EA's senior VP of Corporate Development, he stated, "It's not in the bag." We also heard from Take-Two this morning that only 8.3 percent of total shares had been sold to EA.

Where does EA stand, then? Mahoney tells us the clock is ticking for this deal. Hit the jump for our full interview, plus comments from Strauss Zelnick on his side of things.

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interviews

Age of Decadence Designer Angry - Probably With You

Vince D. Weller, lead designer of indie RPG Age of Decadence, is pissed. Really, really pissed. Rock, Paper, Shotgun posted several good interviews this week, but it was this impressively vitriolic entry that really caught my attention. Anger over poor reception of a turn based battle system, a discussion of RPG design history, and a few well-placed insults aimed at the Rock, Paper, Shotgun readership just for good measure - well, it makes for a fascinating read: More »

korea

'Korea Rising': Interviews on the State of the Korean Gaming Industry

Gamasutra has kindly compiled five complete interviews with members of the South Korean gaming industry to shed light on where Korea is now and where they'll be in the future. During the GStar game show in Seoul, Gamasutra got Stephen Lee (Nexon), Sang Woon Yoon (Webzen), Yoo-Ra Kim (T3), Ji Young Park (Com2Us), and Dae Hwan Lim (Microsoft) to talk about just about everything under the sun. The complete interviews span a daunting 21 pages; despite the diversity of opinions, there were a lot of commonalities: More »

interviews

Playboy Gets Deep With the Geniuses of Play

I mentioned a week or so back that Playboy had an intriguing feature on their latest magazine that talks to a collection of game developers about some of the deeper issues involved in creating and expanding video games and play.

In the article, which is now on their mostly work-safe website, they talk to:

Kane & Lynch's Jens Peter Kurup about making games for adults and creating unlikeable characters.
Clive Barker about his love of gaming and why film is fascist.
Sony Worldwide Studio Prez Phil Harrison about the expense of game development and death of the disc.
Harmonix Co-Founder Alex Rigopoulos about creating an army of real drummers with Rock Band.
David Jaffe about the shallow game design in God of War.
Tim Schafer of Double Fine Productions about the death of adventure games and the life-cycle of a critical acclaimed video game.

The monstrously long package is chock full of interesting insight into a bunch of designers who not only know their stuff, but are willing to talk frankly about the industry.

Geniuses at Play [Playboy]


into the pixel

Into the Pixel Artists Chat About Games and Art

stevensonpinata.jpg Into the Pixel is an exhibit featuring 16 works of game-related art, and Gamasutra has a discussion with three of the sixteen up Ryan Stevenson (Rare Ltd.), Mike McCarthy (Lionhead Studios), and Cheol Joo Lee (Relic Entertainment) are all concept artists, and who each bring a unique take on their media to the table. The topic of the discussion is (of course) video game art, the process of creation, and video games-as-art. Unsurprisingly, there are several different takes on that currently popular question: More »

nexon

Nexon's Min Kim on What's Next For Nexon

Nexon - the Korean company responsible for MapleStory and KartRider - has been expanding (quietly) beyond its home borders. With MapleStory already in the US and KartRider due to launch sometime in the near future, Nexon's been making a quiet-but-succesful entry into Western markets. Worlds In Motion has an interview up with Min Kim of Nexon America talking about MapleStory, KartRider, the Nexon recipe for success, and what's next for the company. Not surprisingly, great swaths of his thoughts are pretty sensible (in a market glutted with free-to-play games, yours better be fun or else no one's going to play it), but sensible and game company plans do not always go hand in hand. More »

interviews

On Mixing Narrative and Violence in Company of Heroes

Gamasutra has an interesting (short) interview up with Stephen Dinehart, "narrative designer" for Relic Entertainment, the Vancouver arm of THQ. The topic? Well, Company of Heroes in general - more specifically, narrative design, violence, and historical accuracy (or lack thereof). I've read a fair chunk of thoughts on narrative design in an academic context, so it's nice to read how people think the stuff is being applied in real-world situations. Dinehart hopes that these sorts of games aren't just excuses to shoot stuff, and feels that his narrative crafting helps facilitate a more mature examination of violence: More »

eric s. nylund

Unilluminating Ghosts of Onyx Interview

In an infuriating interview with arch-nemesis site IGN, Halo novelist Eric S. Nylund starts off with a bold-faced lie... More »

dice

Don't Complain To DICE, No One's Listening

Electronics Arts buys DICE, makers of the Battlefied series. Then Computer And Video Games comes along and conducts this interview with Marcus Nilsson, senior producer of Battlefield: 2142, and he says this: More »


rockstar

Vice City Stories Interview Over At IGN

IGN's PSP limb reached out to snag Rockstar Leeds boss Gordon Hall and ask him some questions about Grand Theft Auto: Vice City Stories and Hall managed to spill some pretty exciting new details about the game. More »

zelda

Interview with Zelda TI-83+ Programmer

Over at Game Set Watch, they have a great interview with the creator of an even greater project: an original Legend of Zelda game programmed for TI-83+ Graphical Calculators. More »

resident evil 4

Resident Evil 4 Interview

Before Crecente pulled his pink heart panties straight over his head and started shrieking about the affrontery of Dead Rising's Otis through one of the frilly leg holes, there was another zombie game that was all the rage: Resident Evil 4. Except it didn't really have zombies in it, but no matter. More »

faith naked

Don't Mind All My Naked Pictures... I'm Just A Gamer! Really!

Faith Naked, the girl behind the Top 10 Hottest Guys in Gaming List, was interviewed over at Destructoid, one of our favorite sites. This is not news. But I found this quote from Faith disingenuous enough to comment upon: More »

bioshock

Ken Levine on Bioshock Morality

Ken Levine, the smartest writer in video games, gave an interview to Through the Looking Glass fansite SShock2.com about Irrational's upcoming "art deco underwater utopia participant-evolution inspired civil war" survival horror FPS, Bioshock. Subjects cover the evolution of Bioshock's story, art deco game design, the themes of horror in games, and morality in gaming. More »