<![CDATA[Kotaku: Internet]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Internet]]> http://kotaku.com/tag/internet http://kotaku.com/tag/internet <![CDATA[ iRacing.com - "We Don’t Think Of Ourselves As A Game Company" ]]> iRacing.com want to make it very clear - they don't make games.

They have been working on their PC racing game simulation for four years and they take it very seriously. So seriously that, now it is out of beta playtesting just testing and it is ready to play be experienced they want to make sure nobody gets the wrong impression and accidentally has fun.

“I wouldn’t go so far as to say that ‘game’ is a four-letter word to us, but we don’t think of ourselves as a game company,” says iRacing marketing guy Scott McKee, “What we offer is really the world’s most sophisticated commercially available racing simulation, conceived and designed with a very discriminating customer in mind — professional racers."

To reflect the distinction, iRacing has coined the entirely non-ludicrous term MMIS — Massively Multiparticipant Internet Sport

So please bear that in mind if you decide to play their game. It's not a game, and you aren't playing it.

Red Sox Owner’s Simulation Startup, iRacing.com, Waves the Green Flag [Xconomy via Slashdot]

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Mon, 01 Sep 2008 16:30:00 MDT Stuart Houghton http://kotaku.com/index.php?op=postcommentfeed&postId=5044049&view=rss&microfeed=true
<![CDATA[ Even Sony's PlayStation Website Infected ]]> A recent spate of virus attacks has infected over 790 websites. Included in those attacks was the Sony PlayStation site. Pages for SingStar Pop and God of War were infected with SQL-injected code, which caused visitors to those sites to see a bogus antivirus scan and a message that their computer was in fact infected with malware. The aim was to frighten users into purchasing software to delouse their computers. Not to worry as Sony has since removed the injected code. Says security research expert Dancho Danchev:

If you don’t take care of your web application vulnerabilities, someone else will.

You tell 'em Dancho!

Sony PlayStation’s site SQL injected [ZDNet via CNET] [Pic]

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Wed, 02 Jul 2008 21:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5021676&view=rss&microfeed=true
<![CDATA[ Boston Globe Discovers Video Game Addiction ]]> The Boston Globe has an intriguing question and answer session up with Dr. Jerald Block, who specializes in online video game addiction.

Block, a psychiatrist in Portland, Ore., recently wrote an editorial in the American Journal of Psychiatry arguing that Internet Addiction should become a new diagnostic term.

It's interesting to read his thoughts and them to compare it to the things being said by the psychiatrists I interviewed back in 1999 when I wrote a story about how researchers think that Internet and Sex addiction are very similar. Back then a David Greenfield, director for the Center of Internet Studies, told me that the Internet was addictive and that that particular form of addiction was nearing a national epidemic... yet somehow we survived.

Unlike the Globe's story, my 1999 story has at least one well-known psychology researcher arguing that obsessive use of the internet isn't really about addiction, but curiosity of a new technology.

Block, who has some genuinely interesting ideas, also talks about the tie between school shooters and compulsive computer use, making sure not to say that computers cause violence.

BLOCK: With these shooters, their last act was to turn against their own computers. As a psychiatrist, I think that's relevant.

'Craft Addicts: Do online games trigger a new psychiatric disorder? [Boston Globe]

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Mon, 09 Jun 2008 08:01:38 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5014532&view=rss&microfeed=true
<![CDATA[ BBC iPlayer Now Wii Ready ]]> Doctor Who is coming to the Wii...sort of! The BBC has announced that their iPlayer replay service will now be functional on the Nintendo Wii. The service, made available last month on the iPod Touch and iPhone, presents time-limited replays of BBC shows, such as Doctor Who, Torchwood, and whatever else they have worth watching. Wii owners in the UK will be able to browse to the page and grab their favorite shows.

"This exciting alliance with the BBC is yet another way in which Nintendo is looking to broaden the market for its products by offering compelling and relevant content to families," added David Yarnton, general manager of Nintendo UK.
Right now the iPlayer requires the Wii Internet Channel to function, but the BBC is looking into making it a standalone free feature in the future.

Wii gets BBC iPlayer [GamesIndustry.biz]

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Wed, 09 Apr 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=377721&view=rss&microfeed=true
<![CDATA[ Digg Bitch Slaps Kid For 360 Ransom ]]> idiotkid.JPG The Internet's got Jesse McPherson's back.

On March 12 McPherson returned from SXSW to discover that his home had been broken into and that the burglar had made off with his Xbox 360, an old Powerbook and a television.

Familiar with the competence of the Philadelphia police, McPherson decided to hunt for the items himself and soon found that the burglar had tried to sell his laptop at a local pawn shop, which has images of the guy from their camera. He tries to give the info to police, but never hears back.

Fast forward to Friday when McPherson's workmates present him with a replacement Xbox 360. He goes home, hooks it up and discovers a voice message on his 360 from some guy saying he has his 360 and wants cash to give it back. Better still the idiot uses his current account to leave the message.

McPherson calls police again and is hung up on... so he turns things over to the Internet and business is handled.


As everyone probably knows mob justice is a bitch and Digg Mob justice makes that look pretty. Since the story hit Digg the person who left the message asking for 360 ransom has been identified, his address and high school location posted, he's been harassed, seemingly endlessly, via AIM.

Eventually the kid caved and told his parents, McPherson was, apparently in touch with them and now seems to have all of his stuff back. According to his Twitter, the kid actually hand-delivered some of the stolen goods on Sunday.

Makes you feel good inside doesn't it?

Update: Wow, You're a Moron. When the Internet Attacks [McFearsome]

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Mon, 24 Mar 2008 08:20:13 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=371311&view=rss&microfeed=true
<![CDATA[ China Launching 'Operation For Tomorrow' Crackdown ]]> wangba.jpg What would modern China be without campaigns? This one's lacking in a snappy name and related propaganda, but the government is gearing up to go after those hotbeds of moral decay, crime, and WoW: internet cafes. Introducing "Operation for Tomorrow," targeting unlicensed websites, internet cafes, and porn.

Internet cafes have been repeatedly targeted for breeding juvenile crime and promoting truancy, despite widely ignored rules barring anyone under 18 from admission. Located in towns and small cities throughout China, internet cafes mainly offer online games that are popular among young people. Authorities have blamed the cafes for Internet addiction and for encouraging juvenile crime as a way to earn money to play online games.

First the problem was that kids were so busy playing WoW and other MMORPGs that they didn't have time for anything else; now the problem is that WoW's keeping them too busy ... with crime? Does this mean we'll see a related drop off in suspect addiction 'treatment' methods?

China Targets Internet in Crime Sweep [AP]

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Sun, 17 Feb 2008 12:30:23 MST Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=357390&view=rss&microfeed=true
<![CDATA[ Chinese Government Cracking Down on Online Gaming ]]> china-flag.gif Despite governmental efforts to the contrary (gaming addiction 'bootcamps,' time-limiting systems and the like), China's gaming population just refuses to be fenced in. The Chinese market is growing by leaps and bounds, which - unsurprisingly - is making the government just a wee bit skittish. Due to rampant piracy, lack of game ratings, and more illegal internet cafés than you can shake a stick at, the government is worried over reports of rising numbers of gaming addicts (and what they see as a related rise in juvenile crime). Will the fact that previous measures haven't exactly had the desired effects mean that the CCP is going to throw their hands up in defeat? Of course not:

In a sweep designed to "clean up young people's online environment," police in the southern Chinese border city of Shenzhen uncovered 563 illegal Internet cafes, Xinhua said. The crackdown netted 1,407 computers, while 7 people were arrested and nearly 5,000 Internet accounts closed.

Shenzhen police in one case discovered 30 computers crammed into a 40-square meter room.

Other unregistered establishments were tucked in the upper floors of otherwise empty buildings. "This shows the difficulties the law enforcers face," Xinhua noted.

Promising more crackdowns and more laws, the Chinese government is attempting to bite back. I'm just unconvinced it's actually going to do anything other than flush out some illegal businesses and further bloat the bureaucracy.

China flags crackdown on "undesirable" online games [Reuters]

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Sat, 19 Jan 2008 10:30:38 MST Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=346834&view=rss&microfeed=true
<![CDATA[ Ziff Sets Us Straight On Stolen Street Fighter IV Pics ]]> blanka_bloody.jpgEarlier today, we posted about the plight of "tiny Brazilian blog" Blogeek, who, as you may remember, posted a pair of screen shots of Street Fighter IV yesterday. Amazingly, the site scooped 1UP to its own exclusive, claiming it had received the screens and details on the Capcom fighter from an "anonymous source." The site's owner, Douglas Pereira, wrote us this morning, crying out for help. "Ziff Davis is going after me. They're chasing me," he lamented. It was very heart-wrenching.

Sounds like EGM and 1UP were quite justified in their legal "picking on" of Pereira and Blogeek. He's an EGM Brazil freelancer and has now admitted to swiping the pics from Ziff-Davis' own media servers. EGM editor-in-chief Dan Hsu, who says ZD has the IP logs of the transgression to back it up, explains.

Guys, maybe a little journalistic investigating before you blast us? How about talking to Ziff Davis to get the "full story"? This guy did not get the information from an "anonymous source." He's a freelancer for EGM Brazil who finally admitted to them that he did not have a source, but rather, stole the information from our servers (we have IP logs for this). He used his working relationship with EGM Brazil, stole a password, and took information from our story and posted it up before we could.

If one of Kotaku's freelancers stole a password to steal a scoop, would that be cool? I'd be OK with it if, indeed, he had a source that leaked the information (I stood up for Kotaku for that very act in last year's Sony debacle). But that's not what's happened. What he did was just outright illegal, irresponsible, and is not what journalists are supposed to do.

Please, next time, before blasting us...maybe get the other side of the story?

Thanks to Hsu for clearing up the matter. I'm off to wince!

When contacted over the weekend Pereira denied the allegations and said that he never admitted to anything.

They don't know what they're saying!!! That's right, I in fact write some things for the brazilian mag. Though, I'm a freelancer, and therefore I don't have access to their FTP. I never wrote a story that used the FTP. And I NEVER admitted that I stole the pictures from their FTP, because I didn't. I know it sounds suspicious, but you must believe me, I don't have their FTP login and did not stole any pics form there. They were given to me, and I published them.
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Fri, 07 Dec 2007 19:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=331583&view=rss&microfeed=true
<![CDATA[ Japanese Internet Cafes Not Really into Gaming ]]> Sure, we all know about internet cafes in Korea and China, how they are a mecca for online gamers. But what about internet cafes in Japan? In a country where console is king, do people game in internet cafes? Cross marketing Inc questioned folks about internet and comic cafes. The participants were divided 50/50 between males and females. Twenty percent were in their teens, twenty percent in their 20s, twenty percent in their 30s, twenty percent in their 40s and twenty percent in their 50s. Here's the raw data. Hooray for numbers!

• Almost half had been to an internet or comic cafe
• In a multiple answer poll about what they do at internet/comic cafes, 75 percent said they used the internet, 69.6 percent read manga, 33.8 percent eat or drink, 31.1 percent read magazines, 19.6 percent sleep, 16.2 percent watch DVDs, 11.5 percent play console games and 6.8 percent take a shower. (Yes, there are usually showers.)
• Another multiple answer poll inquired what people do on the internet. 90.1 percent said they look at sites, 44.1 percent send and read email, 22.5 percent read bulletin boards, 21.6 percent work and 21.6 percent play online games. To put that in prespective, 19.8 percent update their own blog.

So, there you go. Don't worry about Japanese people playing online games until they have heart attacks. Not likely to happen!
Internet Cafes [What Japan Thinks]

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Tue, 09 Oct 2007 04:00:40 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=308531&view=rss&microfeed=true
<![CDATA[ Evites Offers Wii Invites ]]> Evites, the invite site for all your party needs, has now added Nintendo and the Wii to its roster of pre-made internet invites. Birthday parties, family reunions or just a simple Wii Sports or Mario themed party, all your bases are covered. So get with the hip internet set and send a Wii evite today. Or you could just embarrass yourself by sending a terribly outmoded Party City invitation over snail mail. The choice is yours.

Wii party invites at Evites [Evites]

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Sat, 06 Oct 2007 16:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=307913&view=rss&microfeed=true
<![CDATA[ Dead Island Website Lives ]]> Techland dropped us a line to let us know that the official website for Dead Island just went live. Sure to be your number one source for Dead Island info, the site contains links to press stories, screenshots, videos, and community forums so you can politely discuss the game with like-minded fellows, or call them asshats. You can sign up for the newsletter via the site as well to stay up to date on important Dead Island news, such as website openings.

Dead Island Official Website
[Techland]

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Fri, 28 Sep 2007 12:00:37 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=304890&view=rss&microfeed=true
<![CDATA[ Gaming Makes MySpace and YouTube Its Bitch ]]> kotakumyspace.jpgEvery day, millions of people log into MySpace to make bitchy comments and troll for naked pics in between surfing YouTube for more Charlie the Unicorn remakes. MySpace and YouTube are two of the biggest time-wasters on the internet in the US today, but according to research and analysis company Parks Associates, there is an even bigger one. Gaming. In a report entitled "Casual Gaming Market Update" the company found that while 19% of adult internet users spent their time on social networking sites and 29% watching short films (does porn count?), 34% spent their time playing video games. Hooray, we're a statistic!
"Despite the growing popularity of YouTube, MySpace, and Facebook, gaming remains the king of online entertainment, driven largely by casual gaming activities," James Kuai, a research analyst at Parks Associates, said in a prepared statement.

Over the last year, casual gaming has risen 79%, while social networks like MySpace and Facebook only rose 46%. Things aren't completely rosy for gaming's dominance, however, as the casual video viewing portion of the audience grew a massive 123%, which I attribute completely to Chocolate Rain.

"The casual gaming industry cannot rest on its laurels," Kuai said. "In order to counter the growing competition from other online activities, the industry needs to continue to grow its fan base and find ways to better monetize its existing audience."
Hell, I didn't even know there was a competition going on here. I doubt many casual online gaming companies knew either. Just what they need, another set of numbers to worry about. Tay Zonday better watch out, those internet gaming people can be pretty ruthless!

Game-Playing Eclipses Social Networks, Online Video [Yahoo! News]

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Mon, 20 Aug 2007 13:00:19 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=291296&view=rss&microfeed=true
<![CDATA[ Chinese Internet Deathcamp, In Graphic Video ]]>
Like we've told you before, don't play too many online games in China. Otherwise they'll send your sorry ass to bootcamp faster than a potty mouth preteen on Maury Povich.

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Mon, 13 Aug 2007 12:00:32 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=288839&view=rss&microfeed=true
<![CDATA[ Bring Back J! ]]> Yesterday was pretty traumatic. Microsoft's Peter Moore is no longer Microsoft's. He's moved onto Electronic Arts, leaving a gianormous charismatic hole in the Xbox division's front office. Some dude is replacing Moore. Not sure who or what this dude is, but following in Moore's footsteps will be hard. Just look at Moore's gaming cred: he previously worked on the Dreamcast for SEGA and later got tattoos for Microsoft. That's bad ass. Sure, the new dude's got a track record, but how can he top that? Impossible!

Which is why I am starting an entirely inappropriate internet campaign: bring back J. When the Xbox originally launched, the then chubby exec was everywhere. Jallard got thinner, cooler and more eXtreme as the Xbox 360 launch drew near, and then POOF, he was gone — off to work on the Zune or something. Right now, he's probably holed up, working on Microsoft's answer to the iPhone. A waste! We don't want a Microsoft iPhone. We want J saying stuff about the Xbox 360, riding mountain bikes and being eXtreme. Sure, Allard might be a phony or whatever, but he's quotable and wears hoodies! Best of all, we've actually creeped him out. Think we'll be able to creep out Moore's replacement? Ha! J's the Prodigal Son, Microsoft, and it's about friggin' time he came home.

Sign below to show you're support for The Return of Jallard:

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Wed, 18 Jul 2007 01:00:34 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=279497&view=rss&microfeed=true
<![CDATA[ Internet Channel Free Period Ending Soon ]]> WIIIIIIIIIIINintendo just sent us a reminder (read: warning) that the Internet Channel for Wii will be a pay-to-surf affair in just a little over ten days. If you've been snoozing on your download of the Opera-powered browser, make sure you don't forget. In fact, do it right now. We'll wait.

For the rest of you who are already Internet Channel enabled, do you find yourself using it? The extent of my personal use has been solely for initial testing purposes, but I also have three other internet ready devices within a ten foot radius.

The regular price for the Internet Channel will go up to 500 Wii Points after June 30.

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Tue, 19 Jun 2007 18:40:15 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=270420&view=rss&microfeed=true
<![CDATA[ How Companies Can Avoid Countdowns ]]>

For a generation of marketers raised on TV and print, the internet is a gray nebulous. What works in traditional media? Getting as many eyes on a new product as possible — that creates buzz. But since the internet doesn't have "Prime Time" per se and is powered by a series of sites (not channels or publishers), focusing those eyes all at one time and one place poses a challenge online.

Hence countdowns.

We've touched on this before. Yesterday, even. We hate countdowns. Lemme reiterate that, we HATE countdowns. They're lazy, unimaginative marketing. The hope is with these countdowns that everyone will be looking at something at the same time — like with TV and print to a lesser extent. It's a way for people in business suits to measure publicity. Thing is, with the internet, more eyes doesn't always mean good publicity. This of course is not unique to the internet, but the key different is that we interact with the internet more so than traditional media. Of late, we've seen the following:

There are of course more. Are the game developers to blame? To extent yes and to an extent no. Developers develop games. That's what they do. The success of these online campaigns should not reflect on the actual game because they don't. Yet, the front office people hire marketers and approve plans. In that regard, they are at fault. What about us? Why do we cover them? That's what we do, we cover gaming trends, news and other stuff. Are we to blame? Yes and no. If we report on them, gazillions of people find out about them. If we don't and actual information is released, then we are not doing our job. But, just for second if companies had a month or a week countdown for a press release. That would annoy every press outlet to no end! But companies have no problem doing this via a game's site, and we have a big problem covering this lackluster marketing.

What works online? From what I can see, snowballing. Take a look at internet memes. They start small and get bigger and bigger. Sometimes they are unintentional, sometimes intentional. But they all start with something being posted. And because that original post is interesting, it gains ground. Companies tried this with viral marketing, but that style is often insulting. So now, these countdowns build up to that original posting. Why don't companies just release that info without announcing that they plan to do so X number of days later? Because it's scary, risky. What if nobody looks at their site? What if nobody notices? How horrible! Having faith in whatever information they are releasing means not hyping up that information. If it's really important, people will find out about it. Put it up on your site, don't lie to us and if it's good, we'll click away and crash your site with traffic. That's how the internet works, and that's how it works beautifully. Wise up, companies. The rules have changed.

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Wed, 06 Jun 2007 00:00:35 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=266232&view=rss&microfeed=true
<![CDATA[ Why Nintendo Stopped Deleting Bad Comments ]]>

A long time ago, Nintendo was a big, mean scary company. Today's Nintendo is a big softy that adores pink children and Christmas. The cause of this turn around? Nintendo had to learn to love the internet and chill the heck out. Speaking at San Francisco's MI6 conference, Nintendo marketing boss George Harrison said Nintendo is a "controlling company" and that embracing user-generated content and blogs was a "big deal." He continues:

Opening up a MySpace area doesn't sound all that innovative to you guys... But for us it was a big deal. When people previously said bad things about Nintendo on our community areas, we deleted. Now we had to take the decision not to meddle. We had to allow consumers to say bad things about us. It turned out that our own supporters were much more articulate in supporting us than anyone in our offices at Redmond could ever be.

Insane Nintendo fanboys: Henchmen, minions, scary.

Nintendo Chills Out [Next-Gen]

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Thu, 10 May 2007 01:00:37 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=259184&view=rss&microfeed=true
<![CDATA[ Google Releases Reader For Wii ]]> Google has released a customized view of their RSS feed reader, which the marketing guys agreed to dub Google Reader, for the Nintendo Wii. Using the Wii Internet Channel browser, a custom version of Opera, Google has provided console internet surfers who have a taste for breaking news with TV screen readability and Wii remote specific controls.

It's not bad. RSS readers aren't the sexiest of services, but they're indispensable for internerds like us. I messed around with it for a few minutes before writing this up but highly doubt I'll ever touch it again—not unlike the Wii browser and the Virtual Console.

Google launches Google Reader for the Wii [ZD.net]

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Tue, 08 May 2007 16:40:43 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=258746&view=rss&microfeed=true
<![CDATA[ Final Internet Channel For Wii Now Live ]]> HEY WARIOWii owners will be presented with a new System Update today, as the final version of the Internet Channel, powered by the Opera browser has gone live. After a quick update, you'll have the option to download the free browser via the Wii Ware section of the Shop Channel.

The update was a 285 block download for me and I'm messing around with it right now. The final version of the Wii browser will be free until June 2007 at which point the download will cost 500 points.

New changes to the browser include, but are not limited to:

  • Parental Controls

  • Improved zooming and scrolling

  • An improved zoomed font

  • Shortened startup times

  • Quicker access to "favorites"

  • An ability to hide the toolbar

  • Buttons that will instantly type common preset letters, such as "www" or ".com"

  • Built-in Yahoo! or Google Search

Everything seems to be in order, but I've encountered one hiccup with the browser, as it locked up my Wii, forcing me to power down. Let us know what you think!

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Wed, 11 Apr 2007 20:40:10 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=251646&view=rss&microfeed=true
<![CDATA[ Opera Browser for Playstation 3 ]]> OperaLogo.jpg

A developer from the Opera Desktop Team has announced that they have a "ppc-linux.6" package available now for the Playstation 3. This means for any of you who had the cojones to pry that thing open and install Linux on to your Playstation can tinker around with the coveted Opera Browser.

Approaching 9.2 [Opera desktop Team]

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Mon, 02 Apr 2007 10:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=248824&view=rss&microfeed=true
<![CDATA[ Note To Internet: Stop Using the Term "SKU" ]]> buzzword.jpg

Buzz word of the month: SKU. It stands for Stock Keeping Unit and is pronounced as a word, "skew." It's a short hand way to say "individual retail product." Actually, I've never felt a big need to use "individual retail product" in a conversation and, let's say a few months ago, neither did most of the internet. While McWhertor tells me its been in use for a while now, it seems like recently, it's EVERYWHERE. Tim Rogers over at game site Insert Credit offers this insight as to why:

So why has this acronym suddenly popped into the videogame blogosphere? Because we like feeling elite? Maybe, maybe not. Keep in mind that a lot of the guys who get interviewed by videogame blogs are not actual game developers — they're videogame PR guys, and unlike, say, movie PR guys, who more often than not have at least seen a couple dozen movies in their lives, videogame PR guys tend to come from strict retail backgrounds. Nintendo's Reggie used to manage a Pizza Hut (or something), for God's sake. Spewing "SKU" left and right is these guys' revenge for you guys' talking about mysterious things they don't understand, like "graphics" or "gameplay".

I've actually used "SKU" in a post. Back in October. A tipster in retail used it in an email — Hence my inclusion of the term. Don't think that it's just that the typically verbose Tim Rogers hates brevity — This actually seems to be a trend. Something to think about. Or not.

On SKU [Insert Credit]

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Thu, 29 Mar 2007 23:00:44 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=248001&view=rss&microfeed=true
<![CDATA[ Final Wii Internet Channel Delayed ]]>

The final version of the Wii Internet Channel has been pushed back to sometime in April, according to the people at Opera.

The final version of the Opera-powered Internet Channel for the Wii was slated for a release late this month, but Opera officials said today they are still working on the final version and it will be out sometime next month.

Opera and Nintendo are continuing to finalize what promises to be the ultimate Web surfing experience on the Wii console. The two companies are working closely together to meet user requests for browser features and to enhance the overall Wii Web experience.

The DS version of the web browser will be hitting North America in June.

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Thu, 22 Mar 2007 09:00:44 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=246214&view=rss&microfeed=true
<![CDATA[ SNK Prez: No Wii Third Party Online This Year ]]> snkplaymorelogobluegreen.jpg

Nintendo does hate the internet. Just listen to SNK America president Ben Herman describe the Wii's current online situation:

Nintendo is still not letting Wii third-party publishers include online capabilities in their games and it doesn't look like they will during 2007.

If this is true, why the heck not, Nintendo?!

SNK Honcho Talks Wii [Game|Life via 4CR]

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Mon, 05 Mar 2007 06:00:34 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=241401&view=rss&microfeed=true
<![CDATA[ Opera Waits For Orders From Nintendo ]]>

What's the final version the Opera browser for the Wii like? Don't ask Opera reps, they don't know reports Wired's Chris Kohler. Of course, they'd love to add things like widget support and tabbed browsing, but it's not exactly Opera's decision to make. It's Nintendo's. And why isn't the Opera browser for the DS out in America? Once again, that's up to Nintendo. So, the point of involving Opera was what again?

Wii Opera Browser Issues [Game|Life]

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Wed, 10 Jan 2007 03:22:27 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=227578&view=rss&microfeed=true
<![CDATA[ Wii Flash Games ]]> Albino Blacksheep has posted a repository of Wii friendly flash games. Pretty much games that only really require a mouse pointer to use, so they translate well to the wiimote. There's a Duck Hunt clone, a shooting gallery, puzzles, and my personal favorite...

It's a game where you try to spank the monkey so fast that disco music plays, which is a refreshing new twist on the plain vanilla monkey spanking genre. Some of the games work well, others don't seem to work at all. Don't expect a lot of depth here, just some minigames to help pass the time.

Just go into your Wii's internet channel and navigate to the URL below and you'll be all set. Happy spanking!

Wii Flash Games [Albino Blacksheep - Thanks Odelay!]

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Tue, 26 Dec 2006 11:40:48 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=224090&view=rss&microfeed=true
<![CDATA[ Sony PSP Movie Downloads Coming ]]>

Sony has announced plans to offer video downloads for the PSP in the first quarter of 2007. They are in negotiations with Amazon, Movielink, and Cinema now to allow customers to purchase video content online, download it to your PC, and then transfer it to your PSP, once again requiring a middleman to deliver content to an internet enabled device. At least this time around you'll only need a PC, unlike the PSX downloads which require a system many people consider mythical.

When I first got a PSP the whole watching movie thing was novel, but I quickly realized that the tiny screen, while crystal clear, was no way to enjoy a quality motion picture, and the UMD film market agrees. It is, however, probably the best portable porn delivery mechanism ever created.

Sony to launch video download service for PlayStation Portable [Forbes.com]

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Mon, 18 Dec 2006 10:40:25 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=222544&view=rss&microfeed=true
<![CDATA[ Roadrunner Doubling Bandwidth ]]> Time Warner's Road Runner just announced that they will be doubling their download bandwidth early next year, bumping speeds from 5 Mbps to 10 Mbps. And they're doing it for free.

Time Warner Cable, the company that was first at fast and first at fiber optics, is increasing your speed again. We're doubling it in the new year ... for no extra cost.

In the first quarter of 2007, Road Runner will be doubling the download speed for its residential customers to 10 Mbps. Our Time Warner Cable Business Class customers will experience similar increases in speed.* The same monthly price that you've been paying will stay the same.

Increased speed. Same price. Great deal.

We haven't told the media yet. This is a special notice directly to you, our loyal and valued Road Runner customer. In the coming weeks, you'll see more information about this exciting improvement in your internet service.

There was a time when this would have been great news for PC gamers who use the service, but nowadays it's great news for all gamers who use the service. I hope that as more providers realize the importance of high speed for gaming, more of them will offer free upgrades like this to keep us. We are, after all, legion.

Road Runner Doubling Bandwidth [Loot Ninja]

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Thu, 07 Dec 2006 10:00:15 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=220335&view=rss&microfeed=true
<![CDATA[ Wired Mag On That Uwe Boll Fight ]]> Uwe Boll has gotten into Wired Magazine for beating up nerds. Chris Baker has a fascinating look at the infamous boxing match in which the chowderheaded "filmmaker" punched internet people to prove he wasn't a complete hack or something like that. Because, we all know that physically pummeling others drives home the point that your sucky movies do not suck. From the piece:

During intermission, [Something Awful's] Kyanka does an interview with streaming site Wavelit.com. He's trying to be self-deprecating — he knows the matches will live forever on YouTube — but is too furious to laugh it all off. 'He said he wouldn't hit me really hard!' Lowtax fumes, rubbing his head. 'I hate him as a human being! This event is a combination of PR and BS!'

Meanwhile, [Ain't It Cool News'] Sneider is taking advantage of the country's socialized health care. As two EMS workers tend to him, he occasionally removes his oxygen mask to vomit. As the intermission ends, the director emerges from the dressing room, looking serene. Kyanka points to Sneider's sickly puddle. 'Look what you did!' he snaps. Boll glances back, bemused. 'It was boxing,' he deadpans. 'Not chess.'

Zing! Man, if Uwe could make movies like he beats up internet geeks, he'd be Steven Spielberg. Instead he'll have to be content with being Uwe Boll: Director of horrible films, chowderhead supreme.

Raging Boll [Wired]

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Tue, 28 Nov 2006 07:20:58 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=217465&view=rss&microfeed=true
<![CDATA[ HowTo Add a Friend Console to Your Wii ]]> Unfortunately, the short answer is that you need to enter their Friend Code, something that Nintendo now calls the Wii Number.

Here's how it works:

The console, as I pointed out in a video, has an address book. In the address book you can find out your console's Wii Number, register a friend or send a message.

To register a friend you have to be connected to the Internet. Next you tap in their nickname then enter the Wii Number for their console or, if your friend is on a PC or cell phone, you enter their email address.

Keep in mind that to register another person as a Wii Friend, both of you need to register each other.

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Fri, 10 Nov 2006 15:30:40 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=214060&view=rss&microfeed=true
<![CDATA[ Sony Exec: A Big Ol' Industry Shift Is Needed ]]>

At the keynote for the 2006 London Games Summit, Sony Computer Entertainment Worldwide Studios [Europe] V.P. Michael Denny got down to brass tacks on the future of gaming. And it is? In the hands of you and me, the consumers. Game site Gamasutra was on hand, and reports that Denny said, "consumers have more choices, want better things and have louder voices." And we are making our voices being made over the internet—hence, the niche market growth.

For those worrying about Sony's online service, fear not. Sony is taking this very seriously. Well, at least Denny is. He points out that:

It is becoming unlikely that any new computers purchased will not be used standalone, without the internet. This is how we feel about the PlayStation 3.

Reassuring, indeed. Microsoft has already hot wired its console and is taking advantage of the intertubes. Denny adds that it is necessary to inspire new gamers, connect them in new ways and extend both gameplay and franchise value. It, he notes, will take careful planning on the industry's part. "This requires the most fundamental shift that our industry has ever seen," Denny believes. Well said.

More Here [Gamasutra]

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Thu, 05 Oct 2006 05:22:08 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=205381&view=rss&microfeed=true
<![CDATA[ Wii Getting Its Ethernet On ]]>

Got a DS dongle? The device will double as a Wii hotspot. Plug it into the USB port on your computer, and you're good to go. For the dongle-less, Nintendo will be releasing an Ethernet Kit, which will let users connect their consoles to a standard internet router. There were previous concerns that the console could only connect via WiFi due to the Wii's lack of an Ethernet port. Good to know, though why didn't Nintendo just add an Ethernet port?

Wii Ethernet Kit [CAV, via 1Up]

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Tue, 03 Oct 2006 21:20:07 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=205050&view=rss&microfeed=true
<![CDATA[ Molten Core More Revealing Date than TGI Friday's ]]> TerraNova addresses a topic dissected by artist and gamedev Andre Fryer at the recent Sex in Video Games Conference. The piece is concerned mostly with a phenomenon most of us have encountered already, which is meeting brain before brawn online. That is to say, becoming acquainted with a personality before ever laying eyes on the fleshwrapper it pilots.

Let's look at some example scenarios:

Our couple has been trying to slay a dragon for two hours, have died for the 20th time and the last of their armor is broken. Anyone would be irritated at this point, but who is mature enough to laugh it off and show some positive attitude, like suggesting they try again the next day, and instead go on a mountaintop picnic for now? Then again, who is childish or short tempered enough to storm off fuming because it was you that messed up during most of those attempts. Who starts giving sermons about how things are really done?

[...]

In summary: MMO relationships are playing the fast forward button to getting to know someone. As mentioned in one of the articles in the Daedelus project, Inside Out, "you get to know someone inside out".

This article is necessarily bare of the issue of people who roleplay, either for fun, profit, or the joy of deception, as such a tangent would derail the original concept of the piece. Indeed, in my experience, people online are similar to the inebriated: they think they're being funnier, cooler, and more badass than is actually possible, which leads to a sort of fisheye view of their core beings.

Better Dating Through MMOs [TerraNova]

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Mon, 02 Oct 2006 20:20:51 MDT egauger http://kotaku.com/index.php?op=postcommentfeed&postId=204751&view=rss&microfeed=true
<![CDATA[ Clips: PS3 Web Browsing, PSP Interface and Boot-Up ]]>

Phil Harrison took to the microphone at the Sony party during TGS to show off the some of the new non-gaming features of the PS3. Of course he told people not to video the presentation, and of course someone did.
The video shows off the PS3's full featured web browser, which can have multiple windows open at the same time. It also shows NBA 07 running on 1080p at 60 frames per a second, a glimpse of PSP connectivity, somenew photo browser stuff and the visualizer. At E3 I asked about the visualizer and they showed me music playing with that stream you see going through the center of the screen. That was it. So the visualizer has obviously come a long way since then. I also love that Sony is upfront about their console supporting a USB keyboard.

Despite the lack of real gameplay in this video, I think this is the first clip in quite awhile to really get me interested in the console.

Hit the jump to watch another clip showing the kind sophisticated looking boot screen for the PS3.

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Mon, 02 Oct 2006 17:15:49 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=204740&view=rss&microfeed=true
<![CDATA[ Wii.com Demos The Internet Channel ]]>

Opera on the DS always looked almost completely unusable to me, so I was a bit skeptical about the announcement that Opera would be the browser of choice for the Wii.

Amazingly, though, this video of the Wii's internet channel looks just amazingly slick and easy to use. The zooming function is butter smooth; I love the way the cursor automatically leaps between links. Flash works extremely well. It all looks great.

But does anyone notice something missing from this video? No, not how the Wii handles porn. Like, how text entry will work? I assume it'll be done by soft keyboard, but I think almost everyone knows that will be pretty nightmarish. And letter recognition is similarly problematic.

I assume that's the worst part of using the Wii to browse on the internet, and it bodes ill that Nintendo's trying to hide it in their video.

Wii.com Internet Channel Video [Official Site]

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Fri, 29 Sep 2006 09:40:40 MDT kotaku.com http://kotaku.com/index.php?op=postcommentfeed&postId=204129&view=rss&microfeed=true
<![CDATA[ Hey Kotakuites! What Do Your Names Mean? ]]>

The always heady Terra Nova contemplates what our internet names say about us. More specifically, the origin behind an online handle. Bonnie Ruberg for TN writes:

Still, our internet names are unique—they represent possibly the only times in life when we get to decide for ourselves what we'll be called. And where we draw our inspiration for these names says something significant about us: how we want to be seen, understood, defined.

*Pst* This is the part where you tell a story about how you picked your name.

Whenever I read through our comments, I always wonder where our readers get their monikers from (especially the really lame ones). How do you guys choose them? And what, if anything, do they mean? Do tell. We're all ears.

More Here [Terra Nova]

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Wed, 27 Sep 2006 14:40:26 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=203496&view=rss&microfeed=true
<![CDATA[ Wii Opera Browser Is Free... For Now ]]>

Get your free Wii web browser while you can. Opera has announced that its browser will be available globally for a limited time. The Wii's version of Opera will support Flash, AJAX content and everything else on their current free version of Opera 9 for desktops. Download the free Wii Opera by June 2007. After that, you're shit outta luck and must pay.

More Here [1Up]

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Tue, 26 Sep 2006 20:24:47 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=203474&view=rss&microfeed=true
<![CDATA[ Sony's FCC Filing: PS3 WiFi/Bluetooth Do Not Transmit Simultaneously ]]>

Over at Aeropause, they spotted this worrying paper submitted by Sony to the FCC. In the paper, Sony claims that Bluetooth and Wi-Fi modules in the PS3 do not transmit simultaneously. This is doubtlessly meant to assuage some sort of FCC requirement.

But if this is true, doesn't that mean that you couldn't be connected wirelessly to the internet and use wireless controllers at the same time? And isn't that just stupid?

Aeropause is cautioning that people not read too much into this, before explanations have been gathered. And hell, there's a few possible explanations, no doubt. I'd personally be surprised if this were true. But then I start thinking all the other ways Sony has managed to fuck up their sure thing, and I start getting a little bit nervous again.

FCC PS3 Papers, What Does This Mean? [Aeropause]

Edit: Kotakuite Kigian writes in the comments:

It is true that both Bluetooth and Wifi use the same ISM band. However as anyone who has Wifi in their home and who uses Bluetooth too, they certainly do work together just fine. They don't need to be transmitting simultaneously.

And Kotakuite John Doe also wrote in:

Just saw your article on the FCC filing revealing that PS3's bluetooth and wifi do not transmit simultaneously. This simply indicates that they're using Time Domain Multiplexing to interleave Bluetooth and Wifi activity to avoid interference between the two signals (since both are on the 2.4Ghz band). To the user, they'll both appear to be on simultaneously, but technically underneath they're actually each active on alternating intervals (it alternates between the two very very quickly, so that to the user it appears they're both on at the same time, all the time). You can do this because the bandwidth required from Wifi and Bluetooth combined is less than that offered by the 2.4Ghz range.

You guys rule. Thanks for the clarification! So we can all probably stand down in alarm on this one' although if that's de facto the way WiFi and Bluetooth operate together, I'm not entirely clear on why it needed to be specified by Sony.

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Mon, 18 Sep 2006 06:00:25 MDT kotaku.com http://kotaku.com/index.php?op=postcommentfeed&postId=201229&view=rss&microfeed=true
<![CDATA[ Not Safe for Warcraft ]]>

See that girl on the right? That's the trailer park scowl of a woman trying to keep a loose belt around her torso using only her nipples. You have to cinch it more than that, lady.

The one on the left is, I discovered, a pornlet known as Mia Rose, and has a charming interview over on Gram Ponante. My favorite bit is when she says her alt is a "druid priest", but this is pretty good too:

Have you ever met any one from WOW in person? I haven't met anyone from the game, but I play with people I know in real life...lol. But I have met people off of another online game.. Halo 2... why? Cause I'm a nerd like that. w00t

Captivating. Score one for girl gamers, Mia.

There's a link from the interview to a gallery of her photos, completely NSFW, featuring all the squinting, squatting, ingrown hairs and Filter>Distort>Diffuse Glow you've come to expect. Whores of Warcraft's first patch will be the Razorburn Crusade.

Interview with Mia Rose [Gram Ponante, via digg]

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Mon, 14 Aug 2006 20:50:00 MDT egauger http://kotaku.com/index.php?op=postcommentfeed&postId=194176&view=rss&microfeed=true
<![CDATA[ Follow-Up DS Opera Review ]]>

Our good pal Josh Zimmerman decided to follow-up his first, already-pretty-dang comprehensive video review of the DS Opera browser with a second, even-more-dang-comprehensive one.

His full review can be found here at his homepage, including everyone's favorite... words!

Nintendo DS Browser Review [Josh Zimmernan]
Previously: Opera DS Can't Render Kotaku, Otherwise Okay

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Tue, 25 Jul 2006 07:40:39 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=189613&view=rss&microfeed=true
<![CDATA[ Clinton Fears Video Games, Internet Could Lead to Cyberkids ]]>

I just figured out why Sen. Hillary Clinton doesn't like video games: she's afraid it will lead to the Borgitization of the nation's children.
Speaking to the Kaiser Family Foundation, Clinton warned that advertisers are already using video games and the Internet to get at kids, and soon they might start implanting computer chips in their heads.


"At the rate that technology is advancing, people will be implanting chips in our children to advertise directly into their brains and tell them what kind of products to buy," Clinton said at the Kaiser Family Foundation.
...
The New York Democrat said the country was performing a "massive experiment" on kids who average more than six hours a day with media and advertising, soaking it up through TV, computers, games and iPods. She said the fastest growing advertising market is the 6- and under set, and that children's health is already being hurt by products like Camel's candy-flavored cigarettes and junk food sold with tips for video games - used to sell more junk food.

She totally needs to get that Internet-is-a-series-of-tubes guy on her ticket when she runs for President.
"Tubes not Chips 2012"
Hil frets chips will be put in kids' brains [New York Daily News]

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Fri, 21 Jul 2006 13:00:08 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=189003&view=rss&microfeed=true