With all due respect to Mr. Gage, who seems to truly strive to make something different, this project is more fascinating as a punch-line than any sort of "catalyst for discussion" about the nature of consequence.
Lose/Lose (based upon similar discussions elsewhere) has raised questions about the responsibility of program authors to idiot-proof their "statements" in a marketplace full of people who don't pay attention. It even works as a satirical jab at stupid games that hog your resources, or as a warning about computer viruses attached to seemingly innocent applications.
It probes these questions in a pretty creative way, but I'm not convinced it says anything deeper than that, unless the "real world" to you is little bits of ones and zeroes. #loselose
Alternatively you could just play this on a PC you've already backed up and plan on formatting. The statement it tries to make kind of falls flat in a lot of situations. #loselose
Edited by Taggart6: I don't always drink beer, but when I do... at 11/09/09 5:35 PM
Taggart6: I don't always drink beer, but when I do... was starred
Taggart6: I don't always drink beer, but when I do... was unstarred
This reminds of psDooM, where you run around and shoot demons in the first level of Doom and it kills off your running processes accordingly. I run it on OS X occasionally, it's a fun way to crash your system. #loselose
I hope this guy realizes that at least 90% of those people who are "for some strange reason" still playing the game, despite warnings, are doing so on their "friend's" computer and the such.
By doing this they are in a sense curtailing the Lose/Lose factor and pretty much nullifying the point of the game and its intended artistic message.
I'm normally a big proponent of art in games, but this just seems like a gimmicky cry for attention -- and not a particularly well executed one at that.
Ideas like these are a dime a dozen, people just don't act upon them out of respect to others.
Here's another one for ya:
What about an FPS that creates a little grave icon on your desktop for every guy you kill. You can try to delete them, but they'll come back to haunt you every now and again, and the game will randomly launch your media player with short clips of you killing those guys.
Wow! This system would be fairly easy to implement, and it would point out that we don't take digital murder seriously. Sure, it's a malicious virus that will continuously clutter your desktop, but that's just symbolic of a guilty conscious! Art? OK, sure! Mail me a diploma plix! #loselose
@Thut: I hear that. I do think games can be done in an artful manner but making a gimmick that is destructive is to me a little irresponsible. My concer is that someone will take his code and put it into a game of there own and not tell anyone about it. Then hundreds of comps could have their files deleted because someone who doesn't know otherwise played a game a game. Worse than a virus I say because there is no defense against it. #loselose
@Janglesatwest: The defense is to not download random shit. Besides, no one needs to take his code, they can write their own - and anything can be considered a virus depending on your antivirus' definition file. #loselose
@Janglesatwest: You mean they'll take his code and learn how to delete files? Wow, you would have to be some kind of computer genius scientist to code that! #loselose
@Kirocuto: That's quite true, but in that way, the "Lose/Lose" factor is still taken out of the equation. The point becomes to trash the computer along with the game, so it's practically a Win/Win. ;) #loselose
Awesome! Zach's a buddy of mine! He's got some really awesome ideas, it's great to see him get some press! I haven't played this one, nor will I ever, but I love the concept...
If you wanna try his other games, check out his two iPhone/iPod games. SynthPond is a music toy (like electroplankton) and Unify is a block-drop game like Tetris.. I highly recommend them both.. and they don't do any damage to your devices..!
Check em out here: [www.stfj.net]#loselose
@Win Laik Pya: When you get a game over screen, it deletes the game. When you kill aliens, it deletes your files - thus why it's called Lose/Lose. #loselose
10:48 AM
Lose/Lose (based upon similar discussions elsewhere) has raised questions about the responsibility of program authors to idiot-proof their "statements" in a marketplace full of people who don't pay attention. It even works as a satirical jab at stupid games that hog your resources, or as a warning about computer viruses attached to seemingly innocent applications.
It probes these questions in a pretty creative way, but I'm not convinced it says anything deeper than that, unless the "real world" to you is little bits of ones and zeroes. #loselose
05:41 AM
11/09/09
So the taggart6 gears are working and I have an idea to up the ante:
Implement file deletion in MMORPG servers and FPS deathmatch games.
Each kill results in a lost file.
11/09/09
Okaaaaaaaay. #loselose
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The only way to win is not to play. #loselose
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By doing this they are in a sense curtailing the Lose/Lose factor and pretty much nullifying the point of the game and its intended artistic message.
I'm normally a big proponent of art in games, but this just seems like a gimmicky cry for attention -- and not a particularly well executed one at that.
Ideas like these are a dime a dozen, people just don't act upon them out of respect to others.
Here's another one for ya:
What about an FPS that creates a little grave icon on your desktop for every guy you kill. You can try to delete them, but they'll come back to haunt you every now and again, and the game will randomly launch your media player with short clips of you killing those guys.
Wow! This system would be fairly easy to implement, and it would point out that we don't take digital murder seriously. Sure, it's a malicious virus that will continuously clutter your desktop, but that's just symbolic of a guilty conscious! Art? OK, sure! Mail me a diploma plix! #loselose
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What better way to give your old clunker one last hurrah before its totally obsolete? #loselose
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03:14 AM
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System Killer: Just killed an C:/Windows/Windows32 file. (30G) #loselose
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If you wanna try his other games, check out his two iPhone/iPod games. SynthPond is a music toy (like electroplankton) and Unify is a block-drop game like Tetris.. I highly recommend them both.. and they don't do any damage to your devices..!
Check em out here:
[www.stfj.net] #loselose
11/09/09
That way you are punished for doing poorly. In this case, you're punished for doing well, which is a bit counter-intuitive, no?
Then again, it's a neat idea. #loselose
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@Koztah: Figured the lose/lose was if you lose... you lose the game, if you win, you lose files. #loselose
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