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Innovation

mmo evolution

City Of Heroes To Unleash User-Created Content

NCsoft's City of Heroes is four years old, and having spent half a decade creating content for the superhero themed MMO, the developers are ready to hand the reigns over to you, the player. In his 'What a long, strange trip it's been' post on the game's forums, lead designer Matt Miller (Positron) reveals an upcoming feature for the game that will allow for player-created content on a level unheard of in an MMO.
Similar in concept to our character creator, it allows you, the players, to create missions and story arcs for your characters and others to participate in. You'll be able to pick the map, villain group, and objectives, as well as write the dialog and any clues needed for the missions. When you are satisfied with it, you can upload it and have other players across all servers play it and rate it. Fame will come to the players whose stories rate the best overall.
I'll pause while aspiring comic book writers all over the world apply a moist towelette to their nether regions. More »

industry

Microsoft More Innovative Than Nintendo Or Sony

You read that right folks. According to BusinessWeek's annual World's 50 Most Innovative Companies, Microsoft comes in at number 5, beating out Nintendo at number 7 and Sony at number 9. Take that, Sony and Nintendo fanboys! Oh wait, we're talking about games, aren't we? Well then I suppose Microsoft didn't really even place for games. Their innovation was attributed to their Surface PC and efforts to catch up with Google in the search engine market. Both Nintendo and Sony, however, were specifically lauded for their video game systems, with Sony called out for PlayStation Home and the PlayStation Network, and Nintendo for tapping into an entirely new gaming audience. This doesn't mean the Xbox 360 isn't innovative. Just not innovative enough for BusinessWeek, that's all! Just look at it this way - three of our favorite companies are in the top 10 of the list. We should throw a party, or at least stop hitting each other for a minute.

The World's 50 Most Innovative Companies [BusinessWeek via Gamasutra]


[www.gamefly.com] Guinness Book of World Records

Publisher:  WB Games

Platform: Wii

Category: Strategy Sim

Release Date: 10/30/08 It is comforting to know that Warner Bros. cares deeply about making a substantive impact on the gaming industry with deep, thoughtful titles.

innovation

Free Running Through Popular Culture

In an article over at Gamasutra, Andy Robertson takes a look at the use of popular culture in video games, specifically Parkour (or Free Running). He takes an in-depth look at some of the games that have used Parkour, namely Crackdown and Assassin's Creed, and discusses what they did really well, and what leaves much to be desired for free-running fans.

The biggest difference between the two games is that Assassin's Creed allows the users to do just about anything, moving up and over the whole sandbox environment using Parkour-style moves, but doesn't reward players for the fluidity and beauty that authentic Parkour demands. On the other side, Crackdown has specific Xbox Achievements that encourage players to be more fluid and artistic with their movements, but permits fewer grab points and forces the player into a more linear, less free and experimental path. What Robertson doesn't refer to is the upcoming game Mirror's Edge, based solely around the art of Parkour. If these two elements are married in Mirror's Edge, it could be a big Free Running hit. Then again, if it's only those elements, I can't imagine long-term play possibilities for the game.

Game Culture Vultures: Parkour


history of gaming

Sid Meier - Gaming's Three Greatest Innovations

The gaming industry is based on innovation, with each successive generation absorbing new, innovative ideas, making them a part of what gaming is today. At a special lunch last Friday at the Algonquin Hotel in New York, industry legend Sid Meier revealed what he thought to be the three greatest innovations in gaming history. His picks? First off, the IBM personal computer, which brought computing and as a result computer gaming to the masses. Next he citied video games that focus on creating rather than destroying, humbly offering Will Wright's Sim City as an example in lieu of his own Civilization. Finally, Nintendo's Seal of Quality...which might not mean much today, but back in the day was a sign that the industry wasn't going to allow the flood of crap that systems like the Atari 2600 were subject to, changing the face of console gaming forever and effectively revitalizing a briefly dead market. Profound choices from a profound voice in the business. How do your picks stack up?

The Three Most Important Moments In Gaming, And Other Lessons From Sid Meier [MTV News]


best of 2007

Next-Gen Picks Top Ten Game Design Innovations Of 2007

The Kotaku calendar indicates that we should be up to our eyeballs in "Best of 2007" lists by the start of next week. Fortunately, instead of focusing on the top ten games of the year based on some vague merit—that's typically just a list of the year's most hyped, biggest name titles—Next-Gen opted to focus on innovation. Don't worry, some of the bigger software is included, such as Mass Effect and Call of Duty 4, but a few titles that wouldn't normally make the cut are included.

While some of the inclusions will be contested—Warhawk gets props for dumping single player?—and some are certainly recycled—Ultima Online "innovated" with its graphical overhaul years ago—the argument could be made that at least these efforts were successful. Others, like Portal just being Portal, will probably find few detractors.

They might not have been my choices, but I suppose I'll have to back that up with my own list.

TOP 10 GAME DESIGN INNOVATIONS 2007 [Next-Gen.biz]


game design

Innovation and the Casual Market

Juan Gril has what he terms a 'rallying cry' up on Gamasutra: the topic is innovation, specifically in relation to the casual games market (but I think this discussion applies on a much broader level to the industry as a whole, as evidenced by slews of blog posts and articles bitching about the topic). He draws a line between games that use incremental innovation - that would be the various incarnations of the match 3 formula, for instance - and games that have totally unique mechanics. Going a step further, he compares games from 1984 and 2006, finding that on his list, the 2006 variety lags far behind the older generation in terms of turning out unique mechanics, relying much more heavily on the 'incremental innovation' formula. More »

east versus west

East vs. West: On Gaming Preferences

Oh, what would good ol' Eddie Said say? From Sexy Videogameland comes a rather interesting discussion by Rick Luebbers of Midway's Surreal Software on differences in Japanese and Western game design and gaming preferences. Some (most) of the generalizations are sweeping at best, and many of his examples aren't exclusively Western problems, they're industry problems - I don't care where the game is coming from. Square hasn't exactly been wowing me with fresh, inventive, and wickedly original narratives. To sum it up - most of this comes down to personal opinion and taste in games. Leigh Alexander brings it back to reality: More »

tactical platforming

10tacle Carves Out TOTEMS

This is one of those game concepts that gives me pleasant little chills down my spine just imagining it. 10tacle Studios today announces the development of TOTEMS for the PC and Xbox 360. Totems is described as a super-heroic platform game that inspired by the urban sport Le Parkour, which is like free running only instead of focusing on freedom of movement it instead strives for efficiency of movement. Kind of hard to explain, so check out this YouTube vid of the sport in action. Now imagine that in a game featuring an original super hero mythology and you can kinda see where my tingles are coming from. 10tacle uses a system called the Semantic Environment Sensing System to give your character, NPCs, enemies and even the camera an acute awareness of their surrounds, enabling never before seen non-scripted movement. This just sounds exquisite, and it doesn't look too shabby either. I'll wait to see TOTEMS in action before I start obsessing, but consider my interest highly piqued.
More »

you fools

Nobody Wanted Poor BioShock


BioShock is just around the corner, and right now thousands of people are downloading the playable demo via Xbox Live just to get a small taste of what's in store for what could be one of the best reviewed games of the year, but things weren't always simulated sunshine and dead ponies for the eagerly anticipated FPS. Speaking to CVG, senior designer Joe McDonagh talks about how he was given a task that Ken Levine spent years trying to do with no luck. Finding a publisher for BioShock.

I remember pitching the game to one publisher who later told a friend of mine that it was 'just another fucking PC FPS that's going to sell 250,000 units.'
While no doubt taking comfort in how hard the publishers that declined the game are kicking themselves today, McDonagh understands the thinking behind their decisions. Sure you don't get anywhere not taking chances, but generally you won't fail either. Sound reasoning, but not good for the industry.

Pitching Bioshock - "just another f**king PC FPS" [CVG]


gps

WiFi Plundr Coming to DS

More »

sniping

Shut Your Eyes And Snipe At Me

Can closing your eyes enrich visual media? It seems to fly in the face of the very concept, but freelance designer Fabian Hemmert proves otherwise In his masters thesis entitled, "Those who want to see must close their eyes". Among the more interesting examples Hemmert came up with is a sniper scope for Quake III that functions much like a real one...by closing one eye.

While such a game mechanic would potentially be quite disorienting, you cannot argue with the added realism of having to close on eye to sight down the barrel of your weapon. I suspect it would also really piss off pirates. More »

nintendo

Lead Civ Dev Praises Nintendo

Computer and Video Games has posted wan interview with Soren Johnson, the lead developer for Sid Meier's Civilization III & IV at Firaxis, in which he praises Nintendo for the innovation they've brought to the industry.
Obviously, there will always be a place for a traditional console like the 360 and the PS3, but people forget so often that videogames are capable of almost anything. No one's imagination is ever big enough to grasp all the new ways people can play electronically - and great rewards are waiting for companies that actively seek them out.

He goes on to call the release of Wii Sports a watershed moment, fulfilling the promise that Pong showed so many years ago, summing up neatly a feeling I couldn't quite quantify myself. More »

ea

Madden 07 Tops Five Million, EA Crows

Electronic Arts took the time during the lull between Christmas and New Year's to flex their Madden sales numbers a bit. More »

ea

Probst on EA Innovation and Microtransactions

Where part one and part two of N'Gai Croal's interview of Electronic Arts CEo Larry Probst was lecture and brimstone, part three is much more Probst dancing around the harder questions. More »

dragon ball z

Playing With My Wii - Dragon Ball Z

I own a disturbing amount of Dragon Ball Z and Yu-Gi-Oh video games for the sole purpose of humiliating my nephew. Like Rocky Balboa taking on the younger boxers to prove he still has it, defeating the chipper young 12 year old has become one of my main goals in life, and one I am reaching with far less frequency than I would like. Thus I practice in my free time, and this morning's session involved the Wii version of Dragon Ball Z Budokai Tenkaichi 2. I've spent some time with the PS2 version only to get bored rather quickly, so I picked up the Wii version to see if it was any better, and figuring I would have an advantage since he doesn't have the new Nintendo console yet. I'm crafty that way. More »

ea

EA: "Gears of War? Zero Innovation."

Oh snap! Oh. Oh it's ON now. Electronic Arts Montreal general manager Alain Tascan laid a little smack down on the competition. More »

survey

Sony Survey: Does this Dress Make Me Look Innovative?

This sort of makes me sad. I was randomly selected to participate in a Sony survey for the Playstation Portable. The questions read like something that comes up in the tailend of a really bad break up with a needy girlfriend. More »