I will buy this game on day one. I still play my XBLA Puzzle Quest and I've had it since it came out, and had it for DS before that. Galactrix was decent imo, but I didn't like the puzzle as well. If it had the standard PQ style of play, it would have been full of win.
@holidays! cat: Nah, I have to believe that anyone developing on more than one platform is using a PC. Shouldn't be more money than it's worth to throw something together for us PC people.
@CynicalNinja: I don't play many games on my DS, especially games that will likely require large-scale stylus use. And I'm not getting the XBLA version because I already have a puzzle RPG on my 360. I was hoping for a PSP version, honestly.
Fine I guess PSN will get it eventually and possibly with a expansion like the first Puzzle Quest on PSN. It would be a lesser blow to the wallet for x2,x3 dipping.
Heh, that character portrait on the left looks like he's chargin' his lazer.
I wonder what those fists could possibly do. If I remember right, the skulls do damage and they seem to have gotten rid of the gold piles; but I can't imagine what the fist would be for unless it's something like... more damage?
I am a big fan of the first one and even my brother and my mother! are. Did anyone play gyromancer? Can you recommend it enough to be a decent present for Christmas for someone addicted to the first?
And maybe a bit more on topic: I hope the Interface does change enough to NOT remind me of the cold, sterile look Galactrix had.
@play_eminence: I downloaded Gyromancer, but have only played the first map. There's a demo out there - I'd recommend you give it a shot and see for yourself.
The main disappointment is that the gameplay is Bejeweled Twist - not like Bejeweled. And simply, I'm not sure if it's as fun as the original style of play. Not to mention (from what I've heard), the game punishes you brutally for idle moves as you get into the game, something that I have found so far to be necessary to get to your moves a lot of the time. Another major difference is that the enemy does not move - it's only you moving. The enemy attacks through explosive tiles you have to match before their timer runs out.
I enjoyed what I have played so far, but I'm sad to say I wasn't blown out of the water (like I figured was the only result for a Puzzle Quest clone engineered by the masters of both the originators of the combined genres).
@play_eminence: I just "won the game" in gyromancer last night, and still have some content to go through. Thing is, I can't go back to the usual match-3 mechanics after twist/gyromancer, and gyromancer is not that difficult. It's definitely worth the 15 bucks, however.
About "idle twist" - yes, the game punishes you for twisting without a match, but honestly this was never much of a problem for me. The problem is really that there are few creatures you'd ever really want to use because their abilities are so powerful.
I can't wait for PQ2 even though I'm going to want to twist all the damn time :P
@The Forgetful Brain: Thank you for your help and the extensive answer. I would have already tested the game if it wasn´t for the steam account I would have to create as far as I know. I don´t own an xbox and I figured for a full game maybe I would create an account but for a demo... not. Is this game available at retail? I didn´t find a retail version nor did I hear about one but on the official homepage it says "PC DVD-Rom Software" among other options.
@PhoTC: Ah, now I got what The Forgetful Brain meant with idle moves. Thanks. I thought idle moves describes not using a timespan you get for doing whatever.
"The true sequel to the original game features the same puzzle plus RPG gameplay that many imitators have tried to reproduce with results that generally fell short,"
What other games have done this? The only one I can think of is the newly released Gyromancer.
I loved Challenge Of The Warlords for the first 2 hours of play. Then gritted my teeth while getting through the remainder of the story mode. It just felt repetitive and tedious to me. I hope that D3 can find some way to make the whole thing feel like less of one big grind for PQ2.
@aaronali: I had the same problem, more or less. I managed to beat the game over a period of several months, dropping 20-30 minutes here and there when I had time enough to play it, but not time enough to play another game. This made it much more tolerable.
This isn't to say I didn't like the game - I enjoyed it quite a bit, but it wasn't something you could play a lot of before wanting to gouge your eyes out.
Oh man. This is amazing news. I loved puzzle quest to death. So much that I have 1 of every class (including add-on classes) at lvl. 60. That should be an indicator of how much I love puzzle quest.
The first Puzzle Quest hit the sweet spot. The sequel, while not the train wreck some made it out to be, did not hit the sweet spot.
I didn't have problems with the hexagonal matching, which was novel. The AI was less cheap, and it was harder for the computer to get extra turns (matching five for extra turns instead of four saved the game).
The simplified "character" (ship) customization wasn't too bad (there were a few easy mode spam attacks, but not quite as many as in the first game), nor was the silly story, which, let's face it - was just about as silly in the first game.
But the pacing of Galactrix was awful - particularly the endless, redundant warp gate hacking and the glacial plot. The hacking gets easy after a while, after a steep curve, but you still come to resent it.
In short doses Galactrix is still sort of fun. But the relatively complicated and drawn-out puzzle mechanic overwhelmed all of the other game elements - ship parts, story, enemies, etc. Good on them for being adventurous, but this retreat to their familiar mechanic proves that they were aware of these problems, too.
@Sustenance: I think the atrocious performance of the game on the DS might have hindered it too. I don't know about other versions but the DS had PS1 length load times. Which is incredible considering it's not optical media.
@kingmanic: Interesting... and weird. I only bought the PC version, so I had no idea the DS had load times. Maybe it's related to the audio (swapping in and out of memory?). Now I'm reconsidering my eventual bargain bin purchase.
@Sustenance: Yeah, too long load times, and all the tedious jump gate stuff. The collecting of ores and such was somehow much less compelling than finding runes and weapons, steeds, and prisons in the first one...it just wasn't very rewarding. I worked out my killer combo very early in Galactrix, and never really needed to change it, whereas, in the first Puzzle Quest, I didn't have my uber setup until level 50 and after manufacturing all special items.
@JohhnyDamage: Really? I regret purchasing Gyromancer because it got old really fast. There's a huge lack of being able to control the outcome of the battle with skill. With puzzle quest, you had spells and resistances and items, all of which greatly affected the outcome of the battles.
I'd rather see squeenix and infinite interactive team up and make an awesome puzzle battle type game with an intricate and amazing story.
@jpgnotgif: Yeah, it was a good game I thought, but I ment it in the way that apparently developers are thinking that these types of games can be worth making.
Hrmm. More Puzzle Quest is something I can get excited about - but I'm not so sure I care for the new battle grid. Is it just me or does it look a bit... emptier? Than before?
Or perhaps it's really been that long since I've played Puzzle Quest.
One thing I really hope they keep is the animated world map - it bugs me that Gyromancer just has a path and some psychedelic artwork in the background when you're moving around.
Nooooo!!! Don't do it! It's not worth it! You may help yourself in the short term, but in the long run, you're only setting yourself up for failure!
DON'T SWAP THOSE GEMS TO GET RED MANA! Don't you see!? You're setting the goblin up for a 4-purple score and an extra turn! Go get those OTHER reds instead!
11/30/09
11/30/09
11/30/09
12/01/09
11/30/09
11/30/09
PSN and PC are going to happen at some point after these versions are released without question.
11/30/09
11/30/09
Fine I guess PSN will get it eventually and possibly with a expansion like the first Puzzle Quest on PSN. It would be a lesser blow to the wallet for x2,x3 dipping.
11/30/09
I wonder what those fists could possibly do. If I remember right, the skulls do damage and they seem to have gotten rid of the gold piles; but I can't imagine what the fist would be for unless it's something like... more damage?
11/30/09
And maybe a bit more on topic: I hope the Interface does change enough to NOT remind me of the cold, sterile look Galactrix had.
11/30/09
The main disappointment is that the gameplay is Bejeweled Twist - not like Bejeweled. And simply, I'm not sure if it's as fun as the original style of play. Not to mention (from what I've heard), the game punishes you brutally for idle moves as you get into the game, something that I have found so far to be necessary to get to your moves a lot of the time. Another major difference is that the enemy does not move - it's only you moving. The enemy attacks through explosive tiles you have to match before their timer runs out.
I enjoyed what I have played so far, but I'm sad to say I wasn't blown out of the water (like I figured was the only result for a Puzzle Quest clone engineered by the masters of both the originators of the combined genres).
11/30/09
About "idle twist" - yes, the game punishes you for twisting without a match, but honestly this was never much of a problem for me. The problem is really that there are few creatures you'd ever really want to use because their abilities are so powerful.
I can't wait for PQ2 even though I'm going to want to twist all the damn time :P
11/30/09
11/30/09
11/30/09
What other games have done this? The only one I can think of is the newly released Gyromancer.
11/30/09
11/30/09
11/30/09
11/30/09
Oh my god. Die, Kotaku. You messed up my picture.
11/30/09
11/30/09
This isn't to say I didn't like the game - I enjoyed it quite a bit, but it wasn't something you could play a lot of before wanting to gouge your eyes out.
11/28/09
11/27/09
I didn't have problems with the hexagonal matching, which was novel. The AI was less cheap, and it was harder for the computer to get extra turns (matching five for extra turns instead of four saved the game).
The simplified "character" (ship) customization wasn't too bad (there were a few easy mode spam attacks, but not quite as many as in the first game), nor was the silly story, which, let's face it - was just about as silly in the first game.
But the pacing of Galactrix was awful - particularly the endless, redundant warp gate hacking and the glacial plot. The hacking gets easy after a while, after a steep curve, but you still come to resent it.
In short doses Galactrix is still sort of fun. But the relatively complicated and drawn-out puzzle mechanic overwhelmed all of the other game elements - ship parts, story, enemies, etc. Good on them for being adventurous, but this retreat to their familiar mechanic proves that they were aware of these problems, too.
11/27/09
11/27/09
11/27/09
11/27/09
11/28/09
I'd rather see squeenix and infinite interactive team up and make an awesome puzzle battle type game with an intricate and amazing story.
11/28/09
11/27/09
Or perhaps it's really been that long since I've played Puzzle Quest.
One thing I really hope they keep is the animated world map - it bugs me that Gyromancer just has a path and some psychedelic artwork in the background when you're moving around.
11/27/09
It looks like the screen real-estate has been tweaked a bit. It might differ between game versions, we we'll see.
11/27/09
DON'T SWAP THOSE GEMS TO GET RED MANA! Don't you see!? You're setting the goblin up for a 4-purple score and an extra turn! Go get those OTHER reds instead!