<![CDATA[Kotaku: infamous]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: infamous]]> http://kotaku.com/tag/infamous http://kotaku.com/tag/infamous <![CDATA[Infamous Gets "New" DLC, Sells Over 1 Million]]> Poor Infamous. It's a good game, though one that's been overrun these past few months by titles demanding more of people's time/attention. So Sony figure, maybe some DLC will get you spinning the disc back up?

From December 10, the "Gigawatt Blades" superpower - which had previously been available only as a preorder incentive - will be released for free, for everyone. To quote Sony, it performs "massive damage".

Along with the new DLC, Sony also announced that the game will be dropped to $40, have its soundtrack released later this month, and has now sold 1.2 million copies.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5418598&view=rss&microfeed=true
<![CDATA[The PlayStation 3 Buyer's Guide]]> With at least one potential game of the year exclusively nesting on the Playstation 3 and a price drop under its belt, the PS3 has had a pretty darn good year.

My favorite among the games listed is Uncharted 2: Among Thieves, which probably isn't surprising. What is yours? Anything we didn't review that you would suggest?

Remember, the games listed aren't all recommendations. Instead we're providing this as a quick reference guide to help you decide if a game is a good gift or not.

50 Cent: Blood on the Sand

Price: $59.99
Rating: Mature
Genre: Third-person hip-hop shooter
Subject Matter: 50 Cent: Blood on the Sand tells the unintentionally(?) amusing tale of rapper 50 Cent as he struggles to reclaim his diamond encrusted skull from a Middle Eastern bad guy. He's assisted by his G Unit hangers on and some laughably outlandish moments.
Value: An adequately long adventure, made seemingly longer by endlessly looping 50 Cent songs. There are much better games to give this holiday season.
Buy it for: someone as a gag. Or a die hard 50 Cent fan fresh from a six month coma.
Read the Full Review

Assassin's Creed II

Price: $59.99
Rating: M
Genre: Free-running platforming adventure game
Subject Matter: Assassinations and conspiracy spent mostly in 15th century Renaissance Italy.
Value: Lots more content than the first game had, probably lasting gamers at least double the time they spent with the first Assassin's Creed.
Buy it for: People who were let down by the first game, people who like history, beautiful scenery, dynamic platforming, solving mysteries and games that might be the Game of the Year.
Read the Full Review

Batman: Arkham Asylum
Price:$59.99
Rating: T
Genre: Action/Adventure
Subject Matter: Join one of comic books' most iconic heroes on an adventure in Gotham City's insane asylum, where The Joker is on the loose.
Value: With character ability customization, bonus challenge maps and tons of riddles courtesy of The Riddler, Arkham Asylum offers at least three playthroughs' worth of fun.
Buy it for: Batman fans and anybody jonesing for a Mark Hamill voice over fix.
Read the full review

The Beatles: Rock Band
Price: The stand-alone game sells for $59.99, the Limited Edition Premium Bundle sell for $249.99, the Rickenbacker 325 Standalone Guitar and the Gretsch Duo Jet Standalone Guitar sells for $99.99.
Rating: Teen
Genre: Rhythm music game
Subject Matter: The Beatles: Rock Band is a musical journey through the history of one of the world's most popular bands.
Value: For those new to the Rock Band phenomenon and fans of The Beatles, this 45-track game is well worth a purchase because this is the only way you'll play The Beatles music in a Rock Band game. If you're not into the band, give this a pass.
Buy it for: huge Beatles fans.
Read the Full Review

Borderlands

Price: $59.99
Rating: Mature
Genre: First-person shooter RPG
Subject Matter: Borderlands targets the loot-hungry region of the brain, offering four classes with which to stalk the planet Pandora, shoot things and level up, acquiring cool guns, sweet armor and totally rad superpowers. As role-playing games go, it's shallow, but offers a constant stream of junk food gaming.
Value: Seeing all that Borderlands has to offer could take hundreds of hours. But the real value comes in the form of being able to play with friends on PlayStation Network or via splitscreen.
Buy it for: the loot glutton with an itchy trigger finger and a history of playing Diablo.
Read the Full Review

Brutal Legend

Price: $59.99 Rating: Mature
Genre: Action Adventure
Subject Matter: Brutal Legend is a heavy metal-themed action game that combines racing, shooting, real-time strategy, and hack and slash into one slightly disjointed mix.
Value: Brutal Legend is a game from Tim Schafer, one of gaming's greatest comedy minds, and the absurd humor carries the game a long way. It's the story of a roadie who gets transported to a heavy metal world where he must raise an army to free the oppressed inhabitants. There's plenty to do, though the odd mix of genres might be too much for some players.
Buy it for: Anyone with a strong affection for heavy metal music or sa twisted sense of humor.
Read the Full Review

Call of Duty: Modern Warfare 2

Price: $59.99 to $149.99
Rating: Mature
Genre: First-person military shooter
Subject Matter: Lead a team of elite commandoes in Modern Warfare 2 as they try to prevent a Russian invasion and global thermonuclear war. Then take the action online, going head to head against other well-armed gamers. It's loud, violent and a hell of a lot of fun to play.
Value: Call of Duty: Modern Warfare 2's single-player storyline may be short, but the package more than makes up for it with ample cooperative and competitive multiplayer modes. Near endless replayability will be stoked with future downloadable content.
Buy it for: the Michael Bay action movie fan who likes his shooters bombastic and nearly devoid of a comprehensible story, one who doesn't shy away from ultra-violent fare.
Read the Full Review

Critter Crunch

Price: $6.99
Rating: Everyone
Genre: Puzzle
Subject Matter: A puzzle game with bug eating, cute critters and sorta cut, sorta gross tecnicolor yarn.
Value: The good puzzle game mechanic is strong and addictive — add to that beautiful graphics, a lengthy adventure mode and super fun multiplayer and you have a good time. With barf.
Buy it for: Gamers with a strong like of puzzle titles and no fear of cute puke.
Read the Full Review

Call of Juarez: Bound in Blood

Price: $39.99
Rating: Mature
Genre: First-person shooter
Subject Matter: Call of Juarez: Bound in Blood is a Civil War era first-person shooter.
Value: With an engaging story, wide open maps and plenty of mulitplayer options, this game will take up quite a bit of your time.
Buy it for: First-person shooter enthusiasts, fans of the Wild West and Civil War buffs.
Read the Full Review

DJ Hero
Price: $119.99
Rating: Teen
Genre: Rhythm
Subject Matter: DJ Hero is a rhythm game featuring a replica DJ turntable so players can mix and scratch to the beat of original music mash-ups.
Value: DJ Hero features upwards fo 100 different DJ-driven mash-ups featuring songs from the 70's on up to present-day hits. Unlike the latest Guitar Hero or Rock Band games, however, it's only good for one or two players, so the party element just isn't there. The innovative turntable-based gameplay makes it a breath of fresh air in the currently band-centric music genre, but it certainly isn't as social.
Buy it for: Fans of eclectic music mixes and lonely Guitar Hero fans.
Read the Full Review

Dragon Age: Origins
Price: $49.99
Rating:Mature
Genre: Roleplaying
Subject Matter: An epic action roleplaying game set in a world besieged by evil inside and out.
Value: Dragon Age: Origins packs more than 100 hours of gameplay into this action RPG, with branching story paths that encourage multiple play throughs in order to experience it all. BioWare designed the game so it can be played by RPG gamers of any skill level, but mature content and strong sexual situations mean you might want to keep it in the high teens.
Buy it for: Anyone who has ever conversationally mentioned hit points.
Read the Full Review

EyePet

Price: £20 game only, £35 with PlayStation Eye (game currently only available in PAL territories)
Rating: E
Genre: Virtual Pet Management
Subject Matter: Using the PlayStation Eye, "directly" interact with a digital pet on your TV screen.
Value: Smaller kids won't mind the game lacks any real direction, they'll be happy to play it every few days just to check on their pet.
Buy it for: Kids who think Tamagotchi is so 20th century.
Read the Full Review

Fallout 3: Broken Steel

Price: $10 (Requires a copy of Fallout 3)
Rating: M
Genre: Post-apocalyptic role-playing game
Subject Matter: Fallout 3 expansion involving missions with a high-powered fighting force.
Value: High because it extends the level cap to Fallout 3, changes the game's ending and allows the adventure to be played infinitely once the story has "ended"
Buy it for: Fallout 3 fans who want to play more; essential for anyone getting any Fallout 3 downloadable content
Read the Full Review

Fallout 3: Mothership Zeta

Price: $10.00 (Requires a copy of Fallout 3)
Rating: Mature
Genre: Still a post-apocalyptic RPG
Subject Matter: It's Fallout 3 in space!
Value: Mothership Zeta gives the Fallout 3 player an entire spaceship to explore and make their own, some futuristic new weapons, and tacks a good five hours onto the regular campaign, making it a relatively fair value for your money.
Buy it for: Fallout 3 fans.
Read the Full Review

Fallout 3: Point Lookout

Price: $10 (Requires a copy of Fallout 3)
Rating: M
Genre: Post-apocalyptic role-playing game
Subject Matter: Fallout 3 in microcosm, set on a spooky island.
Value: Tons of content, and widely seen as the Fallout 3 downloadable content that best shares the strengths of the base game.
Buy it for: Fallout 3 fans.
Read the Full Review

Fat Princess

Price: $14.99
Rating: Teen
Genre: Action
Subject Matter: Capture the flag? No, capture the princess. And feed her cake, so she's fat and hard for enemies to cart her off.
Value: Single player weakness aside, the main draw here is multiplayer. That, and cake. Cake's always a draw. Always.
Buy it for: Gamers with a sweet tooth for multiplayer.
Read the Full Review

FIFA Soccer 2010

Price: $49.99
Rating: E
Genre: Round-Ball Football
Subject Matter: The best football game on the market.
Value: Almost endless. There are so many leagues and cups, and such a deep singleplayer experience, that it can be played to death until FIFA 11 is released. And that's before we even get to the 10v10 multiplayer…
Buy it for: Anyone who has even a passing interest in the world game.
Read the Full Review

Fight Night Round 4

Price: $59.99
Rating: T
Genre: Boxing
Subject Matter: Boxing
Value: Tons of fighters, good online options and no real competition.
Buy it for: Boxing fans or people looking for a fighting-based game that has longer-lasting fights.
Read the Full Review

G.I. Joe: The Rise of Cobra

Price: $49.99
Rating: Teen
Genre: Action
Subject Matter: A arcade-style shooter loosely based on the live-action G.I. Joe movie.
Value: G.I. Joe is a movie tie-in strangely reminiscent of Konami's Contra series. One or two players take control of their favorite Joes from the movie and take on Cobra across multiple levels of run-and-gun action. There are a few unlockables catering to fans of the old cartoon series, but other than that this is strictly a movie-lover's affair.
Buy it for: Really, really big fans of the G.I. Joe live-action movie.
Read the Full Review

Guitar Hero 5

Price: $59.99 for the game, $99.99 with a guitar controller included
Rating: Teen
Genre: Music/Rythym
Subject Matter: It's Guitar Hero. You play a quintet of color-coordinated "notes" as they scroll downscreen to a new selection of music.
Value: Guitar Hero 5 offers a great suite of single and multiplayer modes, the most robust options yet for the series. What it doesn't offer is the series' most attractive soundtrack, despite an 85 song strong line up. Good for the new Guitar Hero gamer, but that money may be better spent on downloadable songs.
Buy it for: for Guitar Hero noobs who have extremely eclectic taste in music.
Read the Full Review

inFamous

Price: $59.99
Rating: T
Genre: Open-world action game
Subject Matter:Gritty adventures of an electricity-based super-hero from the makers of the Sly Cooper series.
Value:Designed to be played through twice to explore two distinct moral paths.
Buy it for: Super-hero fans and folks who like Grand-Theft-Auto style open-world games.
Read the Full Review

Katamari Forever

Price: $49.99
Rating: Everyone
Genre: Planet-building action
Subject Matter: Katamari Forever offers a greatest hits style package of the Katamari Damacy series' more memorable levels. Players will roll the titular sticky katamari over objects, building bigger and bigger piles of stuff to replace the universe's missing stars and planets and ultimately please the King of All Cosmos.
Value: At $49.99, Katamari Forever is the most expensive entry yet, a high price for a game that's largely rehashed content. But the content is vast and offers plenty to play. Sadly, there's no online component to help extend the experience.
Buy it for: the fan of quirky games who somehow missed every other Katamari Damacy game or the kid that longs to make snowballs in the summer time.
Read the Full Review

Killzone 2

Price: $59.99
Rating: Mature
Genre: Single-person shooter
Subject Matter: Killzone 2 takes the fight to the Helghast, with an invading force landing on Helghan.
Value: Even though this game landed back in February, you would be remiss if you forgot to check it out. Next to Uncharted 2, this is one of the top games for the Playstation 3. The chunky single-player experience backed by 32-player multiplayer matches makes this a very good deal as well.
Buy it for: Anyone with a Playstation 3 who some how missed this title when it first hit.
Read the Full Review

The King of Fighters XII

Price: $59.99
Rating: Teen
Genre: Fighting
Subject Matter: SNK Playmore's latest entry in its King of Fighter series is a return to its roots with 2D fighting and hand-drawn graphics.
Value: The game feels largely unfinished — though, the parts which are done should please the hardcore fans.
Buy it for: Die-hard SNK fighting game fans.
Read the Full Review

Madden NFL 10

Price: $59.99
Rating: Everyone
Genre: Sports
Subject Matter: The only video game licensed by the NFL, covering the current season.
Value: For the first time on the current console generation, Madden earns its must-own status among sports gamers. The fine-tuned action is slightly slower, creating greater big play potential on both sides of the ball.
Buy it for: Any sports gamer who doesn't yet have it. Madden is a no-brainer gift that any sports fan will enjoy.
Read the Full Review

Marvel Ultimate Alliance 2

Price: $59.99
Rating: Teen
Genre: Action RPG
Subject Matter: Tons of Marvel heroes take on tons of Marvel villains
Value: Marvel Ultimate Alliance 2 may not quite live up to the thrill of the original, but it is a more cohesive package overall, with a storyline ripped from Marvel's Civil War storyline and a good dozen hours of heroic fun for 1-4 players.
Read the Full Review

Marvel VS. Capcom 2

Price: $15.00
Rating: Teen
Genre: Fighting
Subject Matter: Marvel characters. Capcom characters. Fighting.
Value: Marvel vs. Capcom 2 contains one of the largest roster in fighting game history, with 56 Marvel and Capcom characters to choose from. The sheer amount of variety plus online multiplayer makes this one downloadable title well worth the price.
Read the Full Review

Mini Ninjas

Price: $49.99
Rating: E
Genre: Juvenile Bush Disguise/Phantom Removal
Subject Matter: Play as one of a band of adorable child ninjas on a quest to kill a bad guy and free the adorable little forest animals.
Value: A somewhat short singleplayer game, but the ability to play as one of several ninjas means there's plenty of replay value.
Buy it for: Anyone. Everyone. Kids will love the straight-forward combat, adults will find there's a great stealth and combat system lurking under the hood.
Read the Full Review

Modern Warfare 2 Combat Controller Camo

Price: $49.99
Rating: N/A
Genre: N/A
Subject Matter: This wireless controller features programmable buttons, better triggers and a Modern Warfare 2 theme.
Value: It's a bit pricey, but if you're a big fan of the game and like the idea of programmable buttons, it's probably worth the $50.
Buy it for: Fans of Modern Warfare 2.
Read the Full Review

Modern Warfare 2 Combat Controller Camo Faceplate

Price: $14.99
Rating: N/A
Genre: N/A
Subject Matter: This faceplate snaps onto your Playstation 3 controller.
Value: For $15 it's not bad, but not a great deal. Consider it a cheaper alternative to buying a new controller.
Buy it for: HUGE fans of Modern Warfare 2.
Read the Full Review

Modern Warfare 2 Combat Wireless Headset

Price: $39.99
Rating: N/A
Genre: N/A
Subject Matter: This wireless headset gives weak lip-service to Modern Warfare 2.
Value: The painful design and static-filled connection makes this a bad deal.
Buy it for: Someone you hate.
Read the Full Review

NCAA Football 10

Price: $59.99
Rating: Everyone
Genre: Sports
Subject Matter: The tradition and pageantry of college football's 115 teams, plus any schools you might choose to create.
Value: NCAA Football 10 is the deepest simulation of a sport, on and off the field, of any currently available sports title.
Buy it for: Any sports nut with a serious helping of school pride or leftover nostalgia for college days gone by.
Read the Full Review

NBA 2K10

Price: $59.99
Rating: Everyone
Genre: Sports
Subject Matter: NBA 2K10 celebrates the 10th anniversary of 2K Sports' best-in-class basketball simulation.
Value: NBA 2K10 offers a much more varied set of gameplay modes, both single- and multiplayer, than its challenger NBA Live 10. Its season simulation lacks the aspect of playing in this year's league but is deeper in all other regards. My Player, in which you create and control one player on his journey from prospect to all-star, is tough but a rewarding experience.
Buy it for: Serious basketball fans with some exposure to the sport in real life, either as a player or a devoted fan.
Read the Full Review

NBA Live 10

Price: $59.99
Rating: Everyone
Genre: Sports
Subject Matter: NBA Live 10 is EA Sports' current title covering pro basketball's upcoming season.
Value: EA Sports has poured a ton of effort into resurrecting the franchise. New controls enabling you to move players off the ball on offense and defense are easy to learn and a real plus. Dynamic DNA allows you to run your season simulation as if it were taking place among current league events in real life.
Buy it for: Basketball fans who prefer singleplayer sports gaming, want a very accurate league simulation, and an easy-to-comprehend control set.
Read the Full Review

NHL 2K10

Price: $39.99
Rating: Everyone 10+
Genre: Sports
Subject Matter: NHL 2K10 is 2K Sports' current title covering professional hockey's latest season.
Value: NHL 2K10 is still a runner-up to EA's NHL 10, but it is not without merit. It features the same robust multiplayer package as its NBA cousin. The action's a little arcadey, but it also is the only NHL title with the league's popular outdoor classic venues.
Buy it for: A casual-to-moderate hockey fan who enjoys lots of scoring action.

Read the Full Review

Operation Flashpoint: Dragon Rising
Price: $59.99
Rating: Mature
Genre: Realistic military first-person shooter
Subject Matter: Operation Flashpoint: Dragon Rising is a relatively open-world tactical shooter that has players trying to take the fictional island of Skira from China.
Value: Plagued with problems this shooter doesn't deliver much for the premium price you pay.
Buy it for: hardcore fans of realistic shooters that offer no chance for mistakes or do-overs.
Read the Full Review

Pro Evolution Soccer 2010

Price: $59.99
Rating: E
Genre: Sports
Subject Matter: Football title encompassing international and club tournaments, manager modes and online play.
Value: Pro Evo's "Master League", a time-devouring game mode incorporating RPG and strategy elements, is the one area fans remain devoted to this series ahead of its rival, EA Sports' FIFA.
Buy it for: Football fans who like to not only play a good game, but also roll up their sleeves and get lost in a sea of statistics and growth charts.
Read the Full Review

Ratchet & Clank Future: A Crack In Time
Price: $59.99
Rating: E10+
Genre: Third-person shooter (Ratchet sections); Third-person time-manipulation puzzle-platformer (Clank sections).
Subject Matter: The third PS3 Ratchet is still an action game, but has a stronger than normal narrative, as Ratchet discovers he's not the last of his species, while Clank discovers his origins.
Value: A bombastic single-player campaign full of spectacular cartoon visuals is designed to be replayed, with new content and missions available only after the first play-through is complete.
Buy it for: Jaded Ratchet fans who were waiting for the series to feel special again; fans of cartoon visuals who don't mind their entertainment feeling like a fun all-ages sci-fi adventure.
Read the Full Review

Resident Evil 5

Price: $39.99
Rating: Mature
Genre: Survival Horror meets third-person shooter
Subject Matter: The latest iteration in the famed survival horror game ditches a bit of the slow pacing and fear for a bit more of an action feel.
Value: A worthy addition to anyone's library, but perhaps not the sort of game you'll keep around after it's completed.
Buy it for: fans of Resident Evil and those interested in the premise of the franchise but not in the steady pacing of the gameplay.
Read the Full Review

Street Fighter IV

Price: $29.99
Rating: Teen
Genre: Fighter
Subject Matter: The next iteration in the storied and fabulous fighter brings with it a dynamic new look and a death grip on classic mechanics.
Value: Packed with playable characters both old and new and a mechanic that is timeless, the online play and in-room versus mode make this a great deal..
Buy it for: fighting fans, Street Fighter fans.
Read the Full Review

Tekken 6
Price: $59.99
Rating: Teen
Genre: Fighter
Subject Matter: Once you've mastered the moves of your favorite character, Tekken 6's 3D fights are all about timing and tactics.
Value: With 40 playable characters and a seemingly endless single-player campaign, Tekken 6 is a good deal for fans of the franchise willing to put up with some online issues.
Buy it for: fighting fans, Tekken fans, and maybe as a taste of something different for Street Fighter IV fans.
Read the Full Review

Uncharted 2: Among Thieves
Price: $59.99
Rating: Teen
Genre: Action adventure third-person shooter.
Subject Matter: A well-crafted story and pithy dialogue is backed by solid third-person shooter action, stunning Himalayan backdrops and a smattering of puzzles to solve and things to climb.
Value: The story-driven campaign will only take up about eight hours of your time, but the plentiful and creative mulitplayer modes are sure to be a lasting time drain.
Buy it for: anyone with a Playstation 3. Uncharted 2: Among Thieves is destined to be one of the best games of the year.
Read the Full Review

WET
Price: $59.99
Rating: Mature
Genre: Third-person acrobatic shooter.
Subject Matter: Rubi Malone is a leather-pants wearing, wall-running, pole-spinning death machine. She can shoot two shotguns while flipping through the air, slide under tables to hamstring and gut with her sword, and regains health by swigging liquor.
Value: The single-player only game has a sizable campaign, fantastic music and troubled controls and camera work. It's sort of a mixed bag.
Buy it for: fans of Kill Bill and fast-paced action noire games.
Read the Full Review

Wolfenstein

Price: $59.99
Rating: Mature
Genre: First-Person Shooter
Subject Matter: World War II First-Person Shooter with Occult Tendencies
Value: While Wolfenstein is an excellent first-person shooter from a technical standpoint, the story is a bit far-fetched and the multiplayer is disappointing, especially in the face of games like Modern Warfare 2.
Buy it for: First-person shooter fans looking for a little something different.
Read the Full Review

WWE Smackdown Vs. Raw 2010
Price: $59.99
Rating: T
Genre: Pro wrestling
Subject Matter: WWE wrestling, with deep customization options allowing players to create and share their own characters, moves and — the big new addition — storylines.
Value: High value for those who will take advantage of the online play and content creation/sharing.
Buy it for: WWE fans, even those who don't like current WWE programming, since those disgruntled fans can create the WWE of their own liking using the game's deep editors.
Read the Full Review

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5376172&view=rss&microfeed=true
<![CDATA[inFamous 2 Looking To Recast Its Cole?]]> Sucker Punch's PlayStation 3 exclusive hero/anti-hero hit Infamous—are you ready for this?—may already have a sequel in the works. Hardly shocking, I know, but what might unsettle fans of the possible recasting of super-powered protagonist Cole McGrath.

Oh, he'll still be the same old Cole. He may just sound a little different, a little more like actor David Sullivan. G4's The Feed spotted Sullivan's tweet about an audition for Cole in "the sequel of Infamous" today, unofficial confirmation that part two is a go.

The sequel, if Sullivan's going to the right audition, could very well have face-melting moments. The potential Cole replacement may be best known for his role in the 2004 independent time-traveling film Primer, giving Sullivan some semblance of sci-fi cred.

More details at G4!

Sucker Punch Auditioning For inFamous 2, Possibly Recasting Main Character [G4's The Feed]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5380755&view=rss&microfeed=true
<![CDATA[What Godfather II Did Better Than GTA]]> This is the first in a series (maybe) of posts labeled "Hindsight" that discuss games you may have thought we were done writing about.

Earlier this year, a couple of game developers let me in on one of their secrets: They intentionally play bad games. They play the stuff you or I would avoid not to learn what to avoid, but to learn what to do and imitate. They told me that good ideas lurk everywhere, and no one else is looking in the bad games.

The game developers who told me their technique do not work for Rockstar Games. As far I know, they've had no hand at making Grand Theft Auto games. But if they did, I hope they would play EA's Godfather II, the most flawed of 2009's big-publisher open-world games.

Godfather II is a broken, sputtering jalopy of a game. To use a more apt metaphor, it is an open world beset by blight, the digital equivalent of a city where the bridges are crumbling and the water mains are about to burst. It has bland graphics, poor artificial intelligence, awkward story, etc.

And yet, after playing through it and THQ's new Red Faction, Sony's inFamous, Activision's Prototype and Rocsktar's Grand Theft Auto IV: The Lost and Damned, I believe Godfather II surpasses those more enjoyable 2009 open-world games in a crucial way: You matter in it more. It's more alive. It knows that you're in it. And it reacts to you.

Prototype's New York collapses to its red-sky ruin regardless of your actions. You surf its avalanche, chipping at rocks along the way, but the tumble is brutal and inexorable.

Red Faction's Martian colony towers do fall from your sledgehammer swings, but the swelling revolution that brings its citizens to take up arms against the police authority feels no more the product of your actions than a river's current feels determined by how you swipe your hand through the water.

In Grand Theft Auto IV, Liberty City stands unaffected by your mayhem, your impact noted only by new hysteria chattered on its radio stations. Like a good New Yorker, Rockstar's fake New York barely bats an eye at what you're doing in it.

The Empire City of inFamous bears more of your mark. The game comes closest to what Godfather II achieves, but it is still EA's crime adventure that manages to make its location feel most organic.

The method for the Godfather II's best success doesn't sound sexy. What happens in the New York, Florida and Cuba of the game is a property-control simulation. It's a dull-on-paper conquest of gambling dens, auto chop shops and whorehouses, committed sometimes at the hands-dirty ground level of the GTA games it apes. You, a mafia don, walk into a warehouse where a rival mob family runs guns and kill every rival mafioso who shoots at you before shaking down the warehouse's boss, extorting him, adding him to your income ledger and watching his property turning your color on the game's map. Other times, conquest occurs from the map's god view or, more likely, in the background, as the orders you delivered to the men in your mob family are executed off-screen. While you drive to one location for another mission that could have been in GTA III, you're notified that your capo took over a nightclub or that your foot soldiers stormed a waterfront factory. You told them to.

The prize accomplishment of Godfather II is that the mob families controlled by the game try to do all of that to you. They attack your properties. They try to take them over. They recognize your rising influence and push back. They necessitate that you send your underboss, who would otherwise be fighting at your side as a computer-controlled ally, from your ground-level crew to defend a money-making property. A rival capo you've marked for death and planned to throw off a bridge might instead show up storming the brothel you fought hard to take over. He's going at you on his own time.

The result is a game that registers the grand violence you perpetrate in its open world and retaliates. The results aren't smooth. At ground level, Godfather II crumbles. Enemies have poor intelligence; allies shoot at walls. Guns dropped by killed mobsters float in the air. The cities are cartoonishly shrunken, the game's graphics primitive and plain. But what is occurring within that mess and what is occurring off-screen feels like it has breath and life.

This landscape lives. Godfather's three regions are not prop cities or sets of cardboard walls. This New York is not just a doormat on which you may wipe your feet. It is a place that seems to know that you are in it and does something about it.

I'd rather look at Empire City. I'd prefer to drive through Liberty City or fight on Red Faction's Mars. I will, nevertheless, still yearn for the next open-world game that I play to react in the way Godfather II did. I want the game's world to remember the heat and stamp of my actions beyond the conclusion of the given mission I'm playing and to fire back. I want it all to feel alive. And I won't believe such things can be accomplished only or best in a broken-down Godfather game.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5349309&view=rss&microfeed=true
<![CDATA[inFAMOUS Movie In The Works]]> Sony Pictures is working out a seven-figure deal with producers Avi and Ari Arad and screenwriter Sheldon Turner to bring the PlayStation 3 exclusive inFAMOUS to the silver screen.

According to The Hollywood Reporter, Turner pitched the movie to Sony Pictures, which pre-emptively caught it, and the studio is now working out a deal for rights to adapt the game into a major motion picture. The Arad's are set to produce, just as they are producing the Uncharted: Drake's Fortune feature film.

As for Sheldon's take on the game, his comments are nothing if not heartening to fans of the Sucker Punch-developed, free-roaming superhero title.

"What excited me most about the game was it was the first of which I've come across that had a big idea and a character arc," Turner said. "It is, I believe, the future of gaming. The game, while big and fun, is at its core a love ballad to the underachiever, which is what our hero, Cole McGrath, is."

An underachiever who turns himself around rather quickly, but he certainly seems to have a firm grasp. Between that and the fact that the main character is so bland that any actor with a shaved head can play him, and we might have a winner here.

Scribe takes on 'inFAMOUS' [THR via Empire - Thanks Ris!]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5325532&view=rss&microfeed=true
<![CDATA[inFamous Sackboys Bring Good, Evil To LBP]]> Not content to let Marvel's heroes be the only super-powered super-beings in LittleBigPlanet, Media Molecule will be releasing Sackboy costumes based on its own super-dude, with a Cole MacGrath—star of inFamous—costume set due next week.

LittleBigPlanet-eers can opt to go good or be evil with their Sackboy, as defined by the color of Sack MacGrath's sparkiness and angle of brow furrowing. Surely this will be a two-for-one deal, right MM? You can't, in good conscience, charge for two of these, can you?

That's another PlayStation property checked off the list, getting us one step closer to that Blasto costume mentioned in my numerous e-mails to Media Molecule HQ. See the nicer, bluer version of Cole at the developer's official site.

Not This week but next week on the store: InFAMOUS [Media Molecule]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5324078&view=rss&microfeed=true
<![CDATA[NPD Instant Analysis: Things You Should Note [UPDATE]]]> EA finally gets the Wii, and not in a way that will excite hardcore gamers. Ghostbusters goes missing. PSP jumps. And more observations you can use at cocktail parties from today's June NPDs.

(Check out our software and hardware reports for June here... then read this analysis and add yours.)

EA Nails The Wii, Thanks To Moms And Dads: EA has two Wii games placed powerfully in the top five best-selling games of June, a feat that I don't think any third-party publisher has accomplished since the Wii launched. And how did EA do it? Not with a game for teenage boys. Not with a first-person shooter. Not with an M-rated gorefest. But with EA Sports Active, a fitness game targeted at grown women, many of them likely to be moms. And they did it with Tiger Woods PGA 10, the definitive sports game for dads. That's the Wii audience for EA... all grown up!

Tiger Pulls A Guitar Hero: Also notable about the performance of Tiger Woods on the Wii is that the game charted for the Wii but not for any other platform. While Maddens and Call of Dutys are still series whose PS3/ Xbox360 versions handily outperform the Wii editions, Tiger performed more like a Guitar Hero game. The Guitar Heroes have been selling better on the Wii than on any other platform. That speaks to who has a Wii. It is also a likely a byproduct of the Wii Remote (with MotionPlus) being so well-associated by EA and gamers with the swing of a golf club. What's the next franchise that will see Wii out in front? [UPDATE: NPD Analyst Anita Frazier used the power of Twitter to inform me that the Wii version of Tiger was already out in front last year: "More than 1/2 Tiger Woods PGA Tour '09 sales and more than 40% of '08 were on Wii"]

Open Worlds Are Big — But Do People Think Of Them As Open Worlds?: It looked like Prototype, Infamous and Red Faction Guerilla, three open-world games released within weeks of each other, would cannibalize each other's sales. Maybe they did. Maybe they didn't. But none appears to have flopped, as versions of all three made the top 10. People like open-world an consume a lot of them, despite those games being among the longest games out there. Could the allure be that they give so much bang for their buck? Or is their open-worldness something most consumers don't notice? A genre connection that's invisible to those buying based on commercials and boxart?

Blasts From Pasts: Among the top 10 posts of June are only five games released in the new 35-day reporting period. That's the way it works these days: lots of games linger. This month's lingerers are the consistent strong sellers Mario Kart Wii, Wii Fit along with recent stars Infamous, UFC and EA Sports Active.

Notable new releases that failed to make the overall software top 10 (With no console or handheld version selling more than192,700 units in the U.S. by July 4): Rock Band Unplugged (June 9), Ghostbusters: The Video Game (June 16), Let's Tap (June 16), Guitar Hero Smash Hits (June 16), Monster Hunter Freedom Unite (PSP), Overlord II (June 23), The Conduit (June 23), Transformers Revenge of The Fallen (June 23), BlazBlue (June 30), Harry Potter and the Half-Blood Prince (June 30), Call of Juarez: Bound in Blood (June 30)

June 2009 U.S. Video Game Hardware Sales - NPD-PD version
Daily averages based on the June NPD date range: 5/31/09-7/04/09

Nintendo DS - 21,900 units/day (down 725)
Wii - 10,334 units/day (down 5)
Xbox 360 - 6,874 units/day (up 624)
PS3 - 4,706 units/day (up 27)
PSP - 4,671 units/day (down 1,085)
PS2 - 4,363 units/day (up 184)

(Find out more about the Kotaku-patented NPD-PD stat)

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5316491&view=rss&microfeed=true
<![CDATA[inFamous Defeats Prototype in Cross-Dressing Playoff]]> In a recent Zero Punctuation review, Yahtzee couldn't declare which blockbuster game "about super-powered assholes" was better, but would give the honor to the studio that best drew the rival game's protagonist in drag.

Astoundingly and to their everlasting credit, both Radical and Sucker Punch participated. First up, Radical sent in two submissions, but that monstrosity takes the cake - Cole McGrath with Vegas showgirl peacock tail, a Marilyn Monroe birthmark and ... oh God are his pubes showing? NEXT.

Here's your winner: Alex Mercer, who shapeshifted up some heaving bosoms thanks to Sucker Punch, in a tableau that "could be the cover of a romance novel." Per Yahtzee's award citation:

It's a close call, but I'm going to declare Sucker Punch the winner by one lovingly-rendered pair of breasts. Also their unicorn is a much prouder, mightier steed, and Alex's expression is delightfully coquettish. Therefore InFamous must be the better game. Buy InFamous. Prototype's still good, though. Buy it as well.

Yahtzee's Prototype vs. Infamous Challenge [The Escapist via Joystiq]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5307391&view=rss&microfeed=true
<![CDATA[Sink Or Swim? The Game Designer's Conundrum]]> Swimming is something you and I can probably do — and will do more this summer. But swimming has long been an ability less common to video game characters than running, jumping or shooting shotguns. I asked top developers why.

Mario can swim. Sonic would not. A jump in the water used to kill the anti-heroes of Grand Theft Auto. Altair, the deadly hero of Assassin's Creed couldn't get wet. His successor can.

Large bodies of water are fatal in inFamous, act as pools of quicksand in the new Bionic Commando and are just off-limits in games as wide-ranging as Animal Crossing and everything beyond the first 30 minutes of undersea adventure BioShock.

Problem: Swimming Can Be Boring
There are smart and serious design reasons for the omission of swimming in so many top games. But before even thinking about those, a fair assessment is that video game swimming can be dull. There may be fans of Super Mario Bros.' World 2-2 and the opportunity it affords players to throw fireballs underwater at squids. There may be fans of swimming in Metal Gears and Zeldas. Swimming, though, isn't what carries most games, and it's frequently a source of gamer frustration.

"Swimming is not as fast as running or jumping or flying, and is generally not as fun," Darren Bridges, a game designer at Sucker Punch, the studio behind the swimming-not-permitted hits inFamous and Sly Cooper. "The gameplay [for swimming] is often bland: mashing a single button in the best cases, and just pointing the stick in a direction at the worst."

Pete Wanat, veteran producer of many games, including Scarface: The World Is Yours, backed Bridges up. Scarface, which was primarily played on land as an open-world crime adventure in the style of a GTA, allowed swimming — until players got too far adrift and were chewed by a shark. But it also gave players the option to have hero Tony Montana stay dry and summon a boat. That ability, he wrote via e-mail "hopefully kept players in the action and not doing the 300 medley in Miami Harbor trying to reach the nearest dock." That was a merciful decision, explained Wanat: "Because in almost every game, swimming long distances is ultra boring."

So un-fun is a lot of video game swimming that developers who plan to include it often cut it. "Most [development] teams want their character to do everything under the sun, but reality kicks in and they start tearing out the ability to dance and swim pretty fast," veteran game designer Dave Perry told Kotaku. "Many games have you instantly drown. Plenty just let you go up to your ankles. Some let you swim off into oblivion with nothing out there, and then you have to swim back. If there's no good reason to swim (nothing to find or do), then it's a waste of valuable team attention, so that's why so many teams just trash the idea and focus on something more important instead."

Swimming Bans Help Game Creators
Maybe many games are better off without empowering heroes to do the backstroke or the doggy-paddle.

Developers say that omitting swimming helps them. Making a dive in the water deadly can add a core element of the game's difficulty, no matter how absurd that element may be to the game's fiction — or how much the fiction must be stretched to accommodate it. Really, should water barricade a bunch of athletic freedom-fighters and animals?

"Fictionally speaking, it really doesn't make sense to have water as a boundary in the Sly Cooper games," Bridges admitted. "There, I said it. The three main characters are Sly the Raccoon, Bentley the Turtle, and Murray the Hippo. Real raccoons are decent swimmers, and turtles and hippos spend the majority of their lives in water, but our heroes had to swear off water as part of their transition to
the video game universe."

Capcom's Bionic Commando producer, Ben Judd, stressed to Kotaku that the metal arm of his game's hero is just too heavy to keep its hero — a guy who can survive multiple bullet shots and steep falls — afloat.

That's the story explanation.

The real reason they limit swimming from games like Sly and Bionic Commando is to add an aspect of difficulty to their games. Heroes like Sly or inFamous' Cole McGrath are so strong that other obstacles won't do. "Cole and Sly are both excellent climbers," said Bridges, "So tipping a car sideways to block an alley entrance is not enough to keep them out." He noted that "water is often a better alternative than other boundary options, such as 'Steep Mountains,' 'Giant Walls,' 'Flaming Lava Fields,' or 'Infinite Cliffs.'"

Judd described how water was used to add challenge to Bionic Commando: "With Bionic Commando, we needed something that could be used as an obstacle that would both limit where Spencer could go but also prove to be a danger so that if he fell into it he could die… early levels have very few 'pit traps' at all. If you fall, you just need to climb back up in early levels. Around the middle of the game, we use water as a device that people want to avoid. But if they do fall into it, there is a small window in which they can hook onto something nearby and avoid death because we didn't want any insta-kills so early in the game. Toward the end of the game, there are more tried and true pitfalls that will kill you if miss the swing."

And if water won't kill a games' heroes, stuff in the water might, like that Scarface shark. Or, as Drew Murray, lead designer of PlayStation 3 first-person shooter Resistance 2, reminded Kotaku, there's the Fury, a classic deadly-swimming-enemy type seen in that game: "The Fury went through a number of iterations, from its initial design as a 'Chimeran walrus' that would be fast and deadly in the water but slow and lumbering on land (with arm-mounted guns to boot!), to our final design as a purely aquatic enemy that essentially acted like a sign next to a toxic lake reading 'Swimming Here Is Hazardous to Your Health!"" he said. "We also used them in several places as timing-puzzle challenges for swimming sections, where the player would have to time their swimming based on the speed and location of furies in the water."

Just Add Swimming
There are so many reasons not to have swimming in games, that the addition of it can be a feature worth promoting. It's a literal game-changer, as players who transitioned from the death-water of Grand Theft Auto: Vice City to the pearl-diving-permissible depths of GTA: San Andreas can attest.

To add swimming, developers need to draw more graphics, tweak their camera system, add animations and find that elusive fun in video game breaststroke. Some have determined all that works' worthwhile.

The Assassin's Creed series is making the move from non-swimmable to swimmable with this fall's sequel. The sequel's lead game designer, Patrick Plourde, told Kotaku, "We listened to the feedback of the players who were pretty vocal that the fact that that Altair couldn't swim wasn't feeling right for a master Assassin – they were right. Also our new setting which included Venice has a much stronger need to interact with water. So that explains why swimming wasn't in Assassin's Creed but is in Assassin's Creed II."

Swimming wasn't available in the first game, Plourde said, simply because the team knew water wasn't going to be an important enough part of the game's terrain to make getting in it worth the development energy. The threat of water wound up shaping one port-based assassination mission in that first game, forcing Altair to hopscotch across moored boats. In Venice, new Assassin Ezio will have to have other hazards to worry about than a bad soaking.

Just Remove Swimming
For all the nice things that swimming might add to a game, it's not a must. Some designers have de-emphasized it. See the drop in swimming content from Super Mario Sunshine to Super Mario Galaxy.

Others are removing swimming completely. That's happening in the next Ratchet & Clank. That series' creative director, Brian Allgeier of Insomniac, explained how swimming had served Ratchet well in the past but proved a reasonable omission for the next adventure, Ratchet & Clank Future: A Crack in Time: "On the Ratchet & Clank games, we included swimming as another means of exploration and felt that it rounded out a nice set of moves for our main character," he said. "Ironically, water was also used at times as a level boundary along with lava, toxic goo, and fall-to-death areas to prevent people from exploring too far. Sometimes we've used swimmable and non-swimmable water together. For instance in Quest for Booty, we had a lagoon area in the Hoolefar Island level where Ratchet could swim, but further out there was deadly water that bounded the level. For A Crack in Time we've decided to change course and not include swimming. We're putting a lot of new gameplay features and modes in this game and decided that swimming wasn't Ratchet's strongest suit. Plus we also wanted to avoid the confusion of swimmable water versus non-swimmable water. So he won't be swimming in the latest game in favor of Hoverboots, Clank time gameplay, new gadgets, and a lot more."

Who would miss swimming in a game, anyway? It's not like Insomniac is cutting the ability to hover, shoot cartoon weapons or smack enemies with a big wrench. That's what the people pay for.

As 2009 turns to summer for many of us, and as you dip your toes in the pool or step toward a crashing beach wave, enjoy this one easy thing you can do that so many video game characters can't.

Swimming can be a chore in games, a hassle for gamers and game makers. But wouldn't we all rather swing giant hammers and double-jump over cars instead?

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5306343&view=rss&microfeed=true
<![CDATA[inFamous Home Space Brings Shocking, Graffiti]]> The promised PlayStation Home space for Sucker Punch's inFamous goes live tomorrow, allowing visitors to leave their mark with both electricity and spray paint.

The inFamous-themed Abandoned Docks of Empire City arrive with several new activities for players to participate in. There's f course the requisite shooting bad guys with lightning mini-game, which allows you to compare scores on global leaderboards. Sucker Punch will be delivering exclusive video content to the space as well, showing inFamous fans the love long after they've decided their final fate in-game.

Perhaps the most interesting addition, however, is the graffiti wall, where players gain access to various graffiti creation tools, allowing them to create new designs, share them with their friends, and have them voted on by the community for mad props.

Check out the video below to see the new inFamous Home space in action.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5305746&view=rss&microfeed=true
<![CDATA[There Will Be A Second Uncharted 2 Demo]]> There's been an Uncharted 2 multiplayer demo going on. Those who picked up a copy of inFamous, or one of the thousands of promo codes, have been enjoying it. Not among them? You soon could be.

Naughty Dog have confirmed that a second Uncharted 2 multiplayer demo will be released, this time closer to the game's release later this year. It will be "available to an even wider group this time", so if you're not the type to scavenge around for codes or buy a completely unrelated game, this second demo may be more your thing.

Uncharted 2 Live Chat with Naughty Dog [PlayStation]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5305107&view=rss&microfeed=true
<![CDATA[inFamous Home Space Coming Soon]]> Snuck in at the very bottom of a post on important inFamous facts and figures, Sony has announced that Sucker Punch's free-roaming superhero game would soon be getting its own home in PlayStation Home.

The announcement is hidden at the bottom of an otherwise unspectacular post regarding some fun facts and figures that Game Informer printed in their July issue. Along with statistics regarding the number of babies born during the game's development (10) and the fact that the development team prefers diet Coke to diet Pepsi is the news that the inFamous demo was the fastest demo to reach the 1 million milestone on the PlayStation Network, and of course a mention of the PlayStation Home space.

One wonders why these big name game Home spaces aren't launched with the games, instead of a couple of months after. Wouldn't it serve as better marketing for the game, helping to get more people excited about its release? Will this ever actually happen, or will Home continue to feel like an afterthought?

While the only pic we currently have of the space, which includes areas to explore and a new mini-game, is the tiny one you see above, Sony's post on the matter assures us that more details to come. We cannot wait...much longer than we already have.


inFAMOUS Facts, Figures, and Future
[PlayStation Blog]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5303059&view=rss&microfeed=true
<![CDATA[Rise Of The S-Word In T-Rated Games]]> In the first minutes of the T-rated Infamous, players will hear the curse commonly associated with manure and stepping in it. A new report examines how much profanity makes it into T-rated games.

A few weeks ago, I e-mailed John Davison, a games journalism friend, who runs the parental-guide video game site WhatTheyPlay.com. I'd been playing Infamous and was surprised by the amount of cursing in it. The game is rated T, a rating category I previously thought was safe to purchase for teenage relatives whose parents are unlikely to want them to hear cursing in their entertainment.

Sure, "shit" is a word you can hear in PG-13 movies, but given its absence from network TV I had incorrectly assumed it wasn't in T-rated games.

Davison said he was working on a story about profanity in Teen games and published the results this week.

What Davison found:

If you're sensitive to profanity, and to words like "s**t" specifically, then Teen-rated games are not going to be safe territory. While you won't ever hear "f**k" (or any variations of it) in a Teen game, unless it's bleeped-out as it is in UFC Undisputed, you will hear plenty of words like "a**," "b*tch," "p**s," "d**n," body part terms like "d**k," and "t*ts", and variations on cuss words that include "hell" or references to god.

Check out the rest of the What They Play article for comments from the Entertainment Software Ratings Board which labels such content. This one isn't so much a question of labeling, as it is of what kind of content warrants what kind of rating.

Teen Ratings and the S-word

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5287072&view=rss&microfeed=true
<![CDATA[Uncharted 2 Multiplayer Demo Is Now Live]]> Hope you got in on that inFamous voucher for entry into the multiplayer beta test for Uncharted 2. It's live as we speak and people are already downloading it.

No word on if the beta test is only for the online competitive modes, or if it will include the co-op multiplayer as well. It all sounds good, though, so here's hoping you've got enough space on your hard drive.

Uncharted 2: Among Thieves features multiplayer environments directly from the game as well as custom maps that users can edit as they please. Competitive multiplayer allows for up to 10 players in heroes-versus-villains matches and there's a five on five Deathmatch mode, plus the spiffy-sounding Plunder mode. Co-op multiplayer has three players work together to accomplish various goals and kill various enemies. There's a combo system and a weapons upgrading system that also come into play presumably to encourage teamwork for better bonuses.

Check out our preview and get to the downloading, if you haven't already.

Thanks to all the tipsters who called this one in!

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5276698&view=rss&microfeed=true
<![CDATA[InFamous Guide to Empire City]]> When InFamous arrived on my doorstep last week it came with a nifty comic book guide to the game's ins and outs.

What with all of the E3 planning and news shaking loose these past couple of weeks, I haven't had a chance to really dig that much into the game, so I've had to make do with the guide.

Here's a quick sample of what I've found inside so far.





]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5270542&view=rss&microfeed=true
<![CDATA[The Price Of Gas In inFamous]]> A detonation in the fictional Empire City of newly-released inFamous jacked gas prices, as seen in this shot we took. Yesterday in Brooklyn, 87 octane was $2.55. In Liberty City, last year, it was $3.59.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5270056&view=rss&microfeed=true
<![CDATA[inFamous Review: It's Electric]]> InFamous is supposed to be super-hero gaming done right. It's also the PlayStation 3 debut of one of the PlayStation 2's most ambitious development studios. Nothing could go wrong, right?

A PlayStation 3 exclusive from development studio Sucker Punch, InFamous charges that something besides the ability to leap tall buildings in a single bound or to unsheathe Adamantium claws from the back of one's hands is the ultimate video game super-power: electricity. Infused into a hero's body, that crackling force can be shot at enemies or used to enhance grinding and hover movements that turn a city's skyline into a skate park.

Everyman protagonist Cole begins the game dazed by an explosion that has turned the fictional Empire City into a riotous ruin, its electric lines frazzled, its parked cars smashed and burning, its citizens terrorized by gangs. The developers have walled off the three-island city, setting in motion a plot that allows the player to receive a new electricity-based super-power about once an hour as friends are made, hundreds of buildings are scaled, streets are cleansed of gangs, and the player's actions fork toward one of two moral paths. Those paths alter the plot, the reactions of Empire's citizens to Cole and the powers he can improve.

But some might wonder if it's safe to mix your KOTOR with your Crackdown.

Loved
Playing With Power: Rockstar taught us that open-world games should be full of mayhem. DC and Marvel taught us that every super-hero battle must leave at least one city-block shredded. InFamous arms and preps the player to over-satisfy those needs. Blasting this much electricity and sending so many citizens, cars and giant-sized enemies flying all at once should hobble Sony's machine. Or turn the gameplay to a mess. Neither happens. By the game's final third, the level of power under the player's command feels almost dangerous.

Raccoon in Cole's Clothing: Screenshots and interviews will tell you that this game is a departure from Sucker Punch's kid-friendly, PlayStation 2 platforming trilogy, Sly Cooper. But the deeper one plays, the clearer it becomes how much Sly is here. This isn't a Crackdown clone, despite the feel in the game's first third that that Xbox 360 game's over-charged guns have simply been ported to the PS3 and turned into electricity-charged hands. By that point, the player has learned that, like Sly's adventures, this game is designed for easy but deft character movement. It's a game for a hero who hops from rooftop to rooftop, runs across power lines, can commit big-scale actions via controls whose responsiveness and simplicity belies the acrobatic magnificence of what's on screen. Yeah, this feels like Sly.

The Sights, the Sounds: Empire City is that rare architecturally memorable video game city, with some great facades and dramatic skyscraper crowns. It's coated with grimy but attractive detail, and scored with Hollywood mood music. This is made possible because Sucker Punch breaks a major rule of open-world adventure: It retains much control. The color of the sky and time of day are fixed, changing only when programmed to shift, allowing the studio to set moods with visuals and audio. The developers know which moments deserve bright sun and which are best coated in darkness or fog.

Stuff Rockstar Didn't Do: Sucker Punch smartly tries some things the Grand Theft Auto makers haven't executed in their open worlds. Chiefly, inFamous' world reacts. Play as a classy hero and the people love you. Play as a rogue and they throw rocks. But the improved reactions of the citizenry illuminate the uncanny valley of non-player-character behavior. Surely, these people should react even more convincingly? Sucker Punch also distinguishes itself from Rockstar with — thank goodness — several new open-world mission types: wall-crawling challenges set on the sides of skyscrapers, some inspired activities set on train tracks, a macabre bunch of death-march missions and even a batch involving public hangings.

Hated
Moral Confusion: Developers, beware your morality plays. Cole can gain more destructive powers or more benevolent ones depending on how a player steers him through clearly-identified karmic crossroad moments. The game's cut-scenes adapt. Plus, 15 good missions are locked off from evil players (and vice versa). But while all these mechanics work, the story strains to allow such moral range. It's hard to buy that a guy established with Cole's clean origins and care for his friends would go rogue or still be friends with said people if he did. InFamous is advertised to present its players with the quandary of how to wield great power, but, early on there's no quandary at all of what a guy like Cole would do, given the nature of his relationships and the low intensity of his starter powers. InFamous feels less like an opportunity to explore a range of behaviors than it does a game that can either be played a true way or in a way that disconnects player motivation from that of the on-screen character.

Bad Drop: Cole is a better-controlling wall-crawler than Spider-Man or Assassin's Creed's Altair — when he's on his way up. Clambering up the side of any building is an enjoyable cinch. Jumping off of them to the ground without fear of death is fun too. But collection and combat challenges often have the player wanting to lower Cole down the side of a building handhold by handhold, and that action — along with some infrequent platforming glitches — often feels clumsy and imprecise, costing the game some of its gymnastic grace.

Sucker Punch's previous game, Sly 3, was a laboratory of experiments. More than just a platformer, it was a playground for 3D-glasses gameplay and even fit a set of pirate ship battles staged across a grand map of the sea. As a follow-up, inFamous couldn't be anything other than more streamlined. It benefits from being a game of grand action without being a game trying to pack in too many things.

Whether it's the best super-hero game ever made, though, depends on your desire to play as a super-hero who has never starred in movies or decades of comics. For those who don't require a famous cape or claws, this is strong stuff. Cole's adventure is bombastic and constantly exciting, ready at its end for a sequel. It is a game of satisfyingly powerful action, one of the best showcases for climbing and shooting yet set in an open world, even if it stumbles in provoking the player to feel the moral weight of the actions they perpetrate.

InFamous was developed by Sucker Punch and published by Sony Computer Entertainment America exclusively for the PlayStation 3, released on May 26th. Retails for $59.99. Played through the game's 40 core missions, and more than 30 side missions. Was as evil as possible, though dabbled with a little bit of the goody-two-shoes style as well.

Confused by our reviews? Read our review FAQ.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5265735&view=rss&microfeed=true
<![CDATA[A Little inFamous To Tide You Over]]> If you can't wait until next week and the demo just isn't giving you enough inFamous, perhaps the official inFamous Mini-Game can be of service.

Developed by Kerb and hosted exclusively at Spil Games' network of online casual gaming portals, the inFamous Mini-Game is a 2D platformer starring the full game's protagonist Cole, who must make his way to a power generator atop the roof of an abandoned precinct house. Along the way he uses his electric power to take out enemies, solve puzzles, and render pay phones inoperable. The game allows players to choose to play as good Cole or bad Cole, with how they behave affecting the game's final outcome.

It's a nifty little game. No substitute for the real thing, but it'll definitely pass the time. To play the inFamous Mini-Game, visit one of the websites below and search for inFamous. They're rolling it out between now and May 29th, so if it isn't on one it's bound to be on another.

You can find the inFamous Mini-Game at the following websites:

www.Agame.com
www.MyGames.co.uk
www.Spielen.com
www.Spel.nl
www.Jeu.fr
www.Giocaregratis.it
www.Zapjuegos.com
www.Clickjogos.com
www.Minigry.pl
www.Spel.eu
www.Flashgames.ru
www.Game.co.in
www.Games.co.id
www.Egames.jp
www.A10.com

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5265889&view=rss&microfeed=true
<![CDATA[inFamous Demo Gives PS3 Owners 15 Minutes Of Infamy Today]]> Power on the PlayStation 3, dear reader, as a new demo for Sucker Punch's inFamous will be available for you to download as of today. European PS3 owners already have it—we're getting it soon.

North American PlayStation faithful should get their shot at the game today when the PlayStation Store update hits. inFamous is slated to ship to retail next week here in the States, giving you ample time to determine whether today's PlayStation Network demo has turned you into a fan.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5265010&view=rss&microfeed=true
<![CDATA[InFamous' Sly Reference]]>

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5260144&view=rss&microfeed=true