<![CDATA[Kotaku: incognito entertainment]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: incognito entertainment]]> http://kotaku.com/tag/incognitoentertainment http://kotaku.com/tag/incognitoentertainment <![CDATA[Warhawk in Spaaaaaace]]> Informed sources tell Kotaku that newly minted LightBox Interactive Studio, made up of members of Incognito, are hard at work on a new take on Warhawk.

The game, described as Warhawk in space, has been in development for some time, we're told.

Reached for comment this morning, Dylan Jobe, president of LightBox Interactive Studio, had this to say:

"We're incredibly happy to continue working with Sony Computer Entertainment America and World Wide Studios. We've got a great relationship with them and I'm really proud of our new partnership. With regard to the inevitable "What are you guys working on?"... It's way too early to comment on anything but I can say that we have some really exciting stuff in development that our Warhawk fans *and* new players will love."

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5176896&view=rss&microfeed=true
<![CDATA[Warhawk's Dylan Jobe Leaves Incognito, Forms New Studio]]> This morning Dylan Jobe announced that he and other members of Incognito Entertainment have left the company to form their own studio.

LightBox Interactive will be working on several new games for Sony Computer Entertainment of America and the "Playstation family of platforms."

Incognito was founded in 1999 in Salt Lake City with Scott Campbell and David Jaffe, both of whom left in 2007 to form Eat Sleep Play. Incognito was perhaps best known for their work on the Twisted Metal games and their release of Calling All Cars and Warhawk for the Playstation 3. Jobe, on the other hand, may be best know at Kotaku Tower for handing me my balls.

According to the LightBox site, the transition from Incognito to LightBox has been nearly a year in the making and no jobs were lost in the transition. The studio plans to relocate from Salt Lake City, Utah to Austin, Texas this Fall.

Our team is comprised of members that made significant contributions to the games Twisted Metal:Black, War of the Monsters, Warhawk and all of its expansion packs. We're currently engaged in a multi-year, multi-title parternship with Sony Computer Entertainment America developing games for the PlayStation family of platforms.

No word on whether Incognito still exists or if it is now an empty shell.

LightBox Interactive

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5180320&view=rss&microfeed=true
<![CDATA[Work and Play: A Peek Inside the Lives of Gaming's Greatest]]> workplay.JPG

I've had a pet project I've been working on for years, three of them if my memory is right. It started as a simple idea: You can judge a lot from a person's desk. I bet you could judge just as much from their home entertainment system. So I decided it would be fun to try and track down some pictures from the work desks and home gaming set-ups of the people who work in and cover the video game industry. Simple right? Not so much.

Turns out that many of the people are either too busy or too private to want to participate in such a project. To make matters worse, there's always fear that something sitting on someone's desk, that ends up in a photo, could actually be news worthy. Like a secret project or the next big thing. But I didn't give up and about once a year I'd harass a bunch of game developers for photos. Finally, this year, the harassment paid off.

What started as a trickle of photos turned quickly into the collection of galleries you'll find on the jump: More than 40 different photo galleries from 17 studios, seven publications, two industry movers and shakers and a couple of fun surprises.

You'll get to see the desk of such greats as Sid Meier, Peter Molyneux and Tetsuya Mizuguchi along with plenty of others. Remember you can comment both on the next page and on each individual photo if you click on them.

If I find there is interest, I will try to periodically update this gallery of galleries with more developers, journalists and industry movers and shakers. Have fun.

DEVELOPERS
2K Games

ASTRO Gaming

Buzz Monkey Software

Capcom

Eat, Sleep, Play

Electronic Arts

Firaxis Games

Flying Lab Software

Gearbox Software

Harmonix Music

Incognito Entertainment

Insomniac Games

Kojima Productions

Lionhead Studios

NanaOn-Sha

Naughty Dog

NCSoft

NetDevil


Neversoft Entertainment


Ninja Theory

Pandemic Studios

Petroglyph Games



THQ

Q Entertainment

JOURNALISTS

Blue's News

BoingBoing

EGM

The Escapist

GameLife

Joystiq

Kotaku






MTV

Slashdot Games

VE3D

VH1

INDUSTRY FOLK

MISCELLANIES
I AM 8-BIT

Penny Arcade

Whorecraft

Video Games Live

Which writer’s father bought a Playstation 3 specifically to play Grand Theft Auto 4?

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=343590&view=rss&microfeed=true
<![CDATA[Updated: Jaffe *Not* Going Indie, *Not* Out Of SCEA]]> 1UP is reporting that God of War and Calling All Cars producer David Jaffe has left the corporate confines of Sony Computer Entertainment America to set up his own independent development studio alongside long-time collaborator Scott Campbell of Incognito Entertainment.

As speculated here last week, Jaffe seems to have made good on his intention to set up an independent studio, one that may focus on the kind of games he's been specializing in since his departure from overseeing the God of War franchise.

According to 1UP's report, the unnamed Jaffe and Campbell studio will be based in Utah, presumably not too far from the Warhawk developer's location in Salt Lake City. If true, it will be interesting to finally hear the unbridled thoughts of Mr. Jaffe.

Jaffe Forming Studio with Head of Incognito [1UP]

UPDATE: David Jaffe himself wrote on message board NeoGAF: "I can promise you guys I am still part of SCEA...I just got a paycheck from them! I am still 100% a Sony employee and unless I got fired today and they didn't tell me, I'm still working for them. Also, I love working with the guys at Incog and hope to work with them for a long, long time but I sure as shit ain't moving to Utah...nice as it is, I don't think I could live there long term and I don't think the good people of Utah would want me to."

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=271540&view=rss&microfeed=true