Three Developer Tips for Temple Run 2 Success

Now that Stephen Totilo has painstakingly researched the best way to control Temple Run 2 (now available on Android), it's time to get down to business. You know how to jump, dodge and slide, but do you know how to truly excel? The fine folks at Imangi Studios have shared three tips for racking up a score you'll be… » 1/24/13 10:55am 1/24/13 10:55am

In Four Days Temple Run 2 Has Been Downloaded 20 Million Times

Last week Imangi Studios surprised everyone with the stealthy release of the Temple Run 2. Being the finely-honed sequel to one of the most popular mobile games in the world, I can't say I'm surprised by massive reaction. » 1/21/13 12:55pm 1/21/13 12:55pm

The Sequel to a Game Played By Millions Dropped This Week, and No One…

Imagine Activision releasing the latest Call of Duty game without telling anyone it was coming. No developer diaries, no screenshot packages, no media events—just a quick heads up that it would be in stores tomorrow. Preposterous, right? » 1/18/13 5:05pm 1/18/13 5:05pm

The World's Most Popular Endless Runner Returns to Show the Clones How…

The success of Temple Run, a simple 3D endless runner created by the husband and wife team of Keith Shepherd and Natalia Luckyanova, has been nothing short of astounding. Since its 2011 release the game has grown into a casual gaming phenomenon, as definitive a mobile entertainment experience as Angry Birds or more » 1/17/13 1:45am 1/17/13 1:45am

You Can Finally Stop Playing Temple Run. Temple Run 2 Is Coming Out.

In 2011 the husband and wife team Keith Shepherd and Natalia Luckyanova released a simple little 3D endless runner that took the world by storm. Temple Run has been downloaded more than 170 million times since its launch. We called it the modern-day Pitfall. Looks like it's time for the modern-day Pitfall 2Temple Run » 1/16/13 8:20am 1/16/13 8:20am

Temple Run Hauls Ass like a Modern-Day Pitfall

When you think back to Pitfall, the lead character in the classic Activision game didn't seem like he was in that much of a hurry. Granted, the Atari 2600 didn't create speedy animations but it seemed like Pitfall Harry was straight-up leisurely. I distinctly remember taking the time to line up jumps from alligator… » 1/04/12 10:40am 1/04/12 10:40am