<![CDATA[Kotaku: ign]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: ign]]> http://kotaku.com/tag/ign http://kotaku.com/tag/ign <![CDATA[Boom Blox Downloadable Levels Feature Wii, IGN, White House]]> EA's Boom Blox Bash Party is out and people are already making levels for download featuring famous stuff to wreck.

Crystalline II - A level made by EA's Boom Blox team. A gold medal if it can be toppled with three slingshot shots.
World Domination - This is a competitive level also made by EA's developers. The map starts all in brown, but players throw paintballs to claim terrain.
Mission Space - Of course we searched for user-made levels built from Mario or Sonic or other "properties." We found none, but did find this Star Wars-looking ship.
Independence Day - One baseball throw at the purple block above the White House detonates the structure, just like in the movie.
IGN 4Ever - User Matty Boy made this level, which comes with the instructions: "Blow up IGN." Casamassina, is that you?
Destroy the Wii! - This one's user-made. The description says: "Get points for throwing baseballs at your Wii! Just like in real life!"
Unfortunately, if you leave the level alone, the Wii begins to collapse on its own...
... and is left in rubble. The downloadable levels are free and there already seem to be plenty of them, a significant feature upgrade from the original Boom Blox. Who's making a Kotaku level?

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<![CDATA[Report: Dead Space Extraction Will Not Have MotionPlus Support]]> IGN is saying that earlier news that Dead Space: Extraction would support Wii's MotionPlus technology "is merely misinterpretation," according to an unnamed Electronic Arts representative.

During a Thursday conference with investors, the Chief Operating Officer John Pleasants discussed MotionPlus support within EA's Tennis and Tiger Woods 2010 titles. Continuing the thought, he mentioned Dead Space, "which which some interpreted as a conformation of MotionPlus in Dead Space," said IGN.

"MotionPlus in a cursor-based game? It seemed a bit excessive, given Extraction's design," wrote IGN. They contacted someone at EA and were told, in fact, no MotionPlus in Extraction, although they don't offer a direct quote or a source name. They went on to reason that:

With the game essentially taking on the other "light gun" classics on Wii such as Umbrella Chronicles and the more recent House of the Dead: Overkill, the focus is on the system's IR functionality, and we'd assume EA went without MotionPlus because, quite frankly, it just isn't needed in this type of title.

EA: No MotionPlus in Dead Space [IGN]

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<![CDATA[IGN Goes Hands-On With "Flock"]]>
Because, I dunno, herding animals around is fun or something, there's an game coming soon via Capcom, called "Flock," first noticed this week when the developer unveiled its E3 lineup. More or less, you're manning an alien spaceship that's making off with flocks, gaggles, coveys, clowders, murders, cackles, prides etc. of animals. Your means of encouragement? Why, a death ray of course. PETA should love the shit out of this game. IGN describes it in very Lemmings-friendly terms. If that's your cup of tea, it'll be out via Xbox Live Arcade, Playstation Network, and for PC download, soon.

IGN: Flock Preview[IGN]

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<![CDATA[IGN Signs Content Deal With Xbox Live]]> Can't say I've ever used the Inside Xbox section on the 360 myself, but hey, maybe you do. Then again, maybe you don't, and nobody does, which is why Microsoft have announced that they've signed a deal with IGN to bring the site's IGN Strategize segments to Xbox Live. Or, more specifically, that they're bringing the site's IGN Strategize segments to Xbox Live, and they'll be hosted by Jessica Chobot. Neat way to get the IGN brand on Xbox Live without worrying about editorial concerns, that (Strategize being a video hints and tips section).

IGN Strategize Now On Inside Xbox/Xbox Live [IGN]

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<![CDATA[IGN Editor Fires Back On Exclusive GTA IV Review Flak, Ethics Concerns]]> Variety's Ben Fritz opined in his column The Cut Scene last week that the concept of an "exclusive" review, specifically the case of IGN's Grand Theft Auto IV review, was something he found troublesome. His entry on the matter read that Fritz seemed less concerned with the 10 out of 10 score, but that IGN securing an exclusive review—as it often does with game announcements, media and interviews—was the thing ethically troubling. (We suggest you read Fritz's original post, lest we misinterpret it in some sort of telephone game.)

The reviewer in question, Hilary Goldstein, editor-in-chief at IGN's Xbox 360 channel, talked to GameDaily about the GTA IV review mini-hubbub, chalking up Fritz's concerns to a possible grudge.

Goldstein theorizes that "if Variety didn't get the game early then you're looking at somebody, I don't know, who had a grudge on his shoulder because he didn't even have the game yet and we'd already put out the review." He thinks that to break an agreed upon embargo, similar to the one we agreed to with Rockstar for our own GTA IV review, would be a bigger ethics violation.

While I don't think that sums up Variety's particular concern and IGN editors swear everything's kosher, that no money or promises were exchanged, I think it's simply a matter of frustration with how coverage in the video game media industry is handled, how it's doled out to established video game outlets like IGN and not to those not known for their video game coverage. What may be simply a sign of an immature, capitulating industry, one populated with zealous fans, may not be as ethically troubling as it is indicative of one that needs to grow.

Media Coverage: IGN Says Variety May Have 'Grudge' [GameDaily]

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<![CDATA[IGN "Crossed A Line" With GTA IV Hooker Shooting Clip]]> A clip recently posted to IGN titled "Ladies of Liberty City: Very Bad Things" featured a montage of some of Grand Theft Auto IV's more lewd and violent behavior. A portion of that clip—perhaps the most objectionable portion—can still be seen at Gawker with the re-hosted full rip over at Boinkology. It can't be seen at IGN anymore, as the Fox owned entertainment site tells MTV Multiplayer "In this case, we crossed a line in how we portrayed some aspects of the game and we've taken this video down."

The full version of "Ladies of Liberty City" features GTA IV's Niko Bellic visiting one of the game's strip clubs The Triangle and receiving numerous private dances. He also visits two prostitutes, one of which an IGN employee runs down with a car, one of which he or she guns down. Classy stuff!

These portions of the game play a microscopic role in the Grand Theft Auto IV experience, but a strung together clip highlighting all of this nefarious behavior was somehow deemed worthy of splicing together for the IGN readership. It may be in poor taste to some, but we think it's perfect fodder for the basis of a news report from IGN's parent company. Then everybody wins.

For more details on the situation, be sure to check out the MTV Multiplayer report.

IGN Yanks 'GTA IV' Sex And Hooker-Shooting Video [MTV Multiplayer]

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<![CDATA[You've Got IGN Watermarks On My Okami Strategy Guide]]> Misery loves company! It's OK, Capcom. You weren't the only ones to leave an IGN watermark on your own Okami art. Bradygames left one on the cover of their Okami Wii strategy guide, too! What's even kookier is that the watermark appears in a different spot on the book's cover than on the game's cover, meaning it's not just a case of re-using the same art from Capcom's cover. Whoops. Wonder if they'll offer replacement dust covers?

okamiguide.jpg [thanks Seth!]

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<![CDATA[GTA IV: Best Game Since ... Well, When?]]> nookular.jpgIf you hate 10-point rating systems, then pay no mind to the Nadia Comaneci 10 that IGN has handed Grand Theft Auto IV. The last game to get a perfect score from IGN was Soul Calibur for the Dreamcast, in 1999.

Yet curiously, by describing it also as "Without question, the best game since Legend of Zelda: Ocarina of Time," IGN sets up a strange paradox. Because it reviewed Ocarina of Time on Nov. 25, 1998. And then it reviewed Soul Calibur on Sept. 20, 1999. So ... the benchmark game for GTA's greatness goes back to 1998. But since then another game has earned a 10/10 score from IGN. So what gives?

On second thought, the hell with the 10/10 scale. Read our stuff instead. Our embargo on GTA IV will break Sunday at 10 am, and then all the nitty gritty your hot little hands can hold will be yours. We'll deliver you a flood of content, and then some.

Still, until then, you'll need some surrogate commentary, and IGN's as good a place as any to start.

"A 10 doesn't mean a game is perfect — it means a game is pushing boundaries, expanding a genre, and doing many things to a level so far above and beyond its competitors that they overshadows any flaws."

Sounds like a winner — by any score — to me.

Grand Theft Auto Review [IGN]

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<![CDATA[IGN Insiders Offered Chance At MGO Keys]]> Are you a North American member of the IGN Insider's program or Founders' Club who doesn't have a beta key for Metal Gear Online? Well you're in luck, as IGN is releasing three waves of beta codes to IGN Insiders starting tomorrow. The first two waves of keys will be for both Insiders and Founders' Club members, with the third wave strictly Insider online. Right now you can join the Founders' Club for just $9.95 monthly, so if all else fails and you desperately want to get into the beta you can always plunk down $10 and cross your fingers.

Metal Gear Online at FilePlanet [FilePlanet - Thanks Abel!]

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<![CDATA[FilePlanet Presents The Age Of Conan Open Beta]]> Funcom, Eidos, and IGN are proud to present the 'open' beta for Age Of Conan, coming to a PC near you on May 1st, if you're lucky. Members of FilePlanet are invited to sign up for the open beta period, with 50,000 slots on the line for a chance to put the game through its paces. In order to make sure people are focusing on actually testing it, the lucky thousands will be restricted to level 13, so don't think you're getting that much of a leg up on the pile.

"The IGN and FilePlanet audience has consistently told us that Age of Conan is one of their most anticipated games of the year, and we are very pleased to partner with Funcom and Eidos on the Open Beta," says Senior Vice President of Consumer Products at IGN, Jamie Berger.
Sign ups should be active soon, so keep an eye on the FilePlanet AoC mini-site.
Heads Will Roll as Age of Conan Moves into Open Beta - Open Beta exclusively available through FilePlanet.com and partner IGN sites -

- 50,000 aspiring barbarians may enter Hyboria on May 1st -

DURHAM, N.C.—(BUSINESS WIRE)—Funcom, Eidos and IGN are proud to announce that Open Beta for Age of Conan will start on May 1. The Open Beta will be hosted exclusively by IGN's popular game download site, FilePlanet.com, as well as being offered through partner IGN sites such as Gamespy.com, Tentonhammer.com and Warcry.com. The application pages at FilePlanet.com are now open for registrations, and gamers from across the world can sign up. As 50,000 gamers prepare their Hyborian assault, rivers of blood are about to flow, and it's exclusively available through FilePlanet and IGN partner sites.

"When we started development of Age of Conan four and a half years ago we truly wanted to move away from the standards of the MMO genre. We wanted to bring something new, exciting and fresh to the gamers," said Gaute Godager, Game Director on Age of Conan. "As we get ready to show everyone what Conan's savage world is all about, we need final stress testing. Teaming up with the Beta Masters at IGN was a perfect opportunity for us! We simply couldn't ask for a better partner for this crucial stage of our Beta."

"The IGN and FilePlanet audience has consistently told us that Age of Conan is one of their most anticipated games of the year, and we are very pleased to partner with Funcom and Eidos on the Open Beta," says Senior Vice President of Consumer Products at IGN, Jamie Berger. "The Funcom team has developed a truly unique, visceral gaming experience that players will have to see to believe."

Funcom would like to point out that the primary function of the Open Beta is to stress test Age of Conan prior to launch. This means that Funcom will not make the entire game available to the Open Beta testers, and a level 13 cap will be applied. The Beta experience will still give hours and hours of entertainment, and complete class and culture variety, while at the same time giving Funcom the needed focus for an Open Beta.

You are required to be a FilePlanet member in order to sign up for the Open Beta. Preloading of the client will start prior to the launch of the Open Beta, and applicants will receive more information should they receive a beta key. The Open Beta will start on the 1st of May at 1500 GMT / 0900 EDT.

Age of Conan is consistently mentioned as one of the most anticipated PC games in development. It has received more than twenty-five covers on high-profile gaming magazines across the globe and more than fifteen major awards, including numerous "Best MMO of E3" awards and the official "Best Online Game" award at the Games Convention 2007. Age of Conan is a key title in Microsoft's Games for Windows line-up, and a showcase title for nVidia. The game is set to launch in several territories on May 20th, 2008.

For more information on Age of Conan - either in English, German, French or Spanish - visit the official website at www.ageofconan.com where you also can access the respective community websites.

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<![CDATA[A First Look at Gauntlet for the DS]]> gauntlet-20080404033012010.jpgGood morning, campers. Thought we'd start the day off with some screenshot candy and a pointer to the first look at Gauntlet for the Nintendo DS. IGN's got the goods on the classic cooperative dungeon crawler, which introduced "Warrior ... is about to die!" into our inside-joke lexicon back in 1985.

Obviously, Gauntlet's addictive gameplay remains the same as the coin-op and its spinoffs, with upgraded enemies and AI. Graphics naturally are state of the art for the DS. But the real two-dot-oh for this Gauntlet, IGN reports, will be in the multiplayer, will full Wi-Fi support for linking up to three mates and the ability to talk to them over a mike. Everybody, all together now, "Elf needs food!"

Exclusive First Look at Gauntlet
[IGN]

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<![CDATA[Behind The Scenes Of The Fake Zelda Movie]]>
IGN's Zelda movie prank by Rainfall Films probably broke a lot of fanboy hearts April 1st morning, but that doesn't mean a lot of love for the series wasn't put into the trailer. Requiring 3 months of work for a crew that peaked at 20 people, the first makeup tests actually started all the way back on July 20th of 2007. (Which means that when accounting for casting, costume design and general organization, its a date nowhere near the actual project's start.) Here's the making of video, which we promise doesn't end as badly as Adam's Kaketakumentary.

Editorial: Zelda on the Big Screen
[IGN]

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<![CDATA[Sega Details Iron Man Upgrades]]> Comic book character video games, even those based on comic book movies, love utilizing power upgrades as motivation to perform well, and nowhere is this nearly as appropriate as in Sega's upcoming Iron Man game. In a diary posted over at IGN today, Game Director Jeffrey Tseng explains how the upgrade system works in the game. Completing missions gives you cash, which I suppose is odd for a billionaire playboy, but we'll run with that. The better you perform, the better upgrades you can buy for your armor. Before each mission you can swap out various parts, much like your standard mech combat game...and I suppose that's what Iron Man is - a tiny mech. You can swap out repulsors, core systems, power cores, thrusters, and auxiliary weapons, allowing you to create a suit of armor well-suited to your armor needs. With multiple levels of upgrades available in each category, the Iron Man fanboy in me has actually caught on fire in anticipation of the game. I may even - given the opportunity - girlishly squeal.

Iron Man: The Suit Makes the Man [IGN]

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<![CDATA[Amazing Zelda The Movie Prank]]>

There are a lot of splendid jokes hitting the net today, a lot of bad ones too, but this wonderful Zelda the Movie trailer created by IGN has to take the cake. I for one am happy it's a prank, Link, a real Link, wearing that silly little green hat is the last thing I want to see in a movie theater.

Legend of Zelda Movie Trailer Premiere Your dreams realized. [IGN]

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<![CDATA[Gamespot's Jason Ocampo Now IGN's Jason Ocampo....]]> Gamespot's Jason Ocampo Now IGN's Jason Ocampo. Hey, just a quick update on yesterday's development involving former Gamespot reviewer Jason Ocampo—the former PC-centric reviewer has jumped ship from CNet to IGN and will be their new PC Editor In Chief. Ocampo appears in the latest Game Scoop! podcast, revealing his new secret identity as an IGNer. Thanks for the tip, Richard!

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<![CDATA[IGN Turns 10, Goes Retro]]> Back in 1998, I was writing for a tiny gaming site called Videogamers.com (long since defunct, but the Wayback never dies), having had the good fortune of being a guy in Atlanta who could attend E3 (then in Atlanta) and write halfway decently. Our main competition, if you could call it that (the internet was much friendlier back then) was a fledgling gaming site called IGN. Ten years later, Videogamers.com may be long forgotten, but IGN is still going strong, having spread out to encompass everything their target demographic could want and then some. This week marks their 10th anniversary, and to celebrate they are holding a week-long celebration of IGN, with articles covering the history of the site, writers past and present, and their role in covering the gaming industry. They're also launching IGN Retro, a new channel that focuses on gaming both pre-IGN, like the Colecovision and Atari, as well as systems that have come and gone since, like my beloved Dreamcast. Happy 10th Anniversary IGN! Damn, it's nice to still be around to say that.

IGN.com Kicks Off 10-Year Anniversary With The Launch Of IGN Retro And Week-Long Editorial Retrospective

Leading Videogame Site Introduces New Channel and Daily Features Highlighting the Past Decade in Gaming

BRISBANE, CA — January 14, 2008 — IGN.com (http://www.ign.com), the Web's leading videogame and entertainment information destination, today announced the unveiling of its latest channel, IGN Retro, covering games and systems from the distant and not so distant past as IGN.com kick-offs a year-long celebration for its 10th anniversary. In addition, IGN will present a week-long retrospective of the past 10 years in gaming that will explore IGN.com's history, from the games and franchises over the past decade to the editors who reviewed them.

The launch of IGN Retro (http://www.retro.ign.com) represents IGN's first site dedicated to classic videogames. IGN Retro will cover gaming systems from the distant past - including the Atari 2600, Intellivision, Colecovision, and NES - as well as more recent platforms that aren't seeing active release schedules any longer such as the Dreamcast, GameCube and original Xbox systems.

"Having been with IGN.com since its inception, I am very proud of what the site has accomplished so far and very excited for the next 10 years," said Peer Schneider, Senior Vice President and Publisher, IGN Entertainment. "IGN.com has become the leader in providing users with the latest in videogame news and exclusives, and as the videogame industry continues to evolve, IGN.com will continue to be on the forefront of the industry."

In addition to the IGN Retro, starting today through Friday, January 18 on IGN.com, the site will feature variety of different editorial topics highlighting the evolution of videogames and IGN.com's role in covering the industry for the past 10 years. Editorial features include:

* Monday, January 14: "Press X: Ten Years in Gaming"

Examining the impact of the last 10 years in videogames

* Tuesday, January 15: "The Many Faces of IGN: Where Are They Now?"

An update on many of IGN.com's past editors

* Wednesday, January 16: "Classic IGN Video Moments "


A collection of cool and funny videos from throughout the years

* Thursday, January 17: "IGN.com Turns 10 Podcast"


Editors, past and present, come together to talk about the anniversary

* Friday, January 18: "IGN Video Documentary: The First 10 Years"


A three-part look at the decade of IGN.com with past and present editors

"As we hit the 10-year mark, it is important to take a look back at the moments in history that helped define IGN.com as an industry leader," said Roy Bahat, General Manager of IGN Entertainment. "It is with great pride that we celebrate this company milestone with the millions of IGN.com users who have been with us since the beginning."

January 12th, 1998 marks the official start of IGN as a branded Web site, and is the day N64.com officially changed its name to IGN64.com. Ten years later, IGN.com is a leading Internet media and services provider focused on the videogame and entertainment enthusiast markets. It is the Web's number one videogame information destination and attracts one of the largest concentrated audiences of young males on the Internet.

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<![CDATA[IGN Nintendo: Scandal or Old News?]]> mattc.JPG

VGMWatch tonight decided to spill the not-so-breaking news that Matt Casamassina, long-time editor-in-chief of the IGN Nintendo Team, is married to Edie Kissko. This is, in these times of games journalism head-scratching, a bit interesting. Kissko is the vice president of Golin Harris, which also happens to be Nintendo's PR firm.

Neither Casamassina nor Golin Harris have commented on the article, but Casamassina's long-time marriage to Kissko isn't exactly a secret. While his readers might not be aware of it, most in the journalism community and certainly the readers at Neo-Gaf are.

I don't doubt Casamassina's desire to keep his personal and work lives separate, but the problem with conflict of interest is that it's not always about the reality of the situation, but also about appearances.

Both IGN and Golin Harris were contacted for comment, neither have yet responded. We will update this post when and if they do.

IGN Editor Married to Nintendo PR Executive

Update: Golin Harris has responded:
"All GolinHarris employees who work on the Nintendo account sign and adhere to a strict confidentiality agreement."

Update 2: Matt has responded:
"While I would prefer to keep my wife and kids out of the public spotlight, the fact that Edie and I have been happily married for several years is no secret. Nintendo and IGN / FOX have been aware of our relationship since we first started dating. We're professionals. Both of us have signed strict confidentiality agreements with our respective employers and, incidentally, we leave what happens on the job at our home's front door.

The original article makes the suggestion that my marriage to Edie violates the trust of IGN's dedicated readership, but I think my body of work speaks for itself. Over the years, I have remained one of Nintendo's biggest fans and harshest critics and have also developed hundreds of reliable of sources within the industry, none of them Edie."

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<![CDATA[Nintendo Not Limiting WiiWare Sizes]]> Earlier today we directed you to the IGN Wii podcast, which claimed to have details on Nintendo's new WiiWare games download service. In it they detailed the limitations of the system, specifically that games were limited to 40MB, developers would be limited to a game a month, and that they would be determining the price for there games. Speaking to Eurogamer, Nintendo addresses those claims.

"I can confirm as we originally said at the announcement of the WiiWare service earlier in the year that WiiWare games will come in a range of sizes but we will encourage smaller, more compact games for the service," a Nintendo spokesperson told Eurogamer today.
So no 40MB cap, which makes sense considering games like Crystal Chronicles. The Nintendo spokesperson also explains that the one game a month limit is something they are considering instituting during the launch window to address volume issues, and that no pricing details have been released. In other words, IGN was mistaken. Man, give a guy a microphone and they just go crazy.

Nintendo refutes WiiWare size cap [Eurogamer]

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<![CDATA[Chobot Gets (In)Action Figure]]>

Jessica Chobot, whose PSP licking antics here on Kotaku lead to a writing gig on RedAssedBaboon and then a hosting gig on IGN, is getting her very own set of anime-styled action figures.

Apparently the folks at Southern Island were so enamored with the real Chobot when they met her at Comic Con, they decided they needed to make a couple of little statues of her. Each of the statues, designed by Kerry Shyver, will be sold as limited edition 500-piece runs. The foot-high statues will be hand numbered, but will not feature any licking... instead she will be nibbling on a 360 controller.

Fahey, another RAB alum, thinks they should drop the whole sexy writer angle and focus on a Fahey action figure, one that you can order but never actually ships because it keeps missing its flights.

You Can't Own My Soul, But You Can Own My Body...All 12 Inches Of It! Chobot Collectible Figurines!

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<![CDATA[Hearst Buys UGO]]>

Hearst today announced that they have finalized a two-year deal to buy UGO Networks outright. While the details of the deal were not released, Forbes estimates the deal to "be in the neighborhood of $100 million."

No word yet on what Hearst plans to do with the internet info network, but they sound genuinely jazzed:

With this acquisition, Hearst will gain, according to Ganzi, "one of the most popular men's lifestyle brands on the Web. UGO.com, the flagship Web site, is a first-stop destination for the latest news and content on games, movies, television, film, DVDs, music, sports, women and comic books." With an audience of over 11 million unique visitors in the U.S. and nearly 28 million worldwide, UGO reaches one in 10 online users in the highly coveted male 18-to-34-year-old demographic. UGO is entirely supported by advertising revenue and specializes in effective and customized advertising for blue-chip brands.

I can't help but wonder if Hearst thinks they bought IGN.

Hearst Corporation to Acquire UGO Networks [Business Wire]

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