<![CDATA[Kotaku: Ign]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Ign]]> http://kotaku.com/tag/ign http://kotaku.com/tag/ign <![CDATA[ IGN Goes Hands-On With "Flock" ]]>
Because, I dunno, herding animals around is fun or something, there's an game coming soon via Capcom, called "Flock," first noticed this week when the developer unveiled its E3 lineup. More or less, you're manning an alien spaceship that's making off with flocks, gaggles, coveys, clowders, murders, cackles, prides etc. of animals. Your means of encouragement? Why, a death ray of course. PETA should love the shit out of this game. IGN describes it in very Lemmings-friendly terms. If that's your cup of tea, it'll be out via Xbox Live Arcade, Playstation Network, and for PC download, soon.

IGN: Flock Preview[IGN]

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Kotaku-5024604 Sat, 12 Jul 2008 16:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5024604&view=rss&microfeed=true
<![CDATA[ IGN Signs Content Deal With Xbox Live ]]> Can't say I've ever used the Inside Xbox section on the 360 myself, but hey, maybe you do. Then again, maybe you don't, and nobody does, which is why Microsoft have announced that they've signed a deal with IGN to bring the site's IGN Strategize segments to Xbox Live. Or, more specifically, that they're bringing the site's IGN Strategize segments to Xbox Live, and they'll be hosted by Jessica Chobot. Neat way to get the IGN brand on Xbox Live without worrying about editorial concerns, that (Strategize being a video hints and tips section).

IGN Strategize Now On Inside Xbox/Xbox Live [IGN]

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Kotaku-5019761 Wed, 25 Jun 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5019761&view=rss&microfeed=true
<![CDATA[ IGN Editor Fires Back On Exclusive GTA IV Review Flak, Ethics Concerns ]]> 7.9Variety's Ben Fritz opined in his column The Cut Scene last week that the concept of an "exclusive" review, specifically the case of IGN's Grand Theft Auto IV review, was something he found troublesome. His entry on the matter read that Fritz seemed less concerned with the 10 out of 10 score, but that IGN securing an exclusive review—as it often does with game announcements, media and interviews—was the thing ethically troubling. (We suggest you read Fritz's original post, lest we misinterpret it in some sort of telephone game.)

The reviewer in question, Hilary Goldstein, editor-in-chief at IGN's Xbox 360 channel, talked to GameDaily about the GTA IV review mini-hubbub, chalking up Fritz's concerns to a possible grudge.

Goldstein theorizes that "if Variety didn't get the game early then you're looking at somebody, I don't know, who had a grudge on his shoulder because he didn't even have the game yet and we'd already put out the review." He thinks that to break an agreed upon embargo, similar to the one we agreed to with Rockstar for our own GTA IV review, would be a bigger ethics violation.

While I don't think that sums up Variety's particular concern and IGN editors swear everything's kosher, that no money or promises were exchanged, I think it's simply a matter of frustration with how coverage in the video game media industry is handled, how it's doled out to established video game outlets like IGN and not to those not known for their video game coverage. What may be simply a sign of an immature, capitulating industry, one populated with zealous fans, may not be as ethically troubling as it is indicative of one that needs to grow.

Media Coverage: IGN Says Variety May Have 'Grudge' [GameDaily]

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Kotaku-386744 Fri, 02 May 2008 19:30:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=386744&view=rss&microfeed=true
<![CDATA[ IGN "Crossed A Line" With GTA IV Hooker Shooting Clip ]]> LOLZ HOOKER SHOOTING DOODZA clip recently posted to IGN titled "Ladies of Liberty City: Very Bad Things" featured a montage of some of Grand Theft Auto IV's more lewd and violent behavior. A portion of that clip—perhaps the most objectionable portion—can still be seen at Gawker with the re-hosted full rip over at Boinkology. It can't be seen at IGN anymore, as the Fox owned entertainment site tells MTV Multiplayer "In this case, we crossed a line in how we portrayed some aspects of the game and we've taken this video down."

The full version of "Ladies of Liberty City" features GTA IV's Niko Bellic visiting one of the game's strip clubs The Triangle and receiving numerous private dances. He also visits two prostitutes, one of which an IGN employee runs down with a car, one of which he or she guns down. Classy stuff!

These portions of the game play a microscopic role in the Grand Theft Auto IV experience, but a strung together clip highlighting all of this nefarious behavior was somehow deemed worthy of splicing together for the IGN readership. It may be in poor taste to some, but we think it's perfect fodder for the basis of a news report from IGN's parent company. Then everybody wins.

For more details on the situation, be sure to check out the MTV Multiplayer report.

IGN Yanks 'GTA IV' Sex And Hooker-Shooting Video [MTV Multiplayer]

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Kotaku-385861 Wed, 30 Apr 2008 14:40:51 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=385861&view=rss&microfeed=true
<![CDATA[ You've Got IGN Watermarks On My Okami Strategy Guide ]]> Misery loves company! It's OK, Capcom. You weren't the only ones to leave an IGN watermark on your own Okami art. Bradygames left one on the cover of their Okami Wii strategy guide, too! What's even kookier is that the watermark appears in a different spot on the book's cover than on the game's cover, meaning it's not just a case of re-using the same art from Capcom's cover. Whoops. Wonder if they'll offer replacement dust covers?

okamiguide.jpg [thanks Seth!]

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Kotaku-384537 Mon, 28 Apr 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=384537&view=rss&microfeed=true
<![CDATA[ GTA IV: Best Game Since ... Well, When? ]]> nookular.jpgIf you hate 10-point rating systems, then pay no mind to the Nadia Comaneci 10 that IGN has handed Grand Theft Auto IV. The last game to get a perfect score from IGN was Soul Calibur for the Dreamcast, in 1999.

Yet curiously, by describing it also as "Without question, the best game since Legend of Zelda: Ocarina of Time," IGN sets up a strange paradox. Because it reviewed Ocarina of Time on Nov. 25, 1998. And then it reviewed Soul Calibur on Sept. 20, 1999. So ... the benchmark game for GTA's greatness goes back to 1998. But since then another game has earned a 10/10 score from IGN. So what gives?

On second thought, the hell with the 10/10 scale. Read our stuff instead. Our embargo on GTA IV will break Sunday at 10 am, and then all the nitty gritty your hot little hands can hold will be yours. We'll deliver you a flood of content, and then some.

Still, until then, you'll need some surrogate commentary, and IGN's as good a place as any to start.

"A 10 doesn't mean a game is perfect — it means a game is pushing boundaries, expanding a genre, and doing many things to a level so far above and beyond its competitors that they overshadows any flaws."

Sounds like a winner — by any score — to me.

Grand Theft Auto Review [IGN]

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Kotaku-384346 Sat, 26 Apr 2008 09:00:00 MDT ogood http://kotaku.com/index.php?op=postcommentfeed&postId=384346&view=rss&microfeed=true
<![CDATA[ IGN Insiders Offered Chance At MGO Keys ]]> Are you a North American member of the IGN Insider's program or Founders' Club who doesn't have a beta key for Metal Gear Online? Well you're in luck, as IGN is releasing three waves of beta codes to IGN Insiders starting tomorrow. The first two waves of keys will be for both Insiders and Founders' Club members, with the third wave strictly Insider online. Right now you can join the Founders' Club for just $9.95 monthly, so if all else fails and you desperately want to get into the beta you can always plunk down $10 and cross your fingers.

Metal Gear Online at FilePlanet [FilePlanet - Thanks Abel!]

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Kotaku-381215 Thu, 17 Apr 2008 18:30:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=381215&view=rss&microfeed=true
<![CDATA[ FilePlanet Presents The Age Of Conan Open Beta ]]> Funcom, Eidos, and IGN are proud to present the 'open' beta for Age Of Conan, coming to a PC near you on May 1st, if you're lucky. Members of FilePlanet are invited to sign up for the open beta period, with 50,000 slots on the line for a chance to put the game through its paces. In order to make sure people are focusing on actually testing it, the lucky thousands will be restricted to level 13, so don't think you're getting that much of a leg up on the pile.

"The IGN and FilePlanet audience has consistently told us that Age of Conan is one of their most anticipated games of the year, and we are very pleased to partner with Funcom and Eidos on the Open Beta," says Senior Vice President of Consumer Products at IGN, Jamie Berger.
Sign ups should be active soon, so keep an eye on the FilePlanet AoC mini-site.
Heads Will Roll as Age of Conan Moves into Open Beta - Open Beta exclusively available through FilePlanet.com and partner IGN sites -

- 50,000 aspiring barbarians may enter Hyboria on May 1st -

DURHAM, N.C.—(BUSINESS WIRE)—Funcom, Eidos and IGN are proud to announce that Open Beta for Age of Conan will start on May 1. The Open Beta will be hosted exclusively by IGN's popular game download site, FilePlanet.com, as well as being offered through partner IGN sites such as Gamespy.com, Tentonhammer.com and Warcry.com. The application pages at FilePlanet.com are now open for registrations, and gamers from across the world can sign up. As 50,000 gamers prepare their Hyborian assault, rivers of blood are about to flow, and it's exclusively available through FilePlanet and IGN partner sites.

"When we started development of Age of Conan four and a half years ago we truly wanted to move away from the standards of the MMO genre. We wanted to bring something new, exciting and fresh to the gamers," said Gaute Godager, Game Director on Age of Conan. "As we get ready to show everyone what Conan's savage world is all about, we need final stress testing. Teaming up with the Beta Masters at IGN was a perfect opportunity for us! We simply couldn't ask for a better partner for this crucial stage of our Beta."

"The IGN and FilePlanet audience has consistently told us that Age of Conan is one of their most anticipated games of the year, and we are very pleased to partner with Funcom and Eidos on the Open Beta," says Senior Vice President of Consumer Products at IGN, Jamie Berger. "The Funcom team has developed a truly unique, visceral gaming experience that players will have to see to believe."

Funcom would like to point out that the primary function of the Open Beta is to stress test Age of Conan prior to launch. This means that Funcom will not make the entire game available to the Open Beta testers, and a level 13 cap will be applied. The Beta experience will still give hours and hours of entertainment, and complete class and culture variety, while at the same time giving Funcom the needed focus for an Open Beta.

You are required to be a FilePlanet member in order to sign up for the Open Beta. Preloading of the client will start prior to the launch of the Open Beta, and applicants will receive more information should they receive a beta key. The Open Beta will start on the 1st of May at 1500 GMT / 0900 EDT.

Age of Conan is consistently mentioned as one of the most anticipated PC games in development. It has received more than twenty-five covers on high-profile gaming magazines across the globe and more than fifteen major awards, including numerous "Best MMO of E3" awards and the official "Best Online Game" award at the Games Convention 2007. Age of Conan is a key title in Microsoft's Games for Windows line-up, and a showcase title for nVidia. The game is set to launch in several territories on May 20th, 2008.

For more information on Age of Conan - either in English, German, French or Spanish - visit the official website at www.ageofconan.com where you also can access the respective community websites.

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Kotaku-381003 Thu, 17 Apr 2008 11:30:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=381003&view=rss&microfeed=true
<![CDATA[ A First Look at Gauntlet for the DS ]]> gauntlet-20080404033012010.jpgGood morning, campers. Thought we'd start the day off with some screenshot candy and a pointer to the first look at Gauntlet for the Nintendo DS. IGN's got the goods on the classic cooperative dungeon crawler, which introduced "Warrior ... is about to die!" into our inside-joke lexicon back in 1985.

Obviously, Gauntlet's addictive gameplay remains the same as the coin-op and its spinoffs, with upgraded enemies and AI. Graphics naturally are state of the art for the DS. But the real two-dot-oh for this Gauntlet, IGN reports, will be in the multiplayer, will full Wi-Fi support for linking up to three mates and the ability to talk to them over a mike. Everybody, all together now, "Elf needs food!"

Exclusive First Look at Gauntlet
[IGN]

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Kotaku-376557 Sun, 06 Apr 2008 08:00:00 MDT ogood http://kotaku.com/index.php?op=postcommentfeed&postId=376557&view=rss&microfeed=true
<![CDATA[ Behind The Scenes Of The Fake Zelda Movie ]]>
IGN's Zelda movie prank by Rainfall Films probably broke a lot of fanboy hearts April 1st morning, but that doesn't mean a lot of love for the series wasn't put into the trailer. Requiring 3 months of work for a crew that peaked at 20 people, the first makeup tests actually started all the way back on July 20th of 2007. (Which means that when accounting for casting, costume design and general organization, its a date nowhere near the actual project's start.) Here's the making of video, which we promise doesn't end as badly as Adam's Kaketakumentary.

Editorial: Zelda on the Big Screen
[IGN]

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Kotaku-376304 Fri, 04 Apr 2008 13:40:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=376304&view=rss&microfeed=true
<![CDATA[ Sega Details Iron Man Upgrades ]]> Comic book character video games, even those based on comic book movies, love utilizing power upgrades as motivation to perform well, and nowhere is this nearly as appropriate as in Sega's upcoming Iron Man game. In a diary posted over at IGN today, Game Director Jeffrey Tseng explains how the upgrade system works in the game. Completing missions gives you cash, which I suppose is odd for a billionaire playboy, but we'll run with that. The better you perform, the better upgrades you can buy for your armor. Before each mission you can swap out various parts, much like your standard mech combat game...and I suppose that's what Iron Man is - a tiny mech. You can swap out repulsors, core systems, power cores, thrusters, and auxiliary weapons, allowing you to create a suit of armor well-suited to your armor needs. With multiple levels of upgrades available in each category, the Iron Man fanboy in me has actually caught on fire in anticipation of the game. I may even - given the opportunity - girlishly squeal.

Iron Man: The Suit Makes the Man [IGN]

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Kotaku-375427 Wed, 02 Apr 2008 19:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=375427&view=rss&microfeed=true
<![CDATA[ Amazing Zelda The Movie Prank ]]>

There are a lot of splendid jokes hitting the net today, a lot of bad ones too, but this wonderful Zelda the Movie trailer created by IGN has to take the cake. I for one am happy it's a prank, Link, a real Link, wearing that silly little green hat is the last thing I want to see in a movie theater.

Legend of Zelda Movie Trailer Premiere Your dreams realized. [IGN]

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Kotaku-374653 Tue, 01 Apr 2008 15:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=374653&view=rss&microfeed=true
<![CDATA[ Gamespot's Jason Ocampo Now IGN's Jason Ocampo. ... ]]> Gamespot's Jason Ocampo Now IGN's Jason Ocampo. Hey, just a quick update on yesterday's development involving former Gamespot reviewer Jason Ocampo—the former PC-centric reviewer has jumped ship from CNet to IGN and will be their new PC Editor In Chief. Ocampo appears in the latest Game Scoop! podcast, revealing his new secret identity as an IGNer. Thanks for the tip, Richard!

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Kotaku-362098 Thu, 28 Feb 2008 18:20:36 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=362098&view=rss&microfeed=true
<![CDATA[ IGN Turns 10, Goes Retro ]]> ignlogo.jpgBack in 1998, I was writing for a tiny gaming site called Videogamers.com (long since defunct, but the Wayback never dies), having had the good fortune of being a guy in Atlanta who could attend E3 (then in Atlanta) and write halfway decently. Our main competition, if you could call it that (the internet was much friendlier back then) was a fledgling gaming site called IGN. Ten years later, Videogamers.com may be long forgotten, but IGN is still going strong, having spread out to encompass everything their target demographic could want and then some. This week marks their 10th anniversary, and to celebrate they are holding a week-long celebration of IGN, with articles covering the history of the site, writers past and present, and their role in covering the gaming industry. They're also launching IGN Retro, a new channel that focuses on gaming both pre-IGN, like the Colecovision and Atari, as well as systems that have come and gone since, like my beloved Dreamcast. Happy 10th Anniversary IGN! Damn, it's nice to still be around to say that.

IGN.com Kicks Off 10-Year Anniversary With The Launch Of IGN Retro And Week-Long Editorial Retrospective

Leading Videogame Site Introduces New Channel and Daily Features Highlighting the Past Decade in Gaming

BRISBANE, CA — January 14, 2008 — IGN.com (http://www.ign.com), the Web's leading videogame and entertainment information destination, today announced the unveiling of its latest channel, IGN Retro, covering games and systems from the distant and not so distant past as IGN.com kick-offs a year-long celebration for its 10th anniversary. In addition, IGN will present a week-long retrospective of the past 10 years in gaming that will explore IGN.com's history, from the games and franchises over the past decade to the editors who reviewed them.

The launch of IGN Retro (http://www.retro.ign.com) represents IGN's first site dedicated to classic videogames. IGN Retro will cover gaming systems from the distant past - including the Atari 2600, Intellivision, Colecovision, and NES - as well as more recent platforms that aren't seeing active release schedules any longer such as the Dreamcast, GameCube and original Xbox systems.

"Having been with IGN.com since its inception, I am very proud of what the site has accomplished so far and very excited for the next 10 years," said Peer Schneider, Senior Vice President and Publisher, IGN Entertainment. "IGN.com has become the leader in providing users with the latest in videogame news and exclusives, and as the videogame industry continues to evolve, IGN.com will continue to be on the forefront of the industry."

In addition to the IGN Retro, starting today through Friday, January 18 on IGN.com, the site will feature variety of different editorial topics highlighting the evolution of videogames and IGN.com's role in covering the industry for the past 10 years. Editorial features include:

* Monday, January 14: "Press X: Ten Years in Gaming"

Examining the impact of the last 10 years in videogames

* Tuesday, January 15: "The Many Faces of IGN: Where Are They Now?"

An update on many of IGN.com's past editors

* Wednesday, January 16: "Classic IGN Video Moments "


A collection of cool and funny videos from throughout the years

* Thursday, January 17: "IGN.com Turns 10 Podcast"


Editors, past and present, come together to talk about the anniversary

* Friday, January 18: "IGN Video Documentary: The First 10 Years"


A three-part look at the decade of IGN.com with past and present editors

"As we hit the 10-year mark, it is important to take a look back at the moments in history that helped define IGN.com as an industry leader," said Roy Bahat, General Manager of IGN Entertainment. "It is with great pride that we celebrate this company milestone with the millions of IGN.com users who have been with us since the beginning."

January 12th, 1998 marks the official start of IGN as a branded Web site, and is the day N64.com officially changed its name to IGN64.com. Ten years later, IGN.com is a leading Internet media and services provider focused on the videogame and entertainment enthusiast markets. It is the Web's number one videogame information destination and attracts one of the largest concentrated audiences of young males on the Internet.

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Kotaku-344457 Mon, 14 Jan 2008 08:20:11 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=344457&view=rss&microfeed=true
<![CDATA[ IGN Nintendo: Scandal or Old News? ]]> mattc.JPG

VGMWatch tonight decided to spill the not-so-breaking news that Matt Casamassina, long-time editor-in-chief of the IGN Nintendo Team, is married to Edie Kissko. This is, in these times of games journalism head-scratching, a bit interesting. Kissko is the vice president of Golin Harris, which also happens to be Nintendo's PR firm.

Neither Casamassina nor Golin Harris have commented on the article, but Casamassina's long-time marriage to Kissko isn't exactly a secret. While his readers might not be aware of it, most in the journalism community and certainly the readers at Neo-Gaf are.

I don't doubt Casamassina's desire to keep his personal and work lives separate, but the problem with conflict of interest is that it's not always about the reality of the situation, but also about appearances.

Both IGN and Golin Harris were contacted for comment, neither have yet responded. We will update this post when and if they do.

IGN Editor Married to Nintendo PR Executive

Update: Golin Harris has responded:
"All GolinHarris employees who work on the Nintendo account sign and adhere to a strict confidentiality agreement."

Update 2: Matt has responded:
"While I would prefer to keep my wife and kids out of the public spotlight, the fact that Edie and I have been happily married for several years is no secret. Nintendo and IGN / FOX have been aware of our relationship since we first started dating. We're professionals. Both of us have signed strict confidentiality agreements with our respective employers and, incidentally, we leave what happens on the job at our home's front door.

The original article makes the suggestion that my marriage to Edie violates the trust of IGN's dedicated readership, but I think my body of work speaks for itself. Over the years, I have remained one of Nintendo's biggest fans and harshest critics and have also developed hundreds of reliable of sources within the industry, none of them Edie."

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Kotaku-333816 Wed, 19 Dec 2007 17:00:04 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=333816&view=rss&microfeed=true
<![CDATA[ Nintendo Not Limiting WiiWare Sizes ]]> wiiwarewrong.jpgEarlier today we directed you to the IGN Wii podcast, which claimed to have details on Nintendo's new WiiWare games download service. In it they detailed the limitations of the system, specifically that games were limited to 40MB, developers would be limited to a game a month, and that they would be determining the price for there games. Speaking to Eurogamer, Nintendo addresses those claims.
"I can confirm as we originally said at the announcement of the WiiWare service earlier in the year that WiiWare games will come in a range of sizes but we will encourage smaller, more compact games for the service," a Nintendo spokesperson told Eurogamer today.
So no 40MB cap, which makes sense considering games like Crystal Chronicles. The Nintendo spokesperson also explains that the one game a month limit is something they are considering instituting during the launch window to address volume issues, and that no pricing details have been released. In other words, IGN was mistaken. Man, give a guy a microphone and they just go crazy.

Nintendo refutes WiiWare size cap [Eurogamer]

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Kotaku-322588 Wed, 14 Nov 2007 09:40:20 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=322588&view=rss&microfeed=true
<![CDATA[ Chobot Gets (In)Action Figure ]]>

Jessica Chobot, whose PSP licking antics here on Kotaku lead to a writing gig on RedAssedBaboon and then a hosting gig on IGN, is getting her very own set of anime-styled action figures.

Apparently the folks at Southern Island were so enamored with the real Chobot when they met her at Comic Con, they decided they needed to make a couple of little statues of her. Each of the statues, designed by Kerry Shyver, will be sold as limited edition 500-piece runs. The foot-high statues will be hand numbered, but will not feature any licking... instead she will be nibbling on a 360 controller.

Fahey, another RAB alum, thinks they should drop the whole sexy writer angle and focus on a Fahey action figure, one that you can order but never actually ships because it keeps missing its flights.

You Can't Own My Soul, But You Can Own My Body...All 12 Inches Of It! Chobot Collectible Figurines!

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Kotaku-289303 Tue, 14 Aug 2007 09:58:39 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=289303&view=rss&microfeed=true
<![CDATA[ Hearst Buys UGO ]]>

Hearst today announced that they have finalized a two-year deal to buy UGO Networks outright. While the details of the deal were not released, Forbes estimates the deal to "be in the neighborhood of $100 million."

No word yet on what Hearst plans to do with the internet info network, but they sound genuinely jazzed:

With this acquisition, Hearst will gain, according to Ganzi, "one of the most popular men's lifestyle brands on the Web. UGO.com, the flagship Web site, is a first-stop destination for the latest news and content on games, movies, television, film, DVDs, music, sports, women and comic books." With an audience of over 11 million unique visitors in the U.S. and nearly 28 million worldwide, UGO reaches one in 10 online users in the highly coveted male 18-to-34-year-old demographic. UGO is entirely supported by advertising revenue and specializes in effective and customized advertising for blue-chip brands.

I can't help but wonder if Hearst thinks they bought IGN.

Hearst Corporation to Acquire UGO Networks [Business Wire]

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Kotaku-282035 Tue, 24 Jul 2007 17:00:16 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=282035&view=rss&microfeed=true
<![CDATA[ Rumble Sixaxis In Developer's Hands? ]]> We've gotten in several tips involving this developer diary posted a few days ago on IGN, showing the folks at Free Radical polishing up the Haze demo that was shown at the Ubisoft gamers day back in late May. At the beginning of this lengthy, relatively entertaining video we see Haze being demoed to the press using a standard Sixaxis, while at around the ten minute mark we are shown two separate developers testing the game and the controller they are using is mysteriously blurred out. Could it be that Free Radical already has their hands on the rumble ready PS3 controller?

I really doubt it. This video was shot in mid-May for one. Nothing stays quiet for that long in the industry, especially during the lead-in to E3, when you can almost imagine developers hopping up and down in their chairs like excited children with a secret they desperately want to tell.

Secondly...come on guys, it's just a blur. It could really mean anything. Maybe there is a stipulation about dev kit controllers not being shown, or they use special equipment during the development process that they'd rather not have people see. Hell, perhaps they have an odd habit of writing "FUCK" in big letters on all of their development tools and needed to make the vid kid safe.

Or it could very well be a less-than artfully hidden rumble Sixaxis, though as I said I have serious doubts. The main thing to take away from this flurry of speculation is that PS3 owners would really like their rumble back plz. THX!

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Kotaku-276014 Sun, 08 Jul 2007 11:30:18 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=276014&view=rss&microfeed=true
<![CDATA[ Tons of New Halo 3 Goodness ]]> The Halo 3 beta has come and gone, leaving me mildly entertained but not particularly impressed. Sure it was Halo-riffic, but I couldn't find anything truly exciting about the game. Well it looks like IGN went and found the exciting for me. They recently visited the Bungie compound and came away with a metric assload of exciting new information. In their Beyond the Beta article they deliver the goods on new maps, the new and particularly awesome Brute Chopper, content sharing, and my personal favorite, customizable armor for multiplayer!

The new maps unveiled include Epitaph, a cathedral-like structure with a man cannon (teehee!) at either end of the main chamber, Last Resort, which they refer to as Zanzibar reborn, and Shrine, which they describe as a vast open desert with a stone shrine winding through it...which is apparently ginormous.

The Brute Chopper is just what it sounds like. A giant futuristic badass motorcycle from hell, equipped with twin cannons based around Brute Spiker guns.
halo3brutechopper.jpg
Film saving will be done by saving just the basic code running the footage you are recording, letting the game recreate it on the fly rather than recording actual video. This means that you can easily edit, change perspectives, or even pan around and grab screenshots to save and share via Bungie's servers. Pretty spiffy!
halo3armor.jpg
As I mentioned, however, the most exciting news for me is the different armor permutations that will be unlocked during the course of single player to allow for more customization to your multiplayer persona. Details were sparse on how the changes would be implemented, but the looks are very, very cool. There's even one (see above) reminiscent of the armor from the cover of the Ghosts of Onyx paperback that I am completely drooling over. I think one of the problems with Halo 1 and 2 for me was that everyone fighting looked the same, only different colors. Aesthetics matter a great deal to me. I want to look unique, so people remember that guy they killed over and over again until he left the game, crying like a little girl into his headset.

Hit up the IGN article for the full details and some more killer screenshots!

Halo 3: Beyond the Beta [IGN]

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Kotaku-274659 Tue, 03 Jul 2007 09:00:23 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=274659&view=rss&microfeed=true
<![CDATA[ FPS, A Stage Production ]]> fpsplay.jpg

Over the weekend, First Person Shooter: The Play premiered in San Francisco. The play is set in a start-up video game company that has achieved big-time success due to a the "hottest, most violent game on the market." Things go bad when the company is blamed for a schoolyard shooting. The play was written by Aaron Loeb, former IGN writer and current game developer COO. Says Aaron:

My main goal was to show the "controversy" to be the inhuman and immoral boondoggle that it is. That we respond to something so horrible as a school shooting by trying to figure out a quick and easy blame-based sound-bite ("videogames did it" or "bullying caused it") is horrifying. In the face of these tragedies we need to talk more, not less. We need to connect more, not polarize into oppositional camps. I wanted the CEO and the father to be men caught up in this lunacy, who eventually have the courage to step out of it.

Ultimately, I hope people who see the play will, if they don't already, start questioning Dr. Phil's motives when he rushes out to say "videogames did it." I hope that they will ask, "Is this really what we should be talking about now? How about talking about the victims and their families instead?"

Admirable. But is the play any good?

FPS Play [Firing Squad via GameSetWatch]

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Kotaku-258414 Mon, 07 May 2007 23:00:26 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=258414&view=rss&microfeed=true
<![CDATA[ Win A Spot In I Am 8-Bit 2007 ]]>

Think you've got the artistic chops to make it with the big boys? Well, now is your chance to prove it. I AM 8-BIT, IGN, Gallery Nineteen Eighty Eight, Capcom, and Foundation 9 Entertainment are teaming up once again to scout for talent for the upcoming I Am 8-Bit art show. In case you've been living under a rock, I Am 8-Bit is an amazing art show that is based entirely on olde school gaming. Entries range from drawings and paintings to sculptures.

Submissions are currently being accepted at IGN for a chance to win a coveted spot in the upcoming show. Entries will be taken until April 6th when ten finalists will be chosen. A panel of judges will choose the winner which will be announced on April 12. The winner will receive a load of prizes including:

* A Collection of Mega Man & Street Fighter action figures
* One Booster and Starter decks of Capcom Collectible Card Game
* Capcom Classics and SEGA Genesis Classics Collections games
* An autographed "I AM 8-BIT: Art Inspired by Classic Videogames of the '80s" book
* An I AM 8-BIT "limited edition" t-shirt

If the winning piece is knock-your-socks-off amazing, the artist will be given the opportunity to have their piece displayed in the actual I Am 8-Bit show this year. The nine runner ups will also receive prize packages that include the above list sans the action figures.

You've only got 6 days left to complete your masterpiece so you better get crackin'. For complete contest rules and where to send your entry, check out IGN's article here.

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Kotaku-248725 Sun, 01 Apr 2007 11:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=248725&view=rss&microfeed=true
<![CDATA[ The Price Of Constant Folding@Home ]]> As a current participant in the Folding@Home project via my PLAYSTATION 3, I, too, have wondered about the financial impact of keeping my console on 24/7 to contribute to the cause. IGN has gone ahead and determined roughly how much an always-on PS3 would hit its owners in the wallet by using the Nebraska state Electricity Rate Comparison chart against the wattage required to run Folding@Home number crunching.

Idaho residents have it the best at only $6.88 per month and Hawaii folders get hit the hardest to the tune of $27.76. Me? I'm looking at $17.52 going by California's higher than national average.

I'm going to ask Crecente if I should expense this. You, you should scrounge for loose change and start up your Folding program. Oh, and join Team Kotaku while you're at it.

The Cost of Folding [IGN]

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Kotaku-247877 Wed, 28 Mar 2007 17:20:48 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=247877&view=rss&microfeed=true
<![CDATA[ Koei Unveils Wii Title ]]> preythestar.jpg

Koei's 2007 UK release list has some interesting games on the list including their first ever Wii title, IGN reports.

- Shin Megami Tensai: Devil Summoner - Raidou Kuzunoha vs The Soulless Army (PS2, April 27)
- G1 Jockey Wii (Wii, June)
- Dynasty Warriors: Fighters Battle DS (DS, Q3)
- Orochi Warriors (PS2 and X360, October)
- Bladestorm: The Hundred Years War (PS3 and X360, Q3)
- Prey The Stars (DS, Q3)
- Fatal Inertia (PS3 and X360, Q3)

Most intriguing is Prey the Stars, which IGN describes as a sort of hungry dog meets Katamari Damacy.

Koei Cranks up UK Releases [IGN]

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Kotaku-247459 Tue, 27 Mar 2007 19:00:06 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=247459&view=rss&microfeed=true
<![CDATA[ MotorStorm Gets Buddy Patch ]]> According to the UK arm of IGN, Motorstorm owners will get their own fresh game patch this week, alongside the new Resistance Fall of Man and PLAYSTATION 3 firmware updates. So what's cooking for Evolution Studios' online racer? An in-game buddy list to help make multiplayer games a snap. Handy.

The new feature will be available right from the main menu after a quick patch and reboot. Isn't patching your console games, like, the best thing ever?

BuddyStorm for MotorStorm [IGN]

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Kotaku-246135 Wed, 21 Mar 2007 19:40:50 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=246135&view=rss&microfeed=true
<![CDATA[ IGN's Top 25 PS2 Games ]]> kratosagain.jpg

Another day another "top" list. This time around, the editors at IGN have put together their list of the Greatest PS2 games of all time. Putting these types of lists together are always a chore and I'm sure this one was especially so given the breadth of the PS2s library. Not to mention the fact that everyone has their own opinions and some people get their panties in a twist because their favorite game wasn't included. I have to say though, the guys did an admirable job. All the biggies are there although perhaps not in the order you would expect. One glaring omission though is Katamari Damacy. WHERE THE HELL IS KATAMARI?! Whoops, I think my panties just twisted.

I don't want to ruin the list for you so I'll let you go check it out for yourself, although I have printed the top 10 for all you lazy bones after the jump. For the full list with explanations, be sure to check out the original article

The Top 25 PS2 Games of All Time [IGN]
[via YouNewb]

10) Burnout 3: Takedown
9) Twisted Metal: Black
8) Grand Theft Auto: San Andreas
7) Guitar Hero
6) ICO
5) Metal Gear Solid 3: Subsistence
4) Shadow of the Colossus
3) Final Fantasy X
2) Grand Theft Auto III
1) God of War

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Kotaku-245034 Sat, 17 Mar 2007 18:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=245034&view=rss&microfeed=true
<![CDATA[ TMNT For XBLA, It's Official ]]> Not a hoax! No longer a rumor! It's official. The quarter-sucking Konami arcade classic Teenage Mutant Ninja Turtles is coming to Xbox Live Arcade just in time to help promote the upcoming ninja turtle-filled film.

According to IGN, TMNT will hit XBLA sometime in March for the low, low price of 400 Microsoft Points, better known as five US dollars. The game will support two to four-player online co-op play and, presumably, be totally tubular.

TMNT Officially Head to XBLA [IGN]

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Kotaku-241946 Tue, 06 Mar 2007 14:40:37 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=241946&view=rss&microfeed=true
<![CDATA[ Clip: Warhawk Play ]]>

As reported a bit ago, Warhawk is going to be a downloadable-only game after all. The kind folks over at IGN (Hi, Jessica) sent along a bit of embeddable code so you can check out the gameplay and interview about the downloadable stuff for yourself.

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Kotaku-241269 Fri, 02 Mar 2007 20:40:29 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=241269&view=rss&microfeed=true
<![CDATA[ Warhawk Goes Multiplayer, Download Only (Really, This Time) ]]> Today's episode of IGN Weekly has an exclusive look at the upcoming Incognito game Warhawk for the PLAYSTATION 3. In it, the outlet confirms a number of previously rumored details.

Yes, the game will be multiplayer only, currently supporting 32-players via dedicated servers. Yes, the game will be a download through the PlayStation Store (despite telling us otherwise), with possible expansions to come.

Additionally, Drew Bradford, associate producer for the game, reveals that both SIXAXIS and analog stick controls are available for players to use.

And on the multiplayer-only front, Dylan Jobe, director of the game, said that "Warhawk has all of its attention focused on making a triple-A online experience. Phasing out the single player allows the team to really polish multiplayer." He later added, "Single player just wasn't up to par."

Shots of ground and air combat, as well as a look at character customization are available at IGN.

IGN Weekly Ep. 38: Warhawk Exclusive, THQ Gamers Day, and NY Comic Con [IGN]

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Kotaku-241265 Fri, 02 Mar 2007 19:20:38 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=241265&view=rss&microfeed=true
<![CDATA[ PS3 Gets Spidey 3 Exclusive ]]> The good news is that Sony has secured at least one more exclusive for the console seemingly allergic to exclusives, the PLAYSTATION 3. The bad news is that it's simply a collector's edition treatment for the upcoming Activision video game based on Sony Pictures' Spider-Man 3.

While that made sound a tad unexciting, the bonuses should be of interest to Spider-fans as they include exclusive "Webisodes", behind the scenes clips, trailers and even a new playable character, pictured above. Yep, that's the "New Goblin" from the third Spidey flick and he'll be controlled with (wait for it...) SIXAXIS motion wizardry.

IGN has additional in-depth details on what folks itching to spend $70 on the next Spider-Man game can expect.

Exclusive PS3 Spider-Man [IGN]

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Kotaku-239019 Fri, 23 Feb 2007 14:40:05 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=239019&view=rss&microfeed=true
<![CDATA[ Chocobo Hanky? Do Want! ]]> I'll be honest. I never wanted to actually have to write about video games. I just wanted to play them for free and get nerdalicious swag like this Chocobo handkerchief. The number of fantasies I've had about coveted items like this promo giveaway for the upcoming Square-Enix DS title Final Fantasy Fables: Chocobo Tales are simply too numerous to count.

Sadly, I have no such swag. Craig from IGN does, though, and I'm quite sure Crecente has one of these at the bottom of a junk pile. He'll probably use it to wipe down his bloody pirate hook and toss it in the garbage. Bastard.

Wiping Noses with Chocobo [IGN]

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Kotaku-238238 Tue, 20 Feb 2007 17:20:48 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=238238&view=rss&microfeed=true
<![CDATA[ IGN's Matt and Perrin, Sitting in a Tree ]]> Love is in the air today, so I thought I'd join 4 color rebellion in spotlighting the deep love that one VP of Marketing shares with a journalist who makes a living reporting on her product. IGN recently posted a video of Matt interviewing Perrin Kaplan in which she accosts him with the all the enthusiasm of a drunk college girl, only with more PR lingo. This is the sort of thing that happens when you work closely with marketing people for too long. They start to bond with you.

Matt does a good job of holding his own, making sure to get in the obligatory dig at the PS3 while delving into the pertinent questions. Perrin, despite her goofiness, manage to dodge several questions like the pro she is. The most interesting information comes at the end once she takes over the interview and starts asking him questions...that bring the potential for original content from the Wii Shop Channel. It's not as bad as our tipster, who said, "It was like watching a bad press junket with some mindless bimbo interviewing a celebrity on Extra." Come on now, Matt is a very mindful bimbo. Don't sell him short!

Perrin Chats about Wii, Flirts with Matt [4 color rebellion - Thanks Carl]
The IGN Interview

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Kotaku-236702 Wed, 14 Feb 2007 13:22:56 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=236702&view=rss&microfeed=true
<![CDATA[ flOw Team Talks Multiplayer, Future, The Big 'O' ]]> IGN has an excellent interview up with Kellee Santiago, president of thatgamecompany, who will be responsible for bringing the beautiful flOw to the PlayStation Network in just ten agonizingly long days.

In it, Santiago talks about the group's other PLAYSTATION 3 plans, multiplayer potential for flOw, why they missed previous release dates, and, most importantly, why there's that big "O" in the middle of the word. A good read for those of us looking for something to do between PS3 releases. Back to twiddling my thumbs!

TEHSCLUSIVE: An Interview with Kellee Santiago on flOw (PS3)! [IGN]

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Kotaku-236382 Tue, 13 Feb 2007 16:20:55 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=236382&view=rss&microfeed=true
<![CDATA[ More Left 4 Dead Details Rise From The Grave ]]>

Those lucky bastards at IGN U.K. have got a chance to do hands on with Turtle Rock Studios' upcoming zombie slaughter fest, Left 4 Dead. The newest addition to the zombie game brigade will feature 4 person co-op play and the ability to play either the survivors or the infected. IGN goes in to great detail about the different classes of infected and their various powers (they are not allowed to use traditional weapons). Currently, Turtle Rock is developing Left 4 Dead for PC to be released this summer. The possibility of a 360 version is also discussed, but Turtle Rock is remaining tight lipped on that subject.

While I'm not the biggest PC gamer, I will be picking this title up if for no other reason than to team up with Luke and vomit blood on the teeming hordes of our enemies. We tried it on the subway in NYC and it worked rather well.

Left 4 Dead Hands-On [IGN U.K.]

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Kotaku-233757 Sat, 03 Feb 2007 12:00:27 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=233757&view=rss&microfeed=true
<![CDATA[ IGN's Castlevania Retrospective ]]>

In honor of Castlevania's 20th anniversary, IGN has put together quite an extensive retrospective of the uber popular side scrolling, vampire slaying adventure. The 10 page history takes us from the early days of Castlevania's 8-bit glory on the NES, through it's long, rocky history on multiple platforms and leaves us with the authors hope's and dreams for Castlevanias of the future. This is quite a hefty and well written article, so if you're looking for some good weekend reading about the vampire franchise that refuses to die, this is the story for you.

Castlevania: The Retrospective [IGN]

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Kotaku-230188 Sat, 20 Jan 2007 11:00:05 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=230188&view=rss&microfeed=true
<![CDATA[ flOw Moves Gently To February ]]> Originally scheduled for release near the PlayStation 3 launch, then delayed to an unspecified date, it appears that Sony will finally (and hopefully) release flOw to the PlayStation Store this February. IGN secured a more solid date earlier today, putting the Flash game port just that much further out of reach. C'mon, SCEA, don't let us down. Get this puppy up!

flOw in Feb [IGN]

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Kotaku-229558 Wed, 17 Jan 2007 22:30:18 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=229558&view=rss&microfeed=true
<![CDATA[ IGN Says PS3 Is Teh Best ]]>

In a move that surprises most (and pleases some), game site IGN has selected the PLAYSTATION 3 as the best console of 2006 and not the Wii. Better let IGN explain itself:

Nintendo's Wii launched to massive mainstream applause and a lot of hope has been placed in the potential for gaming innovation via the console's unique controller. Nintendo disappointed some, however, by choosing not embrace HDTV or to compete with Sony and Microsoft in processing power. The Wii can't even play normal DVDs.

Judging the consoles based upon a broad perspective that includes software now available and coming in the future an entirely different argument could be formulated. However, from a hardware perspective, the PS3 is by far the more interesting console. Though the launch software hasn't blown anyone away, the 360's launch titles were equally unimpressive, and the system will certainly mature. Sony's embrace of the PS3 as a computer rather than just a console, and the availability of supported Linux distributions for the console will also develop and will likely bear entirely unexpected fruit in future.

And there you have it! IGN *hearts* PS3.

PLAYSTATION 3 Is The Best [IGN via Joystiq]

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Kotaku-229156 Wed, 17 Jan 2007 03:21:02 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=229156&view=rss&microfeed=true
<![CDATA[ Upcoming Wii Virtual Console Games ]]>

IGN has posted a list of upcoming games for the Wii, including Virtual Console titles. If this list is accurate, there's some really good titles coming out in the next three weeks of January including:

  • Metroid
  • Super Mario World
  • Kirby's Adventure
  • Punch-Out
  • Kid Icarus
  • Duck Hunt
  • Comix Zone
  • Streets of Rage

They also list some titles that are scheduled to come out sometime TBA in 2007 like Mario Kart 64, Star Fox 64 and Legend of Zelda: Ocarina of Time.

I stress that these are NOT official Nintendo lists, but merely the games that IGN has posted to their site. Whether or not these all come to pass remains to be seen, but it certainly gives a lot to look forward to.

IGN Wii Release dates [IGN]

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Kotaku-228627 Sun, 14 Jan 2007 12:00:47 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=228627&view=rss&microfeed=true
<![CDATA[ Clips: God Of War II Gameplay Video ]]>

While the clip is a little fuzzy, it does give us another look at some of the gameplay for the upcoming God of War 2. IGN has posted a bunch of new screens and hi-res videos, including some interviews and more gameplay. I've watched this a couple of times and for some reason, I can't keep my eyes on the action. All I keep staring at is that creepy statue thing that keeps peering through the windows. It really gives me the willies, like something out of an old Ray Harryhausen Sinbad movie. No, not Sinbad the comedian, Sinbad the sailor.

Bunch of new God of War II media [IGN]

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Kotaku-228623 Sun, 14 Jan 2007 10:00:30 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=228623&view=rss&microfeed=true
<![CDATA[ Massive Overreaction to Konami 'Cancellations' ]]> Yesterday IGN reported on several PS3 and Wii titles being dropped from Konami's in-development list under the title "Massive Cancellations From Konami". They got the information from Famitsu, which didn't actually give any sort of reason for the games dropping off the list. NowI don't want to upset anyone here in case one of their favorites was canned, but here is the list of 'cancelled' games:

Gradius Series (PS3)
Jikkyou Powerful Pro Baseball (PS3)
New Action Game (PS3)
New Role Playing Game (PS3)
New Action Adventure Game 2 (Wii)
Role Playing Game (Wii)

I know, I know. I was really looking forward to New Action Adventure Game 2 as well, but my hopes and dreams have been crushed. Would have liked to have seen Gradius, but this doesn't mean we won't. Just not anytime soon.

So, massive cancellations, or simply a change of plans? Eurogamer sums up my feelings precisely.

But if you ask us it's probably more of a housekeeping update - a few pencilled lines of ambition scratched away absently with an eraser as a company takes stock, and not the exciting orgy of panic and self-doubt that's been its portrait.

Couldn't have said it better myself. Watch where you're swinging those headlines IGN. You could hurt somebody!

Konami 'cancels' PS3/Wii games [Eurogamer]


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Kotaku-227993 Thu, 11 Jan 2007 10:40:00 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=227993&view=rss&microfeed=true