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grand theft auto iv

IGN Editor Fires Back On Exclusive GTA IV Review Flak, Ethics Concerns

Variety's Ben Fritz opined in his column The Cut Scene last week that the concept of an "exclusive" review, specifically the case of IGN's Grand Theft Auto IV review, was something he found troublesome. His entry on the matter read that Fritz seemed less concerned with the 10 out of 10 score, but that IGN securing an exclusive review—as it often does with game announcements, media and interviews—was the thing ethically troubling. (We suggest you read Fritz's original post, lest we misinterpret it in some sort of telephone game.)

The reviewer in question, Hilary Goldstein, editor-in-chief at IGN's Xbox 360 channel, talked to GameDaily about the GTA IV review mini-hubbub, chalking up Fritz's concerns to a possible grudge.

More »

grand theft auto iv

IGN "Crossed A Line" With GTA IV Hooker Shooting Clip

A clip recently posted to IGN titled "Ladies of Liberty City: Very Bad Things" featured a montage of some of Grand Theft Auto IV's more lewd and violent behavior. A portion of that clip—perhaps the most objectionable portion—can still be seen at Gawker with the re-hosted full rip over at Boinkology. It can't be seen at IGN anymore, as the Fox owned entertainment site tells MTV Multiplayer "In this case, we crossed a line in how we portrayed some aspects of the game and we've taken this video down." More »

okami wii

You've Got IGN Watermarks On My Okami Strategy Guide

Misery loves company! It's OK, Capcom. You weren't the only ones to leave an IGN watermark on your own Okami art. Bradygames left one on the cover of their Okami Wii strategy guide, too! What's even kookier is that the watermark appears in a different spot on the book's cover than on the game's cover, meaning it's not just a case of re-using the same art from Capcom's cover. Whoops. Wonder if they'll offer replacement dust covers? More »

gta iv

GTA IV: Best Game Since ... Well, When?

If you hate 10-point rating systems, then pay no mind to the Nadia Comaneci 10 that IGN has handed Grand Theft Auto IV. The last game to get a perfect score from IGN was Soul Calibur for the Dreamcast, in 1999.

Yet curiously, by describing it also as "Without question, the best game since Legend of Zelda: Ocarina of Time," IGN sets up a strange paradox. Because it reviewed Ocarina of Time on Nov. 25, 1998. And then it reviewed Soul Calibur on Sept. 20, 1999. So ... the benchmark game for GTA's greatness goes back to 1998. But since then another game has earned a 10/10 score from IGN. So what gives?

More »

metal gear online

IGN Insiders Offered Chance At MGO Keys

Are you a North American member of the IGN Insider's program or Founders' Club who doesn't have a beta key for Metal Gear Online? Well you're in luck, as IGN is releasing three waves of beta codes to IGN Insiders starting tomorrow. The first two waves of keys will be for both Insiders and Founders' Club members, with the third wave strictly Insider online. Right now you can join the Founders' Club for just $9.95 monthly, so if all else fails and you desperately want to get into the beta you can always plunk down $10 and cross your fingers. More »

beta watch

FilePlanet Presents The Age Of Conan Open Beta

Funcom, Eidos, and IGN are proud to present the 'open' beta for Age Of Conan, coming to a PC near you on May 1st, if you're lucky. Members of FilePlanet are invited to sign up for the open beta period, with 50,000 slots on the line for a chance to put the game through its paces. In order to make sure people are focusing on actually testing it, the lucky thousands will be restricted to level 13, so don't think you're getting that much of a leg up on the pile.
"The IGN and FilePlanet audience has consistently told us that Age of Conan is one of their most anticipated games of the year, and we are very pleased to partner with Funcom and Eidos on the Open Beta," says Senior Vice President of Consumer Products at IGN, Jamie Berger.
Sign ups should be active soon, so keep an eye on the FilePlanet AoC mini-site. More »

nintendo ds

A First Look at Gauntlet for the DS

Good morning, campers. Thought we'd start the day off with some screenshot candy and a pointer to the first look at Gauntlet for the Nintendo DS. IGN's got the goods on the classic cooperative dungeon crawler, which introduced "Warrior ... is about to die!" into our inside-joke lexicon back in 1985.

Obviously, Gauntlet's addictive gameplay remains the same as the coin-op and its spinoffs, with upgraded enemies and AI. Graphics naturally are state of the art for the DS. But the real two-dot-oh for this Gauntlet, IGN reports, will be in the multiplayer, will full Wi-Fi support for linking up to three mates and the ability to talk to them over a mike. Everybody, all together now, "Elf needs food!"

Exclusive First Look at Gauntlet
[IGN]


media

Behind The Scenes Of The Fake Zelda Movie


IGN's Zelda movie prank by Rainfall Films probably broke a lot of fanboy hearts April 1st morning, but that doesn't mean a lot of love for the series wasn't put into the trailer. Requiring 3 months of work for a crew that peaked at 20 people, the first makeup tests actually started all the way back on July 20th of 2007. (Which means that when accounting for casting, costume design and general organization, its a date nowhere near the actual project's start.) Here's the making of video, which we promise doesn't end as badly as Adam's Kaketakumentary.

Editorial: Zelda on the Big Screen
[IGN]

iron man

Sega Details Iron Man Upgrades

Comic book character video games, even those based on comic book movies, love utilizing power upgrades as motivation to perform well, and nowhere is this nearly as appropriate as in Sega's upcoming Iron Man game. In a diary posted over at IGN today, Game Director Jeffrey Tseng explains how the upgrade system works in the game. Completing missions gives you cash, which I suppose is odd for a billionaire playboy, but we'll run with that. The better you perform, the better upgrades you can buy for your armor. Before each mission you can swap out various parts, much like your standard mech combat game...and I suppose that's what Iron Man is - a tiny mech. You can swap out repulsors, core systems, power cores, thrusters, and auxiliary weapons, allowing you to create a suit of armor well-suited to your armor needs. With multiple levels of upgrades available in each category, the Iron Man fanboy in me has actually caught on fire in anticipation of the game. I may even - given the opportunity - girlishly squeal.

Iron Man: The Suit Makes the Man [IGN]


the legend of zelda

Amazing Zelda The Movie Prank

There are a lot of splendid jokes hitting the net today, a lot of bad ones too, but this wonderful Zelda the Movie trailer created by IGN has to take the cake. I for one am happy it's a prank, Link, a real Link, wearing that silly little green hat is the last thing I want to see in a movie theater.

Legend of Zelda Movie Trailer Premiere Your dreams realized. [IGN]


Gamespot's Jason Ocampo Now IGN's Jason Ocampo. Hey, just a quick update on yesterday's development involving former Gamespot reviewer Jason Ocampo—the former PC-centric reviewer has jumped ship from CNet to IGN and will be their new PC Editor In Chief. Ocampo appears in the latest Game Scoop! podcast, revealing his new secret identity as an IGNer. Thanks for the tip, Richard!

gaming press

IGN Turns 10, Goes Retro

Back in 1998, I was writing for a tiny gaming site called Videogamers.com (long since defunct, but the Wayback never dies), having had the good fortune of being a guy in Atlanta who could attend E3 (then in Atlanta) and write halfway decently. Our main competition, if you could call it that (the internet was much friendlier back then) was a fledgling gaming site called IGN. Ten years later, Videogamers.com may be long forgotten, but IGN is still going strong, having spread out to encompass everything their target demographic could want and then some. This week marks their 10th anniversary, and to celebrate they are holding a week-long celebration of IGN, with articles covering the history of the site, writers past and present, and their role in covering the gaming industry. They're also launching IGN Retro, a new channel that focuses on gaming both pre-IGN, like the Colecovision and Atari, as well as systems that have come and gone since, like my beloved Dreamcast. Happy 10th Anniversary IGN! Damn, it's nice to still be around to say that. More »

ign

IGN Nintendo: Scandal or Old News?

VGMWatch tonight decided to spill the not-so-breaking news that Matt Casamassina, long-time editor-in-chief of the IGN Nintendo Team, is married to Edie Kissko. This is, in these times of games journalism head-scratching, a bit interesting. Kissko is the vice president of Golin Harris, which also happens to be Nintendo's PR firm.

Neither Casamassina nor Golin Harris have commented on the article, but Casamassina's long-time marriage to Kissko isn't exactly a secret. While his readers might not be aware of it, most in the journalism community and certainly the readers at Neo-Gaf are.

I don't doubt Casamassina's desire to keep his personal and work lives separate, but the problem with conflict of interest is that it's not always about the reality of the situation, but also about appearances.

Both IGN and Golin Harris were contacted for comment, neither have yet responded. We will update this post when and if they do.

IGN Editor Married to Nintendo PR Executive

Update: Golin Harris has responded:
"All GolinHarris employees who work on the Nintendo account sign and adhere to a strict confidentiality agreement."

Update 2: Matt has responded:
"While I would prefer to keep my wife and kids out of the public spotlight, the fact that Edie and I have been happily married for several years is no secret. Nintendo and IGN / FOX have been aware of our relationship since we first started dating. We're professionals. Both of us have signed strict confidentiality agreements with our respective employers and, incidentally, we leave what happens on the job at our home's front door.

The original article makes the suggestion that my marriage to Edie violates the trust of IGN's dedicated readership, but I think my body of work speaks for itself. Over the years, I have remained one of Nintendo's biggest fans and harshest critics and have also developed hundreds of reliable of sources within the industry, none of them Edie."


wiiware

Nintendo Not Limiting WiiWare Sizes

Earlier today we directed you to the IGN Wii podcast, which claimed to have details on Nintendo's new WiiWare games download service. In it they detailed the limitations of the system, specifically that games were limited to 40MB, developers would be limited to a game a month, and that they would be determining the price for there games. Speaking to Eurogamer, Nintendo addresses those claims.

"I can confirm as we originally said at the announcement of the WiiWare service earlier in the year that WiiWare games will come in a range of sizes but we will encourage smaller, more compact games for the service," a Nintendo spokesperson told Eurogamer today.
So no 40MB cap, which makes sense considering games like Crystal Chronicles. The Nintendo spokesperson also explains that the one game a month limit is something they are considering instituting during the launch window to address volume issues, and that no pricing details have been released. In other words, IGN was mistaken. Man, give a guy a microphone and they just go crazy.

Nintendo refutes WiiWare size cap [Eurogamer]


toy

Chobot Gets (In)Action Figure

Jessica Chobot, whose PSP licking antics here on Kotaku lead to a writing gig on RedAssedBaboon and then a hosting gig on IGN, is getting her very own set of anime-styled action figures.

Apparently the folks at Southern Island were so enamored with the real Chobot when they met her at Comic Con, they decided they needed to make a couple of little statues of her. Each of the statues, designed by Kerry Shyver, will be sold as limited edition 500-piece runs. The foot-high statues will be hand numbered, but will not feature any licking... instead she will be nibbling on a 360 controller.

Fahey, another RAB alum, thinks they should drop the whole sexy writer angle and focus on a Fahey action figure, one that you can order but never actually ships because it keeps missing its flights.

You Can't Own My Soul, But You Can Own My Body...All 12 Inches Of It! Chobot Collectible Figurines!


companies with the letter g in them

Hearst Buys UGO

Hearst today announced that they have finalized a two-year deal to buy UGO Networks outright. While the details of the deal were not released, Forbes estimates the deal to "be in the neighborhood of $100 million."

No word yet on what Hearst plans to do with the internet info network, but they sound genuinely jazzed:

With this acquisition, Hearst will gain, according to Ganzi, "one of the most popular men's lifestyle brands on the Web. UGO.com, the flagship Web site, is a first-stop destination for the latest news and content on games, movies, television, film, DVDs, music, sports, women and comic books." With an audience of over 11 million unique visitors in the U.S. and nearly 28 million worldwide, UGO reaches one in 10 online users in the highly coveted male 18-to-34-year-old demographic. UGO is entirely supported by advertising revenue and specializes in effective and customized advertising for blue-chip brands.

I can't help but wonder if Hearst thinks they bought IGN.

Hearst Corporation to Acquire UGO Networks [Business Wire]


rumor

Rumble Sixaxis In Developer's Hands?

We've gotten in several tips involving this developer diary posted a few days ago on IGN, showing the folks at Free Radical polishing up the Haze demo that was shown at the Ubisoft gamers day back in late May. At the beginning of this lengthy, relatively entertaining video we see Haze being demoed to the press using a standard Sixaxis, while at around the ten minute mark we are shown two separate developers testing the game and the controller they are using is mysteriously blurred out. Could it be that Free Radical already has their hands on the rumble ready PS3 controller? More »

halo overload

Tons of New Halo 3 Goodness

The Halo 3 beta has come and gone, leaving me mildly entertained but not particularly impressed. Sure it was Halo-riffic, but I couldn't find anything truly exciting about the game. Well it looks like IGN went and found the exciting for me. They recently visited the Bungie compound and came away with a metric assload of exciting new information. In their Beyond the Beta article they deliver the goods on new maps, the new and particularly awesome Brute Chopper, content sharing, and my personal favorite, customizable armor for multiplayer! More »