I love IGF. Every year we get at least one amazing game out of it, and usually more than that. I just wish I had the skill to contribute one of my many half-baked ideas.
I always love to see the games produced by people who are not bound by corporate obligations. My only qualm is that because they are not backed by said obligations, they are also not backed by the same funds, meaning the games are often too short, even if they are sweet.
@D Mitsuki : Gotta have guts kid!: That really depends. Many big budget games throw in hours of fluff whereas many of the IGF games are concise and meaningful experiences. I guess it really depends on what you're looking for in a game. Sadly, these day I don't have time for lots of 100+ hour games so it's nice to be able to see the forefront of gaming in small, one sitting play-through packages.
@Anemone: While I personally love a 100+ hour single player experience, I'm not really for 60 dollars for 6 hours. At that point, I could go watch three movies and get about the same hours of fun for less then half the price. I like games to be around 10-20 hours minimum, but don't complain for more hours thrown in there.
@D Mitsuki : Gotta have guts kid!: Most of the games in IGF are free or sub $20. You can snag last year's winner Blueberry Garden on Steam for like $5~. IGF games don't go for full sticker price. Most of the time the games from IGF end up on PSN/XBL/Steam or are simply free from their website. I'm fully with you on the subject of not wanting to pay $60 for 6 hours of gameplay, but if they can make a compelling story with great gameplay and I get a sense of closure from the ending then they have earned that $60 regardless of how long it is.
@Anemone: Yep, I'll never care for the mindset that a game's only good if it lasts some set amount of hours. It's that mindset which leads developers to drag things out with filler, uninteresting gameplay, and lengthy repetition which only serve to bog down a game but help it pass the length test. It's that kind of thinking which has killed shooters and beat-em ups. :/ I worry today's kids are losing the concept of replayability thanks to reviewers and developers pushing the quality = length notion.
Quirky OST for a quirky game. Really cool of 2D boy to give this for free. Snapped it yesterday, along with Big Bang Mini OST, wich is also available for free!
To me it seems like playing this game is pretty much a choir. I mean, how much fun is it to scan and print stuff? If that was fun people would be running gleefully to the office every day smiling broadly and anticipating the moment where they can print the days first document.
Such Joy.
Also, I don't see how it's innovative to take one step back. I seems like they could just have added another gameplay element where you would draw with a stylus or mouse to paint your cosmonaut and draw the level. Or why not use paint or some opensource paint program to draw the level/cosmonaut in and then load the jpg, gif (whetever) file in the game.
@fraaap: Hate to be the party pooper, but I doubt it based on what is what is shown. I suspect after the initial thrill of playing on user created genitalia wears off, simply hopping across a few constructs won't hold much interest.
07/09/09
07/09/09
its this a bug or its part of the new system?
07/09/09
Sadly, the featured posters are more visible, so I won't be surprised if my comments would be unnoticeable to anyone.
07/09/09
You look pretty....
07/09/09
07/09/09
07/09/09
07/09/09
Meaningful hours, that is.
07/09/09
07/09/09
03/25/09
03/25/09
03/25/09
I curse the day I might ever have to do that. I fear it worse than Old Cthulhu myself.
03/25/09
01/21/09
12/21/08
Such Joy.
Also, I don't see how it's innovative to take one step back. I seems like they could just have added another gameplay element where you would draw with a stylus or mouse to paint your cosmonaut and draw the level. Or why not use paint or some opensource paint program to draw the level/cosmonaut in and then load the jpg, gif (whetever) file in the game.
12/20/08
12/20/08
12/20/08
12/19/08
Downloading now.
11/11/08