If it fits in the game world and isnt just blatent product placement/intrusive then I see no issue BUT only with the following caveat:
Publishers/developers are making money off the advertising...do we as a consumer of the games (and target audience of the advers) get a cost reduction passed onto us as a result of the increased revenue from advertising?
Game's ain't getting cheaper from where I'm sitting...
@SyphonFilter: Games aren't getting cheaper from where the devs/producers are sitting either. Even run-in-the-mill games are starting to cost 10+ million dollars to create, and not every game is going to sell a million copies. This money is needed to cover those growing development growths, while keeping the cost to the consumer down a bit.
I still think they could live with trimming games back down to $50 though... >_>
if anything in a hyper realistic game like GTAIV in game ads make it feel more realistic. i think it would be cool to instead of going to a burger shot to stop by a wendy's after a shoot out to gain some health and to stop by my local kmart or walmart to get a hunting rifle or a pump action shotgun.
@Anthony David Croft: I'm with aw3str1k3r (damn, thats a hard username to type) here. One of the beauties of the original few GTAs prior to GTAIV was their sense of satire. Instead of having a real life locale, we had things like ammonation, burgershot and cluck'n'bell. By making it too realistic, as GTAIV has tried to do, it removes all of the fun. The last thing I would wnat is a world exactly like our world. Bring back the Dildo slapping from GTA:SA!!!
@NeVeRMoRe666: John Madden retiered from his football commentation career recently. He was revered as one of the best for his funny, though most of the time, unintentional humor. He is old now.
I stopped my car the other day in front of the Diesel storefront in Paradise City. I was surprised at the detail of the store display with the cardboard models and all.
Burnout does it effectively (Except for CompUSA billboards), and I can recall brands I've seen there. It's non-intrusive, and the logos fit in that world well. Rockstar would be smart to plaster ads all over Liberty City, or wherever their next GTA game is set. The more money, the better right?
I can't say I've seen any other games lately that have had advertising I would even remember.
@McWhammer: I think Burnout Paradise does it effectively in the sense that I don't find it intrusive at all. In fact, it's oddly comforting to be driving by Quantum of Solace Blu-Ray adverts.
However, it doesn't effectively make me WANT any of these things. Case in point, I've vowed never to buy a Gilette product until those Gilette vans stop driving in front of me in the middle of an event.
@BillyTheRatKing: I'm sure if they did, it'd have to be of something that was around at the time, and is still around. like a certain brand of phones or something.
They don't bother me at all. I like the extra bit of immersion they offer. (As long as the ads make sense in context, of course. I'd be pissed if I saw a Pepsi logo on an alien planet or somesuch.)
@ShaggE: "...when deep-space exploitation ramps up, it will probably be the megatonic corporations that discover all the new planets and map them. The IBM Stellar Sphere. The Philip Morris Galaxy. Planet Denny's. Every planet will take on the corporate identity of whoever rapes it first. [planet pepsi]." Chuck Palahniuk
@Mooglepinoy22: then that would give the planet the right to sue the pepsi company for all of it's money...and we dont want that to happen, right? we must leave known planet 755-4EDF33 alone, so they dont attempt anything crazy.... <.< >.> <.< Shit! Theyre here!
None of that surprises me. As much as I hate product placement in films, and out of place advertising in games, it's not always a bad thing. Sports games = fine. Real world locales where adverts are likely = fine. I will not accept Sam Fisher eating Airwaves, Guitar Hero sponsored by Lynx or sponsored achievements in Need For Speed however.
@TearsandScreams: @BillyTheRatKing: Sprite has been around since 1961 in the US. It's been around longer than that under different names. If I see a Sprite can in Bioshock 2, I won't be surprised. As long as it's not a modern Sprite can.
@VergessenHeld: That's all well and good but I would much prefer Nuka-cola. Seeing a sprite can in the middle of bioshock will just pull me away from the overall immersion I would have had in the game. For some games, granted its real, its cool. But I also like the sense of satire or parody in games like GTA and the aforementoned fallout where they create their own alternate universe.
I, for one, do find that ads in games are a good thing as long as it fits the world and the placement is not overly "in your face."
I'm really not sure I agree that brands I see in games are innovative though, and I definitely don't think I've ever purchased anything because I've seen it in a game.
@StriderShinryu: Agreed. Although I've never bought anything as a result of seeing it in a video game, I feel that advertisements (billboards and whatnot, not your character whipping out his iPhone and zooming in on it) add a bit of realism which is nice.
To be fair, I actually liked "Game Fuel." The flavor, anyway. I never cared for Halo, strangely, and still haven't bought it. I bought a case of "Game Fuel" and me and my buddy spent the night playing "Rainbow Six: Vegas 2" on the PS3.
Agreed, I never bought anything as a result of a game. But the thing is, I don't mind ads in games where they make sense. If I'm playing a NASCAR game (not that I would, as I like to turn right once in a while) I would expect every last inch right down to a driver's taint to be covered in ads. Driver jump suits, track walls, billboards... Why? Because that's what it's like in real life.
Same can be said of a baseball or football game, with the exceptions of the uniforms. Go to a stadium or watch a game on TV, you are covered in ads. The Tostido's Bowl sponsored half-time show presents MTV's "The Pussycat Dolls" with a special appearance by "E!: Entertainment Television" networks own Joel McHale!"
But if they took it the extra step and put stuff on the players uniforms, outside of the occasional and expected Nike "Swoosh," I could see and would expect a certain amount of outrage.
But outside of sports games, I don't see it working well. In your average FPS, billboards with real life companies can be rather... conspicuous. If you are playing a game set in Iraq, I guess it's not outrageous to see a Coke ad or something. But if all your other environments are destroyed and collapsing, that billboard better not look like it's never been touched. Coke is tasty, but it doesn't repel artillery.
In that vein, you also need to be careful about the tastefulness of the ads. if you are going to have said game set in Iraq (like the upcoming "Six Days in Fallujah"), maybe it's best to NOT advertise in there. It's serious subject matter, and seeing advertising firms trying to be witty and memorable can come off as callous.
Imagine going around a corner, scanning for enemy insurgents, and seeing that untouched and glimmering Coke billboard proudly encouraging you to "Taste the Shock and Ahhhh..."
But sometimes, it just doesn't fit. While not a video game, "Final Fantasy: The Spirits Within" jumped out at me horribly the first time I watched it in the theater. When the lead character fires a flare up, and we see a post apocalyptic planet set presumably in another universe (Final Fantasy usually is, though this wasn't really the case here) and we see the full scale of the horrible destruction and rot on this place... Expect for a perfectly pristine Pepsi billboard off to the right perfectly illuminated for two full seconds by the levitating flare.
So, really long story made slightly shorter, so long as you can make it fit and it's not obtrusive (or indestructible in a destructible universe), I don't see a problem with it. The only other transgression that could be made is simular to EA's attempt with Battlefield 2142, to scan your cookies and advertise accordingly.
04/18/09
Publishers/developers are making money off the advertising...do we as a consumer of the games (and target audience of the advers) get a cost reduction passed onto us as a result of the increased revenue from advertising?
Game's ain't getting cheaper from where I'm sitting...
04/18/09
I still think they could live with trimming games back down to $50 though... >_>
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He was revered as one of the best for his funny, though most of the time, unintentional humor.
He is old now.
04/18/09
Burnout does it effectively (Except for CompUSA billboards), and I can recall brands I've seen there. It's non-intrusive, and the logos fit in that world well. Rockstar would be smart to plaster ads all over Liberty City, or wherever their next GTA game is set. The more money, the better right?
I can't say I've seen any other games lately that have had advertising I would even remember.
04/19/09
However, it doesn't effectively make me WANT any of these things. Case in point, I've vowed never to buy a Gilette product until those Gilette vans stop driving in front of me in the middle of an event.
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>.>
<.<
Shit! Theyre here!
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I'm really not sure I agree that brands I see in games are innovative though, and I definitely don't think I've ever purchased anything because I've seen it in a game.
04/18/09
I'd rather Midway or another struggling game company use advertising to support their ventures than to go out of business completely.
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To be fair, I actually liked "Game Fuel." The flavor, anyway. I never cared for Halo, strangely, and still haven't bought it. I bought a case of "Game Fuel" and me and my buddy spent the night playing "Rainbow Six: Vegas 2" on the PS3.
@StriderShinryu:
Agreed, I never bought anything as a result of a game. But the thing is, I don't mind ads in games where they make sense. If I'm playing a NASCAR game (not that I would, as I like to turn right once in a while) I would expect every last inch right down to a driver's taint to be covered in ads. Driver jump suits, track walls, billboards... Why? Because that's what it's like in real life.
Same can be said of a baseball or football game, with the exceptions of the uniforms. Go to a stadium or watch a game on TV, you are covered in ads. The Tostido's Bowl sponsored half-time show presents MTV's "The Pussycat Dolls" with a special appearance by "E!: Entertainment Television" networks own Joel McHale!"
But if they took it the extra step and put stuff on the players uniforms, outside of the occasional and expected Nike "Swoosh," I could see and would expect a certain amount of outrage.
But outside of sports games, I don't see it working well. In your average FPS, billboards with real life companies can be rather... conspicuous. If you are playing a game set in Iraq, I guess it's not outrageous to see a Coke ad or something. But if all your other environments are destroyed and collapsing, that billboard better not look like it's never been touched. Coke is tasty, but it doesn't repel artillery.
In that vein, you also need to be careful about the tastefulness of the ads. if you are going to have said game set in Iraq (like the upcoming "Six Days in Fallujah"), maybe it's best to NOT advertise in there. It's serious subject matter, and seeing advertising firms trying to be witty and memorable can come off as callous.
Imagine going around a corner, scanning for enemy insurgents, and seeing that untouched and glimmering Coke billboard proudly encouraging you to "Taste the Shock and Ahhhh..."
But sometimes, it just doesn't fit. While not a video game, "Final Fantasy: The Spirits Within" jumped out at me horribly the first time I watched it in the theater. When the lead character fires a flare up, and we see a post apocalyptic planet set presumably in another universe (Final Fantasy usually is, though this wasn't really the case here) and we see the full scale of the horrible destruction and rot on this place... Expect for a perfectly pristine Pepsi billboard off to the right perfectly illuminated for two full seconds by the levitating flare.
So, really long story made slightly shorter, so long as you can make it fit and it's not obtrusive (or indestructible in a destructible universe), I don't see a problem with it. The only other transgression that could be made is simular to EA's attempt with Battlefield 2142, to scan your cookies and advertise accordingly.
Nope, sorry, you took it too far.
04/18/09
Annoying as shit, just like real life!
04/18/09
*disarms*
It's a good thing Verizon has those killer prices, or we'd all be doomed.