<![CDATA[Kotaku: igarashi]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: igarashi]]> http://kotaku.com/tag/igarashi http://kotaku.com/tag/igarashi <![CDATA[Igarashi: Wii Ware Could Keep The 2D Dream Alive]]>

Despite Castlevania's periodic forays into 3D games (many of which incite fanboy rage), series creator Koji Igarashi is long-known as a staunch supporter of the 2D aesthetic.

And he tends not to keep his secrets too near his chest, readily expressing his interest in certain things (warming up to the Wii remote just prior to the revelation of Castlevania: Judgment, for example).

So when Iga, asked by MTV Multiplayer about a return to classic Castlevania form on the console, expresses affinity for Wii Ware, it's easy to get fingers crossed for a traditional Castlevania on Wii:

“I’m definitely interested in WiiWare and I think it’s one of the areas that 2D can still be very strong at,” said Igarashi. “I’m very much looking into that.”

Hey, if Capcom can do it with Mega Man 9, we can dream, right?

'Castlevania’’s Igarashi Looking At WiiWare [MTV Multiplayer]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5028782&view=rss&microfeed=true
<![CDATA[Why A Castlevania Fighting Game? Ask Iga!]]> Ever since it was revealed that the new Castlevania game for the Nintendo Wii, Castlevania Judgment, would be a fighting game, one question has been on fans' minds. Is that really Fahey standing next to Castlevania creator Koji Igarashi, and why does he look so rough? I am hunching down to try not to tower over Iga out of respect, as he just spent several minutes answering my questions via translator. Questions like, "Why a fighting game?"

Igarashi's answer? It's not a fighting game. See? Simple.

To Koji Igarashi, Castlevania Judgment is so much more than a fighting game. It's a 3D action adventure title that just happens to feature one on one fighting. "I understand that it looks like a 3D fighting game, but calling it that isn't doing it service."

Okay, so why a timed, one on one action adventure game? As with all things Iga-related, it really comes down to the whip.

"When I decided to make a Wii game, it was natural to use the controller as a whip, but I realized that after two hours of constant whipping players arms would get tired." The answer to the problem was time limits, and 3D action adventure with time limits needs quick fights, and that calls for competitors.

"Castlevania has a rich history spanning 22 years, and I thought it would be a great idea to bring together the different characters from the series, and this sort of game was the perfect way."

Igarashi is watching. He's seen your mixed comments and wants you all to know that this isn't a fighting game...it's a celebration of Castlevania's history in a game that is quick to pick up and play and a real treat for fans of the series.

Now if you'll excuse me, I'm off to order a whip and a rakish hat.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5025584&view=rss&microfeed=true
<![CDATA[2D-Loving Igarashi Promises To Grow Castlevania]]> Castlevania Papa Koji Igarashi has recently been chatting to Gamasutra about something near and dear to his heart: The 2D action genre. In a recent interview, he said he thinks 2D is still alive and kicking, and it makes him happy.

"I'm glad that 2D is still somewhat alive. It's been fun," he told Gamasutra's Christian Nutt.

Igarashi also said he hasn't lost sight of a new direction for Castlevania:

This time, I announced a DS title, but I definitely want to grow the franchise. It's something I'm really focused on. You guys will probably be hearing something from me.

Castlevania's Igarashi: '2D Is Still Somewhat Alive' [GameSetWatch]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5017314&view=rss&microfeed=true
<![CDATA[Hob Nob With Castlevania Producer Koji Igarashi]]>
If you live in the Los Angleles area and are fan of the Castlevania series, there is golden opportunity for you to spend some quality time with Castlevania producer Koji Igarashi. To promote the launch of Castlevania X, on the PSP, Mr. Igarashi will be appearing at the Universal City Walk EB Games on Wednesday, Sept. 12, 2007 from 6:00-8:00 P.M. He will be signing autographs and posing for photographs with fans and hopefully he'll be wearing the jaunty hat shown in the photo.

[via The Asian Power Hour]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=297795&view=rss&microfeed=true
<![CDATA[IGA on Wii-mote: "Gimmicky"]]>

Make up your mind! First Konami's official Castlevania dude Koji "Iga" Igarashi said "meh" to the Wii-mote. Then, he warmed up to controller, and now he's back to blowing raspberries at it. In a recent interview with Nintendo Power, Iga says:

For me, the Nintendo Wii controller doesn't yet connect with the core gameplay of Castlevania. I definitely don't want to make a game with gimmicky controls where you swing the controller like a whip...

That's it, Iga. We (being "me") do want you to make that game—gimmicky controls and all. Don't give the public what it wants. GOOD IDEA.

Iga A Hater (Again) [QJ.Net]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=216836&view=rss&microfeed=true
<![CDATA[Iga on Next-Gen War: "I'm Confused"]]> kojiigatokyotower.jpg

Castlevania maven Koji "Iga" Igarashi talked about where he stands on the console war. And it's gaming equivalent of a mid-life crisis. While Iga is currently bringing yet another Castlevania to the DS, he seems miffed by next-gen:

I don't know what to do. I was really leaning toward PS3 in the beginning. But then at the Sony conference they announced the price and I was like, 'Mmm, maybe it's too expensive.'

When it comes to Wii, obviously the controller has a unique feature, but I just can't come up with a good idea that utilizes it. I mean, clearly you can with a lot of time.

So the PS3 price-tag gives Iga a big, rubbery one, while the Wii makes his brain hurt. So, by process of elimination, he must love the Xbox 360? Nope. He also lets go with a full blast of 360 haterade.

I'm not really negative over Microsoft, but for some reason they tend to back off a little when it comes to something really foreign. But if Japanese developers would say they're working on Final Fantasy or Dragon Quest or Metal Gear maybe, then I guess Japanese consumers would take it seriously and consider purchasing it. There has to be some killer titles to move the consumers into the 360 market. What I'm thinking is if Bill Gates uses his personal money and says, "I have a billion dollars. Why don't you make a game for me?" Then we would love to work on it.

Could Iga's creative blank and next-gen indifference be more symptomatic of a tired series and less of next-gen consoles' shortcomings? Iga, we love ya, but try thinking out of that coffin known as Castlevania.

More Here [Game Informer] via Eurogamer

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=183230&view=rss&microfeed=true
<![CDATA[Castlevania Is Now Fugly]]>

Costume-crazy blogger Walter Maruyama riffs on the fuglization of the Castlevania series. Maruyama points out the decline in a series of pics. We'll cut to the chase. Above is the "before" artwork. Gothic, moody, perfect. That is, until some Konami goons put the game's look under the knife, giving Castlevania a back-alley face-lift. The sad, sad Michael Jackson "after" shots after the jump.

More Here [Costume Get!]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=177672&view=rss&microfeed=true
<![CDATA[Igarashi on the Possibility of 3D Castlevania]]> Next Generation has posted up some musings by Castlevania creator Koji Igarashi about the possibility of the series going 3D sometime in the near future.

Claiming that he has been unable to pump as much investment into a 3D Castlevania as he'd like, Igarashi acknowledged the suckiness of Castlevanis 64 and noted.

2D is an art form in itself, and I don't want to lose that culture... I haven't been satisfied with what I've achieved on the 3D platform, but I'm certainly churning my mind constantly about how to bring 3D to life with Castlevania

In our minds, a 3D Castlevania should take a page out of God of War's play book. We are glad to hear Igarashi stress how wonderful 2D platformers remain... a philosophy that the rest of the game industry seems to be slowly subscribing to, on portables, at least.

Igarashi also claims that "goth never goes out of style." As long as you're emotionally sixteen, that's certainly true!

Igarashi Ponders 3D Castlevania [Next Generation]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=173135&view=rss&microfeed=true