"Perhaps we're not putting enough skulls on things… we could license celebrity skulls."
Patent applications let people dream big. Someone out there's got a killer idea for the Litter Box of the Future or fart-proof underwear. There may be hundreds of hurdles to cross before any such thing gets made, but a patent lets them plant a flag in the land of unclaimed ideaspace.
The idea for a video game must begin in someone's mind. From there, its first expression isn't necessarily digital. Notebooks and paper napkins often carry the first scrawls of the next big hit. One person is chronicling them.
If only more parts of our lives were game-ified, say proponents of "Gamification" who champion things like and Nike+ or FourSquare that offer scores for running or just being somewhere. Wrong, writes game designer Margaret Robertson. Gamification misses the point.
If Activision stripped all of the cutscenes from StarCraft II, pasted them together into one big movie and charged between 20 to 30 dollars for you to buy it, would you pay? Activision's Bobby Kotick thinks you would.
Last week, Will Wright was talking in New York City and saying brainy things. Among them was an idea I'd never considered before, that people will play the virtual reality that is a video game before they physically play it.
Famed Metal Gear designer Hideo Kojima once told me that there was something beautiful he'd been striving his whole career to create in video games: The perfect sunset. I recently asked John Carmack what his sunset is.