<![CDATA[Kotaku: ico]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: ico]]> http://kotaku.com/tag/ico http://kotaku.com/tag/ico <![CDATA[Shadow of the Colossus Getting New Budget Re-release In Japan]]> Japanese retailers and import shops are showing a new release for Team ICO's PlayStation 2 classic Shadow of the Colossus, due to hit Japan early next year. With The Last Guardian coming "soon", is this a good sign?

Because Shadow of the Colossus has already hit Sony Computer Entertainment Japan's "The Best" line of budget re-releases, so a re-issue means... well, we're not sure. That they're simply out of copies and that someone in Japan is hungry for Colossus slaying on the cheap?

The bad news is that this is not a a God of War Collection-style release for the PlayStation 3, giving ICO and Shadow of the Colossus a high-def once-over to drum up interest in The Last Guardian. But it may be a good sign that Sony sees value in Team ICO lead Fumito Ueda's desire to give the first two games in the series a PlayStation 3 caliber presentation.

Shadow of the Colossus re-release next February? [Team ICO Gamers via One Last Continue]

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<![CDATA[ICO Creator Keen To Make First-Person Game [Update]]]> Team ICO head Fumito Ueda is best known for moody, emotional titles like ICO and Shadow of the Colossus. That doesn't mean Ueda isn't itchy to bust a cap in your ass.

The game designer told G4 that he is interested in making a first-person shooters game. Just listen to him say it: "I have an interest in making first-person game." Ueda cites Valve's Half-Life series as FPS games he enjoy, remarking that, "Usually, you have to incorporate storytelling with constraints, but the way...[Valve] implemented constraints was something different that I enjoyed, compared to other games."

But what kind of first person game would Ueda make?

"[If] ...you're in the middle of play, in the middle of the game, then all of a sudden you're in a cut-scene [and] you're not supposed to operate at all - that's not the kind of game I want to do. If there is some other techniques that will not give them that kind of feeling, that's something I want to implement."

Hey man, do it, do it, do it.

Currently Ueda and his time are hard at work on the upcoming PS3 exclusive The Last Guardian.

Update: Edited title and post.

Fumito Ueda's A Big Half-Life 2 [G4 via Dtoid via Kombo]

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<![CDATA[Shadow Of The Colossus Creator Hints At Movie Involvement, Wants PS3 Ports]]> During a chat last week with Kotaku about his upcoming PlayStation 3 game, developer Fumito Ueda discussed two key, but uncertain, developments regarding his much-loved PlayStation 2 work.

Ueda indicated that he will play some role in the creation of the April-announced Shadow of the Colossus movie. The project would turn into a movie the Ueda-directed 2005 PS2 adventure that featured a boy wandering the plains, hunting quiet lumbering beasts. "It won't be that I'm completely not involved," he said of the film.

The developer shied away from providing details about the planned movie.

The spring announcement of the Hollywood project was received skeptically among gamers scorched by a film industry that has failed to make good movies about games half as subtle and respected as Shadow of the Colossus. Ueda's apparent involvement in the film, if significant enough, could calm some of that concern.

Ueda also provided us a minor update on the future of both Shadow of the Colossus and its predecessor, Ico, on modern video game systems. Both games are considered modern classics and are at least thematically linked to Ueda and Team Ico's next project, The Last Guardian. (Read Ueda talk more about The Last Guardian.) The recent announcement of a slightly-enhanced port of the PS2 God of War games to the PS3 has compelled gamers to buzz about their hope for a similar compilation port of the PS2's Ico and Shadow of the Colossus. The developer wants it to happen too.

"I do have an interest in that," Ueda said during our Friday chat. "Next week, I'll have a meeting [about the possibility] ... But it might not be so easy, because, with both titles we really stretched the limits of the PS2. It's complex. So it's not such an easy transfer to the PS3. But I want to discuss it."

The work of Ueda's team lives on in many discussions about the best video games of the past decade. At TGS, Ueda gave signs that that work may also have a good future on the big screen and on the PS3 as well.

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<![CDATA[Last Guardian Given English Name To Appeal To Western World]]> Team Ico's eagerly anticipated upcoming PS3 title The Last Guardian has an English title. There must be a reason for that. Turns out, there is.

Yasuhide Kobayashi, the VP of Sony's Japan Studio, states at the DICE Summit Asia that the game was given an English title so it would appeal to the US and European markets, reports game site Games Industry.

"There are so many issues we have to solve, and the biggest challenge is that the market in Japan is shrinking — they key is gaining success in the US and Europe," stated the exec. "At the time of the original PlayStation the Japanese market was one third of the global market, and production costs weren't that high — so we were able to generate profit from that market alone.

"But now we're in the era of the PlayStation 3, and the Japanese market is only one fifth of the global market — when it comes to production costs, those are swelling, so it means that unless we gain success in the overseas market our studio will go bankrupt," said Kobayashi. "It's a crisis we recognize."

For previously released Team Ico title ICO, Sony experimented with different ways of promoting the game and packaging the title, and the game did sell 270,000 in the US. Kobayashi thinks the game could have done even better: "If the packaging was designed differently, we think it would have sold more — in fact on the internet many people have said that the Japanese version was better." That last comment should get Team Ico fans hope and comfort. The Last Guardian, it sounds, is in good hands.

Last Guardian game 'named for US, Europe' - Kobayashi [Games Industry]

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<![CDATA[No Snickering, Games Climax Too Late]]> Grumpy complaints about bad game endings are not news. But a podcast complaint that games don't have what they called "falling action" and "denouements" in high school? That's worth being grumpy about.

A listener of the Listen Up podcast recently asked the show's hosts to talk about the poor quality of game endings. The listener was blue over the arguably poor endings of Metal Gear Solid IV and BioShock.

The hosts debated whether they should lament the state of game endings or delve into the problematic staying power of end-boss-based design.

Neither.

They settled on a more interesting nuance: What about making the most exciting moment of a game not be the very last thing? Maybe that's a problem?

Here's Listen Up master of ceremonies Garnett Lee and Gamasutra's Christian Nutt on the last Listen Up at 1:49:40:

Garnett Lee: The exigency of making the game come together at the end and hitting the [development] milestones was what undermined building out the ultimate end of the game. They were working on the journey, they're building all this stuff. And then they get toward the end and they're like: "Oh shit, we've got to wrap this thing up. Let's wrap it up, get it done and get it out..."

...If you followed a classic story progression, the end of the game wouldn't be the climax. You'd have the climax prior to the end of the game and then you would have the rest of the run-out.

Christian Nutt: Ico had a denouement...

Indeed it did, Christian. And the denouement was playable, which is more than one can say about the long post-climactic-end-boss-battle of games like Ocarina of Time or BioShock or just about any Metal Gear.

Most games give the gamer little to experience after the final major battle other than a cut-scene or end credits. An exception — that doesn't satisfy what's being called for here — are open world games that continue after their story concludes do. They, in a sense, have denouements, just based on the fact that the player can roam a Fallout 3, Fable II or Grand Theft Auto: San Andreas world after the final narrative confrontation. But that's not quite the classic way it's done.

What about going back to visit the home town your game started in? Or chatting with the characters who helped you slay the final boss?

Why is the climax the last thing you play in most games? That's a good question from Listen Up.

07-17-2009 Listen Up Podcast

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<![CDATA[When Architects Critique Video Game Levels]]> Video game levels are designed with one thing in mind: fun. But that fun comes dressed as architecture. Cathedrals, castles, office buildings, homes. The kind of stuff architects are best at.

The Architect's Journal have posted a list of what they feel are the top 10 examples of architecture in video games. The list itself is partly tongue-in-cheek, so we can forgive its alarming lack of knowledge of gaming environments (no Ico?), but its point is not to authoritatively catalogue the best buildings.

The point is more likely to simply get you thinking about architecture. To stop thinking of the environment in a game as a level, and appreciate it as a building. Its design, the materials used in its construction, that sort of thing.

May sound a bit naff to many of you, but you want games to be considered art, this is part of the deal.

Top 10: The architecture of computer games (part I)
[AJ, thanks Greg!]

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<![CDATA[Ico And Yorda Hold Hands In LittleBigPlanet]]> It's Team Ico week in LittleBigPlanet, with both Shadow of the Colossus and now Ico itself getting burlap sack representation on Thursday.

Yes, the teaser image did mean something. Everyone's favorite little horned boy and gaming's most annoying princess ever join the ranks of Sony properties transformed into adorable little sackboys and girls this week. Now two friends can work together to recreate classic moments from the PlayStation 2 game, with Ico leading the way and Yorda sitting there, staring at him uncomprehendingly, only now you can smack her. Lovely!


Team ICO Pack - Ico and Yorda [Media Molecule - Thanks James!]

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<![CDATA[Shadow Of The Colossus Cast Upon LittleBigPlanet Next Week]]> Media Molecule has big things planned for LittleBigPlanet, including a batch of new Shadow of the Colossus themed content coming next week.

On June 11th, Team Ico fans will get their first taste of Wander and Colossus Sackboys and Shadow of the Colossus stickers in LittleBigPlanet. Expect something Ico related as well. But if Media Molecule throws in LBP items from the newly announced The Last Guardian, expect the PlayStation Network to buckle.

Stay tuned for more details and cross your fingers for a two-part Agro Sackboy costume.

Shadow of the Colossus Teaser [Media Molecule]

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<![CDATA[Ico & Yorda Sacks Coming To LittleBigPlanet?]]> LittleBigPlanet creators Media Molecule are teasing two new enticing additions to the decorative Sackboy (and Sackgirl) lineup with a new Ico themed teaser image. Happy coincidence, or telling of Team Ico announcements?

A full-size version of the Ico LittleBigPlanet mash up is available at fan site LittleBigPlanet Central. And yes, it's legit, as confirmed by Media Molecule themselves.

With E3 right around the corner and the "Project Trico" teaser possibly having blown a show announcement, the timing is... interesting.

LittleBigTeaser [LBP Central via NeoGAF]

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<![CDATA[Rumor: First Footage Of Team ICO's "Project TRICO"]]> First details on the ICO and Shadow of the Colossus developers PlayStation 3 project may have just leaked online, just a few weeks before the game was expected to make an appearance at E3.

The alleged trailer for "Project TRICO," by way of PlayStation Lifestyle, begins with a scene that might be familiar to followers of Team ICO's work. The PlayStation developer teased the opening imagery in a job recruiting ad that ran last year. The rest will look completely new.

The Project TRICO trailer shows the interaction of a young boy who bears a striking resemblance to the lead character in ICO and a giant animal that looks part feline, part rodent—a giant feathery, furry thing that has clearly had its wings clipped. The trailer shows off possible gameplay mechanics that fit in with previous Team ICO games, namely cooperative platforming over architecture that fits in aesthetically with the series.

The purported teaser also highlights thematic elements present in ICO and Shadow of the Colossus—the latter, at one point, code-named "NICO"—and looks like it could fit in the same universe.

Team ICO lead Fumito Ueda spoke briefly about the still unannounced game at this year's Game Developers Conference, saying "the essence of the game is similar to ICO."

We've contacted Sony Computer Entertainment America reps to verify if the trailer is genuine.

Project Trico - HD [YouTube]

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<![CDATA[Mommy Dearest: The Best and Worst Mothers in Video Games]]> Mothers have it tough in video games – they get killed off, turned evil, or their children leave the nest to save the world. And their kids probably don't call home often enough.

In honor of Mother's Day, we celebrate moms in gaming – from the bit parts to the big players. Some are examples of the best parenting you could imagine; and some are so evil, they're unfit to be called "Mom." Join us now as we separate the June Cleavers from the Joan Crawfords of video game mothers.

Mothers in… Role-Playing Games
Role-playing games have the highest number of moms of any video game genre. This is because RPGs have huge, sprawling plots with huge, sprawling towns and a huge, sprawling casts of characters who you may or may not encounter depending on how you play the game. In most RPGs, you see moms as non-playable characters in towns, in flashbacks depicting the hero's reason for revenge. Some RPGs even have them as playable characters or main villains. Sadly, RPGs are also the number one "mom dies" offender, as nearly every RPG features a plucky youth out to avenge a destroyed village that usually has within it a dead mother – or at least one that's been turned into a monster.

There are way more mothers in RPGs than we could count – especially if you're going through side quests, all PC RPGs, all Japanese RPGs that were never released in the US, Final Fantasy X-2 and every single optional flashback for every possible playable character. So we've populated this list with moms who 1) had the most impact on the game's main plot or that 2) appear in the game beyond a single expository cut scene. This leaves us mostly with moms who appear in Japanese RPGs; but be sure to apologize to your dead mother in Fallout 3 for us.

Mada, Dragon Quest V – Mother of the main character: Mada gets kidnapped and becomes the subject of his quest.

Matriarch Benezia, Mass Effect – Mother of Liara T'Soni: Benezia is enslaved and later killed by Shepard in battle, but she makes up with Liara right before dying.

Polka's Mom, Eternal Sonata — Mother of Polka: this country lady is very well adjusted to time loops and apparently never taught her daughter not to talk to strange 19th Century composers she might meet while wandering around at night.

Yohn, Suikoden Tactics — Mother of Kyril: Yohn is a mute demon trapped in the wrong world who sticks around to care for her son, even though he doesn't know who she is for pretty much the whole game.

Gina , Chrono Trigger — Mother of Chrono: In one of the game's endings, Gina accidentally goes into the time portal, thus restarting the whole plot from the beginning.

Jenova, Final Fantasy VII — Mother of Sephiroth (sorta): Jenova is... an alien? We're not even sure she's a she, but "she" spends a lot of time in a jar and looks creepy.

Angeal's Mother, Crisis Core — Mother of Angeal: This small-town lady is very nice to all of her son's friends from the army, even the ones that turn evil and cause her matricide.

Queen Brahne, Final Fantasy IX — Mother of the real Princess Garnet and foster mother to her lookalike of the same name: Brahne gets fat, turns evil, tries to kill her adoptive daughter and later repents and dies in Garnet's arms.

Sarah Sisulart, Lost Odyssey – Mother of Liram: Sarah goes a little crazy and turns herself into an old woman when she thinks her daughter's been killed, but turns back into a hot nerdy chick when she finds out she has grandkids.

Seth Balmore, Lost Odyssey – Mother of Sed: Seth is immortal, but her son isn't, which is sort of weird for both of them. But they're both pirates, so there's some common ground at least.

Best Mom: Yohn… because she's selfless as only a mother can be.

Worst Mom: Jenova… because she's emotionally unavailable. And responsible for Sephiroth.

Mothers in… Fighting Games
Fighting games have a fair few mothers among their playable characters. The plot structure (or lack thereof) leaves room for all kinds of people to enter whatever world championship fighting tournament of the week is going on for various reasons that don't necessarily make any sense. So if you can have a panda, a geisha, a cyborg and whatever the hell Voldo is supposed to be enter a tournament for personal gain, a mother doesn't seem like such a weird contender. Here's a list of a few prominent mommies:

Sophitia, Soulcalibur series – Mother of Patroklos and Pyrrha: Sophitia is an Athenian who fights on behalf of the Greek God, Hephaestus, to regain Soul Edge. The sword entwines itself with her daughter's spirit, forcing Sophitia to spend eternity defending Soul Edge from anyone who tries to claim it. She's protecting her daughter.

Michelle Chang, Tekken series – Mother of Julia: Michelle fights in one of the Iron Fist tournaments to rescue her kidnapped mother and then adopts an abandoned baby named Julia. Then Julia goes on to fight in an Iron Fist tournament to save Michelle when Michelle gets kidnapped. Circle of life.

Dural, Virtua Fighter – Mother of Kage: Dural probably started out as a good mom when she was human, but then she got kidnapped and turned into an evil cyborg. That knocks her out of the Mom of the Year running.

Jun Kazama, Tekken series – Mother of Jin Kazama: Jun is the Chosen One, a wildlife activist, and a single mom. Over the course of four games, she somehow found time to save pandas, birth a son, thrash a bunch of her extended family and possibly fake her own death or perhaps dies for real when her house burned down.

Nina Williams, Tekken series – Mother of Steve Fox via in-vitro fertilization: Nina is a world class assassin who gives birth to a son while in cryogenic sleep. Though it appears she couldn't care less that she has offspring, she does neglect to assassinate him. That counts as maternal instinct, right?

Maria, Dead or Alive series – Mother of Helena: Maria is a world class opera singer who had an affair with the head of a sinister corporation. She later took a bullet for her bastard daughter onstage in the middle of an aria… what a way to go.

Crimson Viper, Street Fighter IV – Mother of Lauren: C. Viper is a working mother in the spy profession. Her life's goal is destroying the weapons produced by a sinister corporation, but somehow she made room in her busy schedule to have a daughter.

Justice, Guilty Gear – Mother of Dizzy: No one's really sure how it happened – least of all Dizzy, who was found abandoned at age 3.

Best Mom: Maria… because nothing says "Mommy loves you" like taking a sniper's bullet to the heart.

Worst Mom: Crimson Viper… because she's a workaholic. Did she even call her kid after fights? No!**

Mothers in… Action/Adventure and Survival Horror Games
Here's where the role of the mother in video games become complicated. Because these types of games usually have a more focused plot than fighting or role playing games, adding a mother usually means casting her in a narrow role that doesn't include speaking parts. Occasionally, these moms even wind up as antagonists by default. However small their part, though, these mothers sometimes make an appearance worth mentioning. Here are a few notable examples:

The Queen, Ico – Mother of Yorda: She basically had a daughter so she could sacrifice the kid and live a bit longer. I guess some species do eat their own young, but jeez…

Annette Birkin, Resident Evil 2 – Mother of Sherry Birkin: Depending on how you play the game, Annette either hid the G-Virus in her daughter's locket or cures her daughter of the T-Virus. Either way, she did abandon her kid during a zombie apocalypse. Poor form, Mom.

Amelia Croft, Tomb Raider series – Mother of Lara Croft: Like her daughter, Mrs. Croft has issues with touching ancient artifacts she probably shouldn't. Luckily, Lara learns from her mommy's mistakes and everybody's happy… until Lara has to shoot zombie Amelia when they meet up in Underworld.

Mrs. Sanderson, Chibi Robo – Mother of Jenny: Mrs. Sanderson has real marital problems that cause her to lock herself in a bathroom and threaten divorce, leaving all the housework to Jenny and her toy robot.

Ex-Mrs. Hopkins, Bully – Mother of Jimmy Hopkins: This woman lacks both fashion sense and parental priorities. She ditches her kid at a boarding school to run off on a honeymoon with a new husband and then sends Jimmy a fugly sweater at Christmas.

Maggie Monday, Stubbs the Zombie in Rebel Without a Pulse – Mother of Andrew Monday: Like Jimmy Hopkins' mom, Maggie could use some priority adjustment. She lets her son's city get sacked by zombies and then becomes a zombie herself so she can marry Stubbs. This basically leaves Andrew with a wrecked city and a zombie for a stepfather. Thanks, Mom!

Ma Cipriani, Grand Theft Auto: Liberty City Stories – Mother of Toni: Toni never called his Ma while he was in hiding. Given that she dates guys who are into paraphilic infantilism, I can see why. Ma puts a hit out on her son and then calls it off in a fit of maternal pride when Tony finally becomes a made man.

Best Mom: Amelia Croft… because not even good moms get it right all of the time and how was she supposed to know that sword would teleport her, her husband would die and her daughter would be left an orphan?

Worst Mom: The Queen… because what she did to Yorda is way worse than what Joan Crawford did to her daughter. You think being hit with wire hangers is bad? Try being turned to stone.

Mothers in… Shooters
Here's where you barely see any moms at all. The shooter genre is reserved for masculine things like guns and aliens and spies and other stuff that doesn't leave much room for maternal influences. You'll find a lot of dads in shooters, though – but Father's Day isn't for another month, so sit tight.

*SPOILER WARNING: BioShock, F.E.A.R. 2, Metal Gear Solid 4*

Jasmine Jolene, BioShock – Mother of Jack: Jasmine was Andrew Ryan's mistress and a "dancer" which is 60s code for "prostitute." Even if she didn't accept money for sexual favors, she was certainly in a hurry to accept money for her freshly-conceived embryo. That's worse than the fairy tales where parents trade firstborn sons for magical enchantments.

Dr. Bridgette Tenenbaum, BioShock and BioShock 2 – Mother of all the Little Sisters and the Big Sister: Tenenbaum didn't give birth to any of the poor darlings, but her research created them. She eventually stepped in to foster them and shower them with toys and secondhand cigarette smoke to make up for the brainwashing.

Eva, Metal Gear Solid 4 – Mother of Liquid and Solid Snake (kinda): Eva would have gladly had Naked Snake's babies the ol' fashioned way, but the Patriots had other plans. She eventually serves as surrogate mother to the clone babies Liquid and Solid and starts calling herself Big Mamma to compensate for having nothing to do with mothering them.

The Boss, Metal Gear Solid 3 – Mother of Revolver Ocelot and the US Special Forces (which one do you think she's more proud of?): The Boss probably had no business leading the Battle of Normandy while nine months pregnant. But despite being a bad mom to Ocelot, The Boss wins major motherhood recognition as a Mother Goddess figure to at least half the cast of the Metal Gear Solid series.

Alma Wade, F.E.A.R. and F.E.A.R. 2: Project Origin – Mother of Paxton Fettel, Point Man and countless telepathic clone soldiers: Alma became a mother at the tender age of 15 against her will. It's hard to tell if she harbors any feeling for her offspring conceived in captivity – bloodlust sort of obscures any tender intent. However, in Project Origin, Alma's grown up a bit and appears to have invested in being mother to the protagonist's baby, which she deliberately conceives.

Best Mom: The Boss… because out of this sorry lot, she's easily the best role model.

Worst Mom: Jasmine… because she sold her only son to his father's enemy before the son was even born. That's like the opposite of mother-like behavior.

(Dis)Honorable Mentions
Sora's Mom, Kingdom Hearts — She has one line and the whole first part of the game is about her son trying to build a raft to run away from home. Clearly the parenting thing isn't working out.
Mother Brain, Metroid — "She," if that's what that thing in the jar can be called, is an alien with no maternal feelings whatsoever.
You, Fable II, The Sims games and Harvest Moon games — Even if you play as an upstanding paragon of parental vigilance, you're going to be guilty of neglect at least half of the time in these games.

At this point, you're probably wondering why Cooking Mama isn't anywhere on this list. Apart from the lack of a convenient genre into which to cram the game, there's no evidence that Cooking Mama is even a mother. Do you see her kids at any point in the game? For all the player knows, she's just calling herself "Mama" so she doesn't have to call herself a chef, the poor self-hating hash slinger.

That's all we've got for the best and worst mothers in video games. Think we missed somebody important? Drop a line in the comments. And don't forget to call your mom on Mother's Day!

**CORRECTION: C. Viper occasionally does call her daughter after fights. But the workaholic ruling still stands.

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<![CDATA[Team ICO's Fumito Ueda Tries To Describe His New Game]]> At today's Evolving Game Design panel, featuring Emil Pagliarulo of Bethesda Softworks, Goichi Suda of Grasshopper Manufacture and Fumito Ueda of Sony, the creative lead of ICO and Shadow of the Colossus discussed his future.

It was actually Suda who asked the question on everybody's mind "Can you tell us about the new games you're working on?" fielding the request to his co-panelists Pagliarulo and Ueda.

Pagliarulo said, safely, that "We're working on lots of [Fallout 3] DLC. Future Fallout games? Who knows, but there are a lot of ideas brewing upstairs." Ueda, however, was even less forward.

Ueda first warned "I think there are Sony Japan bosses are here, so I better not say too much."

"Probably, it will be similar to... um," Ueda said "Well, the essence of the game is similar to ICO."

"Who is your partner?" Suda prodded.

"Don't ask me anymore!" Ueda begged, clearly not ready to talk about his follow up to Shadow of the Colossus.

Suda offered to throw himself on the spike, saying that Grasshopper collaborator Shinji Mikami was "working on a horror game." Unfortunately, that's something we knew long ago, as it was revealed to be in that genre when EA announced its partnership with the Japanese developer.

Guess we'll have to wait a little longer to see what Team ICO is hard at work on.

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<![CDATA[How To Throw a Gamer Party]]> Believe it or not, you can play games with other people. Like people in the same room as you.

All it takes to throw a party centered on the greatest thing in entertainment since Pictionary is a bit of effort and a little planning.

Before The Party:

Day Before – Pick out what games to play. Ideally, you’ve got one game in mind, but it’s considerate to have a back-up or two that people can vote on. Keep the selection limited to three – a fighting game, a racing game, or maybe a shooter – so you don’t spend half an hour arguing over your sizable selection.
Do: Pick a single-player game if 1) you’re willing to pass the controller and 2) can put up with backseat gaming from your guests.
Don’t: Make people watch you play a single-player game in silence.
We Recommend: Super Smash Bros. Brawl, Dead Space, Tales of Vesperia, Gears of War 2

Above: Ico is a strangely good game to play with people, as long as you can stand backseat gaming. Bully, not so much - and you can forget Fable II. That multiplayer camera is murder on the eyes.

Night Before – Buy (or make) the refreshments. Trips to the grocery store always wind up taking longer than you think. It’s better to get it out of the way early than to have to postpone party start-time because you’re held up at BevMo.
Do: Serve things that can be eaten quickly with one hand – usually during a loading screen (pizza rolls, hard candies, gamer grub).
Don’t: Serve anything that will leave stains on your controllers or splooge all over the floor (Cheetos, pizza, mochi ice cream balls).
We Recommend: Sushi, M&Ms, corndogs

Morning of – Clean both the bathroom and the space you’re using for the party. That means restocking toilet paper and (gasp!) vacuuming carpets. This seems like common sense, but I can’t tell you the number of times I’ve gone to a party and had to clean off a couch before I could sit down. Or worse – got a gummy bear stuck to my sock because somebody hadn’t cleaned the floor.
Do: Get yourself some baskets or plastic bins or whatever for easy storage.
Don’t: Forget the bathroom. I was at a party where a guest came back from the john and asked, “Do you guys have a cat?” The host said no, and the guest replied: “So… all that hair on the floor in there is yours?!” Gross.
We Recommend: Angel Soft toilet paper, Dirt Devil dust buster, shoving magazines under your bed

Hour Before – Make sure all your gaming equipment is laid out and ready to roll. Untangle controllers, plug in whatever needs to be plugged in and test the sound and video. Nothing is more of a drag than watching the host fiddle with his component cables for twenty minutes or finding out your controller needs to be charged up for an hour before you can join in. And if for some reason you’re using a peripheral like the Xbox Live Vision Camera or the PlayStation Eye, test it before the guests get there.
Do: Put controllers on the coffee table.
Don’t: Put controllers on the floor – thing get stepped on and broken. And it looks messy, too.
We Recommend: Zip ties for keeping cords untangled, swearing at the TV before realizing it’s not plugged in

Ten Minutes To Go – Boot up the console and break out the snacks. The idea is to have everything ready to use as soon as people get there instead of having to spend 20 minutes or more "getting settled," while everyone waits.
Do: Put food in a central location instead of a corner or back in the kitchen.
Don’t: Put food on consoles.
We Recommend: Plastic bowls and cups for serving. Keep a sharpie handy to write names on the cups.

At the Party:

Mind Your Guests – These are basic rules of party-throwing. Get up and greet everybody that comes through the door (don’t just sit back in your beanbag and shout “Hi!”), make sure everybody’s got a drink to start with and introduce people who don’t know each other.
Do: Hand people controllers until you run out.
Don’t: Play loud music.

Keep the Drinks Coming – You should have fun at your own party, but as the host your first concern is your guests. If you notice someone with an empty can or cup, offer to get them a refill. If they don't want a refill, scoop it up anyway and toss in the trash. It’ll save you clean-up time later.
Do: Have a spare two-liter ready to open when the first few run dry (or go flat).
Don’t: Fix people plates of food. It’s a time-waster for you, and they can do it themselves.

Handle Problem Guests Sooner Rather Than Later – I’m assuming you’ve exclusively invited cool people gamers to this party; but if you didn’t or somebody’s brought along their non-gamer girlfriend, try to be nice. Smile, introduce the interloper newcomer to everybody and ask them what they like to do for fun. Then make sure they sit next to whoever brought them so they have somebody to talk/complain to.
If you have one of “those guys” at your party– the guy who hogs the controller, doesn’t understand how to lose (or win) graciously and sulks if he gets out-voted on what game to play – make sure you keep him distracted so he doesn’t piss off other guests. Talk to him about how his life is going, ask for his help in the kitchen (even if you’re just going in there for ice), or engage him on a rant about the latest game review he disagreed with.
Do: Make it a point to talk to everybody.
Don’t: Secretly hope that this will be the one day “that guy” doesn’t whip your ass in Halo and then do a victory dance around the living room. Because he will, and you invited him – so in a way, you’re just asking for it.


Left: Of the many gamer parties I've thrown since the Wii came out, I don't think I've ever seen anybody get up and do this. Maybe I need to invite more models.

Have Cleaning Supplies on Standby – Spills happen, controllers might get Cheeto’d, or maybe you picked a snack that exploded down the front of your friend’s shirt. Whatever happens, be ready to apply cleaning fluids to the site of the mess and don’t make whoever’s responsible feel bad. Unless they upended an entire two liter on top of your PS3 – then you can punch them in the face.
Do: Stock up on club soda and carpet cleaner stuff like Resolve.
Don’t: Wipe at stains with paper towels; you’re supposed to dab.

Be Ready to Improvise – So you’re all having a great time beating each other down in Brawl, but Johnny Buzzkill over in the corner is whining that it’s getting boring. It’s too soon to end the party – and everyone else seems to be enjoying themselves – but Buzzkill won’t quiet down. As the gracious and most awesome host, you’ve got to do something. You could kick him out, but it’d be better to switch things up a bit with the game by making special rules or looking up drinking games on the Internet.
Do: Try what people suggest, even if it sounds dumb. You might have more fun than you think.
Don’t: Say “That’s dumb,” and then stubbornly not do anything. That makes you look like an ass.

After the Party:


Left: Put games back in their boxes or at least in a CD jacket.

Ask Your Guests to Pitch In – Gamers (usually) aren’t New York socialites. That means it’s completely okay to ask that they throw out their trash before heading out. Just be a good sport and hold open a giant trash bag for them instead of making them schlep to the kitchen. Don’t ask them to do dishes, but don’t stop them if they offer.

Clear the Controllers from the Carnage – Before you try to vacuum the carpet or wipe down the table, get those controllers out of harm’s way. Unplug them from the console and wind up the cord for easy storage on a shelf while you go about cleaning. This goes double for that super-long Wii Sensor Bar cable – that thing is drawn to dust busters like a moth to a flame.

Wipe Down the Controllers – It’s a known fact that gamers are plague monkeys. To save yourself from a cold or any other touch-transmittable disease, wipe down the controllers with something antiseptic and not too moist. Do not do this while your guests are still around.


Other Advice From AJ’s A-Listers:

Crystal: Don’t be afraid to kick people out at the end of the night. After all, it’s still your party.

Andrew: If you’re doing a Rock Band party, let the singer pick the songs and switch instruments once in a while to keep things interesting. Don’t make fun of people who pick a lower difficulty. One time we were playing Panic Attack and this girl was playing bass on Medium while the rest of us did Expert. She saved the band like five times.

Teresa: If you're in a dorm, don't be afraid to let newcomers join, no matter how inexperienced and/or drunk they may be. There are few things more amusing than watching drunk people play DDR. (Just be careful that none of them overindulge and release bodily fluids near anything but a toilet. Ew.)

Brian: If some of your guests want to hang out over by the food instead of gaming, don’t cut them off. They’ll come around and jump back in when they feel like it.

Michelle: Drunk Katamary Damacy is basically, like, the best thing ever.

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<![CDATA[Miyamoto's Hope For the Future]]> Awards were given out today at CEDEC, Japan's own version of the Game Developers Conference. The Programming Award went to Capcom for the MT Framework, which was used for titles like Dead Rising, Devil May Cry 4 and Lost Planet as well as the upcoming Resident Evil 5. The Visual Arts Award went to the ICO team for the beauty they created with that PS2 title. Nintendo picked up the Game Design Award for the Super Mario Bros. franchise and the Sound Award for The Legend of Zelda series. The CEDEC Award Special Prize was awarded to Nintendo's Shigeru Miyamoto. His acceptance speech after the jump.

Well... Tomorrow I'm going to talk for about an hour, so today I didn't think I'd have a speech. (laughs) Thank you very much. I think, even as I get older, I want to keep striving. I think anyone who still has the opportunity to work still feels that way. Honestly, as society recognizes gaming bit by bit, I think we should all do our best so that the game business flourishes and the number of the children who want to enter the industry multiples. Thank you very much.

Classy.

開発者視点から見たベストゲームは? [Famitsu]

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<![CDATA[Two Gaming Masterpieces: Ico And Shadow of The Colossus]]> Movie director Guillermo del Toro says he's a gamer. No, really. While other Hollywood types fake their way through (see Don Cheadle), Hobbit director Guillermo actually sounds like he does play video games and likes them. Just listen to him rattle off what he's into:

I absolutely loved BioShock. I loved the world, the design, the lighting, the beautiful art direction and cinematography. I’m a fan of Silent Hill, Resident Evil and Devil May Cry. I love them all. The first Silent Hill was so beautiful, almost like a Lynch, Polanski or Romero type of horror experience...

I love the engine of GTA IV. I’m not a big fan of the actual game: I’m not into break-ins or running people over, but the engine is incredibly beautiful, and the sandbox is very complete. The same goes for Medal of Honor Airborne, Call of Duty 4 or Army of Two. There are only two games I consider masterpieces: Ico and Shadow of the Colossus... I have a 12-year-old daughter and we play together, but unfortunately she’s more into Sonic and Kirby.

Sure seems to know his shit!

Hellboy Director Talks Gaming [Edge via Dtoid] [Pic]

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<![CDATA[Next Team Ico Game is "Really, Really Good"]]> Ico and Shadow of the Colossus guy Fumito Ueda is hard at work on a PS3 title. Oh yes, but what's going on with that? Sony's Shuhei Yoshida explains:

They are working on a title. I started the ICO project. Ueda-san joined my team in Japan as a cinematic animator, but he created a short movie and presented it to me and said, ‘I want to make this game.’ I said, ‘Yes, let’s do it, but you have never made a game. We have to have experienced people do it,’ so it took a while, recruiting one person at a time. And because Fumito Ueda doesn’t compromise, we had to move the development from PSone to PlayStation 2. Then I couldn’t complete the game because I moved to the United States. It took four years and the second game took four years too. So I started calling them the ‘Olympic Team.’ They haven’t released a PS3 title yet — of course not — they’ll take four years! But they have something really, really good on the way.

Then patient we will be!

They have something really, really good on the way [NeoGAF via VG247]

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<![CDATA[Sex(uality) In Games: The Juvenile/Mature Divide]]> ruanlingyushennu.jpg This week's Aberrant Gamer is an interesting look at sex/sexuality in games, from ICO to Mass Effect: Leigh Alexander has previously defended the busty and scantily—clad video game girl, but this time takes a different look at the subject. The mature vs. juvenile divide seems to be especially prominent in games, where it can seem like it's either improbably perky cleavage stuffed into space age materials or sweetly innocent hand holding with little in between:

An inanimate cube, juveniles holding hands, and the nuances of a complicated adult relationship as seen through the eyes of a youth - the conclusion here seems to be that games are able to create that sense of intimacy by revealing less, not more - just as FFX's quietly tragic heroine Yuna lost a lot of dignity by cropping her shorts way up into her "personal crease" and gyrating around like a pop star in X-2 (even though it was cute and fun), games lose dignity the more decadent cleavage shots and full-body pans they show.

Me? I like a little sex with my media (and clearly, the keeper of Sexy Videogameland does too); it's probably a factor of my day job, where sex leaps off the page even when you're least expecting it (Mao Zedong? Inherently unsexy. Mao's bevy of beauties that accompanied him on train trips around China? Immediately spice up even the most boring of campaigns.). My research takes me into the realm of film culture of the '30s and '40s, where sex oozes off the silver screen and out from the pages of fan magazines, with little more than a flash of leg and certainly no busty beauties popping out of their catsuits; even the most serious of social dramas usually have their fair share of sensuous moments, and no one would accuse them of being juvenile. There is a lot of growing up gaming has to do in dealing with sex, and I agree with Alexander that taking a cue from media a little more mature would probably serve designers well.

Overt sexuality isn't necessarily juvenile — I for one would celebrate a female character that resembled my favorite women of imperial Chinese history, the brilliant, sassy, and most definitely sexy courtesans that litter the pages of secondary literature — but it does have to be handled in the right way, and that usually involves a little more brain and a little less boob. Maybe grown up sexuality will herald the continued maturation of the medium as a whole.

Getting To The Action [GameSetWatch]

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<![CDATA[Bob's w00t-Worthy Sound Collage]]> Kayak instructor and Professor of Technocultural Studies and Music at the University of California at Davis, Bob Ostertag, has rolled up a katamari-like collection of 8-bit to 64-bit samples in his video game "sound collage" titled w00t. Featuring carefully arranged blips and beats from games like Contra, Halo, Super Metroid, World of Warcraft and Ico, to name but a few, Ostertag's 50 minute piece is available as a free download for the curious.

I spent about 15 minutes with the musical journey this morning before I became too distracted with the experimental arrangement, but fans of game music who loathe paying for things should give the MP3 a whirl. Thanks to Geoff for turning us on to Bob's work.

w00t (and Other Recordings) [BobOstertag.com]

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<![CDATA[Team ICO Working On "The Last Canyon"? No.]]> A rumor regarding Team ICO's follow up to PlayStation 2 hit Shadow of the Colossus has been circulating the internet today, citing a preview of Fumito Ueda's PLAYSTATION 3 bound The Last Canyon. According to the rumor, the latest issue of Game Informer describes Team ICO's third game as set in "one gigantic, wide flat desert [...] interspersed with canyons [...] and all of different width and depth" featuring a familiar climbing gameplay aspect and a glider made of wood and cloth. If the preview weren't so poorly written and conceptually so close to SotC, it could have sounded genuine. Fortunately, the Kotaku bullshit detector starting whooping like crazy.

The rumor seems to have originated from a PS3Forums posting titled "Game Informer to reveal the Team ICO game?" with a transcribed article, but no scans, photos or links.

Fortunately, Andy McNamara of Game Informer poked his head into the NeoGAF thread on the matter, casting even more serious doubt on the preview. According to GI's Editor-In-Chief "This is not in the next issue of Game Informer. The new GI has something new...but its from another much-loved developer."

Too carefully worded? What if it's in the Game Informer issue after that? McNamara tries to bring sanity to the Team ICO next-gen rumor circus. "Trust me...we'll try to get the next Team ico game....love those guys" he wrote in a follow up post, "But I wouldn't slam the door shut on the next issue yet."

Is Team ICO hard at work on a PS3 project? Most definitely. Is it The Last Canyon? Nah. This rumor is a colossal pile of heart-wrenching lies fabricated by a cruel, cruel man. We continue to wait.

Rumour: Are you ready to glide through "The Last Canyon?" [Team ICO Gamers]

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<![CDATA[Colossus Tattoo Trumped]]> icotats.jpgSeems that Jason's friend from Monday wasn't the first person to have a Shadow of the Colossus 'kill me here' symbol tattooed on their body. Brooke here sees his SotC tattoo and raises him an Ico tat.
That young whippersnapper isn't the first to get such a mark; I had this done in Edinburgh in the year of our Lord 2005, shortly after finishing the game. As far as I know, I was the first bold dumbass to go ahead and do it. I've also attached a photo of my Ico tattoo as well, because ... well how many other people are there with Ico tattoos, I ask you?
Oh it's on now.

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