i hate math
Some of us here at Kotaku Tower are a little divided on
Braid: I had a discussion with another editor who declared that the story ruined it for him, since it "reads like a prepubecent boy wrote it." Ouch! As I referenced in a recent
essay, I enjoyed
Braid a lot, though I felt the story was trying a little hard in spots (which I suspect is why the aforementioned critic wasn't a fan). But despite my sometimes strident opinions on
Jonathan Blow, the game's creator, and my apparent propensity for managing to irk the man with practically every post I make about
Braid, I liked the setup of the game and was always looking forward to discovering what new mechanics a level would bring. Chris Dahlen has a different take on the
Braid game mechanics: maybe they make you think too hard? Kinda like calculus:
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