<![CDATA[Kotaku: Hudson]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Hudson]]> http://kotaku.com/tag/hudson http://kotaku.com/tag/hudson <![CDATA[ Pit Crew Panic - Koala Motorcycle ]]> Reading Amanda's initial impressions of Hudson's forthcoming WiiWare title Pit Crew Panic was a rather enlightening experience. Not because it brought to light my bizarre fetish concerning women in mini-skirts working in a pit crew, but because it introduced a new phrase into my everyday speech - koala motorcycle. Whenever I see something that makes no sense, or someone says something I don't understand...that is the time for koala motorcycle.

These newly released screens not only feature more koala motorcycle, they also feature whatever the hell it is in that picture up top. I give up even trying to comprehend.

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Kotaku-5097575 Mon, 24 Nov 2008 13:11:00 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5097575&view=rss&microfeed=true
<![CDATA[ Snowboard Riot Screens ]]>

Hudson's upcoming Snowboard Riot sounds (and looks, a bit) like a cross between SSX Tricky and Wip3out with plenty of power ups and weaponry to glide over as you hurtle down the slopes.

Incidentally, has anyone ever done any research into the kind of weaponry you could fire from the back of a snowboard? I imagine a rocket launcher would cause balance issues. There is potentially a DARPA grant in there if someone wants to run with that. You're welcome.

The game is balance board compatible, although those with weak ankles can use the wiimote & nunchuck to control the game.

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Kotaku-5083514 Tue, 11 Nov 2008 14:20:00 MST Stuart Houghton http://kotaku.com/index.php?op=postcommentfeed&postId=5083514&view=rss&microfeed=true
<![CDATA[ Pit Crew Panic – Girls in Miniskirts Fixing Giant Toilets ]]>
Pit Crew Panic is one of those games that makes me question the wisdom of the Wii being marketed to casual audiences. On the one hand, we get quality mini game compilations and fantastic motion controlled-adventures. And on the other – we get girls in miniskirts fixing giant toilets.

The “point” of this game is to have your team of pit crew girls fix up anything and everything that rolls into their station as fast as they can. You accomplish this by clicking on one of your beskirted girls and dragging the Wii Remote icon over the item to be fixed. The Wiimote will rumble when you’ve come upon a part that needs cleaning or repairing. Holding down B sends your girl over to that part and activates the motion-controlled part of the equation where you’ve got to perform some random gesture with the Wiimote so the girl will do her job faster.

These motions don’t sync up with any you’d make in real life to fix a potted plant – more often than not, it devolves into a waggle fest that could potentially injure any of your friends sitting next to you.

The game has two modes: a free-for-all “normal” mode where up to four players can pick up a Wiimote and joint in, or a 2 on 2 versus setup called “abnormal” mode. (Yeah, the names make about as much sense as having chicks fixing wedding cakes in a racetrack pit stop.)

I guess this game could be called fun if played with a certain amount of tolerance for the absurd. You can manufacture that tolerance with about six pints of adult refreshment or half a bag of pixie stix (take your pick). But ultimately, if you can’t wrap your head around the concept of girls in miniskirts fixing things that aren’t usually cars in a pit crew, you’d be wasting up to 1000 Wii points on this game (it’s either going to be 1000 or 800 – Hudson hasn’t decided yet).

Pit Crew Panic will be out in the “next couple of months.” Maybe in that time, they’ll add more cars to the lineup or possibly tweak the motion controls to make more sense. But even if they do, it looks like that toilet is here to stay.

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Kotaku-5083328 Tue, 11 Nov 2008 13:40:00 MST AJ Glasser http://kotaku.com/index.php?op=postcommentfeed&postId=5083328&view=rss&microfeed=true
<![CDATA[ Alien Crush Returns – Space Venereal Disease Strikes WiiWare ]]> Is there some rule among game developers that all creepy space aliens have to look like vaginas with teeth? If so, what makes you think you can throw a half-dozen of them into a pinball game and have the best possible WiiWare title ever?

Alien Crush Returns hit WiiWare Monday; I found this out after attending Hudson’s preview event, where I went to preview the game. I also found this out right as the game crashed and had to be reloaded – a process which took something like six minutes. So forgive me for previewing this game instead of reviewing it, but I’ve got to have faith that somehow the retail release of Alien Crush Returns on Monday was way better than what I saw last night.

In addition to long loads and crashing, the game looks dull. How can space aliens be boring? I suppose having only a narrow palette of colors (pea soup green, infected pink, ominous black, and tooth enamel white) will do it – along with repetitive alien designs. You’re playing pinball inside some creature’s organs, so I suppose everything can’t look too different. If pressed, could you really tell the difference between a human kidney a gallbladder, unless you’d gone to medical school? I didn’t think so.

The point of the game as I understand it is a story mode, where you’re “battling” these aliens by playing pinball in their organic mothership. Boss fights involve bouncing off of tentacle things that look like cancer until they explode in monotonous green goo and you progress to the next area. Gameplay is spiced up with power-ups that can do cool things like charge up your shot or save your ball from falling between the flippers.

Ultimately, the mechanics were solid, even if the motion controls were nothing to write home about (you tilt the Nunchuck to perform a bump – a move I don’t normally use in real pinball because it leads to bruised hips and feels like cheating). Most of what you’re doing is waiting for the ball to get done bouncing off of alien innards to get near a flipper so you can press A and send it flying back into the disgusting mush.

There was one bonus level that appeared to be contained within a stomach where little facehugger-looking things kept respawning between the ball and the flippers. Bumping into them twice caused them to explode acid green puss, which didn’t seem to have any other purpose besides looking gross. After getting the ball out of there, the ball wound up back in some chest cavity that contained no less than five toothed-vagina orifices for the ball to go in and out of in the name of racking up points.

I’m not in love with this game. But does it really matter what I say? It already came out Monday. 800 points is pretty cheap for a gross-out; but I’d still rather save up for Dead Space, if I want to see me some aliens.

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Kotaku-5079730 Fri, 07 Nov 2008 16:00:00 MST AJ Glasser http://kotaku.com/index.php?op=postcommentfeed&postId=5079730&view=rss&microfeed=true
<![CDATA[ Swag Report – Hudson Sends Mixed Messages ]]> Hudson’s 2008 Fall Gamer Day was held tonight at a club called Etiquette, which was already a bad sign for me as I can’t spell that word to save my life. Luckily Google Maps features that “Did you mean [word you should have spelled correctly]?” feature so I was able to locate the lounge after only twenty minutes of poking manfriend’s iPhone.

Hit the jump for the full swag report…

In order of coolness:
Three Bomberman stickers (I heart stickers)
Three mini bottles of liquor I don’t drink
A Fishing Master World Tour sweatband
A drinking flask with the Hudson logo on it (this would have been at the top, if their logo weren’t a giant bee)
A cardboard advertisement for Fishing Master World Tour

To me, this sends mixed messages because on the one hand, you have the games:

And on the other, you have the tools you need to enjoy the games…?

At least my cat seemed interested (if you look closely at the first pic).

Check back for more on the actual games tomorrow!

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Kotaku-5079106 Fri, 07 Nov 2008 00:30:00 MST AJ Glasser http://kotaku.com/index.php?op=postcommentfeed&postId=5079106&view=rss&microfeed=true
<![CDATA[ Here's What Alien Crush Returns Looks Like ]]> In celebration of the release of their remake of the classic TurboGrafx-16 pinball game Alien Crush on Nintendo's WiiWare platform, Hudson has let us see what Alien Crush Returns looks like with this batch of screenshots. Looks as if you're playing pinball inside someone's digestive system which just happens to be filled with bug-like aliens, doesn't it? Good, that means it's working.

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Kotaku-5075026 Mon, 03 Nov 2008 10:40:00 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5075026&view=rss&microfeed=true
<![CDATA[ Takahashi Meijin On Likelihood of Hudson Hardware Return... ]]> Hudson Soft no longer makes video games consoles, but at one time, it did. Best known for the PC Engine (TurboGrafx-16), Hudson stepped out of the home hardware market it in 1999 in Japan. In the years that followed, the company was purchased by Japanese developer Konami. Hudson human mascot Takahashi Meijin tells game site Gamasutra that the company is not doing any type of chip development at the moment."Actually, two or three years ago, we made the chip for a Konami TV game product known as the Poem," Takahashi added, "You could use it to do things like play baseball on the TV." While there is no R&D at the present moment, Takahashi does not dash hopes at another handheld PC Engine:

There may be a possibility, because there are still two main programmers with the company.

Don't expect that any time soon or like ever, but hey, nice to see that those two main programmers are at Hudson. Loyalty is important.

The Game Master Speaks: Hudson's 'Takahashi-Meijin' Goes Retro [Gamasutra]

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Kotaku-5058482 Fri, 03 Oct 2008 03:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5058482&view=rss&microfeed=true
<![CDATA[ Hudson Brings Fish, Marbles, Bombs to Tokyo Game Show ]]> Hudson Entertainment plans to pack in the Wii titles for their Tokyo Game Show showing this year, it appears.

The company says that they will have Marble Saga: Kororinpa for the Wii, Fishing Master World Tour for the Wii and Bomberman Ultra for the Playstation Network for Japan's annual game show.

I can't wait to get my hands on those virtual marbles. Def a first stop for me at TGS. Yes, that was sarcasm.

FISHING MASTER WORLD TOUR (Wii)
Coming to North America in Q1 2009, FISHING MASTER WORLD TOUR offers over 200 different types of fish to catch, enabling players to catch fish in their native waters around the world in the first ever global fishing game on Wii. FISHING MASTER WORLD TOUR offers over forty different locations to fish from in seven different regions. Players can fish on Easter Island, under the Golden Gate Bridge, on the Amazon River and many more exotic global locations. Staying true to the first version's realistic controls, anglers use the Wii RemoteT and NunchukT to battle fish just like in real life. Pull the Wii Remote left and right as the fish fights from the end of the line and adjust the drag to avoid breaking the line. Once players have their skills down, they can compete with friends with four-person multiplayer modes, catch rare fish with exclusive boss battle controls or jump online in Wi-Fi leaderboards tracking the best players in the U.S.

Marble Saga: Kororinpa (Wii)
Marble Saga: Kororinpa, an exciting puzzle adventure centered around an ant and the quest that he sets out on, is coming exclusively to Wii next spring. The sequel to Kororinpa: Marble Mania, Marble Saga:
Kororinpa is full of new levels for gamers to explore, 4-person multiplayer gameplay, tons of customization, use of a player's Mii, the ability to connect and compete online and the use of the Wii Balance BoardT as features.

The story of Marble Saga: Kororinpa takes place with players heading out on a journey with Anthony the Ant as he searches for the Golden Sunflower. By guiding Anthony's marble around the Ant World and searching for items which are valuable to help reach the Golden Sunflower, gamers will help Anthony save his colony. Along the way players will face dangerous mazes and use cool and amazing widgets and gadgets to guide Anthony to his objective. Marble Saga: Kororinpa offers endless customization as well as the Wii Connect 24T feature which allows gamers to share the unique stages they can create in Edit Mode. In addition gamers can compete through online Leaderboards via the Nintendo Wi-Fi Connection for the best scores in the world.

Bomberman Ultra (PSN)

Bomberman Ultra is an all-new Bomberman for digital download on the PLAYSTATION®Network coming this winter. Fans of the popular series will be able to compete with the best Bomberman players worldwide, as Bomberman Ultra delivers frantic 8-player multiplayer battles online in 14 exotic arenas, as well as 4-player local multiplayer. Players can customize their own Bomberman characters with more than 50 character costumes, resulting in more than 150,000 possible combinations!

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Kotaku-5057373 Wed, 01 Oct 2008 11:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5057373&view=rss&microfeed=true
<![CDATA[ Bomberman Heats Up Winter On PSN ]]> Xbox Live Arcade has him, the WiiWare service has him, and come this Winter the PlayStation Network will finally have a special flavor of Hudson's legendary Bomberman franchise all of their own. Called Bomberman Ultra, the title will include 8-person online multiplayer across 14 different arenas, 4-person local multiplayer, and more than 50 different character costumes to swap around and customize to create your own unique bomberguy.

Really there isn't much to explain here. It's Bomberman, it's online multiplayer, and it's on its way to the PSN this Winter. Roll screenshots!

BACK BY POPULAR DEMAND, BOMBERMAN TO DEBUT ON THE PLAYSTATION NETWORK WITH BOMBERMAN ULTRA

Hudson Entertainment's Award-Winning Series Returns With 8-Person Online Multiplayer Battles For PLAYSTATION®3 Computer Entertainment System Gamers this Winter

REDWOOD CITY, CA - October 1, 2008 - Hudson Entertainment, the North American publishing arm for Hudson Soft, today announced that they are releasing Bomberman Ultra, an all-new Bomberman for digital download on the PLAYSTATION Network this winter. Retaining classic gameplay elements combined with 8-person online multiplayer, full character customization and gorgeous high-definition graphics, Bomberman Ultra is slated to launch worldwide this winter.

"The Bomberman series is one of the most popular brands in the history of Hudson Entertainment," said Sabine Duvall, Vice President of Product Development at Hudson Entertainment. "Bringing Bomberman Ultra to the PLAYSTATION3 computer entertainment system is a natural progression for the series and signifies our faith that the brand is beloved by gamers across all platforms."

Fans of the popular series will be able to compete with the best Bomberman players worldwide, as Bomberman Ultra delivers frantic 8-player multiplayer battles online in 14 exotic arenas, as well as 4-player local multiplayer. Players can customize their own Bomberman characters with more than 50 character costumes, resulting in more than 150,000 possible combinations!

Bomberman Ultra delivers frantic, explosive action, motivating players to remain competitive and fight to prove that they are the best Bomberman player in the world. Utilizing the leaderboards, players can track their ranking to see just how they good they really are, and what they need in order to bomb their way to the top of the chart!

About Bomberman Originally launched in the US in 1987, the game captured gamers' hearts with its simple yet challenging gameplay. With over 60 iterations on nearly all major consoles since then, and over 10 million units sold, winning accolades as the best multiplayer game of all time, this classic game has stood the test of time. Along the way, it also pioneered the "party game" genre, encouraging groups of 4 or more friends to duke it out in one room, and was the first series to contribute to Hudson's reputation as the number one party game company.

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Kotaku-5057401 Wed, 01 Oct 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5057401&view=rss&microfeed=true
<![CDATA[ Which Of These Is Not A Trap? ]]> Here, three Japanese celebrities promote Hudson's latest Momotaro Densetsu game in the 20th anniversary of the popular Japanese series. Famitsu notes that Hudson has railed in a "new-half" (aka, a "shemale") for the promotion. In the above picture, two of these Japanese celebs were born men, and one of them is actually a women. So, who's who? Rather, who's what?

『桃太郎電鉄 20周年』のテレビCMにニューハーフなニューフェイス [Famitsu]

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Kotaku-5055110 Fri, 26 Sep 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5055110&view=rss&microfeed=true
<![CDATA[ Gallery: New Wii Screens For Bomberman Blast ]]> Hudson's new Bomberman iteration looks like the perfect use for your Mii - blowing the big-headed little git to smithereens.

This gallery of shiny new Wii screenshots shows off the explodey antics we have come to expect from Bomberman games, but you can see just how well Miis fit in with the original characters.

Still no release date for this WiiWare title, but we'll keep you posted.

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Kotaku-5050751 Tue, 16 Sep 2008 14:20:00 MDT Stuart Houghton http://kotaku.com/index.php?op=postcommentfeed&postId=5050751&view=rss&microfeed=true
<![CDATA[ Bomberman Blast Blows Up Your Miis Online ]]> Hudson has just officially announced Bomberman Blast, an all-new installment of the classic franchise created exclusively for Nintendo's WiiWare line that not only allows you to compete online along with seven other players - it allows *you* to compete online. The game will allow you to bring your own Miis into the action, letting you watch tiny superdeformed versions of yourself being immolated by explosives. Joy!

“The Bomberman franchise is one of Hudson Entertainment’s most popular,” said Sabine Duvall, Vice President of Product Development at Hudson Entertainment. “We’re driven by the support of the fans and strive to provide unique new gameplay features with each new Bomberman title to please the longtime fans, as well as make the game accessible to newcomers.”

The game will support leaderboards as well as online Bomberman tournaments, including one that will kick off with the launch of the game. When is the game launching? *scans press release, finds nothing* Eventually.

Bomberman Returns For Digital Download on the Wii

REDWOOD CITY, CA - August 26, 2008 - Hudson Entertainment, the North
American publishing arm for HUDSON SOFT, today announced that they are releasing Bomberman Blast, an all-new Bomberman for digital download for WiiWare on the Wii. Retaining the classic features Bomberman fans have come to love such as online multiplayer battles and numerous arenas, Bomberman Blast also incorporates new gameplay elements, including the use of Mii support and 8-person online multiplayer - the first time for Bomberman on Wii!

“The Bomberman franchise is one of Hudson Entertainment’s most popular,” said Sabine Duvall, Vice President of Product Development at Hudson Entertainment. “We’re driven by the support of the fans and strive to provide unique new gameplay features with each new Bomberman title to please the longtime fans, as well as make the game accessible to newcomers.”

Fans of the popular series will be able to compete either solo or as part of a team against the best Bomberman players worldwide, as Bomberman Blast delivers 8-player multiplayer battles online. By using their Miis, gamers will have the opportunity to definitively prove who has the best Mii by sending them into a Bomberman Blast arena, then blowing away the competition! Now who has the best Mii?

Bomberman Blast is the perfect party game, allowing players from around the world to join in on the fun. Up to four players on the same Wii can hop online. Even more, an online leaderboard shows just how good you are! Bomberman Blast is exactly what players would expect from a Bomberman game, with more ammunition, more online battles, and now, the support of Miis!

With the release of Bomberman Blast on WiiWare, Hudson Entertainment will offer several online tournaments, including one that coincides with the game’s launch. For more information on the upcoming tournaments and to register, players can visit www.Hudsonentertainment.com.

Bomberman Blast is rated E for Everyone by the Entertainment Software Rating Board.

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Kotaku-5042015 Tue, 26 Aug 2008 11:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5042015&view=rss&microfeed=true
<![CDATA[ My Aquarium Brings Relaxing Aquatic Landscapes to WiiWare ]]>

Blue Oasis - or My Aquarium as it will be called in the states - is coming to WiiWare sometime later this year. What can we expect? gravel, plant life and 40 different types of fish. Hopefully the game will cost 500 points like it does on the Japanese store; I can't imagine paying much more for an aquarium simulator. Regardless, it's kinda nice to see someone taking a twist on the whole Nintendogs craze. The only thing I want to know is can I get my fish to fetch?

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Kotaku-5036001 Tue, 12 Aug 2008 11:20:00 MDT Adam Barenblat http://kotaku.com/index.php?op=postcommentfeed&postId=5036001&view=rss&microfeed=true
<![CDATA[ Hudson Ships 700,000 Copies of DECA SPORTS ]]> Hudson's Adidas ad sports title DECA SPORTS. Since putting the game on sale earlier this year, Hudson has shipped 700,000 copies to Japan, North America and Europe, selling 500,000 of them worldwide. That's a pretty good ship-to-sales ratio right there, folks!

『DECA SPORTA(デカスポルタ) Wiiでスポーツ“10”種目!』が全世界で70万本を出荷 [Famitsu]

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Kotaku-5033120 Tue, 05 Aug 2008 02:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5033120&view=rss&microfeed=true
<![CDATA[ Takahashi Meijin: New Adventure Island Coming, Maybe Star Soldier As Well ]]> Hey, it's Hudson icon, Takahashi Meijin! Otherwise known as Master Higgins. Dude's in the US at the moment on a promo tour for Hudsons's Adidas commercial Deca Sports, and yesterday sat in on a big roundtable interview. Most of the stuff discussed you can live without, but for these: Meijin confirms that a new Adventure Island game is in development, to be released via WiiWare. He then almost confirms, with a little help from Hudson USA's Mike Pepe, the fact they're also working on a new Star Soldier game, again for the Wii. Wonderful!

Interview with Master Higgins [Zentendo]

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Kotaku-5020161 Fri, 27 Jun 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5020161&view=rss&microfeed=true
<![CDATA[ Bomberman Wii Screens Are Simple, Joyous ]]> No platforming, no Western "re-imaginings", none of that mess. This is just Bomberman. Walkin' on a grid, droppi'n bombs, blowin' shit up. Like he does best. These screens are from the as-yet-untitled Bomberman for the Wii, which since we last saw it has been announced as appearing on both WiiWare and as a retail version (which will have some SP missions the downloadable version will not). Cannot. Wait.

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Kotaku-5013316 Thu, 05 Jun 2008 06:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5013316&view=rss&microfeed=true
<![CDATA[ Hudson Holds Star Soldier R Tourney ]]> Hudson only released their WiiWare title Star Soldier R last week in North American, and already they're holding a tournament and sweepstakes that could see you crowned the top Star Soldier R player in the nation, nab you some nifty prizes, and maybe - just maybe - get you recruited by the Star League to defend the frontier against Xur and the Ko-Dan armada.

The Star Soldier R "Shoot Now, Win Prizes Later" kicks off today and runs through June 24th, when players with certain scores in five-minute mode being awarded prizes. The reason I say certain scores, is that Hudson, attempting to be crafty, is awarding prizes to 1st, 10th, and 16th place, with ten users chosen at random out of the remaining players who register to win random prizes.

Up for grabs? The grand prize is 16,000 Wii points and "Hudson's Top 5 Wii Games", which pretty much equates to 16,000 Wii points, give or take a few bucks. Head over to Hudson's web page to sign up for the festivities, and don't be afraid to use the death blossom maneuver if you find yourself in a pinch.

Star Soldier R Tournament and Sweepstakes Announced
Sign Up Today on Hudson's Website

“SHOOT NOW, WIN PRIZES LATER”
TOURNAMENT & SWEEPSTAKES FOR STAR SOLDIER R ANNOUNCED

Players Can Sign Up on Hudson’s Website Beginning May 27

REDWOOD CITY, CA – May 27, 2008 - Hudson Entertainment, the North American publishing arm of Hudson Soft, today announced that registration for both a tournament and a sweepstakes for the recently launched galactic shooter, Star Soldier R for WiiWare™ on Wii™ begins May 27, 2008 and will go through June 24, 2008, concurrent with the contests.

For players who want to see if they can achieve the highest score in Star Soldier R in the nation, Hudson Entertainment is hosting the 'Star Soldier R "Shoot Now, Win Prizes Later" Tournament & Sweepstakes', beginning at 12 a.m. May 27, 2008 and runs through 7 p.m. on June 24, 2008. Gamers will have one month to vie for the high score in Star Soldier R’s “5-Minute Mode” where the top players on the ranking leaderboards have the chance to win prizes. Two rounds of tournament prizes will be awarded based on players' scores. To sign up, players must register on the tournament registration page, located at (http://hudsonentertainment.com/tournament_register.php?tournament_id=2).

The first place winners will receive Hudson's Top 5 Wii Games along with 16,000 Wii Points™, 10th place winners will receive 10,000 Wii Points, and the players in 16th place will win 4,000 Wii Points. For the sweepstakes, 10 users will be picked in one random drawing to win prizes. For more information about the contests please visit the registration page.

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Kotaku-5011076 Tue, 27 May 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5011076&view=rss&microfeed=true
<![CDATA[ Hudson Gets DS Lite Hinge Cracks, Too ]]> Arrrrrrgh! DS Lite hinge cracks know no bounds!! Even Hudson's human mascot and human turbo switch Takahashi Meijin has been hit with crackage. He blogs:

Well, well, the other day my DS Lite got a hinge crack.

Didn't the white DS Lite go on sale in Fall 2006? I've used this for the past two years, and then like that, a mysterious crack.

Well, Takahashi Meijin was carting around a DS from the faulty batch. Nintendo's long since fixed that crack problem. Correct?
Master Higgins DS Problem [16Shot via my game news flash]

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Kotaku-5010953 Mon, 26 May 2008 04:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5010953&view=rss&microfeed=true
<![CDATA[ XBLA Game Music Is Getting Better, Yo ]]> Omega Five! Great little shooter. The Xbox Live Arcade game features an unlockable "retro mode" where the game's graphics and the sound go 16-bit! You know what, that's pretty neato. The score was done by game music vet Hiroyuki Iwatsuki, who apparently has been inspired more by game music than anything else. (Word has it he hadn't even heard the Beatles until he started working in the game industry!) Iwatsuki says this about XBLA:


As far as video game music is concerned, when the service first started, we either had to limit the number of the tracks or use built-in synth to play each tune in order to accommodate the capacity restrictions. I think that most of these technical problems can be solved now because of recent improvements in the technology. I think that it would be truly interesting if games come about using the powerful sound capabilities of the Xbox 360 while incorporating a system that manipulates sound in real-time so that the music interacts on a deep level with the gameplay.

We think it would be truly interesting if more developers like Natsume made high quality XBLA games.
Omega Five Interview [Siliconera] ]]>
Kotaku-387908 Wed, 07 May 2008 02:00:41 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=387908&view=rss&microfeed=true
<![CDATA[ Hudson President Greiner Steps Down ]]> hudsonlogo.jpgHudson Entertainment president and CEO John Greiner is stepping down after 20 years with the company, to spend more time with his family and pursue "personal interests."

After spending 15 years with Hudson Soft in Japan, Greiner launched the company's U.S. business in 2003 and has led North American operations ever since. The company says that instead of seeking an outside replacement, the U.S division's senior executive and chairman Seiichi Ishigaki will assume Greiner's responsibilities effective May 15th.

"Twenty years at one company is a testament to the quality of the Hudson culture," said Greiner. "When you are with a company for that long, the people become a major part of your life. My blood is Hudson blue. I will continue to support them long after my departure."

Up ahead for Hudson? The upcoming launch of Deca Sports for Wii, what the company calls its "key summer release." Hudson also says it will soon announce new products for WiiWare and other digital download platforms slated for Fall 2008.

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Kotaku-385617 Wed, 30 Apr 2008 10:00:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=385617&view=rss&microfeed=true
<![CDATA[ Star Soldier Returns In Bite-Sized WiiWare Chunks ]]> Hudson's classic Star Soldier series has already appeared in four different iterations on the Wii Virtual Console (Super Star Soldier, Soldier Blade, Blazing Lazers and Star Soldier), so now it's time for the next step. Introducing Star Soldier R for WiiWare, the tournament-style rebirth of the classic series. What's tournament style? Well players can compete in three modes - 2-Minute, 5-Minute, and Quick Shot. Gamers are challenged to get the best (or fastest) score in any mode, with online leaderboards keeping track of things. You still collect power-ups and take on waves of enemies...just not as long as you normally would. It's an interesting idea...promoting bite-sized snippits of gameplay over a full, multi-level experience, but it could work. If anything it'd be perfect for that quick morning gaming fix, and Hudson could very well offer more downloadable challenges in the future. We'll see once the game comes out whether the concept works out or it proves to be a little short for a Star Soldier.

STAR SOLDIER R FOR WiiWARE BLASTS ONTO THE Wii

Hudson's Classic Shooter Returns to Put Your Skills to the Test

REDWOOD CITY, CA - April 16, 2008 - Hudson Entertainment, the North American publishing arm of Hudson Soft, today announced that it is bringing Star Soldier R to WiiWare™ on the Wii™. (ESRB Rating: E for Everybody, Fantasy Violence).

This tournament-style outer space shooter challenges players to achieve a high score in either a 2-Minute or 5-Minute Mode. In 2-Minute Mode, players have just enough time to battle through one action-packed stage and one giant boss. In 5-Minute Mode, they also have enough time to fight their way through a second level with its own boss. Additionally, players can play Quick Shot Mode to see if they have the fastest trigger fingers around! Once gamers have their scores, they can go to the online leaderboards to see how they compare with other players in their region and can keep playing to improve their ranking. There's also significant depth and replay value to this challenging game, as players can keep practicing to learn all of the different strategies to achieve bonus points in both 2-Minute and 5-Minute Modes. If they discover them all, players might have a shot at having the top score in the world!

Like traditional vertically-scrolling shooters, the game features a top-down perspective and players fly from the bottom of the screen towards the top, shooting at any ship or structure that obstructs their path. As players progress, they can collect power-ups to increase their weapon or shield strength, and an all-new Force System enables gamers to collect up to five orbiting satellites that can be held close to the ship for defensive cover, or can be sent out for additional firepower. Players can also decide how they want to play, choosing from three control schemes - Nunchuk™ and Wii Remote™, Wii Remote only (held sideways) or the Classic Controller™.

"There is a lot of excitement surrounding WiiWare and we are proud that Star Soldier R will be one of the titles available on the platform," said John Greiner, President and CEO of Hudson Entertainment. "For Hudson, the potential of WiiWare is endless, and gamers can be certain that we will be bringing additional content to WiiWare in the coming months."
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Kotaku-380363 Wed, 16 Apr 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=380363&view=rss&microfeed=true
<![CDATA[ Hudson Doing Well With Wii ]]> tt.jpg Hudson is coming back in a big way, and it's got one thing to thank: Nintendo hardware. Hudson profits have increased fourfold thanks to concentrating on the Nintendo Wii and the Wii's Virtual Console. Says incoming Hudson president Michihiro Ishizuka:

Two years from now will be the time when game-software developers' profits are expected to grow the most, after the winner and loser for consoles becomes clear. I will ensure earnings jump in the next three years by promoting licensing of our games and increasing spending on promotions.

Guess someone besides Nintendo is making money off the Wii. Hudson, for instance.
Hudson Doing Well Wii Wise [Bloomberg]

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Kotaku-376657 Mon, 07 Apr 2008 06:00:52 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=376657&view=rss&microfeed=true
<![CDATA[ Wii Getting A SingStar-Killer? ]]> Perhaps. Depends on how much you love SingStar for scoring, and how much you love it just for singing. Hudson have announced the first details for their upcoming Wii title Joysound, which sounds equal parts online oddity and money-printing machine. A karaoke game available via WiiWare (but also available as a boxed disc with mic, if you don't already have a USB microphone), users will "download the Joysound program from a server that's being exclusively set up for it", and rather than pay for individual songs will ask users for subscriptions. Due for release in the Summer in Japan, they're hoping to have 20,000 songs available at launch, with 1000 more added every month.
WiiWare Karaoke Detailed [IGN]

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Kotaku-373718 Sat, 29 Mar 2008 12:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=373718&view=rss&microfeed=true
<![CDATA[ New Bomberman Game Headed For Wii ]]> And it's about bloody time. Hudson have finally gotten around to announcing a Bomberman game for the Wii. For the console's WiiWare service, to be precise. And it's not some mini-game thing, either. It's a proper Bomberman game. It'll support up to eight players in the one game, and - according to Famitsu - should be out in Japan sometime in June. Can't wait.
Bomberman JAP Termin / Neue Bilder [gamefront]

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Kotaku-367253 Wed, 12 Mar 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=367253&view=rss&microfeed=true
<![CDATA[ Hudson Bringing Tetris to WiiWare ]]> This summer, Hudson's bringing Tetris to WiiWare. Hudson's hooked up with Tetris Online to make the worldwide online WiiWare version possible, complete with up-to-six players. The game will also have Wii-mote specific controls as well, apparently. Hudson's hoping that the game is a smash — to the tune of a million downloads. Yeah, we can see that, no problem.

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Kotaku-366700 Tue, 11 Mar 2008 22:00:32 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=366700&view=rss&microfeed=true
<![CDATA[ Omega Five Is Alive ]]> I've been drooling over it for months, and now it's finally here! Is Omega Five everything I had hoped it would be? Well, yes and no. It has all of the shoot-em up action I was expecting, and it is one of the most beautiful games you're likely to find on Xbox Live Arcade, but the limitations of the format inevitably shine through on the presentation end of things. After playing with the game just about every free moment I've had in the day, I can't shake the feeling that this would have been a truly spectacular game had it just been fleshed out a bit.

As I said, it is one of the prettiest games on XBLA, and the visuals alone are worth the $10 worth of points I dropped for it. Playing through as Ruby, one of the two initially available characters, I was really impressed by the variety of enemies, the colorful effects, and the sheer amount of things flying across my screen at the same time. Then I played as Tempest and my jaw completely dropped.

Tempest's weapons are simply breathtaking. Flowing globules of frost and fire issue forth from his weapon, flowing like slime over enemies, splashing against them with impressive physics for a shmup. It really is a sight that online videos do not do justice.

The gameplay itself is pretty standard. Fight your way through hordes of enemies while collecting various power ups and charging up your super weapon. So far the game is relatively easy, and the initial three continues should last you quite awhile once you get the lay of the land. Once you complete a level in arcade mode you unlock it in the challenge mode as well, allowing you to hone your skills alone or with a friend via co-op to a razor's edge.

My biggest disappointment, as I said earlier, comes from the presentation. There is no storyline for Omega Five. You choose a character and off you go, blasting the living hell out of things without any real overly obvious motivation. There are no difficulty options...just a simple menu allowing you to start a new game, play offline multiplayer, adjust the settings and read up on gameplay.

Omega Five is definitely worth the $10 to shmup fans everywhere. It's a beautiful example of what is possible via Xbox Live Arcade, while at the same time being a sometimes painful reminder of what isn't.

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Kotaku-342857 Wed, 09 Jan 2008 12:20:04 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=342857&view=rss&microfeed=true
<![CDATA[ Deca Sports Slated For Summer Release ]]> Hudson's Adidas-sponsored answer to Wii sports, Deca Sports is officially heading to North American consoles this summer. Hudson recently held an exciting contest allowing fans to choose the North American title for the game, and after much voting and debate the original name came out of top, making it one of the most useless examples of publisher/user interaction in the history of gaming. As announced previously, the game is also coming to Europe via Konami under the title Sports Island, which is hardly any better. Check out the new screenies below, featuring each of the game's 10 events - Beach Volleyball, Snowboard Cross, Badminton, Basketball, Curling, Figure Skating, Archery, Supercross, Soccer and Kart Racing. Can't wait to get my hands on that virtual shuttlecock. Yeah, I just wanted to say shuttlecock.

Get Your Game On This Summer With Hudson Entertainment's Deca Sports For The Nintendo WiiTM

Ten Unique Sports Including Basketball, Supercross, Figure Skating and Curling Form the Most Comprehensive Sports Game Ever

REDWOOD CITY, CA - January 3, 2007 - Hudson Entertainment, the North American publishing arm for HUDSON SOFT, today announced that it is bringing Deca Sports, a unique ten-sport game, exclusively to the Wii™ home video game system in Summer 2008. Combining ten sporting events into one addicting and fun-filled game, Deca Sports offers an immersive experience for fans of any age. The sporting events: Beach Volleyball, Snowboard Cross, Badminton, Basketball, Curling, Figure Skating, Archery, Supercross, Soccer and Kart Racing.

"We have seen tremendous growth in the casual sports gaming market in the last few years, and saw an opportunity that would be a perfect fit for the Nintendo Wii" said John Greiner, President and CEO of Hudson Entertainment. "With Deca Sports we wanted to offer a sports package that is unrivaled in terms of sheer number of available sports. More importantly, the game is easy to play, but offers layers of depth that even hardcore sports enthusiasts will love to play."

Each sport in the game uses the Wii Remote™ in unique yet accessible ways. With a subtle swing of the Wii Remote™ players can hit and spike the ball in Beach Volleyball, while twists of the wrist produce a wild ride down the slopes in Snowboard Cross. In Figure Skating players need to keep to the music and properly time all of their jumps and spins in order to impress the judges while passing the ball and lining up shots is essential in Soccer. All ten sports support both single player and multiplayer modes, in addition to a training mode to practice essential skills. The wide range of events and modes make Deca Sports the perfect game for players and sports fans of all ages.

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Kotaku-340048 Thu, 03 Jan 2008 10:20:08 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=340048&view=rss&microfeed=true
<![CDATA[ Omega Five Next Week Confirmed, Priced ]]> Now let's just remove that little question mark from McWhertor's post yesterday, as Hudson officially announces Omega Five for the Xbox Live Arcade coming out next Wednesday. Along with the date, they've also announced the price of this lovely little slice of shmuppetry, which will set you back a relatively standard 800 Microsoft points. Along with the release announcement comes information on the last of the playable characters, a female named R.A.D. in a skintight insect-looking suit that allows her speedy maneuverability at the cost aiming speed. Hit the jump for more info on R.A.D. and her various weapons of mass destruction, or to just revel in the fact the this long-awaited game is finally upon us. Yum!

Hudson Entertainment Dates Omega Five For Xbox Live Arcade

Sci-Fi Side-Scrolling Shooter Coming January 9 for 800 Microsoft Points

REDWOOD SHORES, CA - January 3, 2008 - Hudson Entertainment, the North American publishing arm of Hudson Soft, today announced that Omega Five for Xbox LIVE Arcade will be available to consumers on January 9, 2008 for 800 Microsoft Points. Published by Hudson and developed by Natsume, the game is an entirely new original IP featuring a side-scrolling shooter set in a gorgeous 3D environment.

Taking place in a far-flung future, Omega Five delivers hardcore action never seen before on the platform, while providing visually stunning graphics that pushes the limits for a digital download game. The game is set in multiple 3D environments and features incredible special effects and enormous battles, all in high definition. Omega Five is distinct in that players can choose from multiple humanoid characters, each with their own unique special attacks and upgradeable weapons, which they can shoot in 360 degrees. Omega Five also includes a local co-op function so a friend can join in on the aerial mayhem.

Hudson also released details on the final playable character. R.A.D. is another of Omega Five's unlockable warriors and is very similar to Ruby. Her skintight suit allows her to move much more quickly than Ruby, letting her weave through waves of enemy fire, though it also slows down her aiming.

. Weapon Type A: Vulcan Laser Cannon - R.A.D.'s initial weapon blasts enemies with rapid-fire laser beams. As the weapon is upgraded, the rate of fire increases, allowing her to unleash a non-stop barrage of laser fire.

. Weapon Type B: Reflecting Laser Beam - R.A.D.'s second weapon is a continuous laser beam that allows her to cut a swath of destruction through lesser enemies. Upgrades increase the power of the beam, splitting it in two, which also reflect off of certain surfaces. This lets R.A.D. attack enemies from around corners.

. Weapon Type C: Lightning Gun - Her final main weapon is a high-intensity lightning gun that roasts enemies. Upgrades increase the power, letting R.A.D. slice through enemies at will, as well as adding secondary lightning bolts that shoot out from the main beam at nearby enemies, doing incremental damage.

. Alternate Attack - R.A.D. has one alternate attack, which sends out satellite that can instantly destroy lesser enemies or anchor onto stronger enemies. After the satellite latches onto an enemy, it deals continuous damage, and R.A.D. is still able to fire in any direction. Additionally, while the satellite is floating around R.A.D., it can block enemy fire.

. Dimension Field - All characters can quickly teleport to another dimension for a brief time, allowing them to avoid enemy attacks, though at the expense of a small amount of life.

. Ultimate Burst - All characters can unleash an enormously destructive nuke-like attack, after having collected at least 100 p-chips (the pink triangles that appear after defeating enemies) to fill one p-jail (the golden triangles at the bottom left of the screen).

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Kotaku-340015 Thu, 03 Jan 2008 09:20:05 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=340015&view=rss&microfeed=true
<![CDATA[ Konami Brings Hudson Adidas Ad To Europe ]]> Luke Plunkett totally called it. Konami has revealed the first two games coming to Europe as part of their publishing agreement with Hudson, and boy are you Euros in for a treat. The Adidas ad disguised as a sports title previously known as Deca Sports is heading to European Wiis under a new name - Sports Island. Ten endoresed sporting events are yours to play alone or with up to three friends, including beach volleyball, snowboarding, moto cross, archery, figure skating, football, badminton, basketball, kart race, and - joy of joys - curling. Once your up to three friends have left in disgust, you can settle down for a little fishing action with Fishing Master, the cutesy Wii fishing sim. I'd make a crude comment regarding 'master' and 'baiting', but I'm sure the thought popped into most of your heads before I even started this sentence - that's how much I believe in you.

Konami unveils first Wii pair from Hudson Soft...

Fishing Master and Sports Island mark first titles to emerge from Konami Digital Entertainment/Hudson Soft deal
Konami Digital Entertainment GmbH has announced the first titles to emerge from its recent publishing agreement with Hudson Soft. Fishing Master and Sports Island have both been created specifically for the Wii™ and will be released in Q1 and Q2 2008 respectively.

Fishing Master makes full use of the motion-sensitive Wii Remote and Nunchuk controllers, and is a fun simulation allowing users to test their angling skills as they attempt to catch over 100 species of fish. Players use the Wii Remote to cast their line, aiming for the silhouettes of fish in the game's beautifully-realised lakes. With the line cast, the Nunchuk is then used to reel in any catches by rotating the analogue stick. However, with the fish putting up valiant fights to get free, careful movement of the Remote is needed to counter their thrashing movements.

Fishing Master boasts a wealth of gameplay modes, with a Tutorial easing users into the intricacies of the game, while solo anglers can opt to earn points by catching rare fish and ultimately receiving the esteemed Fishing Master accolade, or can attempt to catch every species in the game to complete a graphic Fish Encyclopedia. Certain quests and special tournaments offer fishing further variety and let you explore new areas rich in fish. Four players can also compete simultaneously in the game's multi-player mode, each attempting catch bigger and rare fish than their rivals!

Sports Island is an altogether more athletic offering, pulling together ten sporting events and pushing the player to their limits. Players are invited to play addictive Adidas-endorsed versions of Beach Volley, Football, Badminton, Basketball, Curling, Figure Skating, Archery, Moto Cross, Snowboarding and Kart Race. Each uses the Wii Remote and Nunchuk in unique yet accessible ways. As such, a subtle swing of the Wii Remote is used to hit the ball in Volleyball, while subtle twists are needed to ride the slopes in the Snowboarding section.

Up to four players can compete in each event, and, with its entertaining multi-player modes and varied gameplay, Sports Island is an ideal game for players of all ages. Each sport is brilliantly realised and intuitive to play, with sports such as Football and Basketball featuring all the passes and skill of the real thing but without sacrificing immediacy. Similarly, the likes of Figure Skating and Curling demand precision from the player and a different range of skills, guaranteeing hours of entertainment as players attempt to climb the in-game leader boards at the expense of their friends.

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Kotaku-332926 Wed, 12 Dec 2007 08:40:43 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=332926&view=rss&microfeed=true
<![CDATA[ Wii Bomberman Screen Explosion ]]> When Hudson isn't busy laying off chunks of their workforce, they spend their time readying new Bomberman games for the masses. Games like Bomberman Land Wii, which is a collection of mini-games that take advantage of the system's unique control scheme. It's about time we got a collection of mini-games on the Wii, isn't it? *sighs* Bomberman really needs to stick to mazes and bombs. The most successful Bomberman games of the past few years? Bomberman Live on Xbox Live Arcade and Bomberman DS. Mazes and bombs people. Mazes and bombs.

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Kotaku-328369 Fri, 30 Nov 2007 09:00:07 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=328369&view=rss&microfeed=true
<![CDATA[ Hudson on Mass Firing ]]> hudson_act_zeroreply.jpg Earlier today, we brought the grim news that Hudson axed a chunk of its staff. And right before the holidays, too. Apparently, the mobile phones division got hit the hardest. Hudson spokesperson John Lee sent us this official statement regarding the bloodletting:

Hudson Entertainment today announced a reorganization of its mobile games division. While the mobile game business has continued to grow over the last 3 years, porting cost management continues to be a challenge. As a result, Hudson has reduced its Q&A and porting staff, and initiated a more cost effective outsourced solution. Hudson will continue to develop, publish and market mobile games, with eight game titles on the product roadmap for 2008, including Bomberman Land, Military Madness 2, R-Type, as well as three new IPs. Hudson's other business lines, including music, console games and digital downloads are unaffected.

"It is always a difficult decision to layoff staff members, but it was important that we realign our mobile games business to ensure that we can move forward." says John Greiner, President and CEO of Hudson. "We are excited about recent developments in the mobile industry and we strongly believe in the future of the mobile phone as a content distribution channel. We will continue to produce and distribute quality games and other content for mobile phones."

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Kotaku-328273 Thu, 29 Nov 2007 21:00:01 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=328273&view=rss&microfeed=true
<![CDATA[ ESRB Rates New Virtual Console Games ]]> dynastic_hero.jpgThe ESRB has issued a fresh plate full of new candidates for the Wii's Virtual Console. The main course? Heaping mounds of Neo Geo games. Golf, baseball, sidescrolling shooters and 2D fighting games were generally the staples of the SNK developed hardware, so those genres are well represented here. Also included? Compile's Puyo Puyo 2, a classic puzzle game for the Sega Genesis which I certainly don't recall having a North American release, and The Dynastic Hero. The latter is a TurboGrafx-16 adventure game that is, for all intents and purposes, Wonder Boy in Monster World with a boy in a Blue Beetle costume. The full list of unconfirmed additions is after this.

  • Top Hunter (Neo Geo)
  • Puyo Puyo 2 (Sega Genesis)
  • The King of Fighters '94 (Neo Geo)
  • Baseball Stars 2 (Neo Geo)
  • Bases Loaded (NES)
  • The Dynastic Hero (TurboGrafx-16)
  • Power Golf (Neo Geo)

Also worth noting is a rating for Advance Wars: Days of Ruin, which sports an E10+ rating. A bit surprising, considering the darker nature of the Nintendo DS sequel and Nintendo's own expectations of a T rating.

ESRB Game Ratings

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Kotaku-327522 Wed, 28 Nov 2007 15:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=327522&view=rss&microfeed=true
<![CDATA[ Hudson Delivers Handheld Dungeon Explorer ]]> The TurboGrafx 16 classic dungeon crawler Dungeon Explorer returns! Hudson has announced that Dungeon Explorer: Warriors of Ancient Arts is coming in February for the PSP and Nintendo DS, and don't worry about which version to buy, as both games have their own separate story, with the DS version taking place centuries after the events of the PSP game. Wha a frigging brilliant way to get me to buy a game twice! Both versions will allow three players to join up to fight co-operatively via PSP As-Hoc and Nintendo Wireless Connection respectively. The only thing that worries me is that there only seem to be three character classes in the game, as opposed to the original's 9 (including the hidden Hermit character.) I wanna be a Knome! I'll let you folks figure out which screenshots are PSP and which are DS. Good luck.

Embark on an Epic Journey With Dungeon Explorer Warriors of Ancient Arts Hudson Entertainment Brings Classic Action RPG Franchise to PSP® (PlayStation® Portable) and Nintendo DS Next Year

REDWOOD SHORES, Calif., November 15, 2007 - Hudson Entertainment, the North American publishing arm for Hudson Soft, announced today that it is bringing Dungeon Explorer Warriors of Ancient Arts to North America in early 2008 for the PSP® (PlayStation® Portable) and Nintendo DS. Each version of the game will feature a unique story with epic battles, an all new assortment of weapons and many unique fighting styles. Like the classic game, the new versions will feature deep and customizable multiplayer adventuring.

Dungeon Explorer: Warriors of Ancient Arts will be available February 2008.

In the game for the PSP system, players are trained in weaponry and mystical forces as Warriors of Ancient Arts. On a quest and ready to uncover the fate of a legendary kingdom, gamers will prepare to battle demonic forces and monstrous creatures. DE: WAA features hundreds of variations of weapons, armor and equipment that can be chosen and upgraded throughout the adventure to defeat enemies. Unique for the PSP system, players have the ability to choose their warfare style with more than 150 different kinds of fighting arts, including Big Bang Arts, allowing three players to team up to triple their destructive power in Ad-Hoc Multiplayer mode.

In the DS version, gamers find themselves in a land plagued by a legion of undead, monstrous soldiers. Commanded by the Demon God, the Evil Menace is determined on bringing Westoria Kingdom to its final days. The story takes place centuries after the events of the PSP version, as a legend foretells of a hero who will rise to face the threat.

Gamers must rediscover the lost Ancient Fighting Arts of Westoria in order to restore peace to a once sprawling and vibrant kingdom. With more than 60 different fighting arts across 8 lost Ancient Fighting Art schools, players can become a skilled warrior to successfully wage battle against dangerous enemies such as the Demon God's undead soldiers, mutated monsters, and an army of ancient automatons. To assist in battle, the game offers hundreds of weapons, armor and equipment; all can be upgraded along the way. Players can also choose from three hero races and three character classes to form a unique warrior for battle. For a group effort, 3 players can join forces to battle the Demon god's minions via Nintendo's Wireless Connection.

"Bringing a classic franchise like Dungeon Explorer to the handheld gaming systems of today continues Hudson's pledge to deliver engaging new content to gamers, while tapping into the nostalgia of the popular series," said John Greiner, President and CEO of Hudson Entertainment. "Dungeon Explorer updates the much loved series with an all-new engaging story and introduces new RPG gameplay elements never before seen in a handheld game."

For more information on Hudson Entertainment or Dungeon Explorer Warriors of Ancient Arts, please visit www.hudsonentertainment.com.


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Kotaku-323152 Thu, 15 Nov 2007 13:00:13 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=323152&view=rss&microfeed=true
<![CDATA[ German-Speaking Nerds Arrested for PC Engine [Update] ]]> Last month brought an endless flow of game pumpkins and the PC Engine's 20th anniversary. On October 30 twenty years ago, the PC Engine first went on sale in Japan. Three German speakers posted fliers and a birthday message on a Mandarake temporary construction barricade in Akihabara. The sign wished the ill-fated console a happy birthday, thanked NEC and Hudson and listed fan site PCE Daisakusen. The police appeared, asking if he worked for that company. One replied, "No, I'm a big PC Engine fan." The three were put in the patrol car and driven away from the scene. Hardcore. So let that be a lesson: Japan isn't your personal fanboy billboard! Just be happy with wearing gaming t-shirts!!
PC Engine Arrest [Akiba Blog via Insert Credit]

Eds Note: According to reader Marc: "At least the guy on the picture pointing to the poster is Swiss.
The mentioned site PCEDaisakusen was also initiated by Swiss people. Probably the German banner on PCEDaisakusen is confusing because we also speak German in Switzerland (one of the official languages):
Please give the right nerd nation credit and change the title, thanks.

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Kotaku-318674 Mon, 05 Nov 2007 04:00:07 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=318674&view=rss&microfeed=true
<![CDATA[ Omega Five Is Xbox 360 Exclusive... For Now ]]> Hudson's Omega Five isn't sorta great, it's really great. And by "really great," we mean really great. At TGS, we played the crap outta it and are very much looking forward to downloading it. Gamasutra's Brandon Sheffield has posted a Q&A with Hudson director Daisuke Sato. Hudson is publishing, but Natsume (Wild Guns, Harvest Moon) developed the game with a small five person team. That, however, is not why the game is called Omega Five. Doh! Sheffield asks Sato if the game is an Xbox 360 exclusive:


Q). Do you have any plans to bring Omega 5 to PlayStation's PSN?

A). Not at present, no.

Q). Any particular reasons why not?

A). The specs of the respective hardware were one reason. We also determined that certain aspects of the development would be easier using the 360. The project was conceived of first for the 360, and we kept it exclusive to keep the development team small.


Oh, so it's a 360 exclusive, right? Not so fast...
Q). Natsume has a long history of working with publisher Marvelous Interactive. Why the switch to Hudson this time?

A). For one, Hudson is very well established outside of Japan. They would also be able to help us take the game multi-platform if we ever decide to pursue that.


So, Omega Five, Xbox 360 exclusive. For the time being. That seems to sum up this generation nicely, doesn't it?
Sato Interview [Gamasutra] ]]>
Kotaku-318015 Thu, 01 Nov 2007 22:00:13 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=318015&view=rss&microfeed=true
<![CDATA[ Ruby Enters The Omega Five Fray ]]> Hudson continues to painfully tease my shmup hunger, releasing bits of information on the upcoming Xbox Live Arcade shooter Omega Five while I continuously refresh my Arcade downloads screen just in case they decide to release the game itself while no one is looking. This week we meet Ruby, the scantily clad vixen who brings sexy to the battlefield, along with a vulcan laser cannon, reflecting laser beam, and a lightning gun. I'll let you decide which of those four is the most important. Ruby also has an alternate attack that sends out a satellite that can latch onto larger enemies, dealing damage as well as providing a lock-on target for her normal attacks. Where she stores this satellite when not in use is not something I really want to think about. Lovely! Game please.

Hudson Entertainment Reveals New Character & Assets for Omega Five on XBLA

Meet Ruby, Omega Five's lithe heroine

Hudson Entertainment today unveiled details and new screen shots of Ruby, a well-rounded warrior who's both nimble and deadly—if just a bit under-dressed. With a stockpile of awesome weapons and dangerous attacks, Ruby is a formidable foe.

Weapon Type A: Vulcan Laser Cannon -

Ruby's initial weapon blasts enemies with rapid-fire laser beams. As the weapon is upgraded, the rate of fire increases, allowing her to unleash a non-stop barrage of laser fire.

Weapon Type B: Reflecting Laser Beam -

Ruby's second weapon is a continuous laser beam that allows her to cut a swath of destruction through lesser enemies. Upgrades increase the power of the beam, splitting it in two, which also reflect off of certain surfaces. This lets Ruby attack enemies from around corners.

Weapon Type C: Lightning Gun -

Her final main weapon is a high-intensity lightning gun that roasts enemies. Upgrades increase the power, letting Ruby slice through enemies at will, as well as adding secondary lightning bolts that shoot out from the main beam at nearby enemies, doing incremental damage.

Alternate Attack -

Ruby has one alternate attack, which sends out a satellite that can instantly destroy lesser enemies or anchor onto stronger enemies. After the satellite latches onto an enemy, it deals damage and Ruby's weapon auto-aims to that spot, giving her near-perfect accuracy until the enemy dies or the satellite detaches. Additionally, while the satellite is floating around Ruby, it can block enemy fire.

Temporal Dodge -

All characters can quickly teleport to another dimension for a brief time, allowing them to avoid enemy attacks, though at the expense of a small amount of life.

Ultimate Burst -

All characters can unleash an enormously destructive nuke-like attack, after having collected at least 100 p-chips (the pink triangles that appear after defeating enemies) to fill one p-jail (the golden triangles at the bottom left of the screen).

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Kotaku-317805 Thu, 01 Nov 2007 11:20:26 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=317805&view=rss&microfeed=true
<![CDATA[ Omega Five Is Alive ]]> As a closet shmuppet, Omega Five for Xbox Live Arcade was already on my list of must-have titles simply on the merit of its genre. Seeing it in action in this trailer has only served to put it on the list of games I will bring back in the makeshift time machine I fashion in the year 2037 to make sure I get to play it before everybody else. Seriously, I need this game right now. Why must you tease me Hudson? ]]> Kotaku-315542 Fri, 26 Oct 2007 11:20:44 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=315542&view=rss&microfeed=true <![CDATA[ The Tempest Joins Omega Five ]]> Hudson's Xbox Live Arcade shmup adds another character to its team of spaceship stand-ins as the company reveals a new character for Omega Five. The Tempest is "a hulking, four-armed alien, with no problem plowing through hordes of enemies in Omega Five, thanks to his thick skin", as well as one of William Shakespeare's lesser-known plays. The play might have the character beat by a good four hundred years, but since I don't recall the story including Volcanic Fire, Corrosive Acid, and Molten Metal used as weapons, my money is on Hudson's creation if it comes down to a fight.

Hudson Entertainment Reveals a New Character in Omega Five for XBLA

The Tempest—A Four-Armed, hulking alien—Wields Volcanic Fire, Corrosive Acid and Molten Metal

The Tempest is a hulking, four-armed alien, with no problem plowing through hordes of enemies in Omega Five, thanks to his thick skin.

· Weapon Type A: Volcanic Fire - The Tempest's initial weapon is a scorching stream of fire. The weapon's alternate attack allows The Tempest to attack enemies around corners, as it locks onto a target while the fire curves to roast enemies.

· Weapon Type B: Corrosive Acid - The Tempest's second weapon is a highly corrosive blast of acid. Like the fire, the main attack comes out in a stream of liquid death, but the acid's alternate attack shoots the acid in a wide angle, allowing The Tempest to destroy enemies in a wide area with limited range.

· Weapon Type C: Molten Metal - The third main weapon for The Tempest is a blast of molten metal. While the other two weapons are streams, the metal comes out in boiling bursts. For this weapon's alternate attack, The Tempest shoots four bursts at once, which home in nearby enemies.

· Reflector Barrier - When an enemy shot gets close to The Tempest, it slows down, and The Tempest is able to reflect it back at enemies (by flicking the right analog stick), using their own fire against them!

· Temporal Dodge - All characters can quickly teleport to another dimension for a brief time, allowing them to avoid enemy attacks, though at the expense of a small amount of life.

Ultimate Burst - All characters can unleash an enormously destructive nuke-like attack, after having collected at least 100 p-chips (the pink triangles that appear after defeating enemies) to fill one p-jail (the golden triangles at the bottom left of the screen).

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Kotaku-311918 Wed, 17 Oct 2007 11:20:20 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=311918&view=rss&microfeed=true
<![CDATA[ Hudson Shoehorns CD Sound into Virtual Console ]]> omake018.jpg Sure, Hudson is bringing TurboGrafx-CD to the Wii's Virtual Console with apparently CD-quality tunes. How are they going to do that?! Hudson spokesperson John Lee points out that music will be compressed, but claims that most won't notice. Lee explains:

We have worked hard to make sure that a CD based game will fit on Wii's built-in memory. Yes, we are using some compression technology since CDs can hold several hundred megs of memory, far bigger than the traditional Hucards could hold. For instance, the sound has been compressed, however gamers should not really notice any audible difference.

This should reduce load times as well since the games will be played from the Wii's internal memory and not a CD. Sounds good — we hope.
John Lee Interview [Nintendo World Report via Aeropause]

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Kotaku-309010 Wed, 10 Oct 2007 06:40:22 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=309010&view=rss&microfeed=true
<![CDATA[ First Turbo-CD Games For Virtual Console Confirmed ]]> gate_of_thunder.jpgHudson Entertainment updated its Virtual Console release list today, giving us a preview of the game's the company will be releasing for the Wii in October. Two of those titles happen to be the first games originally released on the TurboGrafx-CD platform, Super Air Zonk and Gate of Thunder. The former, a sequel to shooter Air Zonk, features a CD-quality soundtrack loaded with rockabilly tunes, while the latter doubles the side scrolling shooter assault, bringing the number of TG-16 shmups available on the Virtual Console to, I think, an even three hundred. Both will list for the higher than normal price of 800 Wii Points.

Also included in the release list update is Samurai Ghost, the side-scrolling slasher sequel to the Namco release The Genji and the Heike Clans that once graced Namco Museum Vol. 4 in years past. I don't know about you, but I'm ready to start overturning cars and setting them alight based on this exciting news.

List of Titles to be Released [Hudson via 1UP]

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Kotaku-305900 Mon, 01 Oct 2007 18:20:33 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=305900&view=rss&microfeed=true