Would anyone buy this after the disaster of a "haunted house simulator" that was released earlier this year? This sounds slightly more intriguing, but I'm sure only the best parts were shown and, after the first game, can't imagine this one coming together in any way positive enough to get people to shell out $50. Can your character, at the very least, move more than .2 miles per hour? Gah! I hated the first Wii "game." I'll keep my eye on this, only because I love survival horror. But unless there are some huge improvements, I won't be picking it up if/when it's eventually released. #calling
Does it strike anyone else as really bizarre that this game would be on other platforms?
The original Bonk was for TurboGrafx 16. In Japan, this system was called the "PC Engine." In Japan, where Hudson is based, Bonk was called "PC Genjin" (genjin is prehistoric man or caveman) so... it'd be kind of like Nintendogs for PSP.
Not that I'm complaining about more Bonk! Just weird that his name is a pun for a different console... I wonder if this is coming out in Japan? #bonkbrinkofextinction
@fuchikoma: Bonk has actually already been released on pretty much every system out there ... except for Sega systems, I believe (I could be wrong about that) -- so, no it's not very weird. #bonkbrinkofextinction
@jayntampa: Oh yeah, he's been all over Nintendo's systems. I just think it's funny that he was kind of made to be more platform-mascot than even Mario, yet the series is so multiplatform. Like if Mario had Nintendo in his name somehow, and then came out on the Dreamcast. :p #bonkbrinkofextinction
I'm all over this! I still play TG-16 on a regular basis. It's my favorite old system, and I have a pile to choose from. Bonk's Revenge is one of the best games on any system. #bonkbrinkofextinction
Yesterday I played with my roommates Turbo Gfx 16 and played the original Bonk on it. Good times good times, it felt like only yesterday that I played Bonk. #bonkbrinkofextinction
I really hope this hits North America. The TG16 was my first introduction into complex JRPGs beyond the North American iteration of Nintendo's "Popular sellers". I later moved onto the NEC Turbo Duo which was the PC-Engine "Super CD" based system that sported many Anime "Cinema" based RPGs. The Super CD Based RPGs were just a pleasure to play. I spent an entire summer, Japanese Dictionary in hand trying to beat Tenshi No Uta II, CAL 1-3 and The Macross SRPG. The basic NEC library had some fantastic games as well. Y's, Fantasy Land, Dragon Warrior, Bomberman, Gunhed (Blazing Lasers), Chase HQ, etc etc.
I would love to see this hit PSN. I can hear the background music of Keith Courage in Alpha Zone just thinking about it.
Now Devils Crash (Crush here in North America) is awesome... we need some Blazing Lazers, Legendary Axe (I & II) and SPLATTERHOUSE!.... I know I can get this off the JPN PSN, but please bring this to North America!... I have me some strong Canadian Love for the Turbo-Grafx 16
*Please note that strong Canadian Love may or may not include back bacon and maple syrup*
The thing about Bonk is that its game mechanics were created with the assumption that you'd be playing with turbo controller, since the TG16 had turbo built in. Thumbs would get tired very quickly trying to "Bonk-fly" across the screen. People who've played Bonk will know what I mean.
@Billkwando bought his tickets for Hyde's US tour: Yep. Good thing Hudson mapped the turbos set to the max setting to the x and y buttons (SNES config) for VC release. I'm sure they have done the same for the PSN releases.
I think it's a really smart move and that the Japanese public will pay the price. The PC Engine was much more popular there than the TurboGrafx-16 was here. I would think there are a lot of people who owned PC Engines that now own PS3's and would like to play those old games again. And not just for nostalgia. Some of those games were really very good. I would say that they would buy them for the same reason they would buy new games: they're fun.
@Hardcore: I believe they have sold... on the Wii. On Virtual Console, last I checked, the number of games for the TurboGrafx-16 is second only to the NES. If they weren't selling, I doubt Hudson would have invested so much in putting them on the machine. I mean, I know it probably doesn't cost much to transfer them to the Wii's VC, but they do have to pay someone.
I like that they're bringing more classic games to PSN, but the price point seems a bit off.
I cant see these being too successful costing so much. Especially considering how easy they are to emulate on just about any system, like say for instance a CFW'd PSP or a PC.
No intelligent person is going to want to fork over excessive amounts of cash for games that they know cost damn near $0 to port and distribute; even less so when you consider that the main reason that they probably want to play it is simply out of nostalgia, meaning that they most likely already paid for a license of the game at some point and will have no qualms about pirating them.
@Vishus: Well, your statement seems misguided for two reasons. First, consumers view value more from what they are willing to pay than what they believe production costs were. Second, people already pay these prices on the Wii, so the price point is proven.
I too love that they are bringing more classic games. Competition may actually decrease some of the prices, or even induce some upgrades to the game (which I don't need, but I don't mind as long as the original version is playable). I probably won't buy any classic games on the PS3 unless they are exclusive and truly great, though, as I like to have my classic games in one place (isn't that half the point of the Wii's VC, anyway).
@Vishus: I think the price point is simply to harmonize it with the price PCE games sell for on the Virtual Console. Yes, it's high relative to what many PSOne Classics sell for, but Nintendo already established the price.
My only hope is, if they make it over here, they don't put them up to the $8 price point PCE games sell on the US VC.
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The original Bonk was for TurboGrafx 16. In Japan, this system was called the "PC Engine." In Japan, where Hudson is based, Bonk was called "PC Genjin" (genjin is prehistoric man or caveman) so... it'd be kind of like Nintendogs for PSP.
Not that I'm complaining about more Bonk! Just weird that his name is a pun for a different console... I wonder if this is coming out in Japan? #bonkbrinkofextinction
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07/15/09
I would love to see this hit PSN. I can hear the background music of Keith Courage in Alpha Zone just thinking about it.
07/15/09
*Please note that strong Canadian Love may or may not include back bacon and maple syrup*
07/15/09
Your love isn't truly canadian if you don't offer your famous staples. I also want a beaver belt.
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I cant see these being too successful costing so much. Especially considering how easy they are to emulate on just about any system, like say for instance a CFW'd PSP or a PC.
No intelligent person is going to want to fork over excessive amounts of cash for games that they know cost damn near $0 to port and distribute; even less so when you consider that the main reason that they probably want to play it is simply out of nostalgia, meaning that they most likely already paid for a license of the game at some point and will have no qualms about pirating them.
07/15/09
I too love that they are bringing more classic games. Competition may actually decrease some of the prices, or even induce some upgrades to the game (which I don't need, but I don't mind as long as the original version is playable). I probably won't buy any classic games on the PS3 unless they are exclusive and truly great, though, as I like to have my classic games in one place (isn't that half the point of the Wii's VC, anyway).
07/15/09
My only hope is, if they make it over here, they don't put them up to the $8 price point PCE games sell on the US VC.