<![CDATA[Kotaku: Hothead Games]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Hothead Games]]> http://kotaku.com/tag/hothead games http://kotaku.com/tag/hothead games <![CDATA[ Rain-Slick Precipice 2 Golded, Priced, And Trailered ]]> Those of you eagerly awaiting the continuing RPG adventures of Gabe, Tycho, and dashing protagonist might not be waiting too much longer, as Hothead Games announces Gold Master Status on the PC, Mac, and Linux versions of Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness Episode two. The price is $14.95 across computer platforms, with the Xbox Live Arcade version the 1200 Microsoft Points, $5 cheaper than the first installment. The PS3 version is expected to share a similar price point.

In celebration of this momentous occasion, they've also released an official trailer for Episode Two, which I've tucked comfortably after the jump.

GOLD MASTER, PRICING ANNOUNCED FOR EPISODE TWO OF PENNY ARCADE GAME

The Comedic RPG-Adventure Romp Continues This Fall for $14.95

VANCOUVER, British Columbia - Oct. 1, 2008 - Hothead Games is pleased to announce that the anxiously-awaited Episode Two in its well-received Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness game series has reached Gold Master status for the Windows®, Mac® and Linux® versions. In recognition of this momentous milestone, Hothead has further announced that Episode Two will be priced at $14.95 for download this fall via the Greenhouse digital distribution service (www.playgreenhouse.com) and other popular digital distribution systems or 1200 Microsoft points on Xbox LIVE® Arcade. The PLAYSTATION®Network version of Episode Two is also expected for release shortly thereafter with similar pricing.

"Episode One was a huge investment for us and established a great base from which we built Episode Two. It allows us to focus even more on the fans in developing future games in the series," said Hothead's CEO, Vlad Ceraldi. "Our new game has a lot of great enhancements that were made possible by direct fan interaction and we are extremely excited to get our game into their hands and get their feedback."

The madcap Penny Arcade experience continues in Episode Two where gamers return to the deranged 1920s universe of New Arcadia and rejoin Gabe and Tycho of the Startling Developments Detective Agency to visit crazy new areas, combat bigger and badder enemies, solve even more wacky puzzles and get ever closer to unraveling the mystery in the sinister heart of New Arcadia.

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode Two has been rated "M" for Mature by the Entertainment Software Ratings Board for all platforms.

"PlayStation", "PLAYSTATION" and "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc.

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Wed, 01 Oct 2008 13:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5057517&view=rss&microfeed=true
<![CDATA[ Penny Arcade Adventures Coming To PS3 ]]> See? It was only a matter of time! The Hothead Games folks have apparently found their way around issues with the PlayStation 3 and the Torque Engine, and now Penny Arcade Adventures: On The Rain-Slick Precipice of Darkness, Episode One is heading to the PlayStation Network this fall. Rejoice, and stop emailing Hothead to complain!

"We keep getting emails asking why our Penny Arcade game is not on PSN," said Hothead's CEO, Vlad Ceraldi. "We have always said we wanted to have our games on as many platforms as possible to give choice to gamers. All good things take time and we are very excited to be debuting our first PS3 title and look forward to bringing more games to this platform in the future."

The PSN version will feature similar pricing to the Xbox Live Arcade and PC versions, so expect to shell out around $20. Enjoy the first screens from the PS3 version below, and be sure to check out our review to help you decide whether or not you should be excited about this whole deal.

PENNY ARCADE GAME COMING TO A PLAYSTATION(R)3 SYSTEM NEAR YOU

VANCOUVER, British Columbia - July 23, 2008 - Hothead Games today proudly announced that its well received Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One is currently in development for the PLAYSTATION(R)3 computer entertainment system and will debut on PLAYSTATION(R)Network late fall 2008.

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness is an RPG-Adventure game series set in the comic-book-meets-pulp-horror-meets-H.P. Lovecraft deranged 1920s universe of New Arcadia, delivered to gamers via accessible episodic releases. Players join Gabe and Tycho, the crime-solving team of the Startling Developments Detective Agency, to combat savage enemies and solve mysteries hidden deep in the sinister heart of New Arcadia. The game is the result of close collaboration between Hothead Games and Penny Arcade, featuring distinct artwork and characters designed exclusively by Mike "Gabe" Krahulik, story and dialogue by Jerry "Tycho" Holkins, and all brought to life by the Hothead team.

"We keep getting emails asking why our Penny Arcade game is not on PSN," said Hothead's CEO, Vlad Ceraldi. "We have always said we wanted to have our games on as many platforms as possible to give choice to gamers. All good things take time and we are very excited to be debuting our first PS3 title and look forward to bringing more games to this platform in the future."

The PLAYSTATION(R)3 system version of Episode One will be priced in line with the game on other platforms.

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Wed, 23 Jul 2008 14:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5028257&view=rss&microfeed=true
<![CDATA[ Penny Arcade Adventures: On The Rain-Slick Precipice Of Darkness Review ]]> When you've been making fun of the video game industry as long as Penny Arcade's Jerry “Tycho” Holkins and Mike “Gabe” Krahulik have been, deciding to create your own game is one ballsy move. You have to know that every review site you've ever trashed and every developer you've viciously sodomized with your barbed wit is watching your every move, desperate to see you stumble so they can get in a few licks.

Undaunted, Penny Arcade and Hothead Games now brings us chapter one of Penny Arcade Adventures: On The Rain-Slick Precipice of Darkness, a Lovecraftian period role-playing game in four parts. Is it an adventure strong enough to weather the ensuing critic-storm, or will it crack under the pressure, spiraling slowly into madness? Read on, brave adventurer...

Loved
The Story: It's H.P. Lovecraft meets Monty Python, complete with ancient gods, dark rituals, clowns, hobos, and evil mimes. Two great tastes that go surprisingly well together. Being able to create my own character who features prominently in the cutscenes really made me feel like I was part of the twisted tale.

The Combat: It's as if they took the best bits from several RPG's and tossed them all together, adding their own unique spin. You get standard attacks, super moves that rely on mini-games (one rather similar to Shadow Hearts' wheel mechanic), timed blocking, and support characters that can unleash devastating and not-so-devastating attacks. It's an issue of Popular RPG Mechanics.

The Humor: To be honest here, I am a big fan of the Penny Arcade web comic, and that same style of humor oozes through every pore of PAA. It can be a bit hit or miss at times, but I found myself at least tittering to myself a good 80% of the time, with a few definite LOL moments. “What. The. Fuck.”

The Brevity: With RPG's getting longer and longer with each passing year, it's quite refreshing to be able to sit down with a game in the genre and be finished in 8 hours.

The Music: The instrumental music by Jeff Tymoschuk captures the off-kilter atmosphere of the game quite readily, but the ending credits song “Final Boss” by MC Frontalot steals the show.

Hated
The Environments: While the various settings in the game are well-detailed and crafted lovingly, there are only four of them, with one of those consisting of a single room. I wanted to see more of the world.

The Item Collection: The game would have benefited greatly from some sort of item store. As it stands, using up all of your power ups during a difficult fight leaves you running back through the stages whacking trash cans in order to rebuild your supply.

Easy Peasy: Enemies are on screen for the most part, allowing you to avoid them while you hunt for items to help do them in, and your health replenishes completely after every battle, making the game a bit easier than I would have liked.

Penny Arcade Adventures: On The Rain-Slick Precipice Of Darkness is a game lovingly crafted for fans of the web comic, so it goes without saying that if you despise Penny Arcade and all they stand for then this is probably not the game for you. If you are a big fan, then by all means, pick the game up. Even if you aren't big on the RPG format, it's packed with tons of trademark PA humor that anyone who follows the comic shouldn't miss out on.

With that in mind, I found On The Rain-Slick Precipice Of Darkness to be a wholly enjoyable experience and an excellent beginning to the Penny Arcade Adventures saga.

Penny Arcade Adventures: On The Rain-Slick Precipice Of Darkness was developed by Hothead Games, designed by Jerry Holkins and Mike Krahulik. Retails for $19.95 or 1600 Microsoft points. Available on Xbox Live Arcade, PC, Mac. Played to completion.

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Tue, 03 Jun 2008 11:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5012607&view=rss&microfeed=true
<![CDATA[ Go Grab The Penny Arcade Game Demo ]]> In case you missed it, Penny Arcade's first foray into the game-making world, On the Rain-Slick Precipice of Darkness, is out now. I've been playing it all day. It's great. Notsomuch for the gameplay, which is standard stuff, but definitely for the charm. If you're not the type to trust my recommendation, however, (though really, you should, I'm a nice guy) anyone with a PC (Linux included) or Mac can grab a demo of the first episode, take it for a spin, see how it feels. Even if you hate smashing item boxes and turn-based combat, it should at least put a smile on your face.

On the Rain-Slick Precipice of Darkness Demo [Windows, Linux, Mac]

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Thu, 22 May 2008 06:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=392641&view=rss&microfeed=true
<![CDATA[ Penny Arcade Sort Of Launches New Indie Game Store ]]> The boys from Penny Arcade have teamed up with the developers of the their own Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness to create Greenhouse. The endeavor, described as "a new distribution platform... dedicated to supporting independent game development worldwide" will in theory help "indie developers get their games into the hands of gamers." Greenhouse, which launched officially today, will be christened with PA's own episodic game.

Gabe and Tycho sat down with Wired's Chris Kohler to chat about the new service recently. They explain the philosophy behind the effort and how warmly it was received by the folks at GameStop, who, it looks like, won't be carrying a boxed copy of their game for reasons that become evident in the interview.

Greenhouse Official Site

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Wed, 02 Apr 2008 15:40:32 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=375343&view=rss&microfeed=true
<![CDATA[ Ron Gilbert Joins Hothead For DeathSpank ]]> deathspank.jpgManiac Mansion and Monkey Island veteran Ron Gilbert has signed on as Creative Director at Vancouver-based Hothead Games, with whom he will finally publish his long-awaited episodic RPG adventure, DeathSpank, which is described as "Monkey Island meets Diablo". If it indeed winds up as a combination of those two I may never need another video game or the love of a good woman again. Gilbert got to know the folks at Hothead while helping out on Penny Arcade's On the Rain-Slick Precipice of Darkness, and I suppose they just couldn't get him to leave afterwards.
Speaking from his secret game design cave, Ron Gilbert said, "I've spent over four years trying to find the right publisher for this strange little game. Now that I've done it, you just know that somewhere four horsemen are saddling up."
At least it'll be a humorous sort of apocalypse.

HOTHEAD GAMES TO PUBLISH NEW RON GILBERT GAME DEATHSPANK

Gilbert joins the Vancouver crew as Creative Director

The Great White North, January 9, 2008 - In a move that may upset the balance of the universe (or at least that around the 49th parallel), Hothead Games announced plans to publish Ron Gilbert's long-awaited RPG-Adventure game, DeathSpank. Described as "Monkey Island meets Diablo", the game will be released in episodic format and feature Gilbert's unique style of humor and storytelling. In a related move, Ron Gilbert will be joining the company's Vancouver-based studio as Creative Director, effective immediately.

Speaking from his secret game design cave, Ron Gilbert said, "I've spent over four years trying to find the right publisher for this strange little game. Now that I've done it, you just know that somewhere four horsemen are saddling up."

The episodic game follows the thong-tastic adventures of a misguided hero named DeathSpank, a character that first appeared on Gilbert's Grumpy Gamer website in a series of animated comics he penned with long-time creative collaborator, Clayton Kauzlaric.

Hothead prepared for Gilbert's arrival by ordering the finest morsels of jellied moose meat and lager brewed with water from the nearest available glacier. "We're all huge fans of Monkey Island and we love Ron's unique vision and sense of humor," said Joel DeYoung, COO of Hothead Games. "Ron shares Hothead's goal of bringing much-needed humor and innovation into games, so having him here in Vancouver as our Creative Director is an excellent fit."

"I'm really excited to be working with Hothead Games not only on DeathSpank, but as their new Creative Director," said Gilbert. "I got to know everyone at Hothead while I was helping with On the Rain-Slick Precipice of Darkness. They really understand humor and being creative like very few publishers do."

As Creative Director, Gilbert will work in the Vancouver-based studio on all of Hothead's games. He is also expected to improve his hockey skills substantially during his stay.

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Wed, 09 Jan 2008 10:40:41 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=342801&view=rss&microfeed=true
<![CDATA[ Penny Arcade Adventures Gallery ]]> I didn't get to post a whole lot of screens for the upcoming Penny Arcade Adventures when I gave my impressions of it yesterday, so I thought I would make up for it by posting this massive twenty photo gallery. The screens show a number of different parts of the game including the battle system, regular gameplay and a shot of the character creation screen. This game just keeps looking better and better and after what I saw at PAX, it will be a definite download for me.

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Mon, 27 Aug 2007 09:20:39 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=293718&view=rss&microfeed=true
<![CDATA[ Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness First Impressions ]]> When I found out that I would be attending PAX, one of the things I was most excited about was getting a really good look at the new Penny Arcade Adventures game being put together by Hothead Games with some help from Gabe and Tycho themselves. A few trailers have been out so far and in the last two days, a website has surfaced as well as the news that the game will be coming to XBLA. Well this morning I finally got a chance to see it for myself live and in person.

First of all let me just say that the game has everything you would expect and want from a Penny Arcade game. A terrific art style, fun gameplay and hilarious dialog. You kick off the game with a great character customization screen. You can play a male or female character and for a comic style game, you get a surprising amount of variety in facial features, clothes and body types. One great mechanic has your character checking him or herself out whenever you change outfits. The amount of work that goes into the customization is pretty amazing seeing as not only do you see your character in 3D for the game scenes, but he/she is rendered live in 2d as well for the comic book cut scenes.

After the comic panel style intro featuring your customized character, you join up with Gabe and Tycho to solve the mystery of the giant marauding robot that opens the game by tromping it's way through your yard. Once your team is together you can use their various powers (individually and together) to plow your way through such iconic enemies as hobos, clowns mimes and even barber shop quartets. Just as in real life, Gabe's powers rely solely on fisticuffs and up close combat while Tycho (whos moves are the most powerful in the game) takes care of the ranged combat with a tommy gun and his trusty book (reading is power!). Your player character is the melee weapon fighter, starting off with a rake and eventually upgrading to other weapons along the way. Battles are turned based with timed initiatives and each special move requires a "mini game" to complete such as mashing the space bar repeatedly or doing timed moves with the directional arrows. Team combo moves can be done with two or three characters relying on a meter system to let you know when your power up is ready for use.

Watching the game really made me reminisce about the old point and click Lucas Arts games, on which PAA is heavily based. Engaging in dialog with NPCs will give you a variety of choices in answers, many resulting in additional razor sharp commentary by Gabe and Tycho. It should be noted that there are no voiceovers in the game and all conversation is done through comic style word balloons with dialog that had me laughing aloud a lot.

The game is set to be released simultaneously on MAC, PC and Linux with the XBLA version coming soon after. Despite the doubts that many people had concerning the game after the first trailer was shown, I think I can confidently say that gamers will be more than pleased when the first episode is finally released later this year. And in case you were wondering, there will be teabagging, but I'm not going to tell you where. That, you will have to discover for yourself.

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Sun, 26 Aug 2007 16:42:05 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=293534&view=rss&microfeed=true
<![CDATA[ Penny Arcade Adventures To Appear On XBLA ]]> penny_arcade_adventures.jpgMore Penny Arcade news from PAX, imagine that! Hothead Games announced today that the Penny Arcade Adventures downloadable episodic game will be available over Xbox Live arcade. It will join the releases destined for Windows, Mac OS X and even Linux. Now that's what I call hi-tech! The game is set to release in the early part of 2008. I'll be checking it out tomorrow morning so if I can push back my hangover and get the hooker out of the room early enough, I'll be sure to let you know what it was like.

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Sat, 25 Aug 2007 22:55:07 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=293476&view=rss&microfeed=true