<![CDATA[Kotaku: hothead games]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: hothead games]]> http://kotaku.com/tag/hotheadgames http://kotaku.com/tag/hotheadgames <![CDATA[Braid Finally Makes It To The PlayStation Network]]> After charming the pants off of players on Xbox Live Arcade and the PC, Jonathan Blow's Braid is finally heading for the PlayStation Network later this month.

The time-twisting adventures of Tim will be taking the trip to the North American PlayStation Network on November 12th courtesy of Hothead Games, with a European release coming at a later date. Press, players, and rap artists alike have heaped praise on Blow's innovative platformer, both for its unique gameplay and its distinctive hand-painted look. If for some reason you've not heard about Braid until this very moment, welcome to Kotaku, and visit the game's official website to find out more about the title everyone was talking about while you were trapped in that cave.

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<![CDATA[PAX Panel Attempts To Define “Gamer,” Sparks Casual Controversy]]> The PAX panel, Game Culture: How Gamers Impact Society & How Policy Affects Gamer Culture, had some mildly interesting moments – but it got really interesting right at the end, during Q&A.

Throughout the event, panelists Joel DeYoung of Hothead Games, Jennifer Mercurio of the Entertainment Consumers Association, James Portnow of Divide By Zero Games and moderator/journalist Aaron Ruby tried to define what "gamer" really means. There were some arguments made that we don't need that term anymore, or at least that it no longer means 1) fat, 2) unwashed or 3) male. But ultimately nobody could quite put their finger on what made every single person in that room different from every single person over at the Bumbershoot festival.

Then, a man who'd been waiting in line for nearly half an hour for a turn at the microphone put it something like this: "[I define] ‘Gamer' as someone dedicated to the perfection of fun. You can't do that in 10 [minute intervals]."

There was an audible hiss from the crowd and the panelists shifted uneasily. Was this guy saying casual gamers didn't count as gamers, or just classifying all short gaming experiences as casual games?

Either way, it pissed a few people off. My QA tester friend who'd been sitting next to me put down her DS and loudly said, "Have you ever heard of The Sims?"

I'm pretty sure most of the women in the crowd were annoyed, plus a few of the panelists. I imagine especially so DeYoung who'd made a point about the need for episodic gaming experiences that family-minded gamers could work into their busy everyday lives.

The statement was wrong-headed, though, not just because it alienated all of casual gamers, but because it implies that short games are somehow not really games.

Alright, fine, people who play Bejewled exclusively probably aren't "gamer" enough to comment intelligently on Mass Effect 2. However, it's not fair to say that Plants vs. Zombies doesn't contribute in some way to the perfection of the real time strategy genre, or that the storytelling in Portal didn't have an impact on the way longer games construct their narratives.

Come to think of it, lots of what we call "core" games (that is, the kind aimed specifically at "gamers" and not at anyone else) are short or episodic experiences. Games like Ico, Uncharted, Rez, Shadow Complex and even Batman: Arkham Asylum were all on the short-ish side at or around 10 hours each – and yet all contribute in some way to the "perfection of fun" somehow, don't they?

Ruby responded to the question right away with, "Those are fighting words." Sadly, though, there wasn't enough time left in the panel for a discussion to kick off.

So, Kotaku, I leave it to you to weigh in on the casual versus core debate with respect to the term gamer. Is one flavor of gamer somehow less gamer than the other? Does length have anything to do with it, or is that a penis joke waiting to happen?

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<![CDATA[A Good Look At Monkey Island Creator's New Game]]> Ron Gilbert's latest game, Deathspank, isn't new. We've know about it for ages. But all this info and screenshots, well, they're very new.

1UP have a weeklong feature running on the game, which looks set to satisfy a gaping hole in the market by serving as a smart, funny parody on gaming genres and cliches. Well. We don't know about the smart, funny bit just yet, but with Ron Gilbert - the man behind Maniac Mansion and Monkey Island - at the wheel, things are looking promising.

More on the game - including its take on adventure gaming and Diablo - below.

[DeathSpank @ 1UP]

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<![CDATA[Braid Coming To PlayStation 3, Says German Ratings Board]]> A PlayStation 3 version of Xbox Live Arcade hit Braid appears to be in the works, with Germany's Unterhaltungssoftware Selbstkontrolle (USK) rating the latest port as of yesterday. That's excellent news for PS3 owners.

The USK (via NeoGAF) pegs Hothead Games, developers of Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness and the Mac version of Braid, as responsible for the port. Braid was made available to Windows and Mac OS X gamers this spring.

With the XBLA version's one year anniversary coming up, we wouldn't be surprised to see an announcement of the PlayStation 3 version happening soon.

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<![CDATA[Braid Comes To The Mac]]> The list of excuses for not having played Number None's Braid gets shorter today with the release of the Mac OS X version of the time-shifting puzzle platformer.

The newest version of Braid is priced the same as its Xbox Live Arcade and PC counterparts ($14.95 USD) and is just as native to the Mac platform as previous releases. The port was handled by Hothead Games, the same folks responsible for Penny Arcade Adventures. For anyone who hasn't yet heard of the award-winning game, read our review of the XBLA version to see if it sounds like something you'd be into.

Currently, Braid for Mac is available at Greenhouse, but will soon be showing up at "a lot of places." Keep an eye on those places!

Braid [Greenhouse]

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<![CDATA[Hothead Brings Braid To Mac, The Maw To Windows]]> Hothead Games is teaming up with other independent game developers to bring award winning titles to new platforms, starting with Twisted Pixel's The Maw and Jonathan Blow's Braid.

Hothead Games, the developers behind the Penny Arcade Adventures series, is teaming up with other indie developers to help bring their games to new platforms so they can focus on development. They'll be helping Jonathan Blow bring Braid to Mac users, while delivering Twisted Pixel's Xbox Live Arcade title The Maw to Windows PCs.

"We focus on finding new distribution opportunities so that they can focus on what they do best: developing their next great game," said Hothead Games COO Joel DeYoung. "These two titles represent only the tip of the iceberg. We're committed to working with indies and helping them be successful, so look for lots more announcements to come."

This is an excellent example of the kind of comraderie you find among independent developers. Let's hear it for the little guys!

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<![CDATA[Three New Penny Arcade Adventures Episode Two Gameplay Videos]]>
This morning Fahey told you how Xbox 360, Linux, Mac, and PC owners are going to be able to experience all of the glory that is On the Rain-Slick Precipice of Darkness Episode Two next week! Along with the announcement, the guys over at Hothead games were kind enough to throw in these new PC gameplay videos so that you can get your Penny Arcade fix today. Two more vids after the jump.

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<![CDATA[Penny Arcade Adventures Continue Next Week]]> It's Penny Arcade Adventures news week! Yesterday we learned that On the Rain-Slick Precipice of Darkness Episode One would be hitting the PlayStation 3 this week, and now Hothead announces that the Linux, Mac, PC, and Xbox Live Arcade versions of Episode 2 will be coming out next week! On Wednesday, October 29th, fans of the first game will be able to continue their adventure, with new difficulty settings, longer gameplay, and a cool-ass ending track from Canadian rock band The Darkest of the Hillside Thickets in "Some Things Man Was Not Meant To Know", which they recently performed live at PAX 2008.

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode Two will be out this time next week for $14.95 on computer platforms or 1200 Microsoft points. Hit the jump to check out the Xbox Live Arcade version's achievements while I get all excited.

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode Two

Achievement One (SECRET)

Achievement Two
Name: Millionaire
Description: Earn $1,000,000.
Gamerscore: 15

Achievement Three
Name: Moving On Up
Description: Find the key to the Riverbrook Apartments.
Gamerscore: 15

Achievement Four
Name: Arsonist
Description: Destroy a building with fire.
Gamerscore: 15

Achievement Five
Name: Endgame
Description: Find a ticket to the World's Fair.
Gamerscore: 15

Achievement Six
Name: Can't Nobody Hold You Down
Description: Complete Episode Two.
Gamerscore: 15

Achievement Seven
Name: Steel Cannibal
Description: Fully upgrade all party member's weapons.
Gamerscore: 20

Achievement Eight
Name: Lab Assistant
Description: Complete all Bonus Missions.
Gamerscore: 15

Achievement Nine
Name: Reluctant Hero
Description: Refuse to join Gabe and Tycho. At first.
Gamerscore: 5

Achievement Ten
Name: The Strength To Rule
Description: Achieve level 30 with all party members.
Gamerscore: 20

Achievement Eleven
Name: POWER SURRRGE!
Description: Max out one party member's hit counter.
Gamerscore: 25

Achievement Twelve
Name: Pack Rat Strikes Back
Description: Win a fight using only items.
Gamerscore: 25 LAUNCH DATE SET FOR EPISODE TWO OF PENNY ARCADE GAME

The Comedic RPG-Adventure Romp Turns Spooky In Time for Halloween

VANCOUVER, British Columbia - Oct. 22, 2008 - Grab your gardening tool and watch out for giant spiders, out-of-control asylum patients and wacko sanitarium administrators! Hothead Games announced today that Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode Two will be available via Xbox LIVE® Arcade and via the Greenhouse digital distribution platform (www.playgreenhouse.com) for Windows®, Mac® and Linux® next Wednesday, October 29.

The madcap Penny Arcade experience continues in Episode Two of the RPG-Adventure romp! Rejoin Gabe and Tycho and go crazy in a whole new episode with more puzzles, areas to explore and levels to gain, all while moving ever closer to solving the sinister mystery hidden deep in the heart of New Arcadia. Players can jump right in with a fresh character and new customization options or carry over their looks and stats from Episode One. Plus, new difficulty settings allow gamers to play it safe or go insane, battling bigger and badder enemies than ever before.

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode Two will also boast music from The Darkest of the Hillside Thickets, a Canadian rock band dedicated to promoting the literature of H. P. Lovecraft and a recent performer at the 2008 Penny Arcade Expo gaming festival. The song, entitled "Some Things Man Was Not Meant To Know," will enhance the game's closing credits.

"This game is all about the strange and insane world of New Arcadia and the Penny Arcade-style humor to be found in it," said Hothead CEO Vlad Ceraldi. "With the cool gameplay additions we've made, including longer gameplay, completion tracking and difficulty settings; extra Lovecraftian overtones in the world and music; and the perfect time of the year, everything just came together."

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode Two is expected to offer players six to ten hours of gameplay, and is priced at $14.95 for the Windows, Mac, and Linux versions on Greenhouse and at 1200 Microsoft points via Xbox LIVE® Arcade. The game has been rated "M" for Mature by the Entertainment Software Rating Board for all platforms.

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<![CDATA[Rain-Slick Precipice 2 Golded, Priced, And Trailered]]> Those of you eagerly awaiting the continuing RPG adventures of Gabe, Tycho, and dashing protagonist might not be waiting too much longer, as Hothead Games announces Gold Master Status on the PC, Mac, and Linux versions of Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness Episode two. The price is $14.95 across computer platforms, with the Xbox Live Arcade version the 1200 Microsoft Points, $5 cheaper than the first installment. The PS3 version is expected to share a similar price point.

In celebration of this momentous occasion, they've also released an official trailer for Episode Two, which I've tucked comfortably after the jump.

GOLD MASTER, PRICING ANNOUNCED FOR EPISODE TWO OF PENNY ARCADE GAME

The Comedic RPG-Adventure Romp Continues This Fall for $14.95

VANCOUVER, British Columbia - Oct. 1, 2008 - Hothead Games is pleased to announce that the anxiously-awaited Episode Two in its well-received Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness game series has reached Gold Master status for the Windows®, Mac® and Linux® versions. In recognition of this momentous milestone, Hothead has further announced that Episode Two will be priced at $14.95 for download this fall via the Greenhouse digital distribution service (www.playgreenhouse.com) and other popular digital distribution systems or 1200 Microsoft points on Xbox LIVE® Arcade. The PLAYSTATION®Network version of Episode Two is also expected for release shortly thereafter with similar pricing.

"Episode One was a huge investment for us and established a great base from which we built Episode Two. It allows us to focus even more on the fans in developing future games in the series," said Hothead's CEO, Vlad Ceraldi. "Our new game has a lot of great enhancements that were made possible by direct fan interaction and we are extremely excited to get our game into their hands and get their feedback."

The madcap Penny Arcade experience continues in Episode Two where gamers return to the deranged 1920s universe of New Arcadia and rejoin Gabe and Tycho of the Startling Developments Detective Agency to visit crazy new areas, combat bigger and badder enemies, solve even more wacky puzzles and get ever closer to unraveling the mystery in the sinister heart of New Arcadia.

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode Two has been rated "M" for Mature by the Entertainment Software Ratings Board for all platforms.

"PlayStation", "PLAYSTATION" and "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc.

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<![CDATA[Penny Arcade Adventures Coming To PS3]]> See? It was only a matter of time! The Hothead Games folks have apparently found their way around issues with the PlayStation 3 and the Torque Engine, and now Penny Arcade Adventures: On The Rain-Slick Precipice of Darkness, Episode One is heading to the PlayStation Network this fall. Rejoice, and stop emailing Hothead to complain!

"We keep getting emails asking why our Penny Arcade game is not on PSN," said Hothead's CEO, Vlad Ceraldi. "We have always said we wanted to have our games on as many platforms as possible to give choice to gamers. All good things take time and we are very excited to be debuting our first PS3 title and look forward to bringing more games to this platform in the future."

The PSN version will feature similar pricing to the Xbox Live Arcade and PC versions, so expect to shell out around $20. Enjoy the first screens from the PS3 version below, and be sure to check out our review to help you decide whether or not you should be excited about this whole deal.

PENNY ARCADE GAME COMING TO A PLAYSTATION(R)3 SYSTEM NEAR YOU

VANCOUVER, British Columbia - July 23, 2008 - Hothead Games today proudly announced that its well received Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One is currently in development for the PLAYSTATION(R)3 computer entertainment system and will debut on PLAYSTATION(R)Network late fall 2008.

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness is an RPG-Adventure game series set in the comic-book-meets-pulp-horror-meets-H.P. Lovecraft deranged 1920s universe of New Arcadia, delivered to gamers via accessible episodic releases. Players join Gabe and Tycho, the crime-solving team of the Startling Developments Detective Agency, to combat savage enemies and solve mysteries hidden deep in the sinister heart of New Arcadia. The game is the result of close collaboration between Hothead Games and Penny Arcade, featuring distinct artwork and characters designed exclusively by Mike "Gabe" Krahulik, story and dialogue by Jerry "Tycho" Holkins, and all brought to life by the Hothead team.

"We keep getting emails asking why our Penny Arcade game is not on PSN," said Hothead's CEO, Vlad Ceraldi. "We have always said we wanted to have our games on as many platforms as possible to give choice to gamers. All good things take time and we are very excited to be debuting our first PS3 title and look forward to bringing more games to this platform in the future."

The PLAYSTATION(R)3 system version of Episode One will be priced in line with the game on other platforms.

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<![CDATA[Penny Arcade Adventures: On The Rain-Slick Precipice Of Darkness Review]]> When you've been making fun of the video game industry as long as Penny Arcade's Jerry “Tycho” Holkins and Mike “Gabe” Krahulik have been, deciding to create your own game is one ballsy move. You have to know that every review site you've ever trashed and every developer you've viciously sodomized with your barbed wit is watching your every move, desperate to see you stumble so they can get in a few licks.

Undaunted, Penny Arcade and Hothead Games now brings us chapter one of Penny Arcade Adventures: On The Rain-Slick Precipice of Darkness, a Lovecraftian period role-playing game in four parts. Is it an adventure strong enough to weather the ensuing critic-storm, or will it crack under the pressure, spiraling slowly into madness? Read on, brave adventurer...

Loved
The Story: It's H.P. Lovecraft meets Monty Python, complete with ancient gods, dark rituals, clowns, hobos, and evil mimes. Two great tastes that go surprisingly well together. Being able to create my own character who features prominently in the cutscenes really made me feel like I was part of the twisted tale.

The Combat: It's as if they took the best bits from several RPG's and tossed them all together, adding their own unique spin. You get standard attacks, super moves that rely on mini-games (one rather similar to Shadow Hearts' wheel mechanic), timed blocking, and support characters that can unleash devastating and not-so-devastating attacks. It's an issue of Popular RPG Mechanics.

The Humor: To be honest here, I am a big fan of the Penny Arcade web comic, and that same style of humor oozes through every pore of PAA. It can be a bit hit or miss at times, but I found myself at least tittering to myself a good 80% of the time, with a few definite LOL moments. “What. The. Fuck.”

The Brevity: With RPG's getting longer and longer with each passing year, it's quite refreshing to be able to sit down with a game in the genre and be finished in 8 hours.

The Music: The instrumental music by Jeff Tymoschuk captures the off-kilter atmosphere of the game quite readily, but the ending credits song “Final Boss” by MC Frontalot steals the show.

Hated
The Environments: While the various settings in the game are well-detailed and crafted lovingly, there are only four of them, with one of those consisting of a single room. I wanted to see more of the world.

The Item Collection: The game would have benefited greatly from some sort of item store. As it stands, using up all of your power ups during a difficult fight leaves you running back through the stages whacking trash cans in order to rebuild your supply.

Easy Peasy: Enemies are on screen for the most part, allowing you to avoid them while you hunt for items to help do them in, and your health replenishes completely after every battle, making the game a bit easier than I would have liked.

Penny Arcade Adventures: On The Rain-Slick Precipice Of Darkness is a game lovingly crafted for fans of the web comic, so it goes without saying that if you despise Penny Arcade and all they stand for then this is probably not the game for you. If you are a big fan, then by all means, pick the game up. Even if you aren't big on the RPG format, it's packed with tons of trademark PA humor that anyone who follows the comic shouldn't miss out on.

With that in mind, I found On The Rain-Slick Precipice Of Darkness to be a wholly enjoyable experience and an excellent beginning to the Penny Arcade Adventures saga.

Penny Arcade Adventures: On The Rain-Slick Precipice Of Darkness was developed by Hothead Games, designed by Jerry Holkins and Mike Krahulik. Retails for $19.95 or 1600 Microsoft points. Available on Xbox Live Arcade, PC, Mac. Played to completion.

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<![CDATA[Go Grab The Penny Arcade Game Demo]]> In case you missed it, Penny Arcade's first foray into the game-making world, On the Rain-Slick Precipice of Darkness, is out now. I've been playing it all day. It's great. Notsomuch for the gameplay, which is standard stuff, but definitely for the charm. If you're not the type to trust my recommendation, however, (though really, you should, I'm a nice guy) anyone with a PC (Linux included) or Mac can grab a demo of the first episode, take it for a spin, see how it feels. Even if you hate smashing item boxes and turn-based combat, it should at least put a smile on your face.

On the Rain-Slick Precipice of Darkness Demo [Windows, Linux, Mac]

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<![CDATA[Penny Arcade Sort Of Launches New Indie Game Store]]> The boys from Penny Arcade have teamed up with the developers of the their own Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness to create Greenhouse. The endeavor, described as "a new distribution platform... dedicated to supporting independent game development worldwide" will in theory help "indie developers get their games into the hands of gamers." Greenhouse, which launched officially today, will be christened with PA's own episodic game.

Gabe and Tycho sat down with Wired's Chris Kohler to chat about the new service recently. They explain the philosophy behind the effort and how warmly it was received by the folks at GameStop, who, it looks like, won't be carrying a boxed copy of their game for reasons that become evident in the interview.

Greenhouse Official Site

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<![CDATA[Ron Gilbert Joins Hothead For DeathSpank]]> Maniac Mansion and Monkey Island veteran Ron Gilbert has signed on as Creative Director at Vancouver-based Hothead Games, with whom he will finally publish his long-awaited episodic RPG adventure, DeathSpank, which is described as "Monkey Island meets Diablo". If it indeed winds up as a combination of those two I may never need another video game or the love of a good woman again. Gilbert got to know the folks at Hothead while helping out on Penny Arcade's On the Rain-Slick Precipice of Darkness, and I suppose they just couldn't get him to leave afterwards.

Speaking from his secret game design cave, Ron Gilbert said, "I've spent over four years trying to find the right publisher for this strange little game. Now that I've done it, you just know that somewhere four horsemen are saddling up."
At least it'll be a humorous sort of apocalypse.
HOTHEAD GAMES TO PUBLISH NEW RON GILBERT GAME DEATHSPANK

Gilbert joins the Vancouver crew as Creative Director

The Great White North, January 9, 2008 - In a move that may upset the balance of the universe (or at least that around the 49th parallel), Hothead Games announced plans to publish Ron Gilbert's long-awaited RPG-Adventure game, DeathSpank. Described as "Monkey Island meets Diablo", the game will be released in episodic format and feature Gilbert's unique style of humor and storytelling. In a related move, Ron Gilbert will be joining the company's Vancouver-based studio as Creative Director, effective immediately.

Speaking from his secret game design cave, Ron Gilbert said, "I've spent over four years trying to find the right publisher for this strange little game. Now that I've done it, you just know that somewhere four horsemen are saddling up."

The episodic game follows the thong-tastic adventures of a misguided hero named DeathSpank, a character that first appeared on Gilbert's Grumpy Gamer website in a series of animated comics he penned with long-time creative collaborator, Clayton Kauzlaric.

Hothead prepared for Gilbert's arrival by ordering the finest morsels of jellied moose meat and lager brewed with water from the nearest available glacier. "We're all huge fans of Monkey Island and we love Ron's unique vision and sense of humor," said Joel DeYoung, COO of Hothead Games. "Ron shares Hothead's goal of bringing much-needed humor and innovation into games, so having him here in Vancouver as our Creative Director is an excellent fit."

"I'm really excited to be working with Hothead Games not only on DeathSpank, but as their new Creative Director," said Gilbert. "I got to know everyone at Hothead while I was helping with On the Rain-Slick Precipice of Darkness. They really understand humor and being creative like very few publishers do."

As Creative Director, Gilbert will work in the Vancouver-based studio on all of Hothead's games. He is also expected to improve his hockey skills substantially during his stay.

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<![CDATA[Penny Arcade Adventures Gallery]]> I didn't get to post a whole lot of screens for the upcoming Penny Arcade Adventures when I gave my impressions of it yesterday, so I thought I would make up for it by posting this massive twenty photo gallery. The screens show a number of different parts of the game including the battle system, regular gameplay and a shot of the character creation screen. This game just keeps looking better and better and after what I saw at PAX, it will be a definite download for me.

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<![CDATA[Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness First Impressions]]> When I found out that I would be attending PAX, one of the things I was most excited about was getting a really good look at the new Penny Arcade Adventures game being put together by Hothead Games with some help from Gabe and Tycho themselves. A few trailers have been out so far and in the last two days, a website has surfaced as well as the news that the game will be coming to XBLA. Well this morning I finally got a chance to see it for myself live and in person.

First of all let me just say that the game has everything you would expect and want from a Penny Arcade game. A terrific art style, fun gameplay and hilarious dialog. You kick off the game with a great character customization screen. You can play a male or female character and for a comic style game, you get a surprising amount of variety in facial features, clothes and body types. One great mechanic has your character checking him or herself out whenever you change outfits. The amount of work that goes into the customization is pretty amazing seeing as not only do you see your character in 3D for the game scenes, but he/she is rendered live in 2d as well for the comic book cut scenes.

After the comic panel style intro featuring your customized character, you join up with Gabe and Tycho to solve the mystery of the giant marauding robot that opens the game by tromping it's way through your yard. Once your team is together you can use their various powers (individually and together) to plow your way through such iconic enemies as hobos, clowns mimes and even barber shop quartets. Just as in real life, Gabe's powers rely solely on fisticuffs and up close combat while Tycho (whos moves are the most powerful in the game) takes care of the ranged combat with a tommy gun and his trusty book (reading is power!). Your player character is the melee weapon fighter, starting off with a rake and eventually upgrading to other weapons along the way. Battles are turned based with timed initiatives and each special move requires a "mini game" to complete such as mashing the space bar repeatedly or doing timed moves with the directional arrows. Team combo moves can be done with two or three characters relying on a meter system to let you know when your power up is ready for use.

Watching the game really made me reminisce about the old point and click Lucas Arts games, on which PAA is heavily based. Engaging in dialog with NPCs will give you a variety of choices in answers, many resulting in additional razor sharp commentary by Gabe and Tycho. It should be noted that there are no voiceovers in the game and all conversation is done through comic style word balloons with dialog that had me laughing aloud a lot.

The game is set to be released simultaneously on MAC, PC and Linux with the XBLA version coming soon after. Despite the doubts that many people had concerning the game after the first trailer was shown, I think I can confidently say that gamers will be more than pleased when the first episode is finally released later this year. And in case you were wondering, there will be teabagging, but I'm not going to tell you where. That, you will have to discover for yourself.

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<![CDATA[Penny Arcade Adventures To Appear On XBLA]]> More Penny Arcade news from PAX, imagine that! Hothead Games announced today that the Penny Arcade Adventures downloadable episodic game will be available over Xbox Live arcade. It will join the releases destined for Windows, Mac OS X and even Linux. Now that's what I call hi-tech! The game is set to release in the early part of 2008. I'll be checking it out tomorrow morning so if I can push back my hangover and get the hooker out of the room early enough, I'll be sure to let you know what it was like.

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