<![CDATA[Kotaku: hot flashes]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: hot flashes]]> http://kotaku.com/tag/hotflashes http://kotaku.com/tag/hotflashes <![CDATA[Tuper Tario Tros. Puts A Little Tetris In Your Mushroom Kingdom]]> A mash-up of Super Mario Bros. and Tetris should—or at least could—be the best video game of all time, given how strong each title is independently. But is that marriage of gameplay styles enjoyable in practice?

It certainly doesn't make for a good name, but Tuper Tario Tros.—seriously!—at least makes for an interesting concept. The Flash-based game recreates most of Super Mario Bros. World 1-1, letting the player fill in the blanks and reach new heights by dropping tetriminoes from a Lakitu to build new platforms and drop mushrooms.

Tuper Tario Tros. is a fun experiment, but after years of being conditioned to press the space bar to jump, it's not the easiest thing in the world to play. But play it anyway.

Tuper Tario Tros. [Newgrounds via Waxy]

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<![CDATA[Holiday Timewaster: Santa Fu]]> Mrs. Claus has been abducted, and Santa's out to deck the walls with gingerbread men and nutcracker guts. It's a Christmas mashup of Kung Fu for the NES and it's (wait for it) ho-ho-holarious.

Just like Kung Fu (or Kung Fu Master, the arcade original) a drunken, raging Santa battles his way through waves of foes - including Christmas shoppers and elves - before fighting bosses on five levels. if a chiptune "Santa Claus is Coming to Town" isn't your cup of nog, you can choose the soundtracks of Ice Climbers, Slalom, Dr. Octoroc, Gyromite or the original Kung Fu. Be sure to check out the gruesome Game Over screen, too. It'll fill you with holiday cheer.

If the Flash version isn't your speed, or your connection's slow, there's also a downloadable version.

Santa Fu [I-Mockery]

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<![CDATA[Play Every Day The Same Dream, Feel Bad]]> Don't think of Every Day The Same Dream as much as a game (though it is), but as an interesting, potentially fascinating experience, not too dissimilar from other interactive experiences like Passage and Don't Look Back. But do play it.

Every Day The Same Dream is a short but sweet adventure game, "a slightly existential riff on the theme of alienation and refusal of labor," in the artist's own words. And it comes from Molleindustria, creators of fine Flash-based games like the contentious Faith Fighter and Oiligarchy.

Mess around with this experimental title, enjoy what it has to offer—including an actual way to "beat" the game!—and let us know your thoughts.

Every Day The Same Dream [Molledindustria via IndieGames]

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<![CDATA[The Non-Adventure Adventure Game]]> Dutch game designer Kenney Vleugels realizes how prosaic life can be sometimes. Not that a flash game about watching a DVD turns that into an epic happening. But it is more interactive than reading someone tweet about it.

Vleugels, designer of 16 flash games, has put together "Kenney's Bite-Sized Non-Adventures" (above). Part 1 is "Watch a movie." In it, you play our hero, exploring his apartment while finding the remote control and DVD that will unlock his happiness. For the next 90 minutes anyway. (The DVD, not the game.)

"Up next I'll try to make you experience my morning ritual," Kenney writes. Uh, if it's anything like mine you can keep that to yourself, bub. Thanks.

Kenney's Bite Sized Non-Adventures
[Kenney Vleugels]

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<![CDATA[The Advent Calendar of Indie Games]]> Little doors and fun-sized prizes aren't just for the kitchen wall. The Indie Games Advent Calendar reveals a new game each day counting down to Christmas. It's a neat way to see what's out there and support indie devs.

We've featured Advent calendars as a gaming theme before, but this one appears new. Started by Juuso Hietalahti, the owner of Finland-based Polycount Productions (who also writes at GameProducer.Net) each day reveals one or more Indie games, some with YouTube trailers. Of course there are links to download or play the games, be they application or browser-based. All carry the reminder that buying them supports devs directly.

There were four games behind Door No. 20 today, and there are four more days to go.

The Indie Games Xmas Calendar [site]

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<![CDATA[Browser Pong More Fun That It Sounds]]> Seriously. Fire this up. It's a game of Pong, only, it uses browser windows. Clever, and surprisingly playable, all things considered. Just...when you boot it up, hit "S" right away. Like, right away.

[Browser Pong]

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<![CDATA[Create Your Own Tiny Dark Void Levels]]> Create, share, and play custom-made levels of a Dark Void-like flash game, with Capcom's Jetpack Attack.

Fly around, collect weapons, and shoot at things. It doesn't get much more simple than that. Well, I suppose just standing and shooting, or simply standing, but that wouldn't be fun, now would it? If that's too simple for you, go ahead and create your own levels, placing enemies and power-ups on various bits of scenery. Once created you can share your levels on the Jetpack Attack website, or via many popular social networking dealie-o's.

As far as flash games go, it's certainly a way to waste many minutes of your time. Check it out by clicking on the link I've hidden cleverly in the text below.

Dark Void presents Jetpack Attack [Flash Site]

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<![CDATA[Danish Group Asks You To "Hit The Bitch"]]> Denmark's Children Exposed to Violence at Home is a group dedicated towards the prevention of domestic violence. It's a noble cause! Pity their latest "ad" - a flash game involving woman-slapping - lacks the same nobility.

We can see where they're coming from; something akin to "No Russian" for the domestic violence scene. Make you do something horrible to better confront the horror. But the execution? It's a flash game. Where you do nothing but smack a woman around. Comes across a little tasteless.

As such, it's hard to recommend "Hit the Bitch" over the genre's existing powerhouse.

Anti-Violence Flash Game Lets Users Beat Woman [GamePolitics]
[Hit The Bitch]

Note: at time of publishing, the website has been blocked for IP addresses outside Denmark.

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<![CDATA[Weekend Timewaster: Elevator Fart, the Game]]> The great thing about working weekends is I can blast gas with impunity in the Kotaku Tower elevator, and then on Monday when the car smells like Donkey Kong's taint, Fahey gets blamed for it once Crecente comes in.

Here's a delightful little flash game that trivializes a serious problem faced by millions of Americans - the need to fart on a long elevator ride. You're accompanied by the most clueless olfactory-impaired elevator attendant ever, as every one I've ever ridden with could detect the presence of fart in concentrations as small as one poot particle per billion.

I get to about seven floors and 21,000 points before I either rip enough ass that the bellman notices or I crap my pants (that is the implied ending, I believe.) Anyone have any protips? Besides, you know, taking the stairs?

Oh, and let me tell you what else is hilarious - crop dusting Plunkett. That guy always pins it on McWhertor.

Elevator Fart
[GamesGames]

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<![CDATA[PETA Releases New Super Chick Sisters]]> PETA returns to its Mario-parody Super Chick Sisters with the New Super Chick Sisters, switching gears from vilifying Kentucky Fried Chicken to vilifying McDonald's.

McDonald's abuses chickens somehow, and it's up to the New Super Chick Sisters to save Princess Pamela Anderson while learning about chicken abuse in this sequel to 2007's Super Chick Sisters. Just like the 2007 original, Mario and various Mario-related characters appear in this flash game, which manages to be a rather capable little platformer despite its heavy-handed message. McDonald's signs drip with blood as you make your way through the colorful game world, rescuing chicks and hunting for Pamela Anderson. In a series of cutscenes, Mario voices his frustration in not being able to save the princess himself.

The New Super Chick Sisters is available to play or download at McCruelty.com.

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<![CDATA[Saturday Timewaster: Bloktonik]]> Tipster BulletProof found this Tetrisesque block puzzle with an entrancing soundtrack and passes it along. But more curiously, "Bloktonik" seems to be in development for WiiWare (and for mobile), with a release date TBA.

I found Bloktonik to be pretty tough the first half-a-dozen times I played - on the easy setting. Different color blocks fall to the center of the playing grid from four directions; your job is to stack them so that four or more of the same color touch. When that happens, they clear off.

The key here is keeping in mind the four different gravity directions as you preview the next block. It filled up my RAM pretty fast. But it does deliver a moderately addicting challenge. And as I said, I dug the soundtrack - for as much as I heard of it before losing anyway. Then I just started up a game and pressed pause while I wrote this.

Jason Cirillo, of Bloktonik's studio Robotube Games, said the WiiWare version is "in the very early stages at this point.

"We're talking to a very influential company with a lot of WiiWare experience about publishing the game, and we are eyeing a release for next year. I'm dying to give more details on the release, but the suits would beat me unmerciful if I did since we're still hashing out the plan. I will say that the WiiWare version will be a more refined, feature-packed title than its Flash counterpart.

Cirillo said a version of the game for iPhone is "about 70 percent done."

Bloktonik [Site]

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<![CDATA[Balloon Boy Game Announced for PC Worldwide]]> Yesterday we explored the crossover between balloons in the news and video games. Today, certifying the saga of Balloon Boy as a true news event, someone made a flash game out of it - a flash-based side-scroller anyone can enjoy.

Balloon Boy will test your knowledge of rudimentary game physics as you decide which gulls to avoid and which to shoot during a journey through the American news cycle.

Protips: You need two shots to kill a gull. Just one to pick up time and rainbow goodies. Only one shot on screen at a time

Balloon Boy was developed by Immad Akhund, Jude Gomila and James Smith, three 25-year-olds. The game's purpose seems to ask "How Many $$$ of Taxpayer Money Can you Waste?"

Balloon Boy Game - Waste Taxpayer Money! [site via Game Politics]

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<![CDATA[Weekend Timewaster: GrowBox]]> Been a while since we've done these. Here's GrowBox, courtesy of King.com. The object is to pick up all of the gold orbs, but consuming them makes your box grow, so the board must be navigated in a specific order.

There are multipliers for speedy finishes, and objects that can temporarily shrink you, turn you into a ball so you may pass certain gates, or traps that significantly expand you as a penalty. A web cookie allows you to resume your progress later. Add in an excellent soundtrack and you have a great Sunday timewaster. Enjoy.

Growbox was developed by Flash Tangent.

Growbox [King.com]

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<![CDATA[Spore Creature Creator Goes Flat]]> Have you ever wanted to smash your Spore creations flat? EA's newly-released Spore Creature Creator 2D saves you the trouble.

Spore Hero for the Wii and Spore Hero Arena for the Nintendo DS are still several weeks away, so EA offers up the Spore Creature Creator 2D to help keep fans occupied until October 6th rolls around. The 2-dimensional version of Spore's popular creature making application features a nifty paper-cutout art style that will doubtlessly make your creations all the more charming or disturbing, depending on your preference. It features more than 250 body parts, and once you're done with the Frankenstein act you can play with your new life form in a Spore Creature Trainer mini-game.

"Spore Creature Creator 2-D offers players a brand new way to express their creativity and share their creatures as it can be played by anyone with internet access," stated Caryl Shaw, Sr. Producer of Spore Creature Creator 2-D. "The clean art style and intuitive point-and-drag functionality makes it easy for creators of all ages to get in on the fun. It'll be interesting to see how players use this new creative application."

How players use it? Well, with the ability to send an e-card of their creature to friends, I suspect that the Spore Creature Creator 2D will inspire a horde of sexually suggestive creatures you can collect and trade.

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<![CDATA[Time Donkey Loves Tacos]]> Time Donkey launched today. It's from the guys behind Velociraptor Safari, Jetpack Brontosaurus and Minotaur China Shop. So, yes, you should know what you're getting yourself into.

The premise of Time Donkey is actually really neat: you're a time-travelling donkey on a quest for tacos. To get those tacos, you have to respawn yourself, creating a number of "ghosts", just like you'd see in Mario Kart. Confused? Don't worry. The video below will explain.

As with Flashbang's other games, it's playable for free in your browser.

[Time Donkey]

Time Donkey Trailer from Flashbang Studios on Vimeo.

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<![CDATA[Canabalt: The Best One Button Game You'll Play Today]]> Flash platformer Canabalt may be simple in concept, but what it lacks in gameplay variety, it more than makes up for in being awesome. This "daring escape" platformer is simply beautiful and beautifully simple.

Two things to note. One, my best performance is some 3500 meters. Likely easily crushed with the right randomly generated set of rooftops on which to jump across. Two, it took me a shamefully long time to see what it was I was probably running from. Don't be like me. Be better. Play Canabalt. And turn the volume up.

Canabalt [Adam Atomic via Waxy]

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<![CDATA[Weekend Timewaster: Turn-Based Battle]]> This flash-game parody of JRPGs perfectly nails every device, trope, conceit and theme of the genre. Hang in there - even if the odds seem ridiculous, someone shows up to give you 200 gold to buy the JRPG sword.

At which point you face even more stupid-ridiculous odds, and the game becomes either a snide commentary on the JRPG formula, or a subtle hint that it's really all about resource allocation.

I made it to the level with three Cthulhu blobs and the Blobby Builder before saying the hell with it. Anyone else get further?

Turn Based Battle [Armor Games]

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<![CDATA[Swine Flu: The Video Game]]> While it might not actually be Swine Flu: The Video Game, a flash game created by Dutch researches aims to raise the awareness of similar outbreaks by having the player control the deadly Gamers Flu.

The Great Flu casts the player as the head of the fictional World Pandemic Control. Pick a strain of flu based on difficulty level, and use your budget to help stop the spread of a potentially deadly disease. Should you distribute masks to the public, or broadcast public service announcements warning of the potential update? Should you start manufacturing vaccines, improve research facilities, or bring in a group of specialists? Even at the lowest difficulty the game delivers a sense of just how difficult it is to handle and contain the spread of a dangerous virus.

It does so with great charm though, with vibrate pink and orange graphics, and adorable smiley-faced skulls to represent difficult levels. They've even included the Gamers Flu as the second most difficult virus to contain.

After an international gaming convention lots of participants got infected. The virus spreads faster than expected.

Good luck at Gamescom, Crecente and McWhertor!

The Great Flu [Official Website]

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<![CDATA[Ubisoft Dev Signs Off With a Flash]]> William David, a former designer for Ubisoft, felt he should finally take the plunge and strike out on his own. This week he left Ubisoft and uploaded this flash game as part explanation, in part thanks to his friends and co-workers.

As someone who's quit a lot of jobs, and part of a generation increasingly ADD about its career choices, I can sympathize. Sometimes, even when it doesn't make any sense to others, you do have to make this kind of change, to reset your creativity, motivation, professional growth. Or for whatever reason Mr. David did choose to take the plunge. Based on the ending screen, it sounds like his departure was amicable. Best of luck.

Leaving [Newgrounds]

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<![CDATA[Hot Flashes: This Is The Only Level]]> May want to get familiar with this level, because in This Is The Only Level this is the only level you'll ever play. But it's one of the best you'll play dozens of times.

If that elephant looks familiar, that's because This Is The Only Level's pachyderm protagonist is the same from the similarly excellent Achievement Unlocked, also developed by meta-game masters Armor Games.

Go on, shirk your duties with 30 levels of the same level, all to a fabulous repetitive musical loop. You'll likely feel a level of accomplishment greater than any single-level completion to come before it.

This Is The Only Level [Armor Games]

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