<![CDATA[Kotaku: homebrew]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: homebrew]]> http://kotaku.com/tag/homebrew http://kotaku.com/tag/homebrew <![CDATA[It's Portal, Running In ASCII]]> Just in case you've ever wondered "what would Portal look like if it had been released in the early 80s", now, courtesy of Joe Larson, you can find out.

ASCIIpOrtal Update 2

ASCIIpOrtal update video 2 [ASCII Portal, via Offworld]

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<![CDATA[Well, The DSi Didn't Stay Piracy-Free For Long]]> I've always suspected that whole point of the Nintendo DSi - and its online firmware updates - was not to introduce new features, but to curtail piracy. Fat lot of good it's done them.

See, the DS and DS Lite were easy pickings for anyone looking to play homebrew titles or pirate illegal copies of DS games. All you needed was a flashcart - like the R4 - and you were good to go.

But the DSi is different. The R4 won't work in it. Also, because it can update its firmware, every update can - like the Wii - block the latest attempts at circumventing its security. And it's successfully managed to hold out for, oh, a whole six months.

Meet Supercard's DSONEi, a flashcart that is able to get around this by beating Nintendo at their own game. Say you use the DSONEi to play some old Lucasarts adventure games on your DSi. Then Nintendo releases a firmware update, you install it, and your Lucas games stop working.

All you'd need to do is wait for the Supercard team to come up with a fresh workaround for Nintendo's latest update, download new firmware for DSONEi device, and you're back in the game.

Sure, it's not a perfect solution, as you're reliant on Supercard to continue supporting the device. But a flawed workaround is better than no workaround at all if you're a homebrew fan and want to make the most of your new Nintendo handheld.

New flashcart seeks to circumvent future lockouts from DSi firmware updates → [Tiny Cartridge]

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<![CDATA[Now, Any Nerd Can Propose Marriage Via DS Homebrew]]>

The geekiest of romantic gestures used to be limited to those with a knack for assembly and emulation, but thanks to Multiple-Option's Easy Proposal Maker, you too can ask for another's hand in marriage in-game.

As the demo clip shows, simply plug in your marriage request — or any other proposal that might involve a giant ring sprite — fire up The Search Master mini-game and watch in panic as the object of your affection tile-matches. Too precious!

Easy Proposal Maker featuring The Search Master [Multiple-Option via TinyCartridge]

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<![CDATA[Wii Homebrew Channel Hits The Big v1.00]]> Many of you have been using the Homebrew Channel for the Wii for a while now. Good for you, it’s a useful, useful thing. But did you know it was, technically, in beta?

And now it’s, kinda, out of beta. Version 1.00 has been released, and while it’s not technically a finished version, it does bring with it a ton of neat features, like Classic Controller support, the ability to detect all four Wii Remotes and support for Guitar Hero peripherals.

The full list of changes/improvements

• meta.xml now handles all ISO-8859-1 characters properly (you can use either UTF-8 or ISO-8859-1 encoding, but UTF-8 is restricted to the ISO subset)
• Wiimote power button support (shutdown)
• Wiimote rumble honors system setting
• Fixed some crash bugs
• Fix meta.xml UNIX style newline regression
• All wiimotes work now, not just the first one (only one can point at a time though)
• Classic Controller support
• Nunchuk support (scroll only, using the stick)
• Guitar Hero 3 guitar support
• Left and right change pages too
• Hit 1 on Wiimote to retry the network connection (like clicking on the network icon or Z on the GC pad)
• Added information to the installer
• Fixed some networking issues with networking disabled (and possibly other bugs)
• Pushed in some text to avoid overscan crop
• Widened video width to match system menu (”black bars” fix)
• B returns from app screen (unless scrolling with B-hold)
• Try to initialize network earlier (slight speedup)
• Retry network initialization a few times
• Fix a networking issue (libogc problem)
• Reload stub now identifies itself (magic number, for future use)
• Support broken HTTP proxies in update check
• Show IOS revision in main menu
• () -> * (Hint: old-school Wiimote support needed what? Try it both ways.)

Provided you know your way around the homebrew setup, go try it out, let us know how it goes.

The Homebrew Channel: Now With Less Beta! [HackMii]

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<![CDATA[Acekard Announce First Fully Working Dsi Flash Cart]]> Remember that video we showed you of the work-in-progress DSi flash cart? Yeah, well, work has progressed.

The Acekard 2i is claimed to be the world's first fully-working DSi flash cartridge with cart mavens Acekard claiming the device supports all of the DSi's new features - including the ability to read and store data on MicroSD cards in the new slot.

This video shows what appears to be the menu system (curiously, the site says "The Acekard R.P.G. utilizes the idea of the iPhone which gives the customer a totally new control experience." which I think is just a fancy way of saying that the menu can use the touchscreen) with a quick segue into a probably not-that-legal version of Castlevania. Never mind, Nintendo. You had a good run at being piracy free for, what, two months?

Acekard2i For DSi Released! [Acekard - thanks to Wraggster for the tip]

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<![CDATA[Man Builds Wiimote Theremin, Plays Star Trek Theme]]>

The very definition of 'Neat Hack', Ken Moore shows us his DIY Wiimote Theremin with a virtuoso rendition of a piece traditionally associated with the instrument - the theme from Star Trek.

It's not, in actual fact, a real Theremin. Rather than radio frequency oscillations, Ken uses tiny LEDs on the tips of his fingers (hence the gloves) that trigger the Wiimote's infrared sensors. Still damn cool, though and if nothing else takes my dream project of Theremin Hero one step closer to reality.

More Wii Theremin Videos [Ken Moore Design]

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<![CDATA[Hardware Hackers Make Some DSi Flash Progress]]>

The hardware nerds behind the Acekard flashcart reckon they have made some progress towards getting their card working with the DSi.

The above video shows what appears to be a DSi booting from a flashcart and running some decidedly non-homebrew software. Although it may look as though Nintendo's dream of a piracy-free handheld are over, the team say that releasing a cart using their method would be 'almost impossible' to do commercially.

Of course, a couple of weeks ago people were saying that the above video was impossible too, so we shall see.

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<![CDATA[Latest Wii Update Will, As Usual, Attempt To Block The Homebrew Channel]]> If you bothered to turn your Wii on tonight, you'll have been prompted to perform a system update. It'll take your Wii to version 3.4. Version 3.4 does little new except, and I quote, "automatically remove" any "unauthorized modifications to save files". That's your edited Twilight Princess save files, users of the Homebrew Channel, so as with most firmware updates, you'd do well to stay away from this one if you want to continue getting any expanded use out of your Wii.

Nintendo unleashes Wii Menu 3.4, updates ToS and removes save files [Wii Fanboy]

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<![CDATA[DSi To Stop Flash Cards, Kill Homebrew?]]> The Nintendo DSi may come with an SD card slot, prompting fears of even easier piracy, but the redesign will close the boot exploit that allows flash devices like the R4 to load arbitrary code.

According to this story on DigitalBattle, the new DS model will crash if you try to boot with an auto-booting flash card in the slot. Menu-bootable cards will load, but the DSi will crash as soon as a menu item is selected.

On the one hand this may make a dent in game piracy, but it looks like it will scupper legitimate Homebrew developers too. Hopefully Nintendo will be able to come to some compromise - possibly involving that intriguing SD slot...

Flash Cards No Longer Work on DSi [DigitalBattle]

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<![CDATA[PC & PSP, Livin' In Per-fect Har-mo-nee (RemoteJoy Lite)]]>

Thanks to the ever-busy PSP homebrew community it is now possible to link a PC and a PSP together via USB Cable and a little plugin by the name of RemoteJoy Lite. Using the app you can hook up your Windows PC with your handheld and play PSP games on the PC screen.

Truly, we live in a Golden Age.

The video above gives a rough idea of what the app can do. As ever with homebrew software, you are responsible for your own device - don't come running to us if it makes your PSP implode into a nugget of dark matter that ultimately leads to the creation of an alternate universe where your evil doppleganger has a beard.

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<![CDATA[Wii Dongle Might (MIGHT) Unbrick Your Bricked Wii]]> This thing's called the Wii Recovery Dongle. You clip it into your Wii's GameCube memory card slot and, if you're in possession of a bricked Wii, it might (provided you've got the skills) just help you save your console. Might. To be honest the specifics are waaaaay over our heads, so if you've got a dead Wii on your hands and would like a more detailed run-down, the kids at HackMii are the ones to see.

Wii Recovery Dongle [HackMii]

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<![CDATA[Quest For Glory II Is Back, Yo]]> Quest for Glory II is the greatest adventure game of all time. That's not opinion, either. It's fact. Science. Only problem is, the game's from 1990, so it's also a little...rough. No more! Thanks to the team at AGD (who have also done fantastic restorations of the first two Kings Quest games), the game's "quaint" old VGA graphics have been updated, the timing of the real-time puzzles have been made easier and dialogue is now taken care of via menus, instead of having to guess via text input. Oh, and it's 100% free. In other words, the greatest adventure game of all time just got greater.

Quest For Glory II [AGD, via IndieGames]

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<![CDATA[Homebrew Wii Channel Enables DVD Playback]]>

Nintendo has been far too busy printing money and dreaming up strange new controllers to actually finish that DVD-on-Wii thing it has been promising for the last couple of years.

Happily, the homebrew community has stepped up and put together a Wii channel that will read a DVD disc and pipe it through the open source MPlayer media player.

It's not quite ready for prime time — the audio can sometimes get out of sync, although this is more a 'feature' of MPlayer than the fault of the hack, we suspect. Worth checking out, though, and it might just save Nintendo the bother of building something that nobody has really been crying out for but would be nice to have for free.


Homebrew Enables DVD Playback On Wii
[Gemaga.com]

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<![CDATA[What 15,000 Hours Of DS Homebrew Development Looks Like]]>

If you're a friend of Robert Pelloni and you're wondering why you haven't seen him for half a decade, here's why. Bob's Game, a title we'll assume is tentative for now, is a top down 2D adventure game built over the course of five years by a single person. Yes, one (obviously mad) developer is responsible for the programming, art, music, story and script required to bring Bob's Game to life.

According to the developer, the homebrew title is a simple adventure game, an RPG-lite sans repetitive battles that looks more than a bit Shenmue-esque. You can learn all about it by checking out the annotated version of the above clip at YouTube. Pelloni is currently seeking a publisher and hopefully sunlight.

"bob's game" for Nintendo DS [YouTube - thanks, Matt!]

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<![CDATA[Wii Hack Does Region-Free Gaming (Relatively) Easily [Update]]]>
There are things I love about the Wii, and things I hate. Wanna know what I hate? I hate its draconian region protection. My PS3 is completely region-free, my 360 is region-free for, oh, 50-70% of the games on the market, and both handhelds are 100% region-free. So being subjected to Nintendo's slow-ass international release schedule is maddening. Luckily, it looks like a mod chip-free workaround is imminent. In the wake of the Freeloader's demise, a dude by the name of Crediar has posted a vid of a Wii system menu hack that'll allow for not only region-free gaming (for both Wii and GameCube games), but region-free channels, and will even skip out those annoying health warnings. All courtesy of the homebrew channel. It's not out yet, but when it is, we'll let you know.

Wii Systemmenu hacks [DCEmu]

UPDATE - Crediar dropped us a line this morning to let us know the tool's gone live. Happy hunting.

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<![CDATA[XNA Creators Club Games Priced, Detailed]]> Back in February Xbox 360 gamers got a chance to try out some of the exciting homebrew games coming out of the XNA Code Creators Club, and this holiday season they'll be able to buy them. Microsoft has dropped details about how pricing and payments will work for folks who have their games published via the new program, now called Xbox LIVE Community Games. Paying members of the Creators Club will be able to submit their games to the community for peer review, and if they deem it worthy they'll be able to set a price and put it up for sale.

Prices will be set at 200 MS points for games 50MB and under, with larger games priced at 400 or 800 MS points. Creators will receive 70% of the revenue generated mailed to them via check on a quarterly basis, though Microsoft will be randomly promoting XNA games, for which they will take an extra 10-20% based on traffic generated.

An interesting fact that is pointed out in the FAQ (linked below) is that even big name publishers can submit their games via the Creators Club, meaning a game that might not pass muster with Xbox proper could theoretically make it into the community section. Hit the link below for the full details!

Introducing Xbox LIVE Community Games
[XNA Creators Club Online - Thanks Epsicode!]

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<![CDATA[Twilight Princess Hack Fix (ie Wii 3.3) Now Hacked]]> That didn't take long! The team behind the Twilight Princess save-game exploit on the Wii - which Nintendo just "fixed" with their recent update to 3.3 - have already found a way to get past the fix. To be honest there's a ton of technical jibberish behind it that I just do not understand, but the gist seems to be that the update sought out exploited TP save files and nixed them, while these guys have found a way to tell the update to ignore exploited TP saves. That's progress for ya.

June 16 Wii update [HackMii]

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<![CDATA[Wii Update Castrates Twilight Princess Hack]]> A few months back, hackers exploited a modified save game file in Twilight Princess to get access to the Wii. Cue an increase in stuff like homebrew for the system, leading to things as awesome as someone running Full Throttle on their Wii. Well, no more! Nintendo have quietly updated the Wii's menu (v3.3, which does little else but this), and in doing so have closed the loop on that particular exploit, making a lot of homebrew kids very, very sad. It almost goes without saying, but those affected may just want to hold off on installing this update.

Wii Menu Update 3.3 kills Twilight Hack [Wii Fanboy]

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<![CDATA[ScummVM, Now For Your Nintendo Wii]]>
If you're not interested in getting homebrew up and running on your Wii, fine. That's your business. You're probably not interested in knowing that ScummVM is now working for the system, either, nor in seeing a man play Full Throttle on his couch using a Wii Remote. Because that's not awesome at all, is it?
[via Savygamer]

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<![CDATA[Wii Now Loading Homebrew From SD Cards (Unofficially)]]> Team Twiizers, the software enthusiasts behind the Twilight Hack (a Wii exploit stemming from Twilight Princess) have announced that their hardware-modless software can now load homebrew apps from the SD card slot in your Wii. Just imagine a world in which the Nintendo Wii could play your old SNES roms...oh how that would Change Things For The Better.

Twilight Hack [WiiBrew via Maxconsole]

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