<![CDATA[Kotaku: Home]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Home]]> http://kotaku.com/tag/home http://kotaku.com/tag/home <![CDATA[ Kaz Hirai Wonders Where The GameCube, Xbox Are... ]]> So E3 came and went, and we still don't have a hard and fast date for Home yet. Sure, we've got a "fall" dating for the Home Beta, but still, people have been waiting. And people kinda wish that Sony would hurry it up! According to Kaz Hirai, Sony's trying to make it right so that first time users have a positive Home experience. Fair enough! Says Hirai, "...we don't want to prematurely launch it and then be dinged for having a bad service... this is a platform initiative which means that we need to be extra careful that we've crossed all the 't's and dotted all the 'i's." And hey, Sony is in it for the long haul. No need to rush. Just listen to Hirai chime in about that 10-year-life-cycle and keeping the last hardware generation alive:

And we certainly don't do the consumer the disservice of basically saying that the consoles have gone by the wayside because we have a new one. Right now, a prime example? PS2 is nine years into it. Where's the Xbox? Where's the GameCube?

Same thing with the original PlayStation. At some point we looked around and asked what happened to the Saturn? Where's the N64? So if we're doing that, let's compare apples to apples, and for me, because we're on a ten year life cycle, unless we're talking ten years it doesn't really make that much sense to me.

The only way Kaz Hirai tracks time is with decades.

This is Living [GamesIndustry]

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Tue, 22 Jul 2008 03:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5027605&view=rss&microfeed=true
<![CDATA[ Tretton Explains the Long Road to Home ]]>

Sony's ambitious virtual world has been so long in coming because it was for a time lost in a no-man's land between software and hardware developement, said SCEA president and CEO of Sony Computer Entertainment of America Jack Tretton.

"I think it is in no-man's land," he said. "We know how to develop software, we know how to develop hardware. But Home is not a software title and it's not necessarily a service. It kind of sat in the Worldwide Studio Group, but it really needed a lot of software support. It didn't get wok on that until more recently."

"There was a lot of learning and naivety."

Tretton said the company isn't bothered by Microsoft's recent announcement of avatars and a sort of virtual space of their own on the Xbox 360.

"I think we are going in a bit of a different direction in Home," he said. "We made a line in the sand (about not releasing Home yet) and made a strategic decision on home. It's a road we are going to go down."

A major reason behind the delayed release now is that the company needs to fill the space they've created, Tretton said.

"I would rather ship it two years from now and have it populated by a lot of neat stuff and be competitive than open something that is a ghost town," he said. "The shell is there but we need to get the real destinations from the third party publishers and the Nikes of the world."

"It's like you open a mall and they're only two stores in it."

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Wed, 16 Jul 2008 15:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5025942&view=rss&microfeed=true
<![CDATA[ Sony's Home Needs More Of Your Patience ]]> "Your patience [for Home] will be more than rewarded," Sony's Jack Tretton said at E3 — meaning there's still no launch date in sight for the PlayStation 3's virtual world.

However, the demo that was shown during Sony's press event looked, according to our own Crecente and McWhertor, much better than Home had previously looked.

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Tue, 15 Jul 2008 13:23:46 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5025498&view=rss&microfeed=true
<![CDATA[ My Brief Surprise Visit To Sony's PS3 Home Beta ]]> Sony's virtual world Home service is still not open to the public. And it's beta is closed to only select people, a group that doesn't include the press. But I recently found myself in front of a PlayStation 3 that had the Home Beta running on it and decided to give it a try.

Now I know why they're not inviting the press yet. Home is still in its good-in-theory phase. In execution it's still lacking. I'm all for Betas having rough edges. That's the point. But I was surprised that the Home Beta doesn't seem to have that something special — the thing that yet makes it obvious it's going to be a hit.

Sorry for the vague terms, but Home is a vague kind of thing. Are you supposed to have fun with it? Or, like most other interfaces, just take pleasure if it works smoothly?

I spent about 10 minutes with Home. I loaded it off the PS3 cross media bar, taking control of a lone avatar. During my brief time in Home I saw no other avatars. The service looked as it has in screenshots. It still has a virtual PSP for an interface as well as a diverse set of pre-canned emotes. I made my guy dance.

I went from an outdoor area to the movie theater lobby to an amusement area containing a bowling alley and an arcade. If that all sounds familiar it's because it was. The Beta wasn't packing any pleasant surprises.

Instead, what I encountered was a lot of loading. Each area my avatar stepped into had to load. This could be because the person who's PS3 I was using hadn't used Home before. It did underscore how key swift movement is going to be in Home and how frustrating it will feel if it takes too long to get from, say, the lobby area to the area where you'd go watch trailers. In the current Beta, loading isn't done even once you're in an area. In the movie theater, for example, framed wall-hangings initially displayed screens with loading progress bars on them. The videos that needed to display took a moment to show up.

The arcade was the best area I saw. It has a few stand-up video game machines including a Chop Lifter-style game that's been shown before as well as a locomotive-stacking puzzle game. I tried bowling and found it about as basic as Grand Theft Auto IV's implementation.

There's a reason projects are in Beta and not release. All the kinks aren't worked out. New ideas are surely being considered. And, clearly, Home can't be accurately judged when no one but yourself is in it.

So what's the big takeaway? Home is clearly still a work in progress, functioning not that differently from what you heard about more than a year ago. Whatever it needs to make it a hit, I don't think it's in there — yet.

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Tue, 24 Jun 2008 14:00:00 MDT StephenTotilo http://kotaku.com/index.php?op=postcommentfeed&postId=5019317&view=rss&microfeed=true
<![CDATA[ Home Will Be Out In '08, But As An "Open, Working Beta" ]]>
Speaking with Wired, Sony's Susan Panico has said that Home, the company's ambitious online world/community hub/European furniture design fetishists club, is still on-track for a release in 2008. But there's a catch: she says the "rollout will be similar to Gmail". And when it is launched, it'll launch as an "open, working beta". Now, I don't know if you've used Gmail before. But I have. I started in 2006. It was in beta then. It's still in beta now.

Home 'Open Working Beta' Still On Track for 2008 [Wired]

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Tue, 03 Jun 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5012569&view=rss&microfeed=true
<![CDATA[ This Is How Home Will Flood You With PR ]]>
Anyone lucky enough to be part of the Home beta tests right now will know that Ubisoft's Ubidays 08 event was one of the first to be broadcast in the service's "Media and Events" hub, an area of Home that lets publishers and Sony throw up videos and screenshots of upcoming games in a virtual exhibition. It all sounds great in theory, but as the clip above shows, it's going to take a particular breed of person/fanboy to be bothered running around a virtual space (complete with eerily disembodied David Reeves talking head) just to see a clip when they're only a few mouse-clicks away on this here internet.

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Thu, 29 May 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5011511&view=rss&microfeed=true
<![CDATA[ Phil Harrison "Would Hope" PS3 Alone In The Dark Gets Trophies ]]> Before his new gig at Atari/Infogrames, Phil Harrison did tons of cheerleading for Home during his tenure at Sony. But Home keeps getting pushed back, causing PS3 owners to wonder if and when PS3 games will get Achievement-like trophies for Home. Since the PS3 version of Atari's Alone in the Dark isn't out until this fall, it is possible for the game to have trophies? Let's ask new Atari/Infogrames exec Phil Harrison:

If the libraries are available, then yeah, I would hope that the PS3 version can take advantage of that.

"Would hope"? Heck Phil, everyone would hope that.

Harrison Unsure [Multiplayer]

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Thu, 29 May 2008 02:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5011548&view=rss&microfeed=true
<![CDATA[ PlayStation Home To Let Users Virtually Revisit Press And Media Events ]]> Access to Home may be still out of reach for those of us in steerage on the USS PlayStation 3, but closed beta testers recently got a look at the service's new Media and Events Space. That area of the virtual hang out known as Home recently held a "re-run" of PlayStation Day 2008, a product showcase held in London earlier this month, giving beta testers a look at new Sony wares. SCEE has released new screens of the virtual event, giving us a peek into the new Home space, also making us envious of those lucky enough to be addressed via Jumbotron by Sony Overlord David "Dirty Nail" Reeves. Seven new shots of Home in action in our gallery below, with bonus press release right after.

Brand new virtual events venue unveiled in Home on PLAYSTATION®Network

Home, the interactive 3D world for PS3™ users, hosts the virtual re-run of PlayStation Day 2008 in its new Media and Events Space

Last week, PLAYSTATION®3 (PS3™) users experienced all the sights, sounds and action of PlayStation Day, the product showcase held on May 6th in London, from the comfort of their living rooms. The online event was held as a test-run of the new PlayStation Media & Events Space, a virtual arena that will serve as the live entertainment hub of the thriving PS3 online community, hosting everything from new game unveilings to sports events to fashion shows.

Attendees were drawn from 10,000 PS3 users who have been test-driving Home as ‘closed beta’ users. Given exclusive VIP entry to the Space, they were greeted by an impressive, large-scale area dressed with various elements from real-world PlayStation Day, including the iconic hexagonal branding and artwork from each of the day’s PlayStation zones. Users were able to explore the Space, experiencing highlights of the day such as a photo gallery of games developers and a jumbo screen of the day’s speeches with an introduction from Kazuo "Kaz" Hirai, President and Group Chief Executive Officer of Sony Computer Entertainment. Users were also able to enjoy a video stream of all the action from the real-world PlayStation Day experience.

The online Media & Events Space can be re-dressed and re-branded just like a real-life venue. Following the test event’s success, Home will now start scheduling more elaborate and exciting productions for the Space, which will be available for use by both first and third parties.

“As well as looking great, the Media and Events Space is flexible and user-friendly - it’s a real focal point for our virtual community. This was a very exciting first event and we’ve already received plenty of great feedback,” says Home producer Martijn Van Der Meulen.

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Tue, 27 May 2008 15:40:48 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5011164&view=rss&microfeed=true
<![CDATA[ Foldit Makes Protein Folding A Game ]]> Could you win a Nobel Prize in Medicine for playing a computer game? Foldit is a game for the PC and Mac that takes the Folding@Home concept and adds a more human element to the mix. Instead of having a network of computers work through all of the possible shapes for folding proteins, a problem so huge it could take centuries for all of the computers in the world to solve, Foldit presents unfolded proteins to the player in the form of puzzles, on the basis that human intuition could tackle the problem much faster.

"Some people are just able to look at the game and in less than two minutes, get to the top score," said (UW associate professor of computer science and engineering) Zoran Popovic. "They can't even explain what they're doing, but somehow they're able to do it."

Created by University of Washington doctoral student Seth Cooper and postdoctoral researcher Adrien Treuille, working with Zoran Popovic, professor of biochemistry and Howard Hughes Medical Institute investigator David Baker, and David Salesin, a UW professor of computer science and engineering, the game could revolutionize the way medical research is done.

"We're hopefully going to change the way science is done, and who it's done by," said Popovic, who presented the project today at the Games for Health meeting in Baltimore. "Our ultimate goal is to have ordinary people play the game and eventually be candidates for winning the Nobel Prize."
The game itself is presented as a series of puzzles, slowly introducing you to the concepts of the game, offering point values for completing each level.

The team consulted with game developers in creation of Foldit, which along with human intuition introduces a competitive element to protein folding, allowing for players to create teams that will eventually compete against top researchers around the world. The game has been in testing with puzzles involving known proteins, and now they are beginning to move on to puzzles with unknown solutions. Later this year they intend to introduce proteins they wish existed, allowing players to possibly create all new biological creations within a game.

It remains to be seen how effective the Foldit is, but the concept itself is pure genius. If they could integrate this sort of thing into the Folding@Home project or just introduce it to consoles as a downloadable game via PSN or Xbox Live Arcade, they've immediately have some of the best minds in gaming at their disposal. Hell, with the push and pull mechanism of the puzzles I've played so far, even WiiWare wouldn't be out of the question, though then the medical community would have to tackle an even bigger problem - friend codes.

Computer Game's High Score Could Earn The Nobel Prize In Medicine
[ScienceDaily]

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Thu, 08 May 2008 18:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=388753&view=rss&microfeed=true
<![CDATA[ Reeves: PlayStation Home Was Deserting Gamers ]]> davidreevessuperzoon.jpg It takes a big man to admit that he made a mistake, or an even bigger company. Sony execs have been pretty candid about the missteps made in the early life of the PlayStation 3 lately, and now SCEE's David Reeves admits that the development of Home was hindered by too big of a focus being placed on non-gaming applications, such as getting together sponsors.
"In that sense we were deserting gamers. So, we're concentrating on the gaming by launching games in Home, and attracting people who are into gaming in first - instead of the Nike people, or Adidas people who are into fashion and not necessarily into gaming."
Good show! The honestly pouring out of the company has me feeling all warm and fuzzy for Sony as of late, and it's good to see they're on the right track as far as Home is concerned. Now if I could only get my PS3 working again.

Reeves: Home was too ambitious [CVG]

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Thu, 08 May 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=388466&view=rss&microfeed=true
<![CDATA[ Peter Moore Wishes Sony Would Hurry It Up ]]> Green Eyes Thought we were kidding when we said Peter Moore bleed neon green? Nope! After getting some strange Wii analogies, Moore's back to moan and groan about Sony's Home. Says the former Xbox employee:

Yeah, I just wish it [Home] would ship. I [previously] questioned it a little bit, whether I'd want to wander around there. Phil Harrison showed me a demo — it's very cool, but let's go already. And so I'm disappointed that it's been pushed back a little bit again. But I really hope it gets going and becomes that portal to the PlayStation Network and we can utilise it. But boy, I just wish we'd get going.

Yeah, totally Peter. It doesn't matter if it's not ready or undercooked. Consumers will deal with it! Stuff breaks, right?
Moore "Disappointed" [GamesIndustry] [Pic]

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Thu, 08 May 2008 05:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=388357&view=rss&microfeed=true
<![CDATA[ PlayStation Home Release Pushed Back (Yet Again) ]]> Today Sony announced that the Home Closed Beta will expand to Summer 2008 and invited more users to join. Following this, the Home Closed Beta, an Open Beta will kick off later this fall. Says Sony Computer Entertainment CEO Kaz Hirai:


We understand that we are asking PS3 and prospective PS3 users to wait a bit longer, but we have come to the conclusion that we need more time to refine the service to ensure a more focused gaming entertainment experience than what it is today. Our overarching objective is to provide users with new gaming experiences that are available only on PLAYSTATION Home. Spending more time on the development and on the Closed Beta testing reaffirms our commitment to bringing a quality service, maintaining the PlayStation tradition.

Home was first slated for September or October 2007 and then pushed back to "Spring 2008." And now, like that, Sony slides it back again. Hit the jump for the full press release.
22/04/2008 06:00 SONY COMPUTER ENTERTAINMENT ANNOUNCES EXPANSION OF CLOSED BETA TESTING FOR PLAYSTATION®HOME IN SUMMER 2008 Opening Of The Service Scheduled For Fall 2008

Tokyo, April 22, 2008 - Sony Computer Entertainment Inc. (SCEI) announced today that it will expand the Closed Beta testing for PLAYSTATION®Home in Summer 2008, inviting a further number of registrants from the PLAYSTATION®3 (PS3®) users. Following completion of the Expanded Closed Beta test, the PLAYSTATION Home Open Beta service will commence in Fall 2008.

"We understand that we are asking PS3 and prospective PS3 users to wait a bit longer, but we have come to the conclusion that we need more time to refine the service to ensure a more focused gaming entertainment experience than what it is today," said Kazuo Hirai, President and Group CEO, Sony Computer Entertainment Inc. "Our overarching objective is to provide users with new gaming experiences that are available only on PLAYSTATION Home. Spending more time on the development and on the Closed Beta testing reaffirms our commitment to bringing a quality service, maintaining the PlayStation® tradition."

The PLAYSTATION Home Open Beta service that will become available in Fall 2008 will be built around providing new and fun community gaming experiences, such as connecting PlayStation games with Home and providing places and items from the games.

Details of the Closed Beta testing features, registration for the test and the opening of the service will be announced as they become available.


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Mon, 21 Apr 2008 23:30:41 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=382418&view=rss&microfeed=true
<![CDATA[ Telltale Games Demos Strong Bad's Cool Game For Attractive People For WiiWare ]]> Brett Tosti, Executive Producer and Emily Morganti, Marketing Coordinator, from Telltale Games publicly demonstrated Strong Bad's Cool Game For Attractive People this morning at the opening of day two of the Nintendo Media Summit. The WiiWare title, announced yesterday, will feature the e-mail answering character fave from Homestar Runner.

The demo began with Strong Bad waking up on his couch, after dreaming of Super Punch Out!!, a quick musical number and a hasty interaction with his portly brother, Strong Sad. After hassling his housemates, Strong Bad heads downstairs to chat with a despondent Homestar.

We're introduced quickly to Strong Bad's motivation. Homestar has been caught for indecency and Strong Bad is either tasked with cheering him up or making reparations for Homestar's pantslessness.

Interaction with characters uses a simple pop up talk bubble, with a minimal HUD that can be interacted with via Wii Remote pointer or the plus, minus and B buttons on the remote. Players will check the game map, use game tools and access other menus this way.

In the house kitchen, Strong Bad picks up a cell phone adding it to his inventory, giving him the ability to make prank phone calls. Strong Bad then heads outside to make a call to Marzipan and dig up a hidden Teen Girl Squad comic.

Heading upstairs, Strong Bad sits down in front of a television and Videlectrix console to play Snake Boxer 5, a simplistic top-down boxing game in the vein of Atari 2600 Boxing, but with snakes.

The demo ended there, but it certainly nailed all the right Strong Bad points. It was funny—genuinely funny, not typical video game writing funny—featured many of the series' beloved characters and looked very polished visually. The Telltale Games point & click adventure pedigree should do right by the IP and looks to please the rabid Strong Bad fanbase.

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Fri, 11 Apr 2008 11:00:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=378793&view=rss&microfeed=true
<![CDATA[ Public Home Beta Can Be Installed, Played? ]]>
This internet thing sure moves fast. No sooner do we hear that people are downloading the public Home beta than we see this video footage of someone apparently downloading it, installing it then getting access to it, complete with placeholder end-user agreement and welcome screens. Remember: it's recommended you enjoy your daily intake of salt grains while watching.
PlayStation Home BETA working, with play now?! [PS3NEWS, thanks Bryce!]

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Wed, 09 Apr 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=378127&view=rss&microfeed=true
<![CDATA[ Public Home Beta Can Be Installed, Not Played ]]> Some cheeky posters over on the PS3news forums have allegedly found a way for you to download version 1.00 of Home, which going by that lovely round figure should be the build that's used for the upcoming public beta. Any possible celebrations regarding this news will begin with news that downloading the file's fairly easy, and end with the news that you can only install the program, not boot it up (no functioning servers yet, you see). Could be the latest example of CRT-TV photoshoppery, but is more likely the latest sign that the beta, which has been promised as hitting "very soon", will be hitting "very soon".
PlayStation@Home working! (but you can't play) [PS3NEWS, thanks Chris81!]

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Wed, 09 Apr 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=378073&view=rss&microfeed=true
<![CDATA[ 30th Anniversary Space Invaders Pillows ]]> spaceinvaderspillows.jpg Following in the footsteps of the 30th Anniversary Space Invaders bath towels, Taito is now offering up Space Invaders pillows. They're actually kind of cute and certainly nowhere near as hideous as they could have been. Shipping in July, you can get them for $29.90 each.

Space Invaders Pillow [NCSX via ALBOTAS]

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Sat, 05 Apr 2008 17:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=376532&view=rss&microfeed=true
<![CDATA[ Home Beta Going Public "Very Soon" ]]> Good news for those just dying for a shot at virtual lounging around and furniture collection: The PSN's senior director, Susan Panico, has told the Official PlayStation mag that Sony will be "opening up the Home beta to the public very soon". Up til now Home's only been accessible to a select few early beta testers, so this is welcome news for the rest of us plebs, especially in the wake of Warhawk's freshly-added Home content. Before you ask, yes, that's pretty much all she said. No further details - such as a timeframe or whether this means North America and Europe - were revealed.
PlayStation POV [OPM, via VG247]

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Thu, 03 Apr 2008 00:15:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=375481&view=rss&microfeed=true
<![CDATA[ Sony To Make Aesthetic Changes To Home? ]]> Courtesy of a couple of readers, I just got done reading through the latest survey sent out to the beta testers putting Sony's Home project through its paces. Most of it is - as you' expect - a combination of the boring and pointless, though there is some interesting stuff regarding the game's central "plaza". Users were asked what, if they could pick, they'd like the game's all-important plaza/hub to look like, and were given ten styles to choose from, ranging from the ultra-minimalist to a cozy woodland getaway. Sadly, it seems my suggestion for using the bridge from Seaquest DSV has been completely ignored.

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Mon, 17 Mar 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=369013&view=rss&microfeed=true
<![CDATA[ Rumored PlayStation Store Release List Shows Home, Ratchet: Quest For Booty Due In July ]]> Ratchet: Quest for Booty? Lair: Diabolical Dragons? The Last Guy? A Resistance 2 trailer next month? Those releases are rumored to be hitting the PlayStation Store this spring and summer, according to the above pic going 'round the internet today. It's all based on a allegedly leaked PlayStation Network release list from Sony Computer Entertainment Europe, which lays out the planned PSN releases for the next four months, including a July release date for Home.

As you can see, according to the list, April is a big month. These releases may be bundled together to help promote the PlayStation Store revamp, also rumored to hit on April 15. So what is all this stuff?

The Lair pack(s) shown in the leaked list may what finally brings analog stick control to the PlayStation 3 game. When we inquired with Sony about the patch on hand at GDC, we were met with silence.

Ratchet Quest For Booty is most likely either Insomniac's downloadable content for Ratchet & Clank Future: Tools of Destruction or a PlayStation Network release. Considering the Space Pirate presence in Tools of Destruction, it would certainly makes sense as DLC. When we asked Insomniac about their plans for PSN game, they simply (and wryly) responded "We're very busy."

The Last Guy, we know almost nothing about, other than that Sony Computer Entertainment Japan filed for the that trademark last year.

Take this all as rumor for now, but keep an eye on the PlayStation Store updates to see if this pans out to be true.

[Image Credit]

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Mon, 17 Mar 2008 14:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=368857&view=rss&microfeed=true
<![CDATA[ More Japanese Home Screens ]]> Just in time to get you all excited for Home's spring release! Here's the new Japanese Home screens to look at. These seem just released screens appear to be from the same Japanese Home batch we posted previously. Check out the retro Home arcade, fun with skin tones and designer building interiors. There's also a few screens that kinda show how avatars robotically interacting while inviting each other to a game of darts. If that wasn't enough (it's not!), there's a frame-by-frame breakdown of an avatar dancing. Oooooooooh.

New Home Screens [Game Watch Impress]

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Mon, 17 Mar 2008 00:00:55 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=368522&view=rss&microfeed=true
<![CDATA[ Home Team Anticipating, Fearing User-Generated Content ]]> Sony's Ron Festejo is creative director for the PS3's Home project. As such, he's obviously excited about all things creative, especially the possibility of Home users creating their own content via in-game tools. Excited and scared. Scared at the thought of innocent little kids being exposed to people walking around with cocks scrawled all over their avatar's custom t-shirt.

Obviously the Holy Grail is to give people the tools to create their own things, but it's a difficult path to tread I think.
Festejo says the problem with allowing users free reign over custom content is that Sony just don't have an adequate means of policing and moderating the content. Yet. I'm sure the first 12 year-old girl to appear on Fox News after being propositioned by a cock-shirt-wearing teenager will change all that.
User-generated content the "Holy Grail," says Home team [GI.biz]
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Thu, 13 Mar 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=367280&view=rss&microfeed=true
<![CDATA[ PlayStation Home Beta Ends In May? ]]> The image associated with this post is best viewed using a browser.Chalk this up to rumor, but according to at least one PS Home beta tester's account page, Sony's closed beta will be ending on 5/15/08. This date in itself means little. But it could mean that Sony might begin an open beta—or just launch Home once and for all—sometime not so long after that date. Either way, we wouldn't hold our breath for Home to magically appear any time soon in a firmware update...especially since 2.4, expected this summer, has not been rumored to contain Home.

Thanks tipster!

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Wed, 12 Mar 2008 12:20:33 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=366917&view=rss&microfeed=true
<![CDATA[ How Warhawk Makes Home Really, Really Cool ]]> Sure, Uncharted: Drake's Fortune and Resistance: Fall of Man may have wicked cool feature sets for PlayStation 3's Home, but it's actually Warhawk's planned game portal that has us most excited. According to our sources, the Home lobby for the Incognito dogfighter will serve as a "war room" where up to eight players can meet to discuss their strategy for an upcoming match.

Sure, you could do that with text or voice chat, but it sounds like the developers have gone the extra mile to make planning your battles even cooler.

Using a three-dimensional "sand table" replication of the level, Warhawk players are said to be able to lay out their strategies in a properly scaled space. They'll even be able to place little army men avatars around the map to envision their formations, something we hope they can also do with teeny tiny Warhawk planes, tanks and Jeeps.

The Warhawk war room is said to also serve as a launchpad for games, thankfully, so jumping into a match shouldn't require leaving the Home interface.

This is one of the coolest additions, in my personal opinion, to come to Home and the kind of thing that we hope is replicated and improved upon by other developers for their team-based titles.

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Wed, 27 Feb 2008 16:00:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=361562&view=rss&microfeed=true
<![CDATA[ How Uncharted: Drake's Fortune Makes Home Really, Really Cool ]]> While Resistance: Fall of Man's integration with Home should have bonus content fans excited, old school run-and-gun shooter fans should be pretty pumped about what they may be getting with Uncharted: Drake's Fortune's contribution. We hear that the Home portal for Naughty Dog's PlayStation 3 adventure will follow in Resistance's footsteps, allowing Home avatars to explore the game's levels without the threat of being shot at, a nice feature.

But it's the Uncharted mini-game that has us far more pumped.

According to our sources, Uncharted: Drake's Fortune comes to Home armed with a side-scrolling 2D arcade game, described to us as reminiscent of both Contra and Out Of This World. Sounds kind of like Capcom's 2D remake of Bionic Commando in its execution, full of enemies and exploding barrels to shoot.

Sony is apparently pitching features like these to developers to extend the lives of their titles, using strong first and second party development showcases to prove that Home can effectively market outside of traditional means. We hope they take them up on their offer, because we're definitely excited about the prospects.

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Wed, 27 Feb 2008 15:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=361563&view=rss&microfeed=true
<![CDATA[ How Resistance: Fall of Man Makes Home Really, Really Cool ]]> While Home for the PlayStation 3 may have generated plenty of buzz for Sony at last year's Game Developers Conference, its late arrival and the setting in of reality may have made it put a damper on the hype surrounding the service. We've had our doubts that Home may ultimately be nothing more than a prettier Second Life, a glorified 3D chat room, one that only makes getting to the games we actually want to play a bit of a chore. But we've recently learned some very interesting things about how three first-party published games will take advantage of Home's features that have us very excited.

One of the first games expected to shine in one of Home's series of game portals is Insomniac's Resistance: Fall of Man. Resistance is said to provide Home visitors with an interesting room to explore, one that will let PlayStation 3 owners visit unseen areas of the game and tap into bonus content in the form of "intercepted" radio communications between European and U.S. forces.

These hidden transmissions will help to flesh out the Resistance story, giving players a better understanding of the game's conflict. We hear that Home avatars will have free roam of unpopulated levels, not unlike a virtual Resistance museum.

As interesting as these plans are to Resistance fans like us, they're not as impressive as what we've heard about what Home in store for Warhawk and Uncharted. Stay tuned.

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Wed, 27 Feb 2008 15:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=361560&view=rss&microfeed=true
<![CDATA[ PlayStation.com Shows, Then Pulls New PS3 Network Features ]]> PlayStation.com saw an update to its PlayStation 3 section earlier today, a fact pointed out by an eagle-eyed reader who noticed that new information on Home had finally arrived on the official US site. While we watched the preview video, hoping for new information or a more solid release date, there appeared to be nothing substantially new. The embedded video showed off the game's theater sections, mini-games, chat features and 3D trophy capabilities, but not too much else.

Curiously, though, someone at PlayStation.com decided that whatever was being touted on the new PlayStation Network pages was something that wasn't quite ready for prime time. Perhaps it was the other PSN features, one that hints at new functionality coming soon.

SHIFT + CONTROL + APPLE + 3

While most of that's standard stuff—excluding mention of Home, something the current PlayStation Network web site doesn't do—one piece of new info surprised us. On the new PlayStation Network pages, Sony promises that you'll be able to "talk to others during gameplay, say hello anytime you're online or have a video chat with an Eye camera, USB camera or headset." Yes, most of those options are currently in there, with the exception of the during gameplay part.

It's pretty clear that Sony has heard PlayStation 3 owner demands for in-game access to the Cross Media Bar (XMB)—they say "some of the XMB features" may become accessible during gameplay—but does this signal that it's coming soon? With GDC going down next week, we wouldn't be surprised to hear an announcement about these new features within days.

Thanks to Joel for the heads up.

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Wed, 13 Feb 2008 17:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=356238&view=rss&microfeed=true
<![CDATA[ PS3 Folding@Home Hits 1M Users ]]>

SCEA's Playstation 3 Folding@home project, which went live back on March 22, recently topped one million user, meaning that about 3,000 PS3 users have registered for Folding@home a day since the software went live on the console.

"Since partnering with SCEI, we have seen our research capabilities increase by leaps and bounds through the continued participation of Folding@home users," said Vijay Pande, Associate Professor of Chemistry at Stanford University and Folding@home project lead. "Now we have over one million PS3 users registered for Folding@home, allowing us to address questions previously considered impossible to tackle computationally, with the goal of finding cures to some of the world's most life-threatening diseases. We are grateful for the extraordinary worldwide participation by PS3 and PC users around the globe."

Thanks to all of those PS3 owners willing to tie their console to the network, and pay the resulting electric bill, PS3 users make up about 74 percent of the total teraflop computing power of the Folding@home project.

Well done Sony, well done. Oh, speaking of well done, Team Kotaku is currently ranked number 106 at folding@home. If you haven't signed up (for Folding@home) and own a PS3, you really should.

One Million PLAYSTATION(R)3 Users Participate in Folding@home Research Project

PS3(R) Users Support Research Efforts of Parkinson's, Alzheimer's and Certain Forms of Cancer

FOSTER CITY, Calif., Feb. 4 /PRNewswire/ — Sony Computer Entertainment Inc. (SCEI) today announced that since PLAYSTATION(R)3 (PS3(R)) took part in Stanford University's Folding@home(TM) project on March 22, 2007, the total number of registered users has reached over one million users. This equates to roughly 3,000 PS3 users registering for Folding@home per day or 2 new registered users every minute worldwide.
"Since partnering with SCEI, we have seen our research capabilities increase by leaps and bounds through the continued participation of Folding@home users," said Vijay Pande, Associate Professor of Chemistry at Stanford University and Folding@home project lead. "Now we have over one million PS3 users registered for Folding@home, allowing us to address questions previously considered impossible to tackle computationally, with the goal of finding cures to some of the world's most life-threatening diseases.
We are grateful for the extraordinary worldwide participation by PS3 and PC users around the globe."
Folding@home aims to understand protein folding and misfolding, and how these are related to diseases and many forms of cancer. When proteins do not fold correctly, there can be serious consequences, including many well-known diseases, such as Alzheimer's, Huntington's, Parkinson's disease, and many cancers and cancer-related syndromes.
Prior to the inclusion of PS3 in March 2007, the Folding@home project leveraged the distributed computing power of personal computers from around the world. Now a network of roughly 10,000 PS3s can accomplish the same
amount of work as a network of 100,000 PCs, and have the ability to perform research simulations in weeks rather than years. In fact, it took just six months after PS3 joining Folding@home for the project to surpass a petaflops (*1), a computing milestone that had never been reached before by a distributed computing network.
On September 16, 2007, Folding@home was recognized by Guinness World Records(TM) as the world's most powerful distributed computing network.
Currently PS3 users make up approximately 74 percent of the total teraflop computing power of the Folding@home project. For more information, please see official website: http://www.scei.co.jp/folding/en/.

(*1) A petaflops is the ability of a computer to do one quadrillion floating point operations per second (FLOPS).

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Mon, 04 Feb 2008 17:59:02 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=352544&view=rss&microfeed=true
<![CDATA[ Some Totally Hatin' on PlayStation Home ]]>
We're pretty excited about PlayStation Home. Theoretically, it sounds cool, and we are keen to see how it plays out. But that's us. What does Japan think? Dunno! We do know what readers of Japanese game mag Famitsu think and they're hating on it. In the most recent issue of the mag, the question was "What do you think about member services like PlayStation Home?" Here's the breakdown:
• 27.3 percent are interested in trying it out
• 37.3 percent don't care
• 35.4 percent dislike such services
Yikes! Quotes to drive home the hatorade after the jump:

Says a high school student: "I won't allow myself to be trapped in some fake reality." A 22-year-old college student: "It just doesn't look like it'd be fun as a game." A 24-year-old company guy says "It's more fun to enjoy myself in the real world."
Keep in mind that this is Famitsu readers only, and there are some who are excited about Home. Somewhere.

Miyamoto in Famitsu [Next Generation via Insert Credit]

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Mon, 04 Feb 2008 01:00:49 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=352102&view=rss&microfeed=true
<![CDATA[ A New Look At PlayStation's Home ]]> The official Japanese PlayStation web site today launched a new Home section, bringing with a slew of new screen shots of the virtual living space. Is this the new look of home which was on display at Imagina 08? We hope that PlayStation boss Kaz Hirai is happier with this version of the software than the last one. Still looking a bit too sterile to really get me excited, but I am at least intrigued by Home's copious footwear options.

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Fri, 01 Feb 2008 16:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=351697&view=rss&microfeed=true
<![CDATA[ PlayStation Home Coming In Spring With All New Stuff ]]> A new and improved Home is reported to arrive on the PlayStation Network in Spring of this year, GamesIndustry.biz writes today, a taste of which is on hand at Monaco's Imagina 08 exhibition. What's changed? It sounds mostly cosmetic, as a new environment replaces the enclosed apartment, described by GI.biz as a "serene outside space, with plenty of room for people to interact, and tables with fully functional chess and draughts games included."

According to the report, user feedback changed a good portion of the virtual living space, with a streamlined theater and a wider variety of "apartments" being readied for launch. Sweet. Who else can't wait to virtually walk around and collect some virtual stuff?!

Home: Feedback led to changes [GamesIndustry.biz]

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Wed, 30 Jan 2008 19:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=350852&view=rss&microfeed=true
<![CDATA[ I Want To Play Games In The Batcave ]]> I can't complain. My 46" DLP is one of the more beautiful TVs I've seen, even as I'm allowed to travel around the globe with Kotaku and our sister site Gizmodo, viewing the latest and greatest display technologies on the market. Sure, my setup could use surround sound, but a pair of wireless headphones does the trick pretty well and keeps my wife happy. Life is good; gaming is beautiful.

That was my world ten minutes ago. And then I saw this Batcave home theater setup.

batcave2thumbnail.jpgIn truth, it doesn't require a $36,000 Sony 1080p projector boasting a 110" screen display or eight motorized leather chairs to achieve its level of awesome. Most of us would happily load up our vintage Gameboys and play Paperboy, just to sit amongst the creepy bats and faux stalactites.
batcave3thumbnail.jpgSo hot. That is all.

Cool Stuff: Batcave Home Theater [via spluch]

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Wed, 26 Dec 2007 12:20:38 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=337667&view=rss&microfeed=true
<![CDATA[ PSHome Integration Coming to Uncharted? ]]> uncharted-drakes-fortune-20070629100034328-000.jpgUncharted: Drake's Fortune, despite being a late bloomer when compared to Sony's other AAA PS3 offerings, seems to be doing its share of defining the console and exciting the masses. (I say that, of course, with no scientific measurements, but only what I've sensed from the internet. So maybe I'm full of it). Regardless, Naughty Dog's Evan Wells is looking to embed the game even deeper within the platform, integrating it with PlayStation Home as much as they can.
We aren't planning any downloadable content for Uncharted...we are planning to take advantage of whatever kind of integration into Home is possible.
How great would it be if your Home avatar opened a door and found himself in the Uncharted jungle? Answer: really great.

Uncharted getting Home support from Sony? [play]

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Mon, 17 Dec 2007 12:00:54 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=334788&view=rss&microfeed=true
<![CDATA[ PlayStation Store Update: Cupcake Break Is Over ]]> This week's newest additions to the PlayStation Store thankfully won't take you away from enjoying your favorite games. While there's plenty of content, there won't be anything causing damage on the internet tubes due to download riots on the PlayStation Network. Enthusiastically or not, PlayStation 3 owners can try their hand at Toy Home and Blazing Angels 2, both of which are in demo form on the Store now.

Promotional trailers for the PlayStation Network itself, Toy Home, High Velocity Bowling, Pain, Uncharted: Drake's Fortune, Ratchet & Clank Future, TimeShift, Time Crisis 4, Battlefield: Bad Company and Burnout Paradise have also been added.

In addition to video game related clips, trailers for The Dark Knight (sorry, it's just the teaser!), This Christmas and Remember That Night—the Blu-ray disc release of Pink Floyd guitarist David Gilmour's performance from Royal Albert Hall—await your storage space.

Finally, a few new Uncharted wallpapers have been added. What? No themes? Bummer!

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Thu, 15 Nov 2007 18:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=323345&view=rss&microfeed=true
<![CDATA[ Dutch Teen Arrested For Virtual Furniture Thievery ]]> habbo_furniture.jpgNormally, sentences that start with "Dutch teen" are cause for excitement—or at the very least, a Fleshbot post—but this one is nothing short of depressing. According the BBC, six teenagers are suspected of stealing some 4,000 euros (about $5800 US) worth of virtual furniture in a phishing scam directed at Habbo Hotel users. One has been arrested, a 17-year old, after police contacted the service's owners.

For those unaware of the Habbo Hotel phenomenon, the virtual online community features a strong "teen" contingent with some 80-million avatars created over the course of its seven year lifespan. Users can deck out rooms with "furni" bought with real-life money, chat with others and play simple games.

I may not take part in hanging out with teens online in Habbo Hotel, but I'll be damned if I you won't find me defending by virtual space in Home with a virtual shotgun. Anyone who even looks at my virtual Herman Miller Aeron knock-off is gonna get a belly full of shot.

'Virtual theft' leads to arrest [BBC]

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Wed, 14 Nov 2007 17:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=322906&view=rss&microfeed=true
<![CDATA[ This Home Logo Looks Like That Home Logo ]]> See that? That is the PlayStation Home logo. You've seen it before, and you'd probably recognize it when you were out and about. That's exactly what happened to tipster Umbrae, who snapped this photo:

Photo-0018.jpg This was taken at Umbrae's local Sharper Image retailer. We don't know which logo came first, but damn, that PS Home logo looks so similar to this. Or perhaps, it's the other way around. Coincidence or not? YOU DECIDE.

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Wed, 07 Nov 2007 02:00:56 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=319768&view=rss&microfeed=true
<![CDATA[ PS3 Pushes Folding@Home to World Record ]]>

Stanford University's Folding@home program is going to be recognized by the Guinness World Records folks as the most powerful distributed computer network in the world, thanks, in part, to the Playstation 3.

"To have Folding@home recognized by Guinness World Records as the most powerful distributed computing network ever is a reflection of the extraordinary worldwide participation by gamers and consumers around the world and for that we are very grateful," said Vijay Pande, Associate Professor of Chemistry at Stanford University and Folding@home project lead. "Without them we would not be able to make the advancements we have made in our studies of several different diseases. But it is clear that none of this would be even remotely possible without the power of PS3, it has increased our research capabilities by leaps and bounds."

On September 23, the more than 670,000 PS3 users participating in Folding@home hit the petaflop mark. Grats, Stanford, Sony and gamers, hit the jump for the press release.


PLAYSTATION(R)3 Enables Folding@home(TM) to be Recognized by Guinness World Records(TM) as World's Most Powerful Distributed Computing Network

TOKYO, Oct. 31 /PRNewswire/ — Sony Computer Entertainment Inc. (SCEI) today announced that PLAYSTATION(R)3 (PS3(R)) computer entertainment systems, part of Stanford University's Folding@home(TM) program, have enabled the distributed computing project to be recognized by Guinness World Records(TM) as the most powerful distributed computing network in the world. The record was initially set on September 16, 2007 as Folding@home surpassed one petaflop(*1), a computing milestone that has never been reached before by a distributed computing network. In addition to this, the collective efforts of our users have enabled PS3 alone to reach the petaflop mark on September 23, 2007.

The record is a testament to the widespread participation of PS3 users from around the world-currently more than 670,000 unique PS3 users have registered to the Folding@home network, bringing the overall computing power of the program to more than a petaflop. Thanks to PS3's powerful Cell Broadband Engine(TM) (Cell/B.E.), scientists will now be able to make greater progress in their studies of protein folding and its link to diseases such as Alzheimer's, Parkinson's and certain forms of cancer.

"To have Folding@home recognized by Guinness World Records as the most powerful distributed computing network ever is a reflection of the extraordinary worldwide participation by gamers and consumers around the world and for that we are very grateful," said Vijay Pande, Associate Professor of Chemistry at Stanford University and Folding@home project lead. "Without them we would not be able to make the advancements we have made in our studies of several different diseases. But it is clear that none of this would be even remotely possible without the power of PS3, it has increased our research capabilities by leaps and bounds."

"To have PS3 play such a large role in allowing Folding@home to be honored by Guinness World Records is truly incredible," said Masayuki Chatani, Executive Vice President & Chief Technology Officer, Technology Platform, Sony
Computer Entertainment Inc. "This record is clear evidence of the power of PS3 and the contributions that it is making to the Folding@home network, and more importantly, scientific research."

The Folding@home program up until recently leveraged only the distributed computing power of personal computers (PC) from around the world. The PCs that made up the Folding@home network numbered roughly 200,000 giving the program the equivalent of about one-quarter of a petaflop. On March 15, 2007, PS3 joined the program and since then more than 670,000 unique PS3 users have registered to the Folding@home network, bringing the overall computing power of the program to more than a petaflop.

Starting with Folding@home, SCE will continue to support distributed computing projects in a wide variety of academic fields such as medical and social sciences and environmental studies through the use of PS3 and hopes to contribute to the advancement of science.

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Wed, 31 Oct 2007 10:00:17 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=317151&view=rss&microfeed=true
<![CDATA[ Toy Home IS Re-Volt PS3 ]]> We were big fans of Re-Volt. Seriously, we loved the game almost as much as R.C. Pro-Am, not just because it combined our love for all things R/C with all thing video game, but because the game was a surprising amount of fun. We're not sure if PSN title Toy Home will be as good, but it's looking mighty similar. Here's hoping. Oh, and here's hoping Sony announces NA and EU launch dates, too.

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Mon, 29 Oct 2007 13:40:04 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=316331&view=rss&microfeed=true
<![CDATA[ NCSoft: Home Could Be Good, Won't Move PS3s ]]> PSHome looks like it could be the PS3's underestimated weapon in recapturing public interest in a brand that's taken its share of bruises this time around. But NCSoft's Thomas Bidaux sees the platform's potential a little differently:

I think Home is very interesting, but I want to see how people use it. Again - content. If there is an incentive for people to go into Home, beyond just customising their avatar, then it will be very, very good. If there is no incentive, then it will remain quite limited.
One of the limitations is linked to the PlayStation 3 - so the success of Home is 100 per cent tied to the PS3's penetration into the market.

I don't think you can say you will sell more PS3s because of Home, but if the PS3 had the right penetration in the market, then yes - Home will be very interesting.

We've become less excited about Home since its announcement—granted the adrenaline rush dies down when Sony isn't after you—but that's only because we haven't seen much more since then as we're forced to sort through the limited experiences of beta testers for more info. If Home has the content and it's marketed with gusto, why couldn't it move some consoles?

Virtual Reality
[via gamingtoday] ]]>
Wed, 17 Oct 2007 13:20:58 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=312013&view=rss&microfeed=true
<![CDATA[ Microsoft Considering A Virtual World, Too ]]> At the recent virtual worlds conference, Microsoft general manager of entertainment devices Daniel Schiappa was on hand, and not all the quiet about why he was there.

By next year, you'll probably know more about why I'm up here.
OK, so he wasn't completely forthright about why he was there, but we get the point (mainly because he explained later). Microsoft is looking into deploying a virtual world like Second Life or PSHome to span the PC, Xbox 360 and possibly other entertainment devices (like the Zune?). And if such a world could seamlessly piggyback on Xbox Live...things could get interesting. But is it too little too late from Microsoft? Schiappa tells us more:
[Timing is] definitely a concern...But I think we've got a good understanding now of the landscape, we have a strategic plan in mind ... if a year from now we don't have anything, then we probably won't have anything.
If anything, this move acknowledges that Microsoft has noticed the buzz around Home. And the timing, even if late, certainly allows Microsoft to watch Sony sink or swim before jumping in that pool. Because someone may have peed in it.

Is Microsoft headed toward a virtual world? [via maxconsole]

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Thu, 11 Oct 2007 13:20:56 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=309709&view=rss&microfeed=true
<![CDATA[ SCEA Creates In-Game Advertising Group ]]> homeads.jpeg Hot Sony advertising news! Today, Sony Computer Entertainment of America announced a new in-game advertising business unit headed by industry vet Darlene Kindler. According to SCEA Sales and Business Development senior v.p. Phil Rosenberg:

Darlene has an ideal blend of experience within the video game industry, including in-game advertising, making her a perfect fit for this newly created position. She will be tasked with the important role of working closely with our internal teams as well as our third-party publishers and external advertising agencies to develop business and marketing strategies for our newly formed online advertising group.

See, this is how PLAYSTATION Home becomes a marketers wet dream! And if you really want to look forward to something, we've put the entire press release after the jump. We know you're just dying to read it. Go on, do it.

Sony Computer Entertainment America Announces In-Game Advertising Business Unit Industry Veteran Darlene Kindler Joins Company as Director of Network Advertising

FOSTER CITY, Calif., Oct. 8 /PRNewswire/ — Sony Computer Entertainment America (SCEA) Inc. today announced the creation of a new in-game advertising business unit. The company also announced that Darlene Kindler, a 25-year consumer electronic industry veteran, has joined the company as director of Network Advertising, effective immediately. Kindler will report to Phil Rosenberg, senior vice president of Sales and Business Development. In this new role, Kindler will be responsible for SCEA's in-game advertising strategy across all PlayStation(R) platforms including PLAYSTATION(R)Network.
Kindler brings to SCEA a wealth of experience in consumer electronics and technical related industries, working for companies such as Nintendo of America, Inc., IREM America Corp., Data East, Inc., 3dfx Interactive and Adscape Media. Most recently, Kindler was vice president of Publishing for Adscape Media, an in-game advertising company that was acquired by Google in March 2007. In her previous role at Nintendo, she was part of the company's early start-up team and was one of the key people credited with establishing a European distribution network for Nintendo.
"Darlene has an ideal blend of experience within the video game industry, including in-game advertising, making her a perfect fit for this newly created position," said Rosenberg. "She will be tasked with the important role of working closely with our internal teams as well as our third-party publishers and external advertising agencies to develop business and marketing strategies for our newly formed online advertising group."
The appointment of Kindler comes on the heels of SCEA's announced partnership in July with Nielsen Media Research. Together the companies are working to develop measurement systems for game network advertising. SCEA will share its game network data from PLAYSTATION(R)3 (PS3TM) as well as PLAYSTATION(R)Network, which encompasses PLAYSTATION(R)Home. PLAYSTATION Home is designed to serve as a 3D community gathering place for PS3 users from around the world and will present opportunities for SCEA to deliver dynamic, relevant advertisements in game. SCEA will depict brands in various forms within the game, where users would expect to see them in real life on billboards and posters, on shopping bags and soda cans and on images of TV screens. SCEA will continue to explore ways to incorporate dynamic advertising into other online environments.


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Mon, 08 Oct 2007 06:15:49 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=308080&view=rss&microfeed=true